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Quick question on controller input (not using HyperHQ)


thomas3120

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Hello,

Did a search (I had a post long ago but can't find it) on why not to map your controllers in HyperHQ and where instead to map them.

Should this be done in RLUI, and if so where in RLUI? 

Also, what about using/enabling a trackball also done in RLUI?

*Is HyperHQ  not necessary to use anymore?  ...Guess what I'm asking all settings, etc.. can be made in RLUI now?

thomas

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Rocketlauncher and Hyperspin are two distinct programs.

RocketaluncherUI is an interface to configure Rocketlauncher

HyperHQ is an interface to Configure Hyperspin.

RocketlauncherUI has taken leaps and bounds and lets you Configure many things for Hyperspin.   But it can't do everything.

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35 minutes ago, 32assassin said:

Rocketlauncher and Hyperspin are two distinct programs.

RocketaluncherUI is an interface to configure Rocketlauncher

HyperHQ is an interface to Configure Hyperspin.

RocketlauncherUI has taken leaps and bounds and lets you Configure many things for Hyperspin.   But it can't do everything.

Thanks for the reply Assassin,

In RLUI under global\Controls\Navigation what are those controller maps for...seem to be like HyperHQ?

 

I can't recall now but someone suggested that I didn't use HyperHQ to map controls (because in Hyperspin wheel would skip a game or 2 after selecting a game).

 

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