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Running mame at 640 x 288 through hyperspin - Can someone help with this script?


barakawins

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I found this fix:

I'm running a standard resolution monitor and need to run mame at 640 x 288. Is there a way to make hyperspin launch this attached script

before mame so the screen changes resolution form 640 x 480 to 640 x 288? Hopefully someone can assist.

I have solved this problem in Hyperspin for my Egret 2 arcade machine (Using Windows 7 X64, ArcadeVGA and J-Pac).

Get the Switchres.zip file posted earlier in this thread.

Unzip it into you mame folder.

Edit Hyperlaunch.akh in your Hyperspin folder. (Make a backup of Hyperlaunch.exe, and Hyperlaunch.ahk first)

Change the MAME part to this:

;*************************************MAME**************************************

else if (systemName = "MAME" && executable = "mame.exe")

{

hideDesktop()

Hotkey, %exitEmulatorKey%, CloseProcess

Runwait, c:\Emu\Mame\640x288.exe, Hide UseErrorLevel

Runwait, %executable% %romName%, %EmuPath%, Hide UseErrorLevel

Process, waitClose, %executable%

Runwait, c:\Emu\Mame\640x480.exe, Hide UseErrorLevel

exitapp

}

Change the path names to 640x288.exe and 640x480.exe, to your mame installation, before saving.

Download Autohotkey from here: http://www.autohotkey.com/download/

Install it and run the compiler. (Compiler\Ahk2Exe.exe)

Select the new hyperlaunch.ahk and compile it into a new hyperlaunch.exe.

Replace the old hyperlaunch.exe with the new one you made. (Remember to always make a backup first)

And now DirectDraw in MAME under windows 7 works.

What this change does is whenever you launch a MAME game from Hyperspin the resolution is changed to 640x288 before mame is started.

Mame runs, sets the right directdraw resolution and avoid the interlace/non-interlace bug in Windows 7.

When you exit mame the resolution is reset to 640x480.

And everything works. :D

DirectDraw looks glorious on a 15Khz monitor. A huge difference compared to D3D. Well worth the bother. :laugh:

Regards

/Finn

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  • 1 month later...

SOLVED...this are the solution

; Use this function to define any code you want to run in every module on start

StartGlobalUserFeatures(){

Global systemName

Log("StartGlobalUserFeatures - Starting")

WinGetClass, CurrentActiveProgramClass, A

if (systemName="MAME") {

run, C:\Hyperspin\Switchres\640x288.exe

}

Log("StartGlobalUserFeatures - Ending")

}

; Use this function to define any code you may need to stop or clean up in every module on exit

StopGlobalUserFeatures(){

Global systemName

Log("StopGlobalUserFeatures - Starting")

if (systemName="MAME") {

run, C:\Hyperspin\Switchres\640x480.exe

}

Log("StopGlobalUserFeatures - Ending")

}

Change right path of your file

Copy and paste this on LIB > User Functions (Example).ahk

Remove (Example)

Run Hyperspin or test a game in HLHQ

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  • 2 months later...

I found this fix:

I'm running a standard resolution monitor and need to run mame at 640 x 288. Is there a way to make hyperspin launch this attached script

before mame so the screen changes resolution form 640 x 480 to 640 x 288? Hopefully someone can assist.

I have solved this problem in Hyperspin for my Egret 2 arcade machine (Using Windows 7 X64, ArcadeVGA and J-Pac).

Get the Switchres.zip file posted earlier in this thread.

Unzip it into you mame folder.

Edit Hyperlaunch.akh in your Hyperspin folder. (Make a backup of Hyperlaunch.exe, and Hyperlaunch.ahk first)

Change the MAME part to this:

;*************************************MAME**************************************

else if (systemName = "MAME" && executable = "mame.exe")

{

hideDesktop()

Hotkey, %exitEmulatorKey%, CloseProcess

Runwait, c:\Emu\Mame\640x288.exe, Hide UseErrorLevel

Runwait, %executable% %romName%, %EmuPath%, Hide UseErrorLevel

Process, waitClose, %executable%

Runwait, c:\Emu\Mame\640x480.exe, Hide UseErrorLevel

exitapp

}

Change the path names to 640x288.exe and 640x480.exe, to your mame installation, before saving.

Download Autohotkey from here: http://www.autohotkey.com/download/

Install it and run the compiler. (Compiler\Ahk2Exe.exe)

Select the new hyperlaunch.ahk and compile it into a new hyperlaunch.exe.

Replace the old hyperlaunch.exe with the new one you made. (Remember to always make a backup first)

And now DirectDraw in MAME under windows 7 works.

What this change does is whenever you launch a MAME game from Hyperspin the resolution is changed to 640x288 before mame is started.

Mame runs, sets the right directdraw resolution and avoid the interlace/non-interlace bug in Windows 7.

When you exit mame the resolution is reset to 640x480.

And everything works. :D

DirectDraw looks glorious on a 15Khz monitor. A huge difference compared to D3D. Well worth the bother. :laugh:

Regards

/Finn

 

When I do this I get this error when loading into mame:

 

"make sure your paths contain a backslash on the end"

 

This is what I have replaced in my Hyperlaunch.ahk mame section:

 

;*************************************MAME**************************************

else if (systemName = "MAME" && executable = "mame.exe")

{

    hideDesktop()

    Hotkey, %exitEmulatorKey%, CloseProcess

    Runwait, C:\Users\MAME\Desktop\Hyperspin Project - The Frontend\Emulators\MAME\640x288.exe, Hide UseErrorLevel

    Runwait, %executable% %romName%, %EmuPath%, Hide UseErrorLevel

    Process, waitClose, %executable%

    Runwait, C:\Users\MAME\Desktop\Hyperspin Project - The Frontend\Emulators\MAME\640x480.exe, Hide UseErrorLevel

    exitapp

}

 

 

Please Help!!!

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