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Everything posted by Polemicist

  1. Come Home BBB


  2. Version 20150511


    Apple II Main Menu Wheel
  3. Version 20110519


    Apple II - Main Menu (4:3) Video Snap available from EmuMovies
  4. Check to see if the files are identical. If they are then SWEET.
  5. There is a .git folder. It is a hidden folder.
  6. 1: You can edit the XML or Tick the wheel filter for Roms only. And it might sound insane but fill in the Executable Path, Rom Path and the Extensions section of each Wheel Settings that you want to do this with. 2: Yeah HyperSync can do it. You can also get stuff from the FTP.
  7. The Docs section is not up to date. It still has useful information for HyperSpin and HyperHQ and stuff but yeah it is for the older version. I believe someone is working on getting it updated but the Doc section is HUGE. Sorry for the confusion. That's a bit confusing cause in cas of fresh install, there's nothing to overwrite in the Hyperlaunch folder. The files inside the original download from the download section is different to the files on GIT. That section is taking your downloaded GIT updates and dumping them on top of your live HL folder. That is why it is overwriting. The comment is correct and that is exactly what will happen. GIT is the update and Updates overwrite your old files. Well, in fact, after a fresh new install, there's already the "Hyperlaunch_Path=C:\Hyperspin\HyperLaunch\" line, but just at the end of the [Main] section. However, I added it like asked in the tutorial, but don't understand the goal (cause it's already there). It is already there IF you are using the default directory. If you are using this on another drive or for some reason you have decided to use a custom folder you should check that. It doesn't hurt to make sure things are perfect. If we extract the archive, we gonna have "hyperlaunch media" folder. That's not correct. We need to cut/paste the content of "hyperlaunch media", which is the "media" folder. I was a bit lost, so i guess noob like me will be too. I will post some questions here if I don't understand the noobie guide. That one I can't answer as it has been a long time since I did that step. Ghutch all yours.
  8. I'm confused. I have the ability to clean up posts. But I just can't delete this one. Can't seem to focus on boob ... I mean buttons ... bbb ...... ooooo bbbbb ssssssssssssss............
  9. Start simple. Don't turn on fancy features. Follow the tutorial. Use default folders. Remember that Videos take up a huge space so you can use Alternative locations inside HyperHQ and most importantly remember this is a Hobby and Hobbies are supposed to be fun.
  10. Your English is better than some English speaking people. HyperSpin is a pretty graphical front end that is capable of giving you a very graphical intensive way of going through your library of games. You setup your Wheels based on the naming conventions found in C:\HyperSpin\HyperLaunch\HyperLaunchHQ\Media\Icons and you setup the entire HS setup using a tutorial such as the ones in my signature below. You can choose to not use HyperSpin and only use HyperLaunch which is your choice as HyperSpin is only a front end. But ignoring that what HyperSpin does is it lets you pick the game you want and then sends a text command to either HyperLaunch or directly to the emulator (depending on how you set it up - the best method is HyperLaunch) That text command would be something like HyperLaunch.exe "MAME" "RomName" and that launches the HyerLaunch.exe tells it to choose the scripts for MAME as setup in HyperLaunchHQ and then tells it what game to load. So yeah HyperSpins job is very easy. HyperHQ (also called HyperSpinHQ by a few people) is a graphical interface to change all the settings in HyperSpin. You can read about that stuff in the DOCS section of this website. Most of the info is up to date enough to at least give you a general idea on how to do stuff. HyperLaunch is the powerhouse that runs everything. Start HyperLaunch and you will see the simple little interface that has been around for ages but don't be fooled what happens in the background is amazing. HyperLaunchHQ - open this little puppy and be prepared to face a wall of options. This would be daunting to many people. Guess what though. You don't have to touch that much. In fact you will find it almost ready to go. My suggestion. Don't play with things until you know the basics and have setup at least the base systems like MAME and say Atari. Follow a guide like found in my signature. Don't let HLHQ's size and power scare you off cause for the most part you won't need to use the options unless you want to make things look even prettier. Now onto HyperSync (soon to be called HyperBase Live) this little bad boy does a time consuming job very simply. If you have a look at the HyperBase site (click on the HyperApps link above and click on HyperBase) you will see that it is full of artwork. Some of the artwork is complete for some systems. Some of it is not. When people upload artwork they also upload it to HyperBase. So you can get the artwork from the Downloads section or the FTP for Work In Progress art or you can also get the artwork by using HyperSync. If you use the Download section or the FTP you will have to know where to put the artwork and themes and stuff. What HyperSync does is automate that process. And if you have a Lifetime membership (or any paid membership but Lifetime is ya best bang for ya buck) over at EmuMovies.com HyperSync will also download the game videos as well. Best thing is that when the artwork or videos get updated for ones that are missing HyperSync can be started up again and it will grab the updates. Setting things up like the emulators and the roms and stuff will not ever be automated for obvious legal reasons. Hope that helps a bit.
  11. I have no idea how to help people. We all dumb folks who live by da river and ride crocodiles fo fun. Jump in the pool and have fun. The crocs only bite once. I'm sure we can teach ya how to ride this little beast.
  12. The emulators are setup as global emulators now. Each AHK module has module notes you can read inside HLHQ. The recommended emulators are based on what works for most people. If you have specific games that won't run on those emulators you can setup alternate emulators for use with those specific games. All updates to HyperLaunch etc are done through GIT. When you setup a system with a base install of HS and HL as per this guide if you go to choose a default emulator you will be given a choice that is limited to that system. You can happily switch between those choices at any time with ease for most of them. You just need each emulator setup into its own folders as per the Global Emulators INI file. I have a blog post I did about that just under my lovely super meatboy photo. Oh and stop using note pad to look at AHK files as HLHQ will do everything for you. Unless you are an adept with AHK it is kinda pointless cause the scripts already work for most people.
  13. I have extra USB plugs in my power board that never get used. I like the stronger signal of that. Yeah just got me thinking at like 1am. Bad idea to start thinking this late at night.
  14. Well that's interesting. 4xAA batteries. So that would probably work fine from USB. Hmmm.
  15. I actually need to work out a way to make the sensor bar wireless myself as my machine will be cocktail style in a coffee table but obviously in the same room as my TV so can be plugged into that for gun games etc. Any info on wireless sensor bars for AimTrak has me interested.
  16. calibration of the guns is very much about the distance away from the screen. Since many guns are corded most people would stand back where it is comfortable to shoot but not so far away from the screen that the cord ends up tight. On my mates cab he is running a 32 inch LED TV and the two aimtraks and we can switch from one player to two player games without much issue. I've heard the cordless ones cause issues when people move around the room more than normal. One of the reasons a WiiMote and similar console remotes are so good is that the physical location of the device is also tracked in 3D space so calibration can happen on the fly. A cordless AimTrak would benefit from that technology greatly. But I digress. Enough of my guff.
  17. Yeah they do work for a lot of things. http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
  18. HyperHQ changes settings in HyperSpin. HyperLaunchHQ changes settings in HyperLaunch. HyperLaunch can be used with other front ends that send CLI. HyperList still has Database files but some may be empty and need to be found on forums or FTP. GIT is used to manually update all files in HL and HLHQ. All your old AHK files are obsolete. The way you used to sort your emulators is now obsolete. You don't need multiple copies of your emulators anymore. I'll probably have more answers for you once you get around to asking the questions.
  19. Sadly the little issues people are bringing up with 8 or 8.1 is turning me back to 7 again. Damn.
  20. No intro video done but Startrekker if you ask in the EmuMovies forum and give a list of say 12 game from mixed videos you can already get Circo can quickly put together a video for this if you haven't already. Circo rocks.
  21. You seriously have to ask that question? Of course we want to see this wheel. All I'd say for direction is that the system with the most gun games is the main part of the wheel and the rest are alternative emulators etc.
  22. Pole says no 3.1 for you.
  23. Speaker plug needed is a "feature" HyperSpin is a front end to start your emulator. It doesn't run the game it is just a pretty picture to link you to that games emulator and start it.
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