eezetee Posted November 9, 2014 Posted November 9, 2014 Note the original game is in 7zip format so I have 7zip enabled in Hyperlaunch. I'm testing from Hyperlaunch with the launch button (red rocket looking thing) So ether SCSI or DT mode, change the drive letter in the plugin makes no difference.
eezetee Posted November 9, 2014 Author Posted November 9, 2014 Tried the suggestions in this thread http://www.hyperspin-fe.com/forum/showthread.php?26253-Sony-Playstation-2 I just tried with another game, manually mounting with DT and starting it up and it worked. Is it possible the bin/cue is bad?
gigapig Posted November 9, 2014 Posted November 9, 2014 If your game images are iso then you don't need DT Lite, switch it off and switch iso on in PCSX2. I see from your log that you named the system "Gun Games", did you rectify that?
eezetee Posted November 10, 2014 Author Posted November 10, 2014 Hi Giga, The system named "Gun Games" is just a placeholder. Actually, each game (there is only 8 in the system) has it's own "Alternate Emulator" so I can put various game systems into a single folder. The game does indeed try to launch, but then hangs. The files are .7zup with bin/cue on the inside which DT is mounting properly as I can see from the drive letter.
eezetee Posted November 11, 2014 Author Posted November 11, 2014 I'm still having this issue and not sure where I should look. The logs aren't describing a problem that i've seen before. Any advice on this? Also, what happens if some games are bin/cue and some are ISO? You can set PCSx2 to ISO or plugin, but not both?
gigapig Posted November 11, 2014 Posted November 11, 2014 I'm still having this issue and not sure where I should look. The logs aren't describing a problem that i've seen before. Any advice on this?Also, what happens if some games are bin/cue and some are ISO? You can set PCSx2 to ISO or plugin, but not both? I'm not sure, if possible I would convert to iso. From your last log it looks like you are trying to load a cue sheet but you've set "Use SCSI" to false. That will need to be true and you'll need to change the plugin to point to the SCSI Drive you created in DT Lite.
eezetee Posted November 11, 2014 Author Posted November 11, 2014 I tested with a 007 game as an ISO and it worked. Although it took a good 3-4 minutes to extract the iso from the 7z file. Any idea how to speed that up or is it just raw disk? I waited for 7z to finish it's job, then I saw the following from Time Crisis 3. This one is an ISO. My settings in HL are. Daemon tools enabled, non SCSI Loading plugins... Binding GS: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll Windows 6.1.7601 (Service Pack 1 1.0) Binding PAD: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\lilypad-r5875.dll Binding SPU2: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll Binding CDVD: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\CDVDnull.dll Binding USB: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\USBnull.dll Binding FW: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\FWnull.dll Binding DEV9: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\DEV9null.dll Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 6.1.7601 (Service Pack 1 1.0) Init PAD (GameDB) 9655 games on record (loaded in 259ms) Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD CDVDiso Error: No filename specified. Closing plugins... Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS (pxActionEvent) CDVD plugin failed to open!(thread:EE Core) Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. [wx] Failed to load shared library 'Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll' (error -1073741795: unknown error c000001d) Path: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll File is not a valid dynamic library. Some kinda plugin failure: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll [wx] Failed to load shared library 'Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\gsdx32-avx2-r5875.dll' (error -1073741795: unknown error c000001d) Path: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\gsdx32-avx2-r5875.dll File is not a valid dynamic library. Some kinda plugin failure: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Plugins\gsdx32-avx2-r5875.dll HotSwapping to new ISO src image! HLE Notice: ELF does not have a path. 23:04:13:957 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 23:04:14:091 | HL | INFO | +125 | Main - System Specs: HyperLaunch Dir: Z:\Arcade\HyperLaunch OS: Microsoft Windows 7 Enterprise SKU: Enterprise Total Memory: 16375.48 MB Free Memory: 13814.53 MB Used Memory: 2560.957 MB SystemType: x64-based PC Physical Processors: 1 Logical Processors: 4 GPU 1 Name: ATI Radeon HD 4600 Series GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 8.850.0.0 Sound 1 Device: ATI HDMI Audio Sound 1 Status: Enabled Sound 2 Device: Realtek High Definition Audio Sound 2 Status: Enabled Sound 3 Device: USB Audio Device Sound 3 Status: Enabled OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1680x1050 (1680x1010 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 23:04:14:091 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 23:04:14:091 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\HyperLaunch.exe exists 23:04:14:092 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! FileVersion 3.0.1.1 LegalCopyright �2013 HL squad ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName djvj's one swell guy! File Size: 910336 bytes Created: 7/16/2014 - 8:36:16 PM Modified: 7/16/2014 - 8:34:59 PM 23:04:14:092 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Module Extensions\itextsharp.dll exists 23:04:14:093 | HL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 7/16/2014 - 8:36:15 PM Modified: 7/16/2014 - 8:35:05 PM 23:04:14:093 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Module Extensions\SevenZipSharp.dll exists 23:04:14:093 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 7/16/2014 - 8:36:15 PM Modified: 7/16/2014 - 8:35:04 PM 23:04:14:093 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Module Extensions\gsdll32.dll exists 23:04:14:094 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8818688 bytes Created: 7/16/2014 - 8:36:14 PM Modified: 7/16/2014 - 8:35:04 PM 23:04:14:094 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Module Extensions\BlockInput.exe exists 23:04:14:094 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 7/16/2014 - 8:36:14 PM Modified: 7/16/2014 - 8:35:04 PM 23:04:14:094 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Module Extensions\gdip.ahk exists 23:04:14:101 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:04:14:102 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 7/16/2014 - 8:36:14 PM Modified: 7/16/2014 - 8:35:04 PM 23:04:14:102 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Module Extensions\RIni.ahk exists 23:04:14:105 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:04:14:105 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 7/16/2014 - 8:36:15 PM Modified: 7/16/2014 - 8:35:04 PM 23:04:14:105 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Module Extensions\CLR.ahk exists 23:04:14:106 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:04:14:107 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 7/16/2014 - 8:36:14 PM Modified: 7/16/2014 - 8:35:04 PM 23:04:14:107 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Module Extensions\COM.ahk exists 23:04:14:108 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 23:04:14:109 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 7/16/2014 - 8:36:14 PM Modified: 7/16/2014 - 8:35:04 PM 23:04:14:109 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Module Extensions\JSON.ahk exists 23:04:14:109 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:04:14:110 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 7/16/2014 - 8:36:15 PM Modified: 7/16/2014 - 8:35:04 PM 23:04:14:110 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\Fade Init.ahk exists 23:04:14:110 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:111 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1145 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:111 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\HyperPause Init.ahk exists 23:04:14:111 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:112 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 691 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:112 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\Keymapper Init.ahk exists 23:04:14:112 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:113 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3435 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:113 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\MultiGame Init.ahk exists 23:04:14:114 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:114 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:114 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\Statistics Init.ahk exists 23:04:14:115 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:115 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 167 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:115 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\Fade.ahk exists 23:04:14:116 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:117 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 25516 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:117 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\HyperPause.ahk exists 23:04:14:127 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:127 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 360180 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:128 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\Keymapper.ahk exists 23:04:14:129 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:129 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 30775 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:129 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\MultiGame.ahk exists 23:04:14:131 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:132 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 36816 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:132 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\Bezel.ahk exists 23:04:14:136 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:137 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 83008 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:01 PM 23:04:14:137 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\Statistics.ahk exists 23:04:14:138 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:138 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26153 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:138 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists 23:04:14:140 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:141 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 63798 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:141 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\Shared.ahk exists 23:04:14:144 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:144 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 81966 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:144 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\XHotkey.ahk exists 23:04:14:146 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:146 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 28374 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:146 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Lib\Fade Animations.ahk exists 23:04:14:150 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:04:14:151 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 49050 bytes Created: 7/16/2014 - 8:36:13 PM Modified: 7/16/2014 - 8:35:02 PM 23:04:14:151 | HL | INFO | +0 | Main - HyperLaunch received "Gun Games" and "Time Crisis 3 (USA)" 23:04:14:159 | HL | INFO | +16 | Main - Time Crisis 3 (USA) is switching to emulator PCSX2 via: Z:\Arcade\HyperLaunch\Settings\Gun Games\Games.ini 23:04:14:159 | HL | INFO | +0 | Main - Checking for a [PCSX2] section in Z:\Arcade\HyperLaunch\Settings\Gun Games\Emulators.ini 23:04:14:159 | HL | INFO | +0 | Main - Checking for a [PCSX2] section in Z:\Arcade\HyperLaunch\Settings\Global Emulators.ini 23:04:14:160 | HL | INFO | +0 | Main - Found [PCSX2] in Z:\Arcade\HyperLaunch\Settings\Global Emulators.ini 23:04:14:160 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Modules\PCSX2\PCSX2.ahk exists 23:04:14:160 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 12305 bytes Created: 7/16/2014 - 8:36:16 PM Modified: 7/16/2014 - 8:35:06 PM 23:04:14:161 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 23:04:14:161 | HL | INFO | +0 | Main - Time Crisis 3 (USA) will use module: Z:\Arcade\HyperLaunch\Modules\PCSX2\PCSX2.ahk 23:04:14:173 | HL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 23:04:14:174 | HL | INFO | +0 | Main - INI Keys read 23:04:14:174 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Module Extensions\7z.exe exists 23:04:14:175 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 7/16/2014 - 8:36:14 PM Modified: 7/16/2014 - 8:35:04 PM 23:04:14:175 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\Module Extensions\7z.dll exists 23:04:14:176 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 7/16/2014 - 8:36:14 PM Modified: 7/16/2014 - 8:35:04 PM 23:04:14:176 | HL | INFO | +0 | CheckPaths - Started 23:04:14:176 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: Z:\Arcade\Games\Gun Games\Time Crisis 3 (USA).7z 23:04:14:176 | HL | INFO | +0 | CheckPaths - Found rom: Z:\Arcade\Games\Gun Games\Time Crisis 3 (USA).7z 23:04:14:176 | HL | DEBUG1 | +0 | CheckPaths - Current romName: Time Crisis 3 (USA) 23:04:14:176 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: Z:\Arcade\Games\Gun Games 23:04:14:176 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .7z 23:04:14:176 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\pcsx2-r5875.exe exists 23:04:14:179 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5374336 bytes Created: 2/3/2014 - 10:55:40 PM Modified: 2/3/2014 - 10:55:40 PM 23:04:14:179 | HL | INFO | +0 | CheckPaths - Ended 23:04:14:179 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 hlMode = frontendPID = 0 frontendPath = Z:\Arcade frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = Z: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\pcsx2-r5875.exe emuPath = Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1 emuName = PCSX2 emuExt = exe romPath = Z:\Arcade\Games\Gun Games romPathFromIni = Z:\Arcade\Games\Gun Games romExtension = .7z romExtensionOrig = .7z romExtensions = 7z|zip|iso|cue executable = pcsx2-r5875.exe systemName = Gun Games dbName = Time Crisis 3 (USA) romName = Time Crisis 3 (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = Z:\Arcade\HyperLaunch\Module Extensions\BlockInput.exe errorLevelReporting = false logFile = Z:\Arcade\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 4 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = true sysLang = English_United_States navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = LControl navP2UpKey = c navP2DownKey = v navP2LeftKey = b navP2RightKey = n navP2SelectKey = q originalWidth = 1680 originalHeight = 1050 dtEnabled = true dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe dtUseSCSI = false dtAddDrive = true emuIdleShutdown = 0 hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = Z:\Arcade\HyperLaunch\Media\Fade HLDataPath = Z:\Arcade\HyperLaunch\Data HLMediaPath = Z:\Arcade\HyperLaunch\Media HLErrSoundPath = Z:\Arcade\HyperLaunch\Media\Sounds\Error modulesPath = Z:\Arcade\HyperLaunch\Modules moduleFullName = Z:\Arcade\HyperLaunch\Modules\PCSX2\PCSX2.ahk moduleName = PCSX2 modulePath = Z:\Arcade\HyperLaunch\Modules\PCSX2 moduleExtension = ahk moduleExtensionsPath = Z:\Arcade\HyperLaunch\Module Extensions libPath = Z:\Arcade\HyperLaunch\Lib 7zEnabled = true 7zPath = Z:\Arcade\HyperLaunch\Module Extensions\7z.exe 7zDllPath = Z:\Arcade\HyperLaunch\Module Extensions\7z.dll 7zExtractPath = C:\temp 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = true mgKey = NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 1 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = Z:\Arcade\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = {F1 down}{F1 up} hpLoadStateKeyCodes = {F3 down}{F3 up} keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = Z:\Arcade\Tools\xpadder\Xpadder.exe joyToKeyFullPath = Z:\Arcade\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = Z:\Arcade\HyperLaunch\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = xpadder keymapperHyperLaunchProfileEnabled = true JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = true CustomJoyNames = Generic USB Joystick|N64 Controllers FEProfile = Z:\Arcade\HyperLaunch\Profiles\xpadder\HyperSpin defaultProfile = Z:\Arcade\HyperLaunch\Profiles\xpadder\_Default systemProfile = Z:\Arcade\HyperLaunch\Profiles\xpadder\Gun Games xPadderSystemProfile = Z:\Arcade\HyperLaunch\Profiles\xpadder\Gun Games\_Default emuProfile = Z:\Arcade\HyperLaunch\Profiles\xpadder\Gun Games\PCSX2 romProfile = Z:\Arcade\HyperLaunch\Profiles\xpadder\Gun Games\Time Crisis 3 (USA) HyperLaunchProfile = Z:\Arcade\HyperLaunch\Profiles\xpadder\HyperLaunch blankProfile = Z:\Arcade\HyperLaunch\Profiles\xpadder\_Default\blank ahkFEProfile = Z:\Arcade\HyperLaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = Z:\Arcade\HyperLaunch\Profiles\AHK\_Default ahkSystemProfile = Z:\Arcade\HyperLaunch\Profiles\AHK\Gun Games ahkEmuProfile = Z:\Arcade\HyperLaunch\Profiles\AHK\Gun Games\PCSX2 ahkRomProfile = Z:\Arcade\HyperLaunch\Profiles\AHK\Gun Games\Time Crisis 3 (USA) ahkHyperLaunchProfile = Z:\Arcade\HyperLaunch\Profiles\AHK\HyperLaunch bezelEnabled = false statisticsEnabled = true 23:04:14:183 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 23:04:14:183 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 23:04:14:183 | HL | INFO | +0 | BuildScript - Loaded MultiGame.ahk scripts 23:04:14:183 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 23:04:14:185 | HL | INFO | +0 | BuildScript - Module: MEmu = PCSX2 MEmuV = 1.1.0.r5695 MURL = http://pcsx2.net/ MAuthor = djvj MVersion = 2.0.9 MCRC = 68D5E997 iCRC = 5EE13A07 MID = 635038268913291718 MSystem = "Sony PlayStation 2" ;---------------------------------------------------------------------------- ; Notes: ; This module has many settings that can be controlled via HyperLaunchHQ ; If you want to customize settings per game, add the game to the module's ini using HyperLaunchHQ ; If you use Daemon Tools, make sure you have a SCSI virtual drive setup. Not a DT one. ; Tested DT support with the cdvdGigaherz CDVD plugin. Make sure you set it to use your SCSI drive letter. ; Module will set the CdvdSource to Plugin or Iso depending on if you have Daemon Tools enabled or not. ; If you have any problems closing the emulator, make sure noGUI module setting in HLHQ is set to default or false. ; ; Per-game memory cards ; This module supports per-game memory cards to prevent them from ever becoming full ; To use this feature, set the PerGameMemoryCards to true in HLHQ ; You need to create a default blank memory card in the path you have defined in pcsx's ini found in section [Folders], key MemoryCards. ; Make sure one of the current memory cards are blank, then copy it in that folder and rename it to "default.ps2". The module will copy this file to a romName.ps2 for each game launched. ; The module will only insert memory cards into Slot 1. So save your games there. ; ; Run pcsx2 with the --help option to see current CLI parameters ; ; Known CLI options not currently supported by this module: ; --console forces the program log/console to be visible ; --portable enables portable mode operation (requires admin/root access) ; --elf=<str> executes an ELF image ; --forcewiz forces PCSX2 to start the First-time Wizard ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() pcsx2IniFile := CheckFile(emuPath . "\inis\PCSX2_ui.ini", "Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.") ; default ini that contains memory card info and general settings settingsFile := modulePath . "\" . moduleName . ".ini" ; global settings Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) noGUI := IniReadCheck(settingsFile, "Settings", "noGUI","false",,1) ; disables display of the gui while running games fullboot := IniReadCheck(settingsFile, "Settings", "fullboot","false",,1) ; disables the quick boot feature, forcing you to sit through the PS2 startup splash screens perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1) hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1) ; Hides console window from view if it shows up cfgPath := IniReadCheck(settingsFile, "Settings", "cfgpath", emuPath . "\Game Configs",,1) ; specifies the config folder; applies to pcsx2 + plugins cfgPath := GetFullName(cfgPath) IfNotExist % cfgPath FileCreateDir, %cfgPath% ; create the cfg folder if it does not exist ; rom specific settings dtOveride := IniReadCheck(settingsFile, romName, "DTOveride",,,1) nohacks := IniReadCheck(settingsFile, romName, "nohacks","false",,1) ; disables all speedhacks gamefixes := IniReadCheck(settingsFile, romName, "gamefixes",,,1) ; Enable specific gamefixes for this session. Use the specified comma or pipe-delimited list of gamefixes: VuAddSub,VuClipFlag,FpuCompare,FpuMul,FpuNeg,EETiming,SkipMpeg,OPHFlag,DMABusy,VIFFIFO,VI,FMVinSoftware ; cfg := IniReadCheck(settingsFile, romName, "cfg",,,1) ; specify a custom configuration file to use instead of PCSX2.ini (does not affect plugins) ; alternate dlls for each rom gs := IniReadCheck(settingsFile, romName, "gs",,,1) ; override for the GS plugin pad := IniReadCheck(settingsFile, romName, "pad",,,1) ; override for the PAD plugin spu2 := IniReadCheck(settingsFile, romName, "spu2",,,1) ; override for the SPU2 plugin cdvd := IniReadCheck(settingsFile, romName, "cdvd",,,1) ; override for the CDVD plugin usb := IniReadCheck(settingsFile, romName, "usb",,,1) ; override for the USB plugin fw := IniReadCheck(settingsFile, romName, "fw",,,1) ; override for the FW plugin dev9 := IniReadCheck(settingsFile, romName, "dev9",,,1) ; override for the DEV9 plugin BezelStart() Fullscreen := If Fullscreen = "true" ? " --fullscreen" : "" noGUI := If noGUI = "true" ? " --nogui" : "" If (noGUI != "") Log("Module - noGUI is set to true, THIS MAY PREVENT PCSX2 FROM CLOSING PROPERLY. If you have any issues, set it to false or default in HLHQ.",2) fullboot := If fullboot = "true" ? " --fullboot" : "" nohacks := If nohacks = "true" ? " --nohacks" : "" gamefixes := If gamefixes ? " --gamefixes=" . gamefixes : "" ; cfg := If cfg ? " --cfg=""" . GetFullName(cfg) . """" : "" gs := If gs ? " --gs=""" . GetFullName(gs) . """" : "" pad := If pad ? " --pad=""" . GetFullName(pad) . """" : "" spu2 := If spu2 ? " --spu2=""" . GetFullName(spu2) . """" : "" cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : "" usb := If usb ? " --usb=""" . GetFullName(usb) . """" : "" fw := If fw ? " --fw=""" . GetFullName(fw) . """" : "" dev9 := If dev9 ? " --dev9=""" . GetFullName(dev9) . """" : "" cfgPathCLI := If FileExist(cfgPath . "\" . romName) ? " --cfgpath=""" . GetFullName(cfgPath . "\" . romName) . """" : "" Log("Module - " . (If cfgPathCLI != "" ? "Setting PCSX2's config path to """ . cfgPath . "\" . romName . """" : "Using PCSX2's default configuration folder: """ . emuPath . "\inis""")) ; Specify what main ini PCSX2 should use If (cfgPathCLI && FileExist(cfgPath . "\" . romName . "\PCSX2_ui.ini")) { pcsx2IniFile := cfgPath . "\" . romName . "\PCSX2_ui.ini" Log("Module - Found a game-specific PCSX2_ui.ini in the cfgPath. Telling PCSX2 to use this one instead: " . pcsx2IniFile) cfg := " --cfg=""" . pcsx2IniFile . """" ; cfg := " --cfg=""" . emuPath . "\inis\PCSX2_ui.ini""" ; msgbox % cfg } ; Memory Cards If perGameMemCards = true { IniRead, currentMemCard1, %pcsx2IniFile%, MemoryCards, Slot1_Filename IniRead, memCardPath, %pcsx2IniFile%, Folders, MemoryCards ; folder where memory cards are stored StringLeft, memCardPathLeft, memCardPath, 3 memCardPathIsAbsolute := If (RegExMatch(memCardPathLeft, "[a-zA-Z]:\\") && (StrLen(memCardPath) >= 3)) ; this is 1 only when path looks like this "C:\" memCardPath := If memCardPathIsAbsolute ? memCardPath : emuPath . "\" . memCardPath ; if only a folder name is defined for the memory card path, tack on the emuPath to find the memory cards, otherwise leave the full path as is defaultMemCard := memCardPath . "\default.ps2" ; defining default blank memory card for slot 1 Log("Module - Default memory card for Slot 1 should be: " . defaultMemCard,4) romMemCard1 := memCardPath . "\" . romName . ".ps2" ; defining name for rom's memory card for slot 1 Log("Module - Rom memory card for Slot 1 should be: " . romMemCard1,4) Log("Module - Current memory card inserted in PCSX2's ini in Slot 1 is: " . currentMemCard1) If (currentMemCard1 != romName . ".ps2") { ; if current memory card in slot 1 does not match this romName, switch to one that does if exist or load a default one IfNotExist, %romMemCard1% ; first check if romName.ps2 memory card exists IfNotExist, %defaultMemCard% Log("Module - A default memory card for Slot 1 was not found in """ . memCardPath . """. Please create an empty memory card called ""default.ps2"" in this folder for per-game memory card support.",3) Else { FileCopy, %defaultMemCard%, %romMemCard1% ; create a new blank memory card for this game Log("Module - Creating a new blank memory card for this game in Slot 1: " . romMemCard1) } IniWrite, %romName%.ps2, %pcsx2IniFile%, MemoryCards, Slot1_Filename ; update the ini to use this rom's card Log("Module - Switched memory card in Slot 1 to: " . romMemCard1) } } 7z(romPath, romName, romExtension, 7zExtractPath) pcsx2Ini := LoadProperties(pcsx2IniFile) ; load the config into memory dvdSource := ReadProperty(pcsx2Ini,"CdvdSource") ; read value ; Mount the CD using DaemonTools If dtOveride ; this allows per-game DT support because some games boot to black when DT is enabled dtEnabled := dtOveride If (dtEnabled = "true" && InStr(".mds|.mdx|.b5t|.b6t|.bwt|.ccd|.cue|.isz|.nrg|.cdi|.iso|.ape|.flac", romExtension)) { ; if DT enabled and using an image type DT can load If dvdSource != Plugin { Log("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can read from Daemon Tools.") WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile SaveProperties(pcsx2IniFile,pcsx2Ini) ; save pcsx2IniFile to disk } DaemonTools("mount",romPath . "\" . romName . romExtension) errLvl := Run(executable . " --usecd" . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath, "UseErrorLevel") usedDT = 1 ; tell the rest of the script to use DT methods } Else If romExtension in .iso,.mdf,.nrg,.bin,.img ; the only formats PCSX2 supports loading directly { If dvdSource != Iso { Log("Module - CdvdSource was not set to ""Iso"", changing it so PCSX2 can launch Isos directly") WriteProperty(pcsx2Ini,"CdvdSource","Iso") ; write a new value to the pcsx2IniFile SaveProperties(pcsx2IniFile,pcsx2Ini) ; save pcsx2IniFile to disk } errLvl := Run(executable . " """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath, "UseErrorLevel") } Else ScriptError("You are trying to run a rom type of """ . romExtension . """ but PCSX2 only supports loading iso|mdf|nrg|bin|img directly. Please turn on Daemon Tools and/or 7z support or put ""cue"" last in your rom extensions for " . MEmu . " instead.") If errLvl ScriptError("Error launching emulator, closing script.") WinWait("ahk_class wxWindowClassNR",,, "PCSX2") WinWaitActive("ahk_class wxWindowClassNR",,, "PCSX2") BezelDraw() If hideConsole = true SetTimer, HideConsole, 10 SetTitleMatchMode 2 ;Wrong window might be detected in the next loop if we only use the class name for WinGetTitle so we will add fps to it Loop { ; looping until pcsx2 is done loading game ; tooltip, loop %A_Index%,0,0 Sleep, 200 WinGetTitle, winTitle, fps ahk_class wxWindowClassNR,, PCSX2 ; excluding the title of the GUI window so we can read the title of the game window instead Log("Detected Window Title is " . winTitle,4) StringSplit, winTextSplit, winTitle, |, %A_Space% If ( winTextSplit10 != "" ) ; 10th position in the array is empty until game actually starts break If A_Index > 150 ; after 30 seconds, error out ScriptError("There was an error detecting when PCSX2 finished loading your game. Please report this so the module can be fixed.") } FadeInExit() Process("WaitClose", executable) If usedDT DaemonTools("unmount") 7zCleanUp() BezelExit() FadeOutExit() ExitModule() MultiGame: ; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = " . mgRomName ; Unmount the CD from DaemonTools If usedDT DaemonTools("unmount") Sleep, 500 ; Required to prevent DT from bugging ; Mount the CD using DaemonTools If usedDT DaemonTools("mount",selectedRom) Return HideConsole: hideConsoleTimer++ IfWinExist, Booting ahk_class wxWindowClassNR { Log("Module - HideConsole - Console window found, hiding it out of view.") WinSet, Transparent, 0, Booting ahk_class wxWindowClassNR,,fps:,fps: ; hiding the console window WinSet, Transparent, 0, PCSX2 ahk_class wxWindowClassNR,,fps:,fps: ; hiding the GUI window with the menubar SetTimer, HideConsole, Off } Else If hideConsoleTimer >= 200 SetTimer, HideConsole, Off Return CloseProcess: FadeOutStart() WinClose("PCSX2 ahk_class wxWindowClassNR") ; sending command to the GUI window to properly close the entire emu Return 23:04:14:188 | HL | INFO | +16 | CheckFile - Checking if C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe exists 23:04:14:193 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription DAEMON Tools Lite FileVersion 4.49.1.0356 InternalName DTLite.exe LegalCopyright � 2000-2013 Disc Soft Ltd. OriginalFilename DTLite.exe ProductName DAEMON Tools Lite ProductVersion 4.49.1.0356 CompanyName Disc Soft Ltd File Size: 3696912 bytes Created: 3/4/2014 - 4:19:52 PM Modified: 3/4/2014 - 4:19:52 PM 23:04:14:193 | HL | INFO | +0 | BuildScript - Loaded MultiGame scripts 23:04:14:193 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 23:04:14:193 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 23:04:14:193 | HL | INFO | +0 | Main - Module is built 23:04:14:193 | HL | INFO | +0 | CheckFile - Checking if Z:\Arcade\HyperLaunch\AutoHotkey.dll exists 23:04:14:193 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 7/16/2014 - 8:36:16 PM Modified: 7/16/2014 - 8:34:54 PM 23:04:14:194 | HL | INFO | +0 | Main - Running module 23:04:14:309 | MD | INFO | +N/A | Module initialized 23:04:14:332 | MD | INFO | +31 | StartModule - Started 23:04:14:332 | MD | INFO | +0 | StartModule - MEmu: PCSX2 MEmuV: 1.1.0.r5695 MURL: http://pcsx2.net/ MAuthor: djvj MVersion: 2.0.9 MCRC: 68D5E997 iCRC: 5EE13A07 MID: MSystem: "Sony PlayStation 2" 23:04:14:332 | MD | WARNING | +0 | StartModule - You have an unsupported System Name for this module: "Gun Games". Only the following System Names are suppported: ""Sony PlayStation 2"" 23:04:14:332 | MD | DEBUG1 | +0 | StartModule - Leaving romName as is because Rom Mapping filled it with an Alternate_Rom_Name: Time Crisis 3 (USA) 23:04:14:332 | MD | INFO | +0 | StartModule - Ended 23:04:14:332 | MD | INFO | +0 | CheckFile - Checking if Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\inis\PCSX2_ui.ini exists 23:04:14:333 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4727 bytes Created: 11/9/2014 - 9:40:26 PM Modified: 11/11/2014 - 10:34:31 PM 23:04:14:333 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 23:04:14:333 | MD | INFO | +0 | Module Setting - [settings] - noGUI: false 23:04:14:333 | MD | INFO | +0 | Module Setting - [settings] - fullboot: false 23:04:14:333 | MD | INFO | +0 | Module Setting - [settings] - PerGameMemoryCards: true 23:04:14:333 | MD | INFO | +0 | Module Setting - [settings] - HideConsole: true 23:04:14:333 | MD | INFO | +0 | Module Setting - [settings] - cfgpath: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\Game Configs 23:04:14:333 | MD | INFO | +0 | Module Setting - [Time Crisis 3 (USA)] - DTOveride: 23:04:14:333 | MD | INFO | +0 | Module Setting - [Time Crisis 3 (USA)] - nohacks: false 23:04:14:333 | MD | INFO | +0 | Module Setting - [Time Crisis 3 (USA)] - gamefixes: 23:04:14:333 | MD | INFO | +0 | Module Setting - [Time Crisis 3 (USA)] - gs: 23:04:14:333 | MD | INFO | +0 | Module Setting - [Time Crisis 3 (USA)] - pad: 23:04:14:333 | MD | INFO | +0 | Module Setting - [Time Crisis 3 (USA)] - spu2: 23:04:14:333 | MD | INFO | +0 | Module Setting - [Time Crisis 3 (USA)] - cdvd: 23:04:14:333 | MD | INFO | +0 | Module Setting - [Time Crisis 3 (USA)] - usb: 23:04:14:333 | MD | INFO | +0 | Module Setting - [Time Crisis 3 (USA)] - fw: 23:04:14:333 | MD | INFO | +0 | Module Setting - [Time Crisis 3 (USA)] - dev9: 23:04:14:333 | MD | INFO | +0 | Module - Using PCSX2's default configuration folder: "Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\inis" 23:04:14:333 | MD | DEBUG1 | +0 | Module - Default memory card for Slot 1 should be: C:\\Users\\svr\\Documents\\PCSX2\\memcards\default.ps2 23:04:14:333 | MD | DEBUG1 | +0 | Module - Rom memory card for Slot 1 should be: C:\\Users\\svr\\Documents\\PCSX2\\memcards\Time Crisis 3 (USA).ps2 23:04:14:333 | MD | INFO | +0 | Module - Current memory card inserted in PCSX2's ini in Slot 1 is: 007 - Everything or Nothing (USA).ps2 23:04:14:333 | MD | ERROR | +0 | Module - A default memory card for Slot 1 was not found in "C:\\Users\\svr\\Documents\\PCSX2\\memcards". Please create an empty memory card called "default.ps2" in this folder for per-game memory card support. 23:04:14:333 | MD | INFO | +0 | Module - Switched memory card in Slot 1 to: C:\\Users\\svr\\Documents\\PCSX2\\memcards\Time Crisis 3 (USA).ps2 23:04:14:333 | MD | INFO | +0 | 7z - Started, received Z:\Arcade\Games\Gun Games\Time Crisis 3 (USA).7z. If rom is an archive, it will extract to C:\temp 23:04:14:333 | MD | DEBUG1 | +0 | 7z - Using Standard method to extract this rom 23:04:14:333 | MD | DEBUG1 | +0 | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar 23:04:14:333 | MD | INFO | +0 | CheckFile - Checking if Z:\Arcade\Games\Gun Games\Time Crisis 3 (USA).7z exists 23:04:14:365 | MD | INFO | +32 | CreateMGRomTable - Started 23:04:14:365 | MD | DEBUG1 | +0 | CreateMGRomTable - romTable does not exist, creating one for "Time Crisis 3 (USA)" 23:04:14:365 | MD | INFO | +0 | CreateRomTable - Started 23:04:14:365 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Time Crisis 3 (USA)" and "(Disc" 23:04:14:365 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Time Crisis 3 (USA)" and "(Disk" 23:04:14:365 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Time Crisis 3 (USA)" and "(Cart" 23:04:14:365 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Time Crisis 3 (USA)" and "(Tape" 23:04:14:365 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Time Crisis 3 (USA)" and "(Cassette" 23:04:14:365 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Time Crisis 3 (USA)" and "(Part" 23:04:14:365 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Time Crisis 3 (USA)" and "(Side" 23:04:14:365 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table. 23:04:14:365 | MD | INFO | +0 | CreateMGRomTable - Ended 23:04:14:365 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1339619360 bytes Created: 11/11/2014 - 8:24:53 PM Modified: 11/9/2014 - 11:45:09 PM 23:04:14:458 | MD | INFO | +93 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Time Crisis 3 (USA).iso" 23:04:14:458 | MD | DEBUG1 | +0 | 7z - Invoked COM Object, ROM extracted size: 1694564352 bytes 23:04:14:458 | MD | DEBUG1 | +0 | 7z - File does not already exist in 7z_Extract_Path, proceeding to extract it. 23:04:14:458 | MD | DEBUG1 | +0 | 7z - File found in archive 23:04:14:458 | MD | INFO | +0 | 7z - Extracted path of rom will be 51 in length and within the 255 character limit. 23:04:14:458 | MD | INFO | +0 | 7z - The 7zExtractPath has 134475 MB of free space which is enough to extract this game: 1694 MB 23:04:14:458 | MD | DEBUG1 | +0 | 7z - Starting 7z extraction of Z:\Arcade\Games\Gun Games\Time Crisis 3 (USA).7z to C:\temp\Time Crisis 3 (USA) 23:06:09:030 | MD | DEBUG1 | +114567 | 7z - Finished 7z extraction 23:06:09:030 | MD | DEBUG1 | +0 | 7z - Found file in C:\temp\Time Crisis 3 (USA)\Time Crisis 3 (USA).iso 23:06:09:030 | MD | INFO | +0 | 7z - Ended 23:06:09:030 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\inis\PCSX2_ui.ini 23:06:09:030 | MD | DEBUG1 | +0 | LoadProperties - Ended 23:06:09:030 | MD | DEBUG1 | +0 | ReadProperty - Started 23:06:09:030 | MD | INFO | +0 | Module - CdvdSource was not set to "Plugin", changing it so PCSX2 can read from Daemon Tools. 23:06:09:030 | MD | DEBUG1 | +0 | WriteProperty - Started 23:06:09:030 | MD | DEBUG1 | +0 | WriteProperty - Ended 23:06:09:030 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\inis\PCSX2_ui.ini 23:06:09:264 | MD | DEBUG1 | +234 | SaveProperties - Ended 23:06:09:264 | MD | INFO | +0 | DaemonTools - Started - action is mount 23:06:09:264 | MD | DEBUG1 | +0 | DaemonTools - Received file: C:\temp\Time Crisis 3 (USA)\Time Crisis 3 (USA).iso 23:06:09:779 | MD | INFO | +515 | DaemonTools - Running DT with: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe -mount dt, 0, "C:\temp\Time Crisis 3 (USA)\Time Crisis 3 (USA).iso" 23:06:12:166 | MD | INFO | +2387 | DaemonTools - Ended 23:06:12:166 | MD | INFO | +0 | Run - Running: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\pcsx2-r5875.exe --usecd --fullscreen 23:06:12:228 | MD | DEBUG1 | +62 | Run - "pcsx2-r5875.exe --usecd --fullscreen" Process ID: 3204 23:06:12:228 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: DAEMON Tools Lite - Free License | Class: #32770 | State: 0 | X: 945 | Y: 267 | Width: 718 | Height: 741 | Window HWND: 0x40380 | Process ID: 3320 | Process Path: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe 23:06:12:228 | MD | INFO | +0 | WinWait - Waiting for "ahk_class wxWindowClassNR" 23:06:13:206 | MD | DEBUG1 | +983 | GetActiveWindowStatus - Title: PCSX2 | Class: wxWindowClassNR | State: 0 | X: 0 | Y: 0 | Width: 1680 | Height: 1050 | Window HWND: 0xc0700 | Process ID: 3204 | Process Path: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\pcsx2-r5875.exe 23:06:13:206 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: PCSX2 | Class: wxWindowClassNR | State: 0 | X: 0 | Y: 0 | Width: 1680 | Height: 1050 | Window HWND: 0xc0700 | Process ID: 3204 | Process Path: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\pcsx2-r5875.exe 23:06:13:206 | MD | INFO | +0 | WinWaitActive - Waiting for "ahk_class wxWindowClassNR" 23:06:43:201 | MD | DEBUG1 | +29999 | GetActiveWindowStatus - Title: PCSX2 1.2.1 | Class: wxWindowClassNR | State: 0 | X: 64 | Y: 0 | Width: 386 | Height: 251 | Window HWND: 0x1404c6 | Process ID: 3204 | Process Path: Z:\Arcade\Emulators\Sony Playstation 2\PCSX2 1.2.1\pcsx2-r5875.exe 23:06:43:561 | MD | DEBUG1 | +359 | ScriptError - Playing error sound: error9.mp3 23:06:46:265 | MD | ERROR | +2699 | There was an error waiting for the window "ahk_class wxWindowClassNR" to become active. Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem. 23:06:46:265 | MD | INFO | +0 | ExitModule - Started 23:06:46:265 | MD | INFO | +0 | Starting Updating Statistics: 23:06:46:394 | MD | INFO | +125 | Game section statistics updated. 23:06:46:395 | MD | INFO | +0 | ExitModule - Ended 23:06:46:395 | MD | INFO | +0 | End of Module Logs 23:06:46:527 | HL | INFO | +152335 | Main - Module ended, exiting HyperLaunch normally 23:06:46:527 | HL | INFO | +0 | ExitScript - Started 23:06:46:542 | HL | INFO | +16 | SystemCursor - Restoring mouse cursor 23:06:46:551 | HL | INFO | +0 | ExitScript - Ended As a final test, I opened the ISO directly in PCSX2 and it loaded (with speedhacks enabled) so I can see it's a HL to PCSX2 issue. That being said, I noticed that 007 requires speedhacks to be disabled, but Time Crisis needs them on. How does one set that per game?
gigapig Posted November 11, 2014 Posted November 11, 2014 There is no way to speed up the extraction process apart from not having them in an archive, it will depend on your PC also. God of War took about 5 minutes for me; so the few PS2 games I have are all ISO not 7z. You could try something like PS2 shrinker to make the actual game smaller. Here are the module notes to help with setting per game configs. I've never done this so maybe some else could chime in. ; Notes: ; This module has many settings that can be controlled via HyperLaunchHQ ; If you want to customize settings per game, add the game to the module's ini using HyperLaunchHQ ; If you use Daemon Tools, make sure you have a SCSI virtual drive setup. Not a DT one. ; Tested DT support with the cdvdGigaherz CDVD plugin. Make sure you set it to use your SCSI drive letter. ; Module will set the CdvdSource to Plugin or Iso depending on if you have Daemon Tools enabled or not. ; If you have any problems closing the emulator, make sure noGUI module setting in HLHQ is set to default or false. ; ; Per-game memory cards ; This module supports per-game memory cards to prevent them from ever becoming full ; To use this feature, set the PerGameMemoryCards to true in HLHQ ; You need to create a default blank memory card in the path you have defined in pcsx's ini found in section [Folders], key MemoryCards. ; Make sure one of the current memory cards are blank, then copy it in that folder and rename it to "default.ps2". The module will copy this file to a romName.ps2 for each game launched. ; The module will only insert memory cards into Slot 1. So save your games there. ; ; Run pcsx2 with the --help option to see current CLI parameters ; ; Known CLI options not currently supported by this module: ; --console forces the program log/console to be visible ; --portable enables portable mode operation (requires admin/root access) ; --elf=<str> executes an ELF image ; --forcewiz forces PCSX2 to start the First-time Wizard
gigapig Posted November 11, 2014 Posted November 11, 2014 I just tried that shrinker program and it change God of War from 8gb to 4gb.
eezetee Posted November 12, 2014 Author Posted November 12, 2014 There is no way to speed up the extraction process apart from not having them in an archive, it will depend on your PC also. God of War took about 5 minutes for me; so the few PS2 games I have are all ISO not 7z.You could try something like PS2 shrinker to make the actual game smaller. Here are the module notes to help with setting per game configs. I've never done this so maybe some else could chime in. ; Notes: ; This module has many settings that can be controlled via HyperLaunchHQ ; If you want to customize settings per game, add the game to the module's ini using HyperLaunchHQ ; If you use Daemon Tools, make sure you have a SCSI virtual drive setup. Not a DT one. ; Tested DT support with the cdvdGigaherz CDVD plugin. Make sure you set it to use your SCSI drive letter. ; Module will set the CdvdSource to Plugin or Iso depending on if you have Daemon Tools enabled or not. ; If you have any problems closing the emulator, make sure noGUI module setting in HLHQ is set to default or false. ; ; Per-game memory cards ; This module supports per-game memory cards to prevent them from ever becoming full ; To use this feature, set the PerGameMemoryCards to true in HLHQ ; You need to create a default blank memory card in the path you have defined in pcsx's ini found in section [Folders], key MemoryCards. ; Make sure one of the current memory cards are blank, then copy it in that folder and rename it to "default.ps2". The module will copy this file to a romName.ps2 for each game launched. ; The module will only insert memory cards into Slot 1. So save your games there. ; ; Run pcsx2 with the --help option to see current CLI parameters ; ; Known CLI options not currently supported by this module: ; --console forces the program log/console to be visible ; --portable enables portable mode operation (requires admin/root access) ; --elf=<str> executes an ELF image ; --forcewiz forces PCSX2 to start the First-time Wizard Hi Giga, was there more to this than what was in the quote? It seemed cut off. Either that or I don't know what i'm doing, which is likely the case.
gigapig Posted November 12, 2014 Posted November 12, 2014 Hi Giga, was there more to this than what was in the quote? It seemed cut off. Either that or I don't know what i'm doing, which is likely the case. No that was it, although it's not telling you much. There does seem to be quite a bit you can do with per game configs.
eezetee Posted November 13, 2014 Author Posted November 13, 2014 Surely I'm not the first to have to do this? There are over 500 games in my trimmed list so I'll need to test each one and create a per game config for each? Ugh. Do you know if there is anything special for Time Crisis 3 as in the original post. I still can't seem to get that one to go. If the game is an ISO, choose ISO (in PCSx2) without Daemon Tools in hyperspin If the game is mounted, choose Plugin (in PCSX2) with Daemon Tools in Hyperspin Does that seem right?
gigapig Posted November 13, 2014 Posted November 13, 2014 I'm pretty sure someone has done configs already, I have a couple in mind I just need to find the posts. I'll also get hold of Time Crisis 3 and test.
gigapig Posted November 13, 2014 Posted November 13, 2014 Some info here. I managed to get Time Crisis 3 to load by checking all the Speed hack boxes and whacking up all the sliders.
eezetee Posted November 15, 2014 Author Posted November 15, 2014 Thanks Giga. Will be reducing my list especially if I need to manually create the ini's
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