ninja2bceen Posted July 18, 2014 Posted July 18, 2014 Hi I have 2 ps3 controllers working with 2 players in fusions emulator for example. However when I use hyperspin to launch I can never get both controllers to work. I have read countless wiki and file structure but I can't figure it out. Note that I can use both controllers in RocketLauncher and hyperspin. Once I load fusion for example from hyperspin, a controller stops working. If I load fusion outside of hyperspin both controllers work. What could I be doing wrong? Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
twmac Posted July 22, 2014 Posted July 22, 2014 Hi I have 2 ps3 controllers working with 2 players in fusions emulator for example. However when I use hyperspin to launch I can never get both controllers to work. I have read countless wiki and file structure but I can't figure it out. Note that I can use both controllers in RocketLauncher and hyperspin. Once I load fusion for example from hyperspin, a controller stops working. If I load fusion outside of hyperspin both controllers work. What could I be doing wrong? When your making the second profile for p2 are you making sure to choose the second controller before you make the second profile?
showstopper Posted July 22, 2014 Posted July 22, 2014 How i have managed to set my pads up is to only use xpadder for P1. Configure P2 in the actual emulator and P1 through xpadder. How to update HyperLaunch
ninja2bceen Posted July 22, 2014 Posted July 22, 2014 When your making the second profile for p2 are you making sure to choose the second controller before you make the second profile?[ATTACH=CONFIG]42658[/ATTACH] Thanks, I was just using xpadder for the set up and not select controller. This worked! Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
sinistersix Posted October 9, 2014 Posted October 9, 2014 This is how i got it working with the DFend Module for dos games iCRC = EB44FC76 MEmu = DFend MEmuV = v1.3.3 MURL = http://dfendreloaded.sourceforge.net/ MAuthor = djvj MVersion = 2.0 MCRC = 24C65188 MID = 635038268883456883 MSystem = "DOS","Microsoft MS-DOS" ;---------------------------------------------------------------------------- ; Notes: ; Requires DoSBox @ http://www.dosbox.com/ or you can get newer SVN versions on EmuCR ; You can find an Enhanced DosBox with many unofficial features on ykhwong's page @ http://ykhwong.x-y.net/ ; Blank txt files need to be created for every game for HS1. In HS2, set skipchecks to true if you are not using 7z_enable. Otherwise you have to create blank txt files. ; path needs to be the folder with the DFend.exe and exe needs to be DFend.exe ; romPath needs to point to the dir with all the blank txt files for HS1. In HS2 it is not needed if skipchecks is true. If using 7z_enable, set romPath to your compressed games. ; If 7z_Enable is true, this module will set your Default Game Location in DFend to match the 7z_extract_dir in your system.ini. ; Many old games placed save games inside their own dirs, if you use 7z_enable and 7z_delete_temp is true, you will del these save games. Set 7z_delete_temp to false to prevent this. ; Setup all your games in the DFend frontend before you compress them, this module will launch each game using DFend instead of straight dosbox ; This allows for easy editing of dosbox settings in case they are needed ; Controls are done via in-game options for each game. ; ; For fullscreen setting to work, a few things must match: ; DFend profile name and file name must match romName (Press Ctrl+Enter on the game while in DFend) ; If your games are compressed (zip, 7z, rar, etc), the game's fileName must match romName like any other emu ;---------------------------------------------------------------------------- StartModule() FadeInStart() Run, "F:\Profiles\Xpadder\DOS\DFend\p1.xpadderprofile" settingsFile := modulePath . "\" . moduleName . ".ini" fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) If 7zEnable = true { dfendINI := CheckFile(emuPath . "\Settings\DFend.ini") IniRead, GameLoc, %dfendINI%, ProgramSets, DefGameLoc If ( 7zExtractPath != GameLoc ) IniWrite, %7zExtractPath%HS\, %dfendINI%, ProgramSets, DefGameLoc } dfendProf := CheckFile(emuPath . "\Confs\" . romName . ".prof") ; profile name must match romName in dfend otherwise error here IniRead, currentFullScreen, %dfendProf%, sdl, fullscreen ; Setting Fullscreen setting in ini if it doesn't match what user wants above If ( Fullscreen != "true" And currentFullScreen = 1 ) IniWrite, 0, %dfendProf%, sdl, fullscreen Else If ( Fullscreen = "true" And currentFullScreen = 0 ) IniWrite, 1, %dfendProf%, sdl, fullscreen ; 7z(romPath, romName, romExtension, 7zExtractPath) ; 7z not supported yet ; 7Z SUPPORT IS NEW FOR V1.3, NEED TO TEST AND FINISH THIS MODULE ; Would need to do a regexreplace to change the relativepaths to our new ones in the conf files to support 7z: ; [Extra] ; Exe=.\VirtualHD\SimCity 2000\sc2vesa.bat ; Setup=.\VirtualHD\SimCity 2000\install.exe ; 0=.\VirtualHD\;Drive;C;false; Run(executable . " """ . romName . """", emuPath) WinWait("DOSBox ahk_class SDL_app") WinWaitActive("DOSBox ahk_class SDL_app") Sleep, 1000 ; DOSBox gains focus before it goes fullscreen, this prevents HS from flashing back in due to this FadeInExit() Process("WaitClose", "DOSBox.exe") ; 7zCleanUp() FadeOutExit() ExitModule() RestoreEmu: Send, !{Enter} Return CloseProcess: Process, Close, xpadder.exe FadeOutStart() WinClose("DOSBox ahk_class SDL_app") Return
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