edgecom Posted January 28, 2018 Posted January 28, 2018 This is my first ahk so I hope it will not be to bugged. I wanted a simple way to extract zip files and did not want to use another frontend to launch compressed games so I wrote a custom ahk. my script will launch the first supported file extension that it finds in-order from left to right using the entrys found in the extension box in HyperHQ elf,dol,gcm,iso,tgc,wbfs,ciso,gcz,wad,dff,zip,7z,rar Example: if it finds a gamename.gcm before it finds a gamename.iso it will lauch the gamename.gcm the script will search sub folders >:) I have tested this ahk with Dolphin 3.5, 4.0, 4.5, 5.0 running windows 7 64-bit Install and setup 1. Go to your hyperspin folder and open the settings.ini located in the settings folder 2. Change the line that says Hyperlaunch_Path=C:\Hyperspin\HyperLaunch\ to Hyperlaunch_Path=C:\Hyperspin\HyperLaunch.exe Note: point to the default HyperLaunch.exe that comes with HyperSpin 3. now add this to the line below the entry we just changed HSTemp=C:\Hyperspin\TempZip\ Note: you can use any directory you like for the temp folder 4. Open HyperHQ click on Wheel Settings click dropdown and select the gamecube enrty Note: if you don't have a gamecube entry add one via the main menu wizzard 5. Click emulator pick a path to your emulator and your gamecube games folder 6. Copy paste the supported extensions for Dolphin emulator elf,dol,gcm,iso,tgc,wbfs,ciso,gcz,wad,dff,zip,7z,rar Note: the zip, 7z, rar are for hyperspin so you can launch it from within hyperspin 7. Now exit HyperHQ 8. now place the ahk in the Modules > folder name of gamecube Example: Nintendo GameCube Note: It's the exact name you used when you added the entry in the main menu 9. you must rename the script the exact name as the folder 10. launch hyperspin and test it out Nintendo GameCube AHK.zip
gigapig Posted January 28, 2018 Posted January 28, 2018 Thank you, I'm sure this will be very helpful to those still using Hyperlaunch.
edgecom Posted January 28, 2018 Author Posted January 28, 2018 your verry welcome I plan on making a few more modules but I need feed back on this one to make sure I am on the right track. I am going to become a plat member next week
pinsanity Posted January 29, 2018 Posted January 29, 2018 Welcome fellow Hyperlaunch user. There are still a few of us here holding out. Just a future request if possible. Any chance you could do modules for 3DS/citra and WiiU/Cemu for HL as well? There are currently no modules for either using Hyperlaunch only Rocketlauncher.
edgecom Posted January 29, 2018 Author Posted January 29, 2018 I can take a crack at it so I am guessing that system/emulator is the format above
pinsanity Posted February 6, 2018 Posted February 6, 2018 Yeah, sure is. These are the only systems which don't have a working Hyperlaunch module as the two existing ones were specifically written for Rocketlauncher. Thanks. Cemu.ahk Citra.ahk
edgecom Posted February 18, 2018 Author Posted February 18, 2018 Ok I will give it a go Pin I been working on other projects for hyperspin err well 3 I am making a DAT to XML that will pick out the name and crc values and the second I am making a program that will merge up to 4 XML into one . you will also have the option to pic data from tags you want to merge from the 4 imported xmls I also made a app that will pick out the decription of a game and turn it into a png I been busy but I will work on the the ahk mods this week sometime
edgecom Posted February 22, 2018 Author Posted February 22, 2018 ok I posted the AHK for you I don't own 3ds rom or wiiu so your going to have to test them and let me know if the citra one won't launch then try citra-qt.exe in emu path
edgecom Posted March 2, 2018 Author Posted March 2, 2018 well I Am guessing they work. no news is good news?? I plan on making more ahks for hyperlaunch in the near future.
pinsanity Posted March 2, 2018 Posted March 2, 2018 Yeah all working thanks. Just only got back onto my build in the last couple of days to test it. Great work and looking forward to you keeping the old Hyperlaunch alive for us old timers.
edgecom Posted March 2, 2018 Author Posted March 2, 2018 I am glad to hear no problems do you have any other requests
pinsanity Posted March 3, 2018 Posted March 3, 2018 Only other one I can think of is Sony PS3 - using RPCS3 emulator. Rocketlauncher module and ISD attached. rpcs3.ahk rpcs3.isd
schkube Posted May 4, 2018 Posted May 4, 2018 Hey, no criticism or negativity implied, but just wondering why you guys stick with HL instead of moving on to use RL? Benefits?
pinsanity Posted May 5, 2018 Posted May 5, 2018 Currently using the last version of Hyperlaunch before it transitioned over. 409 systems tested/configured and everything works. I read the rocketlauncher forums with posts saying how the latest autoupdate randomly broke "X" system somehow in my setup and say nope not going through that.
gigapig Posted May 5, 2018 Posted May 5, 2018 If you've got everything setup with Hyperlaunch and you like playing games instead of continually setting up frontends, then why bother with RocketLaucher.
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