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RetroArch Help


newoski

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Posted

Hi Guys,

I'm digging into RetroArch and it's pretty great, however, I'm having trouble getting it setup on my cabinet. Here are my problems:

Keymapping:

1. I'm using a MiniPac. My buttons use nearly all the alphabet. Once I map my inputs, then the main menu "x" and "z" navigation no longer work.

2. I can't figure out how to setup inputs (6 button game pad) for Sega Genesis. RetroArch doesn't have enough/compatible inputs.

3. RetroArch has a lot of default function shortcuts that use the alphabet. Any issues with simply setting these all to "nul" if I don't plan to use the function? For example... Start Recording

Any solutions?

Thanks!

Posted
1. I'm using a MiniPac. My buttons use nearly all the alphabet. Once I map my inputs, then the main menu "x" and "z" navigation no longer work.

Old versions (1.0.0.2) unmap keyboard inputs when you map your gamepad inputs. If you grab a nightly build, you can switch between mapping the keyboard and mapping the pad, and have both mapped when you're done. Whatever button/key you map as "A" is confirm and "B" is go back.

2. I can't figure out how to setup inputs (6 button game pad) for Sega Genesis. RetroArch doesn't have enough/compatible inputs.

They've added button descriptors recently that should be in the nightly, which will show what button on the emulated system you are mapping in the input settings. You can also look at the wiki to see how Genesis is mapped to the RetroPad.

3. RetroArch has a lot of default function shortcuts that use the alphabet. Any issues with simply setting these all to "nul" if I don't plan to use the function? For example... Start Recording

Yep, you can nul out any function keys you don't need to disable them.

Posted

Thank you!!!!!

Sincerely, that was such a helpful response. I must have been looking at the wrong manual/wiki because I missed those layout pictures.

Posted

Actually, follow up question. I'm not seeing the input labels in the latest nightlies... Could you post a screenshot of what you're seeing?

Posted

One more follow up question, since we're basically running nightlys until 1.1 drops, it would be awesome if you could summarize the minimum amount of work required to keep all your settings when you change version, and also all your saves. Is it as simple as copy and paste retroarch.cfg, config folder, and save folder?

Walter:beerglass:

Posted
Actually, follow up question. I'm not seeing the input labels in the latest nightlies... Could you post a screenshot of what you're seeing?

I just grabbed the 1-2-15 RetroArch and 1-3-15 Core 64 bit builds to check, and here's what it looks like:

RGUI:

rguixlucl.png

XMB:

xmbzsuuw.png

You just have to scroll down pretty far to get to the user 1 bindings.

One more follow up question, since we're basically running nightlys until 1.1 drops, it would be awesome if you could summarize the minimum amount of work required to keep all your settings when you change version, and also all your saves. Is it as simple as copy and paste retroarch.cfg, config folder, and save folder?

I leave everything intact and just copy over retroarch.exe and the core files. Sometimes I have to update the .dll files in my RetroArch folder too if the new .exe needs them.

Posted
I leave everything intact and just copy over retroarch.exe and the core files. Sometimes I have to update the .dll files in my RetroArch folder too if the new .exe needs them.

Thanks for that! It's actually really obvious and yet had not occured to me. I have a folder with like 10 retroarch builds. :dontknow:

Walter:beerglass:

Posted

No, as far as I know there is nothing to tell you when an update is available. What happened is the devs of RetroArch were/are trying to release a 1.1 version complete, but they keep missing deadlines they set for themselves, so instead they are offering updated versions with changes as they make them.

I just downloaded the latest version too, and I notice that the Mess, Mame, and PSP cores are missing (in at least the last two days of cores). Anyone know when they took these off the nightlys?

Edit: I answered my own question. On the nightly builds you can tell by the size of the cores download. It drops after 12-30-2014, so that's the last the date the Mame, Mess, and PSP cores are part of it. I wonder if they are fixing them up.

Walter:beerglass:

Posted

Hmmmmm... I'm still not seeing them, although I'm looking in the right place.

What do you settings look like? Are you using RetroPad or RetroKeyboard?

Posted
No, as far as I know there is nothing to tell you when an update is available. What happened is the devs of RetroArch were/are trying to release a 1.1 version complete, but they keep missing deadlines they set for themselves, so instead they are offering updated versions with changes as they make them.

I just downloaded the latest version too, and I notice that the Mess, Mame, and PSP cores are missing (in at least the last two days of cores). Anyone know when they took these off the nightlys?

Edit: I answered my own question. On the nightly builds you can tell by the size of the cores download. It drops after 12-30-2014, so that's the last the date the Mame, Mess, and PSP cores are part of it. I wonder if they are fixing them up.

Most likely scenario is that those cores were unable to be compiled by the build bot and therefore not included in the cores zip.

Posted

Can anyone clarify how to access/enable the input descriptions?

I'm still seeing the standard interface, even on the latest nightlies.

I've tried turning on RetroKeyboard, but that doesn't change the mapping labels...

Thanks!

Posted

Setting the Bind Mode to RetroKeyboard just makes it so you can setup your keyboard binds, rather than pad.

You should see an option in Settings, Input Options called Show Core Input Descriptor Labels near the top if you are using an new enough version. It's enabled by default. Then if you go down, all the way past User 16 Bind Default All and the hotkeys after that, you should see stuff using the descriptors instead of RetroPad assignments like in my screenshots. There are a few cores like MAME and Mednafen-WonderSwan that don't have descriptors yet, so those still show the RetroPad stuff. You can mix and match most versions of RetroArch and the cores without getting any errors, so for reference I'm using the nightly 2015-01-03_cores.7z pack and 2015-01-02_RetroArch.7z build. Since MAME and PPSSPP were missing from that core pack (probably compiling issues) I grabbed those two out of the 2014-12-30_cores.7z pack.

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