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RetroArch 1.0.0.3 Super Gameboy Donkey Kong problem


pucpuc

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Posted

don't manage to run Donkey Kong on Super Gameboy using RetroArch 1.0.0.3 (nightly build)

Super Gameboy starts, but when the game starts, the screen gets black - music is playing, so the rom is loaded.

other games e.g Aladdin runs fine.

the new RetroArch ahk for Hyperlaunch uses the 1.0.0.3 sgb prarameter (--subsystem sgb - was --gameboy before)

retroarch.exe "%SGBrompath%\Super Game Boy (World).sfc" -L "%corespath%\bsnes_balanced_libretro.dll" --subsystem sgb "..\%rompath%\rom%.gb"

Donkey Kong on Super Gameboy is a cool game - classic donkey kong + new levels

help would be really appreciated - thanks

Posted

Have you tried with 1.0.0.3 beta or even 1.0.0.2 stable? I am experiencing numerous problems with the nighly builds (no wonder).

HyperSpin is the OCD curse we all love to love

Posted
Have you tried with 1.0.0.3 beta or even 1.0.0.2 stable? I am experiencing numerous problems with the nighly builds (no wonder).

1.0.0.2 stable is working fine, but Hyperlaunch uses 1.0.0.3 now

with 1.0.0.3 beta same result

Posted

I kept having trouble with 1.0.0.3 beta, such as random crashes. I'm back to 1.0.0.2 and my RetroArch module seems to work fine (yet it's for 1.0.0.3 beta indeed).

HyperSpin is the OCD curse we all love to love

Posted

I'm using a nightly build and cores from December 29th without any issue, so give that a shot.

EDIT: I'm actually getting the black screen on that build as well.

Posted
I kept having trouble with 1.0.0.3 beta, such as random crashes. I'm back to 1.0.0.2 and my RetroArch module seems to work fine (yet it's for 1.0.0.3 beta indeed).

the new module works fine on all systems but should fail on Super Gameboy because the parameter --subsystem sgb - it was --gameboy before.

with new builds its only Donkey Kong that fails on Super Gameboy.

I've now tested all availiable buils of this rom

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