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How will large rom/games projects (ExoDOS, ExoWIN, r0man0.free.fr) eventually integrate with HS2/HQ?


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Another question... not sure I have seen this yet:

 

There are a number of excellent self contained external (not NoIntro) projects like ExoDOS (dos games), ExoWin (windows) and the Commodore Amiga / 64 (r0man0) which already have GameBase or other custom sets of roms/games and matching media already ready to go. These currently work amazingly with the usability provided by Hyperspin - you can drop them in and automate them with pre-build RocketLauncher scripts.

Some of these projects are so far ahead in terms of breath, hard drive images (to prevent disk swapping etc) and matching media it would take years for other projects to catchup.

Will HS2 eventually be able to offer this level of customisation? 

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11 minutes ago, PRBITNA said:

Another question... not sure I have seen this yet:

 

There are a number of excellent self contained external (not NoIntro) projects like ExoDOS (dos games), ExoWin (windows) and the Commodore Amiga / 64 (r0man0) which already have GameBase or other custom sets of roms/games and matching media already ready to go. These currently work amazingly with the usability provided by Hyperspin - you can drop them in and automate them with pre-build RocketLauncher scripts.

Some of these projects are so far ahead in terms of breath, hard drive images (to prevent disk swapping etc) and matching media it would take years for other projects to catchup.

Will HS2 eventually be able to offer this level of customisation? 

RocketLauncher still works fine as an emulator with HS2 so you can use that until/if it's part of the Hyperspin 2 setup.

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