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Sega saturn help ssf


ryan666

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Posted

help i get a error using hyperlaunch 2.0 useing ssf test version by djvj 1.1 modual error call to non existant function line 43 :ssfini:=checkfile (emupath)."ssf.ini

Posted

Thank you for the bug report. While we get this sorted out, please use this older module version with slight modification:

;------------------------------------------------------------------------
; Sega Saturn
; SSF Test Verson 07-09-2011
; by djvj
; 1.0
;
; Info:
; Make sure your path_to_daemontools in Settings\settings.ini is correct
; romExtension should be mds,cue,iso,cdi,nrg
; In the SSF.ini, make sure you have your CDDrive set to whatever number you use for your games. 0 is most likely your hardware drive, while 1 may be your virtual drive (depending on how many you have) SSF's GUI did not let me set the virtual drive, had to edit the ini directly
; For correct fullscreen operation, make sure these settings are set in Option->Screen: Enforce Aspect Ratio (Fullscreen) and Full Size
; If you are getting clipping, turn on VSynchWaitFullscreen, or set it to 1 in the ini
;
; On first launch, press Alt+Enter to enter fullscreen mode. Then exit the emu. Next time you launch it, it will be fullscreen.
;------------------------------------------------------------------------

; This gets rid of the emu window that pops up on launch
Gui +AlwaysOnTop -Caption +ToolWindow
Gui Color, 000000
Gui Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth%, HSHIDE

Process, Close, Xpadder.exe
RunWait, "%daemonToolsPath%" -mount 0`,"%romPath%%romName%%romExtension%", Min

Run, %executable%, %emuPath%
Sleep, 3000
Gui, Destroy
WinShow, SSF Ver0.12 beta R1
Process, WaitClose, %executable%

ExitApp

CloseProcess:
return

Copy the above text into Notepad and save as "Sega Saturn.ahk" in your Sega Saturn module folder.

Once we have an update, it'll be uploaded to HyperList or we'll make specific mention of any recommendations here within your thread.

<em class='bbc'>"But does one ever truly have a choice? One can only match, move by move, the machinations of Fate, and thus defy the tyrannous stars."</em>

Posted

That error happens most likely because you're using an older hyperlaunch version, and that's why the checkfile function is missing.

Update to 2.13 and everything should be fine.

Posted

i am running 2.13 had no prob with all the other systems . thank you for the help this community kicks ass i wilol try that modual

Posted

That function was moved into hyperlaunch on v2.09. Please make sure you are using the latest hyperlaunch before making threads on errors.

http://www.hyperspin-fe.com/forum/showthread.php?p=148184&highlight=checkfile#post148184

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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Posted

yep that worked fine thank you but i cant get damion tools lit to find the direct drive just scsi ones dose that matter i will figur it out

  • 2 months later...
Posted

anyone know what this error is in SSF IDirect3D9::CreateDevice0 error

File : ./Direct3D9.cpp

Line : 1137

Function : Direct3D9::_InitializeDirect3D9

its hyperspin that is doing it because it loads fine outside of hyperspin and when i load in hyperspin i get that error and if i go back to the emulator itself i get the error untill i delete the setting and config for the emulator and start again.

Posted

Make sure you are running the same version SSF as the module was made for.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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Posted

Sorry got it working with a new version of ssf. New problem dt lite is not unmounting with the script above.^^ it lets me pick any game in that system

but when i leave and go to a new system that uses dt i get a black screen because the game from ssf is still mounted is there a umount dt action in the script? thanks.

Posted

Yes all my modules that have DT have both mounting and unmounting. Make sure you are following the module notes and if it tells you to use a scsi drive, use it because the script won't unmount a DT drive.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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  • 2 years later...
Posted

I know this thread is old but I'm having the same issue. I have set up everything as stated in the module notes, the SSF version I'm running is 0.12 Beta R4.

I get the IDirect3D9 error. DirectX is updated.

Now, here is the weird part; If I start the emulator by itself after mounting the disc image it runs fine but when I try to use Hyperlaunch I can see it opens Daemon Tools and mounts the image by itself (as suppose to SCSI drive) and then loads the emulator followed by the error. Interesting enough, after that I am unable to get the emulator running again just by clicking on the *exe file, I have to unzip a fresh copy to the directory and start the process...

Anyone can help me with this? The error is as follows:

IDirect3D9::CreateDevice() error.

File:./Direct3D9.cpp

Line: 1148

Function : Direct3D9::_InitializeDirect3D9

Thank you in advance

Posted

Hi everyone. After searching (a lot) I managed to find a solution. Apparently if you encounter this error you can fix it by using another (older) version of SSF. The one that worked for me was 0.08_beta_R6 and I got it clicking on the "4.1 Prior versions" link in this page http://segaretro.org/SSF

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