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Everything posted by Spawk

  1. "LegacyMode" is for VERY old versions of Mame and not the correct way to get newer versions to "load". Something like .137 and older versions. So effectively what you are doing by setting that to "true" is disabling any/all newer features of Mame. That may be fine for some people but others will be wondering why they can't use official artwork "extras" properly, or why HLSL or something else isn't behaving the way it should. It's just NOT the proper way to setup. The official module that comes packaged with RL is fine for versions up to .211 You can find an updated module on the RL forums for any version .212 and higher. The issue you describe though, sounds like what happens when you have a "filter" set in HQ, but have not set a "rompath" and "extension" (do NOT set executable here, settings here are for populating the wheel only. All launching is done through RL)... or possibly a corrupt XML, or corrupt "theme".
  2. LegacyMode is for really OLD versions of Mame... like .139 and earlier. So while it may "work" in some way, what you are really doing is disabling any/all new features of Mame. Anyone using .212 and newer should grab the proper module from the RL forums: www.rlauncher.com/showthread.php?6201-MAME-v0-212-don-t-launch-with-RocketLauncher&p=44551&viewfull=1#post44551
  3. Module for .212 and forward found here: http://www.rlauncher.com/showthread.php?6201-MAME-v0-212-don-t-launch-with-RocketLauncher&p=44551&viewfull=1#post44551
  4. Hypersync will only work for platinum members.
  5. When I look at my installs it seems I have both the x86 and x64 of all redistributables. Not sure if that matters, just pointing it out: Also HS itself needs sxs.dll to run under windows 10: ...so maybe hypersync needs this file too??? Unsure because I am still win7 here. Other than that I am not sure what to say.
  6. Hypersync is working fine for me. As far as I can tell that error is from a MS Visual C++ DLL or COM not registered properly. I have the 2010, 2012, 2013 and 2015-2019 C++ redistributables all installed.
  7. Need to make an HS profile just for initial start up:
  8. These things are handled by the "Theme" so if it's not showing then perhaps the theme is not made to do so from the creator? Options would be to download a new theme or maybe try editing it in HyperTheme. Just as an FYI if your editing/creating, there is no hardcore rule for which folder to use for which artwork. The only thing you may want to be aware of is that they are layered in order. So "Artwork2" will always be drawn over top of "Artwork1" and so on.
  9. Hyperlaunch is old and hasn't been used for a very long time. RocketLauncher is it's natural successor. The tutorial you linked for question #3 was specifically for setup with RocketLauncher so no wonder it doesn't work for you.
  10. Hi there! 1. Most of the time you have to tell RocketLauncher what you want even if already set in the emulator itself. You can do this by clicking the "Edit Global Module Settings" button: 2. Exit is also handled by RocketLauncher. It is set to "Escape" by default but this can cause issues with emulators that assign "Escape" to a different function. If you can change the function to something else in SNES9x then I would do that. If not, you can change the exit key in RL just for that system... or possibly all systems? Some people prefer not to use escape but I have always used it fine. Sorry, I am not familiar with the system in #3.
  11. hmmm, I don't run Amiga myself but something is not right. The "suspended frontend" should stay suspended until you actually exit the game. So it sounds like RL is closing at game start. Like it thinks you've exited the game soon as it loads.
  12. What's not clear to me (since I don't own a cabinet) is whether Xpadder/JTK are useful for the actual joystick directions. I assume they are analog only (not converted to keystrokes by ipac). Since HS seems to freak out with joysticks enabled, you may want to make a profile just for navigation within HS (up, down, left and right to say the direction arrow keys). If you are unsure what keystroke each button activates you can simply open notepad and start hitting buttons. I imagine ipac has some sort of software or config file that will list them also.
  13. Xpadder (and JTK) are for use with gamepads (xbox360, PS3) only. If you are running an actual arcade cab the buttons are already converted to keystrokes from your ipac.
  14. oooof, just noticed this is android forum, disregard previous post.
  15. Editing files by hand is usually a "last resort" sort of thing as it can be prone to errors. This is what RLUI is for. You can set which core, here is an example using NES: Use the magnifying glass icon and browse to the actuall dll. This prevents any typos that could occur.
  16. Okay I just read your other posts in Romano's thread. So you have all systems in 1 wheel? You should be able to add any genre you want into "genre.xml" as long as you have an xml with all the games you want in that genre named accordingly as well. Or maybe I am not understanding exactly what you are doing??
  17. I am not sure what you mean here. I get a folder full of xml's that is just copy/paste right into HS's database folder:
  18. Also, this first method should use the rcps3 module, not the pc launcher module.
  19. I hope you are not renaming the actual eboot.bin's, and only renaming the shortcuts (.LNK) you created from them. You can also use real game names, not the sony codes. I don't see any reason why it wouldn't work through the PC launcher module as well though. The waiting for Qt5QWindowIcon message leads me to think it may have been changed in a newer version of the emulator. There are a few ways you can find out the windowclass name. I use a freeware program called WinLister 1.22. Just run a game through the emulator and alt-tab to WinLister to see the name.
  20. That's not really the "proper" way to launch. Is there a reason why you are not using the rcps3 module and following the notes? The PC launcher module usually requires you to set an "appwait.exe" so it knows what window the actual game is... and/or possibly a "fade title" if the emulator has more than 1 window. The rcps3 module states that "Qt5QWindowIcon" is the "primaryWindowClassName" so you could try that here:
  21. At the bottom of that page I linked is another link to the "releases" page. The exe is the only file you need.
  22. did you get it? maybe try this: https://github.com/thebezelproject/BezelProject-Windows
  23. 10 yard fight has a png but no ini Also you do not need default png and ini in the NES folder. Only inside the “_Default” folder. Sent from my iPhone using Tapatalk
  24. If you are using RL bezels then they go in the RL folder structure not the HS folder:
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