pucpuc Posted January 7, 2015 Posted January 7, 2015 don't manage to run Donkey Kong on Super Gameboy using RetroArch 1.0.0.3 (nightly build) Super Gameboy starts, but when the game starts, the screen gets black - music is playing, so the rom is loaded. other games e.g Aladdin runs fine. the new RetroArch ahk for Hyperlaunch uses the 1.0.0.3 sgb prarameter (--subsystem sgb - was --gameboy before) retroarch.exe "%SGBrompath%\Super Game Boy (World).sfc" -L "%corespath%\bsnes_balanced_libretro.dll" --subsystem sgb "..\%rompath%\rom%.gb" Donkey Kong on Super Gameboy is a cool game - classic donkey kong + new levels help would be really appreciated - thanks
matchaman Posted January 7, 2015 Posted January 7, 2015 Have you tried with 1.0.0.3 beta or even 1.0.0.2 stable? I am experiencing numerous problems with the nighly builds (no wonder). HyperSpin is the OCD curse we all love to love
pucpuc Posted January 7, 2015 Author Posted January 7, 2015 Have you tried with 1.0.0.3 beta or even 1.0.0.2 stable? I am experiencing numerous problems with the nighly builds (no wonder). 1.0.0.2 stable is working fine, but Hyperlaunch uses 1.0.0.3 now with 1.0.0.3 beta same result
matchaman Posted January 8, 2015 Posted January 8, 2015 I kept having trouble with 1.0.0.3 beta, such as random crashes. I'm back to 1.0.0.2 and my RetroArch module seems to work fine (yet it's for 1.0.0.3 beta indeed). HyperSpin is the OCD curse we all love to love
zerojay Posted January 8, 2015 Posted January 8, 2015 I'm using a nightly build and cores from December 29th without any issue, so give that a shot. EDIT: I'm actually getting the black screen on that build as well.
pucpuc Posted January 8, 2015 Author Posted January 8, 2015 I kept having trouble with 1.0.0.3 beta, such as random crashes. I'm back to 1.0.0.2 and my RetroArch module seems to work fine (yet it's for 1.0.0.3 beta indeed). the new module works fine on all systems but should fail on Super Gameboy because the parameter --subsystem sgb - it was --gameboy before. with new builds its only Donkey Kong that fails on Super Gameboy. I've now tested all availiable buils of this rom
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