cbond Posted January 10, 2018 Posted January 10, 2018 I like the idea of breaking the old, long .ahk file into modules. But I have a legacy ahk that was modified to allow a player to choose the read the manual before launching the game -- or not. I would like to break the code out of the legacy ahk and put it in the emulator module, but I don't want to start this blind so I'd like to get hints or tips from anyone who has already gone through this process. Any thoughts?
gigapig Posted January 10, 2018 Posted January 10, 2018 If you are using RocketLaucher whyvnoy just use the Pause feature to read the manual.
cbond Posted January 11, 2018 Author Posted January 11, 2018 I don't have manuals for every game, so I wrote code to check for the existence of a manual when the game was selected. If there was one, a dialog box popped up asking if the player wanted to review it (using PDFLite). If so, the manual was displayed with navigation capability. If not, the game simply launched. I also wrote code in my Atari 800 module to configure the game automatically, as some games used Joystick 1 and others used Joystick 2, some used one BIOS and others used a different one. The code ran a batch file on game launch which took care of all this so the user never sees the details. In any case, I still need to rewrite the appropriate modules to so I can make my system as user friendly as possible.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.