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Everything posted by Spawk

  1. These things are handled by the "Theme" so if it's not showing then perhaps the theme is not made to do so from the creator? Options would be to download a new theme or maybe try editing it in HyperTheme. Just as an FYI if your editing/creating, there is no hardcore rule for which folder to use for which artwork. The only thing you may want to be aware of is that they are layered in order. So "Artwork2" will always be drawn over top of "Artwork1" and so on.
  2. Hyperlaunch is old and hasn't been used for a very long time. RocketLauncher is it's natural successor. The tutorial you linked for question #3 was specifically for setup with RocketLauncher so no wonder it doesn't work for you.
  3. Hi there! 1. Most of the time you have to tell RocketLauncher what you want even if already set in the emulator itself. You can do this by clicking the "Edit Global Module Settings" button: 2. Exit is also handled by RocketLauncher. It is set to "Escape" by default but this can cause issues with emulators that assign "Escape" to a different function. If you can change the function to something else in SNES9x then I would do that. If not, you can change the exit key in RL just for that system... or possibly all systems? Some people prefer not to use escape but I have always used it fine. Sorry, I am not familiar with the system in #3.
  4. hmmm, I don't run Amiga myself but something is not right. The "suspended frontend" should stay suspended until you actually exit the game. So it sounds like RL is closing at game start. Like it thinks you've exited the game soon as it loads.
  5. What's not clear to me (since I don't own a cabinet) is whether Xpadder/JTK are useful for the actual joystick directions. I assume they are analog only (not converted to keystrokes by ipac). Since HS seems to freak out with joysticks enabled, you may want to make a profile just for navigation within HS (up, down, left and right to say the direction arrow keys). If you are unsure what keystroke each button activates you can simply open notepad and start hitting buttons. I imagine ipac has some sort of software or config file that will list them also.
  6. Xpadder (and JTK) are for use with gamepads (xbox360, PS3) only. If you are running an actual arcade cab the buttons are already converted to keystrokes from your ipac.
  7. oooof, just noticed this is android forum, disregard previous post.
  8. Editing files by hand is usually a "last resort" sort of thing as it can be prone to errors. This is what RLUI is for. You can set which core, here is an example using NES: Use the magnifying glass icon and browse to the actuall dll. This prevents any typos that could occur.
  9. Okay I just read your other posts in Romano's thread. So you have all systems in 1 wheel? You should be able to add any genre you want into "genre.xml" as long as you have an xml with all the games you want in that genre named accordingly as well. Or maybe I am not understanding exactly what you are doing??
  10. I am not sure what you mean here. I get a folder full of xml's that is just copy/paste right into HS's database folder:
  11. Also, this first method should use the rcps3 module, not the pc launcher module.
  12. I hope you are not renaming the actual eboot.bin's, and only renaming the shortcuts (.LNK) you created from them. You can also use real game names, not the sony codes. I don't see any reason why it wouldn't work through the PC launcher module as well though. The waiting for Qt5QWindowIcon message leads me to think it may have been changed in a newer version of the emulator. There are a few ways you can find out the windowclass name. I use a freeware program called WinLister 1.22. Just run a game through the emulator and alt-tab to WinLister to see the name.
  13. That's not really the "proper" way to launch. Is there a reason why you are not using the rcps3 module and following the notes? The PC launcher module usually requires you to set an "appwait.exe" so it knows what window the actual game is... and/or possibly a "fade title" if the emulator has more than 1 window. The rcps3 module states that "Qt5QWindowIcon" is the "primaryWindowClassName" so you could try that here:
  14. At the bottom of that page I linked is another link to the "releases" page. The exe is the only file you need.
  15. did you get it? maybe try this: https://github.com/thebezelproject/BezelProject-Windows
  16. 10 yard fight has a png but no ini Also you do not need default png and ini in the NES folder. Only inside the “_Default” folder. Sent from my iPhone using Tapatalk
  17. If you are using RL bezels then they go in the RL folder structure not the HS folder:
  18. There is no such thing as a "place to buy HS". Money would have been better spent on "platinum" membership here and at EmuMovies. Normally we just tell people who buy drives to go get support from wherever they bought it from... I don't want to even do that because the dimwit who set that up clearly had no idea what they were doing! Not only did he not use RocketLauncher, he didn't even use the old Hyperlaunch. He has stuff loading right through HQ like we used to do 15 years ago. Seriously there are some great setup tutorials on youtube, you should try and learn to set this up yourself.
  19. If you are sure about the naming then it must be theme you are using. There really isn’t any configuration. You can change the location of videos in HQ but if you haven’t done that manually they should work in default location. Sent from my iPhone using Tapatalk
  20. The rom and all media must be named EXACTLY like what's in the XML.
  21. Found that XML: Doesn't seem to match up very well with the no-intro set though. Author mentions something about "gamebase". I am a total noob with this so I will have to research some more. RetroArch isn't listed as an emulator for C64 even though there is a working core for it either... and it loads the no-intro stuff pretty good. I was a little surprised how easy it was. I will mess around with this more later but I have a couple of systems I am working on already.
  22. Any MAME versions above .211 need to grab an updated module from here: http://www.rlauncher.com/showthread.php?6201-MAME-v0-212-don-t-launch-with-RocketLauncher&p=44551&viewfull=1#post44551
  23. Boxart is handled by the system themes. Inside the "Images" folder there are 4 folders named Artwork1, Artwork2, etc. Theme creators can specify which of those folders to use for Boxart, or Disks and Carts, Posters... Lots of boxes in the download section for each system.
  24. hyperbase never got past the testing phase so doubt you could use it even if you wanted hypersync should be working fine though
  25. Another thing to mention is that not all video formats work. Even 2 files that are both MP4 and made with the same codec, one may work, the other not. Maybe the bitrate is too high on one? Not sure of the specifics but the bottom line is, videos that don't come from EmuMovies aren't guaranteed to work. Check filenames first though, just open RLUI and run an "audit", it will display a list of every game in the xml. Also, just to be clear, don't confuse the RL media folder and the HS media folder. Just saying, the folder structure is very similar but RL uses very different media for different purposes.
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