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invalid system name or *** not supported yet


valianttrust

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Posted

Ran into this problem trying to run Atari 2600 games. I got the emu and roms set up with HyperHQ.

I am also getting this error with the SNES emu and roms.

I apologize if this has been asked before. I am just perplexed.

Thanks in advance

Posted

This message appears when you are using Hyperlaunch with a system that it doesn't recognize. This means one of two things: Hyperlaunch doesn't recognize your system name, or Hyperlaunch doesn't recognize you executable. Looking at my Hyperlaunch, i can see that there is no script for A2600, which means you will either have to script your own, or have a look at the AHK forum here. I'd bet someone else has already written a script that you can use. One other option is running the emulator without Hyperlaunch enabled. Not sure if this would work, as im not running any A2600 emulator, so you will have to try it,.

The SNES problem is most likely down to the emulator you are using. Hyperlaunch is set up by default to use zsnes, so if you're using something else, Hyperlaunch can't recognize your exe. You could either use zsnes as your emulator, or look for a script for your particular emulator back on the AHK forum.

Posted

Thank you for the response.

Fortunately SNES is now working after changing it to zsnes.

However, I looked up the Hyperlaunch script and have;

;**********************************Atari 2600***********************************

else if (systemName = "Atari 2600" && (executable = "messpp.exe" || executable = "mess.exe"))

{

hideDesktop()

Hotkey, %exitEmulatorKey%, CloseProcess

RunWait, %executable% a2600 -cart "%romPath%%romName%%romExtension%" -skip_gameinfo -nowindow -nonewui, %emuPath%

}

Posted

sorry, i was looking at the supported emulator list and didn't see atari 2600 at the top. Are you using mess? Hyperlaunch seems setup to use mess be default.

Posted

have a look at mess and see what the exact name of your executable is, Hyperlaunch is expecting your mess exe to be either messpp.exe or mess.exe. If your exe doesn't match, that'd be your issue. if it doesnt match you can either rename your mess exe, or you can alter your ahk :

(eg else if (systemName = "Atari 2600" && (executable = "messpp.exe" || executable = "messui.exe"))

just dont forget to save and compile after you make any changes

  • 2 years later...
Posted
Whats is this??

dta3.jpg

Why is giving this error?

Is it due to the system name. By the list of icons it should be

Sega 32X

Name
AAE
Acorn Archimedes
Acorn Atom
Acorn BBC Micro
Acorn Electron
American Laser Games
Amstrad CPC
Amstrad CPC Plus
Amstrad GX4000
Android
APF Imagination Machine
Apple I
Apple II
Apple IIGS
Apple Macintosh 68k
Apple Macintosh Plus
Apple Macintosh PowerPC
Applied Technology MicroBee
Arcade PC
Atari 8-Bit
Atari 2600
Atari 5200
Atari 7800
Atari Falcon
Atari Jaguar
Atari Lynx
Atari ST
Atari XEGS
Bally Astrocade
Bandai WonderSwan
Bandai WonderSwan Color
Big Fish Games
Capcom Play System
Casino
Casio PV-1000
Casio PV-2000
Cave
Cocktail
Coleco Adam
ColecoVision
Commodore 64
Commodore 64 Games System
Commodore Amiga
Commodore Amiga CD
Commodore Amiga CD32
Commodore CDTV
Commodore MAX Machine
Commodore VIC-20
Creatronic Mega Duck
Daphne
DICE
Doujin Soft
Dragon Data Dragon
Emerson Arcadia 2001
Entex Adventure Vision
Epoch Game Pocket Computer
Epoch Super Cassette Vision
Examu Ex-Board
Fairchild Channel F
Fan Remakes
Final Burn Alpha
Flash Games
Frets on Fire
Fujitsu FM Towns
Fujitsu FM-7
Future Pinball
Gaelco
GamePark 32
GCE Vectrex
GLOBAL
GOG
Handheld Remakes
HBMAME
Indie Games
Interton VC 4000
Jukebox
Konami eAmusement
Kylo
LaserDisc
Magnavox Odyssey
Magnavox Odyssey 2
Magnavox Odyssey 300
Magnavox Odyssey 2000
Magnavox Odyssey 3000
Magnavox Odyssey 4000
MAME
Mattel Aquarius
Mattel Intellivision
Memotech MTX
MFME
MGT SAM Coupe
Microsoft MS-DOS
Microsoft MSX
Microsoft MSX Turbo-R
Microsoft MSX2
Microsoft MSX2+
Microsoft Windows
Microsoft Xbox
Microsoft Xbox 360
Miscellaneous
MUGEN
Music Games
Namco System 22
NEC PC Engine
NEC PC Engine-CD
NEC PC-6001
NEC PC-8001
NEC PC-8801
NEC PC-9801
NEC PC-FX
NEC SuperGrafx
NEC TurboGrafx-16
NEC TurboGrafx-CD
Nintendo 64
Nintendo Arcade Systems
Nintendo DS
Nintendo Entertainment System
Nintendo Famicom
Nintendo Famicom Disk System
Nintendo Game & Watch
Nintendo Game Boy
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo GameCube
Nintendo Pokemon Mini
Nintendo Satellaview
Nintendo Super Famicom
Nintendo Super Game Boy
Nintendo Virtual Boy
Nintendo Wii
Nintendo WiiWare
OpenBOR
Panasonic 3DO
PC Games
Philips CD-i
Philips VG 5000
Philips Videopac Plus G7400
Pioneer Palcom Laserdisc
PopCap
PSXMame
Radikal Bikers
RCA Cosmac VIP
RCA Studio II
RPG Maker
Sammy Atomiswave
Samsung Gam Boy
ScummVM
Sega 32X
Sega CD
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Master System
Sega Mega Drive
Sega Mega-CD
Sega Model 1
Sega Model 2
Sega Model 3
Sega Naomi
Sega Pico
Sega Saturn
Sega SC-3000
Sega SF-7000
Sega SG-1000
Sega ST-V
Sega Triforce
Sega VMU
Sharp X1
Sharp X68000
Sinclair QL
Sinclair ZX Spectrum
Sinclair ZX80
Sinclair ZX81
SNK Neo Geo
SNK Neo Geo AES
SNK Neo Geo CD
SNK Neo Geo MVS
SNK Neo Geo Pocket
SNK Neo Geo Pocket Color
Sony PlayStation
Sony Playstation 2
Sony Playstation 3
Sony PSP
Sony PSP (alt)
Sony PSP Minis
Sord M5
Soundic Victory MPT-02
Steam Big Picture
Super Nintendo Entertainment System
Taito Type X
Tangerine Oric
Tangerine Oric (alt)
Texas Instruments TI 99-4A
Thumbs
Tiger Game.com
Timex Sinclair 2068
Tomy Tutor
Touhou
Touhou Project
Twitch
Ultra64
Ustream
VideoBrain Family Computer
Visual Pinball
VivaNonno
VM Labs NUON
VTech CreatiVision
Watara Supervision
WoW Action Max
XBMC
Zinc
Zinc (alt)

Posted

I know!! but...

I already have a Sega 32X this is American Theme, and I created a special theme for the Sega 32X EUROPEAN, and I gave the name of the system Sega Mega Drive 32X for the EUR, then tell me, will be impossible to do this? I can not understand the reason for this, because I'm just using the Fusion module to read the same emulator without any changes!

:tee:

Posted
If you must do it then your only choice is to add the name to the module. Not ideal.

Dear @Polemicist How will I add the name to the module? did not understand what you mean, thanks for the help!

:tee:

Posted

The only method I know is to open the module and add the system name. This will "break" the module and make it unofficial. You could copy the module screw around with the naming and make it into an unofficial module. If when you look at the module name in HLHQ you need it to be Yellow not Red.

I don't edit official modules I just find another way around things.

Personally if I was you I'd find a way of combining your wheels into one and still being able to tell the difference. Given your skills I'd take the Classic Wheel art and make custom wheels with say a Tag on each one to signify one is US and the other is Euro. Perhaps a simple picture of a flag on the America ones? (Have no idea what flag you use for Euro)

Just my two cents. :)

  • 2 weeks later...
Posted

I would like to create themes for the system: American / European and Japanese, and put the names correct, eg. Sega Genesis (for American), Sega Mega Drive (for Japan) and Sega MD (For Eur) but i dont know make this without damaging the module or get breaking it, is there any way to do this without ruining everything? because I am unable to do this without some error in the module:

dta3.jpg

Who will help me achieve this is: @brolly - @Faahrev or @djvj who are the masters of AHK, because if depend on me I will not know how to do, even tried in many ways here and I'm racking my brain for a month and nothing, hopefully one them help me!

:tee:

Posted

Your not "breaking" the module. Make a copy of the entire

C:\Hyperspin\HyperLaunch\Modules\Fusion

folder and name it something like Fusion2

Open the AHK file and make the changes you see here.

MEmu = Fusion2
MEmuV =  v3.64
MURL = 
MAuthor = 
MVersion = 
MCRC = 
iCRC = 
MID = 
MSystem = "Sega Genesis","Sega Mega Drive","Sega MD"
;----------------------------------------------------------------------------

Get rid of the CRC and other guff just like above and make it a not official module which should turn up Yellow. (Make sure you leave everything else alone in the AHK file)

Never done this myself but hey. You may need to rename the files in the folder as well

C:\Hyperspin\HyperLaunch\Modules\Fusion2\Fusion2.ahk
C:\Hyperspin\HyperLaunch\Modules\Fusion2\Fusion2.isd

I'm probably gonna get slapped for bastardising djvj's handy work but that is what you could do.

Please note I can't see djvj adding your names as official names to the GIT as they are not official names and you are the only person I know who would want to do this? I'd personally just work out some other way of doing it like some form of Genre. But I'm more of a defaults man myself. :D

Hope that helps.

Please note that if it doesn't work please don't hate me. :goodnight:

Posted

Here's "your" Fusion.ahk:

http://pastebin.com/M0vhATN7

You can place this in the fusion module directory and still use it. No need to create another.

Sega Genesis and Sega Mega Drive already are existing systems.

Sega MD is your personal choice like Polemicist already explained, so don't expect this to become official.

That's why I call it "your" Fusion.ahk

Please be aware to click the second button (toggle text wrapping) in the pastebin window to be sure no lines are wrapped BEFORE copying. Save the clipboard to a file called "Fusion Gamesmame.ahk" or something else. This way the original Fusion stays existent and can be updated through GIT while "your" version stays the same.

If you would like you can copy the icon (HyperlaunchHQ\Media\Icons) and Wheel (Hyperlaunch\Media\Wheels) as well from Sega Mega Drive to Sega MD.

@Polemicist:

post-93703-142870616181_thumb.jpg

:D

Keep on Spinnin' !

  • 5 months later...

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