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Crap!


Roadrunner

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No idea what's happened here with my cabinet but somehow it somehow got screwed up.

I have it selected to only show 'games with themes" as a filter and they've all shown up. I made the change in HyperHQ and that issues fixed but in Mame I go to choose a game and I get the following Error message: "No Exe Path Defined." Also I'm noticing that some emulators don't even start. Really strange!

First, wtf could've possibly happened here? It's a dedicated cab only running HS... so how the hell does this thing all of a sudden reset itself?

Secondly, any ideas on how to fix this?

Third, I'm running an older (and I thought more stable version) of HS. Would it benefit me to upgrade to the latest Hyperlaunch? I think I'm running 2.22 right now so it's pretty old. Would that help?

Any help would be appreciated. Thanks!

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Moving over would be easier to troubleshoot. You would need to keep your old setup as a back up and start a new with RocketLauncher. Is whether you can put in the time and how many system you want to setup to match your existing setup, and if you want to add more.

Of course we will help you in anyway we can.

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  • 1 month later...

Okay, I'm ready to do some repairs here... I went over to the HL site and there's a beta version for download... should I just use that or is there a more stable version? I really just need something stable to run this. I'm not interested in newer features just want my arcade machine to run smoothly. I'm running 2.22 right now and it's been very stable up until these recent problems... not sure what the hell happened here but all of a sudden it's gone rangy so...

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You still update manually.

By updating, the only thing that happens if you set it up correctly is that the new files are downloaded to a folder. You then also have to move those files manually to the installation folder.

Nothing will be automatic except you automatically getting the newest files.

Hope this helps.

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Okay, what if I don't want it constantly updated? This PC will be inside an arcade machine. I don't really want an update to come and mess everything up.

You may not need to update it if it's working fine, and I imagine your not bothered about the new features that RL brings.

What systems are on your cab, I have a feeling there isn't to many, so there may be a simple solution.

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You may not need to update it if it's working fine, and I imagine your not bothered about the new features that RL brings.

What systems are on your cab, I have a feeling there isn't to many, so there may be a simple solution.

Mame

JukeCade

Future Pinball

Mess-Colecovision

Stella-Atari

Daphne

Nestopia

Null DC

dPSXe

I'm not sure what happened here... it's like everything got reset or something. I tried fixing it with HQ and it initially seemed to work but now it seems to be on the fritz so I might as well go to the latest version of HL if that's better.

Thanks for your help Giga!

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You still update manually.

By updating, the only thing that happens if you set it up correctly is that the new files are downloaded to a folder. You then also have to move those files manually to the installation folder.

Nothing will be automatic except you automatically getting the newest files.

Hope this helps.

Okay thanks!

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Yes it does sound like just a rogue ini file or something. It's a shame someone couldn't just Teamveiver into it.

Well, here's the real shame... I have a PC that had a backup of it. That PC crashed this weekend... so now I'm kind of in limbo. :laugh:

Ah well... no biggie. So I'll go download the latest HL from the site and see how it goes. I'll update you on my progress as we go along.

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Hey Giga,

One last shot with this. I'd prefer not to change because I had somebody do something funky on my drives on this initial setup to get Playstation to work. Can you just have a quick look at these logs and let me know if there's a quick fix here on the system I currently have? I'd appreciate it.

06:36:24 PM |  HyperLaunch received "MAME" and "dkong"
06:36:24 PM |  INI Keys read
06:36:24 PM |  Checking paths
06:36:24 PM |  Finished injecting functions into module
06:36:24 PM |  Module is built:

;-----------------------------------------------------------
;Built in script
;-----------------------------------------------------------
#NoTrayIcon
DetectHiddenWindows, ON
SetTitleMatchMode, 2
0 = 2
exitEmulatorKey = ~Esc
emuPath = C:\Hyperspin\Emulators\mame\
romPath = C:\HyperSpin\Emulators\MAME\roms\
romExtension = .zip
romExtensions = zip
executable = mame64.exe
systemName = MAME
romName = dkong
daemonToolsPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
skipchecks = false
fadeIn = 
fadeOut = 
fadeColor = 
fadeInDuration = 
fadeOutDuration = 
fadeInDelay = 
fadeInInterruptKeys = {LControl}{RControl}{LAlt}{RAlt}{LShift}{RShift}{LWin}{RWin}{AppsKey}{F1}{F2}{F3}{F4}{F5}{F6}{F7}{F8}{F9}{F10}{F11}{F12}{Left}{Right}{Up}{Down}{Home}{End}{PgUp}{PgDn}{Del}{Ins}{BS}{Capslock}{Numlock}{PrintScreen}{Pause}
gameStartImgPath = C:\Hyperspin\Media\MAME\Images\GameStart\
7zEnable = false
7zExtractDir = C:\Users\Matt\AppData\Local\Temp\Hyperspin\
7zDelTemp = true
7zFormats = .zip,.rar,.7z,.gzip,.tar
7zFormatsNoP = zip,rar,7z,gzip,tar
Hotkey, ~Esc, CloseProcess
;-----------------------------------------------------------
;Module script
;-----------------------------------------------------------
;----------------------------------------------------------------------------
; MAME
; MAME .144
; by BBB & djvj
; 1.2
;
; Notes:
;----------------------------------------------------------------------------

WinSet, Bottom,, Hyperspin

GUI_ID := FadeInStart()

Run, %executable% %romName%, %emuPath%, Hide UseErrorLevel

If(ErrorLevel != 0){
	If (ErrorLevel = 1){
		Error = Failed Validity
	}Else If(ErrorLevel = 2){
		Error = Missing Files
	}Else If(ErrorLevel = 3){
		Error = Fatal Error
	}Else If(ErrorLevel = 4){
		Error = Device Error
	}Else If(ErrorLevel = 5){
		Error = Game Does Not Exist
	}Else If(ErrorLevel = 6){
		Error = Invalid Config
	}Else If(ErrorLevel = 7 || ErrorLevel = 8 || ErrorLevel = 9){
		Error = Identification Error
	}Else{
		Error = Mame Error
	}
	MsgBox Mame Error - %Error%
}

WinWait, MAME ahk_class MAME
WinWaitActive, MAME ahk_class MAME



GUI_ID2 := FadeInExit()

Process, WaitClose, %executable%

GUI_ID4 := FadeOutExit()



ExitApp


CloseProcess:
GUI_ID3 := FadeOutStart()
WinClose, MAME ahk_class MAME
Return

hideDesktop(){
}

FadeInStart(){
}

FadeInExit(){
}

FadeOutStart(){
}

FadeOutExit(){
}

7z(path, name, ext, extractPath){
}

7zCleanUp() {
}

CheckFile(file,msg="",timeout=6){
IfNotExist, %file%
{
If msg
ScriptError(msg, timeout)
Else
ScriptError("Cannot find " . file, timeout) 
}
Return %file%
}

ScriptError(error,timeout=6){
MsgBox,48,Error,%error%,%timeout%
ExitApp
}
06:36:24 PM |  Hiding mouse cursor
06:36:24 PM |  Running module
06:36:24 PM |  Module ended, exiting HyperLaunch normally

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I'm going to have to guess this one Roadrunner.

Before this went tits up did mame start straightaway or was there some form of delay and some fancy fade image?

Your error "No exe path" is perhaps coming from Hyperspin, so in Hyper HQ have you checked if the paths are set, to both the emulator and Roms. Do that if previously mame started instantly.

If however mame started after a fade screen delay, check (also in HyperHQ ) that "Execution " is set to HyperLaunch.

Perhaps the settings.ini got screwed up somehow.

All I can see in the log you posted is a mismatch in the emu path and rom path. Mame is lower case in one but not the other, but I don't think it matters in that case.

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I'm going to have to guess this one Roadrunner.

Before this went tits up did mame start straightaway or was there some form of delay and some fancy fade image?

Your error "No exe path" is perhaps coming from Hyperspin, so in Hyper HQ have you checked if the paths are set, to both the emulator and Roms. Do that if previously mame started instantly.

If however mame started after a fade screen delay, check (also in HyperHQ ) that "Execution " is set to HyperLaunch.

Perhaps the settings.ini got screwed up somehow.

All I can see in the log you posted is a mismatch in the emu path and rom path. Mame is lower case in one but not the other, but I don't think it matters in that case.

Well, I took a look again and it works for some emulators and not others. Then I ran Mame as an emulator oustide HS and I'm getting an error about being unable to run Direct 3D device.

I've downloaded the latest DirectX drivers and restarted the computer... same issue. Any thoughts?

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why you using such an old module?

I got the system working and stuck it in my arcade machine. It's worked great for a few years now. All I really want is for it to run so I haven't had the need to update anything. I"m not interested in new features, it works (or it did) great as is.

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Well, I took a look again and it works for some emulators and not others. Then I ran Mame as an emulator oustide HS and I'm getting an error about being unable to run Direct 3D device.

I've downloaded the latest DirectX drivers and restarted the computer... same issue. Any thoughts?

I have this issue when I try to switch from fullscreen to windowed. If I start in windowed mode, It works great. Perhaps you can switch to Another mode than D3D in the module settings.

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The more I look, the more this seems to be an emu problem. HS has no problem launching Nestopia for example but MESS and Mame give me the same error. The Direct X drivers don't seem to help here.

I did get a new graphics card a week ago. Before Mame would launch with some issues but now it doesn't at all. I didn't put two and two together but I bet that has something to do with it. The version is here: Nividea GeForce GTX 750 version 347.52.

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