thomas3120 Posted June 1, 2017 Share Posted June 1, 2017 Hello, Did a search (I had a post long ago but can't find it) on why not to map your controllers in HyperHQ and where instead to map them. Should this be done in RLUI, and if so where in RLUI? Also, what about using/enabling a trackball also done in RLUI? *Is HyperHQ not necessary to use anymore? ...Guess what I'm asking all settings, etc.. can be made in RLUI now? thomas Link to comment Share on other sites More sharing options...
32assassin Posted June 1, 2017 Share Posted June 1, 2017 Rocketlauncher and Hyperspin are two distinct programs. RocketaluncherUI is an interface to configure Rocketlauncher HyperHQ is an interface to Configure Hyperspin. RocketlauncherUI has taken leaps and bounds and lets you Configure many things for Hyperspin. But it can't do everything. Link to comment Share on other sites More sharing options...
thomas3120 Posted June 1, 2017 Author Share Posted June 1, 2017 35 minutes ago, 32assassin said: Rocketlauncher and Hyperspin are two distinct programs. RocketaluncherUI is an interface to configure Rocketlauncher HyperHQ is an interface to Configure Hyperspin. RocketlauncherUI has taken leaps and bounds and lets you Configure many things for Hyperspin. But it can't do everything. Thanks for the reply Assassin, In RLUI under global\Controls\Navigation what are those controller maps for...seem to be like HyperHQ? I can't recall now but someone suggested that I didn't use HyperHQ to map controls (because in Hyperspin wheel would skip a game or 2 after selecting a game). Link to comment Share on other sites More sharing options...
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