nate67000 Posted December 29, 2018 Posted December 29, 2018 good morning, I have a question with the mame source code do you know where the file in mame src for the no nag line to edit I tried to patch with HeadKaze compiler but it just gives me a note missing header for unified diff at line 4 of patch can't find file to patch at input line 4 any idea why this is happening?
phulshof Posted December 29, 2018 Posted December 29, 2018 I use my own patch. Simply edit ui.cpp, search for warn, and delete (comment out) the str two lines above that, and the if statement two lines below that. See included example. ui.cpp
DomusdelCapo Posted December 29, 2018 Posted December 29, 2018 Nate67A000, No uso ese compilador, Siempre edito algunas lineas . Código fuente de Mame >> SRC >> M ✔ MODIFICACIÓN DE LA PANTALLAS DE INICIO ✔ ELIMINACIÓN DE MENSAJES EMERGENTES ✔ MODIFICACIÓN DEL MENSAJE DE EXCEPCIONES ✔ MODIFICACIÓN DEL RENDER RUTA DEL ARCHIVO mame/src/frontend/mame/ui/ui.cpp Creo que esto ya lo sabes.? RUTA DEL ARCHIVO mame/src/emu/render.cpp BUSCAR ESTAS LINEAS render_primitive *prim = list.alloc(render_primitive::QUAD); MODIFICACIONES EL SOURCE *NOTA: (MOD_1) , (MOD_2) NO DEBEN ESTAR EN LOS CAMBIOS SOLO ES PARA QUE VEAN DONDE ESTÁN UBICADOS LOS CAMBIOS CIRCUNFERENCIALMENTE.. (MOD_1) ADICIONAR UNA BARRA INCLINADA (/) Y ASTERISCO(*) ANTES DEL TEXTO "render_primitive" (MOD_2) ADICIONAR UN ASTERISCO (*) Y BARRA INCLINADA (/) DESPUÉS DE LA PENÚLTIMA LLAVE CURVA "}". LINEAS MODIFICADAS DEL SOURCE (MOD_1) /*render_primitive *prim = list.alloc(render_primitive::QUAD); set_render_bounds_xy(&prim->bounds, 0.0f, 0.0f, (float)m_width, (float)m_height); set_render_color(&prim->color, 1.0f, 1.0f, 1.0f, 1.0f); prim->texture.base = nullptr; prim->flags = PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA); list.append(*prim); if (m_width > 1 && m_height > 1) { prim = list.alloc(render_primitive::QUAD); set_render_bounds_xy(&prim->bounds, 1.0f, 1.0f, (float) (m_width - 1), (float)(m_height - 1)); set_render_color(&prim->color, 1.0f, 0.0f, 0.0f, 0.0f); prim->texture.base = nullptr; prim->flags = PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA); list.append(*prim); }*/ (MOD_2) }
nate67000 Posted December 29, 2018 Author Posted December 29, 2018 Thank you For a quick response I will give that a try Thank you
DomusdelCapo Posted December 29, 2018 Posted December 29, 2018 1 hour ago, nate67000 said: Gracias por una rápida respuesta Le voy a dar una oportunidad Gracias Prueba y error por suerte hoy estaré todo el día conectado me avisas.
nate67000 Posted December 31, 2018 Author Posted December 31, 2018 OK, I don't think I understand the process I know how to comment out a line but, I'm not sure were to start to add a line to patch in render.cpp or ui.cpp I want to have the option to turn on and off the nag screen I guess i got some learning to do. Thank you for your help
DomusdelCapo Posted January 1, 2019 Posted January 1, 2019 Mira el vídeo de mi amigo Amaral (Platao) >>
nate67000 Posted January 1, 2019 Author Posted January 1, 2019 Thank you For a quick response I will give that a try Thank you Do u have this tutorial in english Its hard to understand everything that is going Thank you for the video.
nate67000 Posted January 1, 2019 Author Posted January 1, 2019 Ok, I understand know It took me a minute to watch it a few times Thank you for all your help
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