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By edboy542
I have attached a short video showing that the Arcade games not launching and other games launching perfectly with no problem. So when I try to launch the Arcade Game it appears to open up Retroarch, but does not load the core. Do I have to edit the Hyperspin Info Settings to make sure it is opening up the Core to launch the game? I am trying to provide all information that I can in order to get this build fully up and running. Once again thanks in advance for any assistance with this. -
By HyperSeeder
HyperSpin v0.1.8 for Android
This is an unofficial version of HyperSpin for Android able to launch all modern versions of RetroArch.
Support topic: https://hyperspin-fe.com/forums/topic/42774-modified-hyperspin-apk-for-retroarch-works-with-all-modern-versions/
File Information:
HyperSpin_v0.1.8_HyperSeeder.apk
MD5: 4692846e4fe9a90bd0da3a6cd9f10ed3
SHA512: 2f5db6b625983c189b9f82c574bf48781921780825a38ceaf9c1094bd113545f9abdd06c5b4ac8707093e3e2ac0fc1185b9bc939f30f5ee830a41689c68e5b21
How to configure your Settings_Android ini files:
Main APK from RetroArch's website and Google Play Store Version:
exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 32bit version:
exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 64bit version and RetroArch Plus:
exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Have fun!
FAQ:
Can I mix and match multiple RetroArch distributions?
Yes, you just need to set different exe values for different systems.
For instance, you can use the 64bit version of RA + Dolphin core for GameCube games (Nintendo GameCube.ini): exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/dolphin_libretro_android.so
And the 32bit version of RA + MAME Core (MAME.ini): exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/mame2010_libretro_android.so
Will it load separate configuration files for 32bit and 64bit versions?
Yes, it will always load the default configuration file for each version.
Default configuration files are in /storage/emulated/0/Android/data/[package name]/files/retroarch.cfg
For example:
/storage/emulated/0/Android/data/com.retroarch.ra32/files/retroarch.cfg
Can I make Hyperspin launch my own custom compiled version of RetroArch?
Yes. As long as the package name starts with com.retroarch everything should work.
Can I configure HyperSpin to load retroarch.cfg from a custom location?
Not for now. I find that I can accomplish what I want with the default config file + settings overrides.
If you have a specific use case that would benefit from this feature comment bellow and I'll see what I can do.
How was this implemented?
I reversed engineered the original Google Store APK using Apktool and JEB.
You can find the two lines of code that I've modified bellow. You can use APK Studio to verify my changes.
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By Obizues
I can launch a game the first time in hyperspin when I boot it up, but after that it doesn't matter what game I select it won't boot up the next game.
If I close hyperspin and hyperlaunch and reopen everything it will boot once again.
I don't know if my hyperlaunch is getting into a bad state or what is going on. Has anyone else had this issue?
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By Armhunter
Can anyone tell me how to fix this issue?
No matter what game im in, if I hit the coin button 3 or more times rapidly it exits the game back to the wheel. I looked everywhere in Hyperspin and Mame itself. I already have an exit button programed.
I would appreciate any help. thank you.. and yes.. tried searching this before posting but couldnt find any help. Maybe I searched incorrectly.
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By NEO207
Hello hyperspinners...
I updated my retroarch to 1.9 by downloading the retroarch folder and overwriting my existing Retroarch folder.
I have done that a couple of times without any problems so far but this time, i can access the games via retroarch directly but the games won't open, when i want to start them through hyperspin.
Besides that, I have the exact same problem with the dolphin emulator. games start via dolphin perfectly but don`t start through hyperspin. when i exit hyperspin via task manager, i can see that the dolphin emulator window gets opened by "starting the game via hyperspin".
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Bonjour, j'ai installé la Atari lynx avec Rocket Launcher. Tout fonctionne nickel. Les roms fonctionnent lorsque je les démarre manuellement avec l'émulateur Handy. Mais dès que je passe par Rocket Launcher ou par Hyperspin j'ai un premier message d'erreur "Capture.png". Si je clique sur "OK" il vas lancé l'émulateur à coté "Capture 3".
En plus de ce message, un autre message d'erreur s'affiche au bout de 30 secondes (celui de Hyperspin) "Capture 2.png".
J'ai Hyperspin 1.5.1.0, Handy 1.0.0.1 et je suis sur Windows 7 Home Premium 64 bit. Les roms ne sont pas dans des zip. J'ai essayé de les mettrent dans des zip mais l'émulateur Handy ne le supporte pas.
Le problème ne peux pas venir de l'installation de RocketLauncher car j'ai déjà installé avec la Atari 5200 / la Capcom Play System I, II et III / la NES et la SNES ainsi que la N64.
Je pense que le problème viens du Module installé sur RocketLauncher "Handy.ahk" pour la v0.95 hack.
Le problème c'est que je ne sais pas comment ajouter des modules sur RocketLauncher. Et je ne sais pas ou trouver un autre module Handy.ahk.
J'ai essayé ces solutions sans succés:
- http://www.rlauncher.com/forum/archive/index.php/t-4516.html
- https://insertmorecoins.es/foro/mess/there-was-an-error-waiting-for-the-windows-'ahk_class-mame'/
Du coup voici mes logs : RocketLauncher.log
Et voici mon fichier RocketLauncherUI.ini :
[Settings]
Hide_Incomplete_Modules=false
Panic_Mode_Enabled=false
Minimize_To_Systray=false
Activate_After_Launch=true
Add_JoyToKey_License=false
[UI_Settings]
Editable_Paths=false
Editable_HotKeys=false
Editable_TextOptions=false
Editable_Colors=false
Editable_OptionLists=false
Editable_JoystickOptions=false
Editable_DisplayOptions=false
Internal_Tab_Placement=Top
Main_Icons_Size=64
Last_Tab_Selection=4
Window_Coordinates=1150|710|450|190
[Startup]
Load_Modules_At_Startup=true
Load_Profiles_At_Startup=true
Load_Plugins_At_Startup=true
Check_Updates_At_Startup=true
Check_WMI_At_Startup=true
[Modules]
System_Context_Emu_Modules=true
Virtual_Emulators=
[Paths]
Use_Relative_Paths=true
RL_Folder=..
Media_Folder_Path=.\Media
Module_Editor_Path=
[Data_Exporter]
Audit_List_Exporter=Text
[WebService]
Enable_WebService=false
WebService_Port=8000
[Updater]
Last_Update_Date=2018/07/30 15:11:34
Last_Update_Hash=F516CEB4
En espérant pouvoir régler le bug. Merci d'avance pour votre aide ( ;
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