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Default Bezel - how?


Kenny88

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Hi folks, 

It's been awhile since I've had to go in an 're' configure some settings, so I'm a bit lost at this point on how to do this: - Rocketlauncher - Hyperspin system.

When I launch a game that doesn't have a corresponding bezel graphic, displayed instead around the game's screen is an old TV with the game's screen inside the TV's screen.

Question: How can I stop this bezel from being displayed if I don't have the correct game's bezel available? 

 

Thanks

 

 

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If it finds a bezel named exactly like the game name then it uses that. If it doesn’t find one then it loads the default one. This is intended behaviour.

I guess you could delete the default bezel... but that may produce some kind of error message if bezels are enabled and it doesn’t even find a default one. A better objective would be to just keep adding the bezels that you are missing so in effect you will never see the default bezel anyway. Or possibly simply change the default bezel to something you do like the looks of.


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If deleting the default bezel does lead to errors (and you don't want anything showing on screen when it's called) a possible work around could be to replace it with a fully transparent .png file.

Regular bezels utilize transparent space in the center of the image to allow you to see the emu behind so I think it'd be possible to put something together in GIMP(free photoshop) that would work. Even something with one black pixel in the corner and everything else transparent if GIMP gives out about fully a transparent image.

I haven't tested this but it works in theory.

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Ok so did some testing and deleting/renaming the default bezel so RocketLauncher doesn't find it leads to the emu just being imposed over whatever was in the background at the time. Might be a desirable effect depending on your theme but it didn't look good for me so I tried the transparent .png file. The effect you end up with is the emu on a black background so here's instructions on how to replicate this:

-Open GIMP and make a new file to the resolution of your screen, I have a 1080p monitor so my file would be 1920x1080.

-Press the minus key(-) to zoom out so you can see the whole canvas.

-On the right you'll see a menu for your layers and you'll see a layer called "Background." Right click it and select "Add Alpha Channel." This will add transparency info to the layer.

-Press R to pick the rectangle select tool or you can find the button for it just under the edit menu in the top left. Go into View up the top and make sure "Snap to Canvas Edges" is selected. Click and drag to select the entire canvas. Don't worry too much about being accurate, you can drag the sides to where they need to be after and it'll snap in place. Simply hover your mouse near a side and when a yellow rectangle appears you can drag it to the edge and drop it when you see it snap in place.

-With your rectangle selected(you'll see a little square in each corner if it is) right click anywhere in the rectangle and pick edit and cut. You should see a grey checkerboard pattern. This is now your transparent layer.

-Go to File and Export it to wherever you want. You should end up with a file called "Untitled.png". Rename it as needed to make it work as a Bezel for the required game and put it where it needs to go. For me at least with RocketLauncher an example file path looked like this- D:\RocketLauncher\Media\Bezels\Sony PlayStation\Point Blank 2 - and the folder had two files in it, Bezel.ini and Bezel.png, with the .png being the file I just made. Whatever backend you're using just find where the bezels are kept and sub in your new file in the appropriate place and format.

Hopefully that gets you sorted. If not I'll be happy to help some more but it's late now so it'll be a while before I reply.

Best of Luck!

 

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