Jump to content
  • Announcement

    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

Extremely long load times


CODGUY

Recommended Posts

Posted

Hi,

I'm very new to Hyperspin but I'm trying to learn.  I'm having trouble loading very basic games in Hyperspin using Retroarch.  It will take over 2 minutes to load a basic Nintendo game whereas it will load in Retroarch by itself almost immediately.  Here is copy and paste from the log file where the hangup seems to be.

 

20:26:55:079 | MD |     INFO  | +0     | CheckFile - Checking if D:\Hyperspin\Emulators\RetroArch\cores\nestopia_libretro.dll exists
20:26:55:961 | MD |     INFO  | +890   | DefaultFadeAnimation - Ended
20:26:56:511 | MD |     INFO  | +547   | Module - RetroArch is using D:\Hyperspin\Emulators\RetroArch\config\Nintendo Entertainment System.cfg as its config file.
20:26:57:017 | MD |     INFO  | +500   | Module - Saving changed settings to: "D:\Hyperspin\Emulators\RetroArch\config\Nintendo Entertainment System.cfg"
20:29:02:742 | MD |     INFO  | +125735 | CheckFile - Checking if D:\Hyperspin\Emulators\RetroArch\retroarch-core-options.cfg exists
20:29:02:933 | MD |     INFO  | +187   | Module Setting - [Nestopia] - Nestopia_Blargg_NTSC_Filter: disabled
20:29:02:933 | MD |     INFO  | +0     | Module Setting - [Contra (USA)] - Nestopia_Blargg_NTSC_Filter: disabled
20:29:02:933 | MD |     INFO  | +0     | Module Setting - [Nestopia] - Nestopia_Palette: canonical
20:29:02:933 | MD |     INFO  | +0     | Module Setting - [Contra (USA)] - Nestopia_Palette: canonical
20:29:02:933 | MD |     INFO  | +0     | Module Setting - [Nestopia] - Nestopia_Remove_Sprites_Limit: disabled
20:29:02:934 | MD |     INFO  | +0     | Module Setting - [Contra (USA)] - Nestopia_Remove_Sprites_Limit: disabled
20:29:17:689 | MD |     INFO  | +14750 | Module - Retroarch standard mode enabled
20:29:17:715 | MD |     INFO  | +31    | Run - Running: D:\Hyperspin\Emulators\RetroArch\retroarch.exe  "D:\ROMs\Nintendo Entertainment System\Contra (USA).nes" -f -c "D:\Hyperspin\Emulators\RetroArch\config\Nintendo Entertainment System.cfg" -L "D:\Hyperspin\Emulators\RetroArch\cores\nestopia_libretro.dll" -s "D:\Hyperspin\Emulators\RetroArch\srm\Nintendo Entertainment System\Contra (USA).srm" -S "D:\Hyperspin\Emulators\RetroArch\save\Nintendo Entertainment System\Contra (USA).state"
20:29:19:176 | MD |     INFO  | +1469  | WinWait - Waiting for "RetroArch ahk_class RetroArch"
20:29:19:583 | MD |     INFO  | +406   | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch"
20:29:20:993 | MD |     INFO  | +1407  | DefaultAnimateFadeIn - Started
20:29:21:884 | MD |     INFO  | +890   | DefaultAnimateFadeIn - Ended
20:29:22:079 | MD |     INFO  | +188   | Process - WaitClose retroarch.exe
 
Is there a setting I need to change to make this process quicker?  What other ways do I have of troubleshooting this?  Thanks.
Posted

You can test with logging back on. Turn on diagnostic logging or highest level and review where it is waiting. Standard rules apply though in troubleshooting hyperlaunch issues... turn fade off ....test...turn bezels off....test.... then if it persists review logs and see where it is sitting. Or post log here and maybe someone else can review. Good luck.

Posted

Check the MODULE

 

Is there a "sleep" period setting?

 

 

;----------------------------------------------------------------------------
; Nintendo Entertainment System
; Nestopia 1.39 
; by BBB
; 1.0
;
; Info:
; Some things you might do to make this emulator more cab friendly
;
; 1.Since the exit emulator key does nothing you should setup an escape key
; within the emulator using the input options, the default is alt+x, so change
; to esc.  But since esc is the default key to bring up the fullscreen menu then
; you should change that to something else such as Alt+M. The exit emulator menu
; key is disabled to allow for game saving etc...
; <exit>Esc</exit>
; <toggle-menu>Alt+M</toggle-menu>
; 2.You can set this emulator to start in fullscreen using the options, or open the
;   nestopia xml file and change these settings:
;   <start-fullscreen>yes</start-fullscreen>
;   
; 3.Disable exit confirmation
;   <confirm-exit>no</confirm-exit>
; 4.Since pressing escape still flashes the upper menu in fullscreen briefly
; you can minimize the effect by changing the menu's color in fullscreen by 
; going to Options -> Preferences -> FullScreen Menu Color and change it to black
; or
; <custom-color>0x00000000</custom-color>
; <use-custom-color>yes</use-custom-color>
;
;----------------------------------------------------------------------------
Run, "H:\hyperspin\Splash\Nintendo Entertainment System\hypersplash.exe"   <--------------- REMOVE THIS
sleep, 2000    <--------------- REMOVE THIS
 
Run, %executable% "%romPath%%romName%%romExtension%" , %emuPath%
Process, Close, hypersplash.exe <--------------- REMOVE THIS
 
 
 
CloseProcess:
 
Process, WaitClose, %executable%
 
WinActivate, Hyperspin
ExitApp
sleep, 1500
Return
-----------------------------------------------------------------------------------------
Posted

Hey

Ok I use Retroarch for the emulators where the issue is.  Under MODULES there is system's lists.. and there is one for RETROARCH.  The Nintendo one is empty.. but retroarch module has a bunch of things? Sorry I am confused what I edit and where it is located. 

 

I tried mame and the load time is like 3 seconds.. retroarch is way slower.

 

Retrolaunch version Master v 1... that simply Austin posted.

Hyperlaunch Hq version 1.1.1.3

 

thanks

JIm

Posted

Some people do state that they have problems with the Bezels (try this first turned off), and the module.  rLauncher team they fixed it with an update recently so maybe try an update with GIT.  If this does not help, go back to version 2.0.2 of the module.  this seems to fix those who continue to have the problems.

 

However, if you are running this from HL2, then I think that may have some issues also :(  The mosules have been made for RL and not HL2 as far as I know you would be lucky to have them working at all unless modified?

 

Hope it helps :)

Posted

So I tried bezels and logging off didn't work... wait time is poor :( If I need to get the different retroarch ahk where do I download it from and where abouts in the Hyperspin folders do I put it??

Here is my log...

18:39:20:207 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.1.0.5b BETA (www.hyperlaunch.net)
18:39:20:210 | HL |  WARNING  | +0     | Main - You have "Logging_Show_Command_Window" enabled. This is only for showing errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done.
18:39:20:210 | HL |  WARNING  | +0     | Main - You have "Logging_Log_Command_Window" enabled. This is only for logging errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done.
18:39:20:212 | HL |  WARNING  | +0     | Main - You cannot use debug console and show/log a console for an emulator simultaneously. Turning off debug console to avoid errors launching.
18:39:20:452 | HL |     INFO  | +250   | Main - System Specs:
					HyperLaunch Dir: E:\Hyperspin
					HyperLaunch is: 32-bit
					OS: Microsoft Windows 7 Professional 
					SKU: Professional
					Total Memory: 8016.31 MB
					Free Memory: 5834.00 MB
					Used Memory: 2182.313 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 4
					GPU 1 Name: Intel(R) HD Graphics
					GPU 1 RAM: -1924.00 MB
					GPU 1 Driver Version: 9.17.10.3347
					Sound 1 Device: Bluetooth Hands-free Audio
					Sound 1 Status: Enabled
					Sound 2 Device: High Definition Audio Device
					Sound 2 Status: Enabled
					Sound 3 Device: High Definition Audio Device
					Sound 3 Status: Enabled
					OS Language: English_United_States
					OS Admin Status: Yes
					Monitor #1 (\\.\DISPLAY1): 1440x900 (1440x856 work)
					Monitor #1 Orientation: Landscape
					Current AHK Desktop Width: 1440
					Current AHK Desktop Height: 900
					AutoHotkey Path: 
					AHK Version: 1.1.09.04
					Unicode: No
18:39:20:455 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\HyperLaunch.exe exists
18:39:20:455 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	Your favorite Front End companion! Visit us @ www.hyperlaunch.net
					FileVersion             	3.1.0.5
					LegalCopyright          	©2014 HyperLaunch
					ProductName             	djvj's one swell guy!
					ProductVersion          	1.1.9.4
					CompanyName             	HyperLaunch BETA
					File Size:			971264 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:457 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\dxwnd\dxwnd.ini exists
18:39:20:460 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			409 bytes
					Created:			4/22/2015 - 4:37:57 PM
					Modified:			4/22/2015 - 2:29:14 PM
18:39:20:460 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\dxwnd\dxwnd.exe exists
18:39:20:462 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	DxWnd MFC application
					FileVersion             	1, 0, 0, 1
					InternalName            	DxWnd
					LegalCopyright          	Copyright (C) 2004/2012
					OriginalFilename        	DxWnd.exe
					ProductName             	DxWnd application
					ProductVersion          	1, 0, 0, 1
					File Size:			539136 bytes
					Created:			4/22/2015 - 2:29:14 PM
					Modified:			4/22/2015 - 2:29:14 PM
18:39:20:465 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\BinHexRW.ahk exists
18:39:20:472 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
18:39:20:472 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4961 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:475 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\BlockInput.exe exists
18:39:20:477 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	 
					FileVersion             	1.1.09.04
					InternalName            	 
					OriginalFilename        	 
					ProductName             	 
					ProductVersion          	1.1.09.04
					File Size:			657920 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:477 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\CLR.ahk exists
18:39:20:482 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:39:20:485 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			10586 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:485 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\COM.ahk exists
18:39:20:490 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:39:20:490 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			26342 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:492 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\Control_AniGif.ahk exists
18:39:20:522 | HL |   DEBUG1  | +31    | CRC Check - CRC matches, this is an official unedited Extension.
18:39:20:525 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5716 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:527 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\dxwnd\dxwnd.ini exists
18:39:20:527 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			409 bytes
					Created:			4/22/2015 - 4:37:57 PM
					Modified:			4/22/2015 - 2:29:14 PM
18:39:20:530 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\dxwnd\dxwnd.exe exists
18:39:20:532 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					FileDescription         	DxWnd MFC application
					FileVersion             	1, 0, 0, 1
					InternalName            	DxWnd
					LegalCopyright          	Copyright (C) 2004/2012
					OriginalFilename        	DxWnd.exe
					ProductName             	DxWnd application
					ProductVersion          	1, 0, 0, 1
					File Size:			539136 bytes
					Created:			4/22/2015 - 2:29:14 PM
					Modified:			4/22/2015 - 2:29:14 PM
18:39:20:535 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\gdip.ahk exists
18:39:20:537 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:39:20:540 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			88789 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:540 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\gdip_alt.ahk exists
18:39:20:545 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:39:20:547 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			3394 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:547 | HL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.1
18:39:20:550 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\gsdll32.dll exists
18:39:20:580 | HL |   DEBUG1  | +32    | CheckFile - Attributes:
					File Size:			13090816 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:582 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\itextsharp.dll exists
18:39:20:585 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	iTextSharp
					FileVersion             	5.4.2.0
					InternalName            	itextsharp.dll
					LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
					OriginalFilename        	itextsharp.dll
					ProductName             	iTextSharp
					ProductVersion          	5.4.2.0
					CompanyName             	1T3XT BVBA
					File Size:			3743744 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:587 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\Java.ahk exists
18:39:20:592 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:39:20:592 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			7841 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:595 | HL |   DEBUG1  | +15    | Java.ahk Version: 1.0.0
18:39:20:597 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\JSON.ahk exists
18:39:20:620 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Extension.
18:39:20:620 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			9203 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:622 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\Origin.ahk exists
18:39:20:627 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
18:39:20:630 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4901 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:632 | HL |   DEBUG1  | +0     | Origin.ahk Version: 1.0.1
18:39:20:632 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\PacDrive32.dll exists
18:39:20:650 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			69120 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:652 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\RegRW64.ahk exists
18:39:20:657 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Extension.
18:39:20:657 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			6915 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:660 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\RIni.ahk exists
18:39:20:665 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:39:20:667 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			67561 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:667 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\SevenZipSharp.dll exists
18:39:20:700 | HL |   DEBUG1  | +31    | CheckFile - Attributes:
					FileDescription         	SevenZipSharp
					FileVersion             	0.64.4841.31212
					InternalName            	SevenZipSharp.dll
					LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
					OriginalFilename        	SevenZipSharp.dll
					ProductName             	SevenZipSharp
					ProductVersion          	0.64.4841.31212
					CompanyName             	Markovtsev Vadim
					File Size:			165888 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:702 | HL |     INFO  | +15    | CheckFile - Checking if E:\Hyperspin\Module Extensions\Steam.ahk exists
18:39:20:707 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:39:20:707 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5344 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:710 | HL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.1
18:39:20:712 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\VA.ahk exists
18:39:20:715 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:39:20:717 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			34688 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:720 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\VA_Extension.ahk exists
18:39:20:722 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:39:20:725 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3833 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:725 | HL |   DEBUG1  | +0     | VA_Extension.ahk Version: 1.0.1
18:39:20:727 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Lib\Bezel.ahk exists
18:39:20:775 | HL |   DEBUG1  | +47    | CRC Check - CRC matches, this is an official unedited Library.
18:39:20:777 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			101738 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:777 | HL |   DEBUG1  | +0     | Bezel.ahk Version: 1.0.9
18:39:20:780 | HL |     INFO  | +15    | CheckFile - Checking if E:\Hyperspin\Lib\Fade.ahk exists
18:39:20:820 | HL |   DEBUG1  | +32    | CRC Check - CRC matches, this is an official unedited Library.
18:39:20:897 | HL |   DEBUG1  | +78    | CheckFile - Attributes:
					File Size:			36402 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:932 | HL |   DEBUG1  | +31    | Fade.ahk Version: 1.0.9
18:39:20:942 | HL |     INFO  | +15    | CheckFile - Checking if E:\Hyperspin\Lib\Fade Init.ahk exists
18:39:20:965 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
18:39:20:990 | HL |   DEBUG1  | +31    | CheckFile - Attributes:
					File Size:			999 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:20:005 | HL |   DEBUG1  | +16    | Fade Init.ahk Version: 1.0.1
18:39:21:015 | HL |     INFO  | +15    | CheckFile - Checking if E:\Hyperspin\Lib\Fade Animations.ahk exists
18:39:21:062 | HL |   DEBUG1  | +47    | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:072 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			67602 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:075 | HL |   DEBUG1  | +0     | Fade Animations.ahk Version: 1.1.1
18:39:21:077 | HL |     INFO  | +16    | CheckFile - Checking if E:\Hyperspin\Lib\HyperPause.ahk exists
18:39:21:175 | HL |   DEBUG1  | +93    | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:177 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			392193 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:177 | HL |   DEBUG1  | +0     | HyperPause.ahk Version: 1.0.8
18:39:21:180 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Lib\HyperPause Init.ahk exists
18:39:21:182 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:185 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			537 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:185 | HL |   DEBUG1  | +0     | HyperPause Init.ahk Version: 1.0.1
18:39:21:187 | HL |     INFO  | +16    | CheckFile - Checking if E:\Hyperspin\Lib\Keymapper.ahk exists
18:39:21:192 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:195 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			32953 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:195 | HL |   DEBUG1  | +0     | Keymapper.ahk Version: 1.0.9
18:39:21:197 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Lib\Keymapper Init.ahk exists
18:39:21:202 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:202 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3435 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:205 | HL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.2
18:39:21:207 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Lib\MultiGame.ahk exists
18:39:21:212 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:212 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			40584 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:215 | HL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.0.6
18:39:21:217 | HL |     INFO  | +15    | CheckFile - Checking if E:\Hyperspin\Lib\MultiGame Init.ahk exists
18:39:21:220 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:222 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			161 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:225 | HL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
18:39:21:225 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Lib\MultiPlayer.ahk exists
18:39:21:230 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:232 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			58605 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:232 | HL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.4
18:39:21:235 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Lib\Password.ahk exists
18:39:21:237 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:240 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			10035 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:242 | HL |   DEBUG1  | +0     | Password.ahk Version: 1.0.0
18:39:21:242 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Lib\Rom Mapping Launch Menu.ahk exists
18:39:21:270 | HL |   DEBUG1  | +31    | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:272 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			73560 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:272 | HL |   DEBUG1  | +0     | Rom Mapping Launch Menu.ahk Version: 1.0.3
18:39:21:275 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Lib\Shared.ahk exists
18:39:21:280 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:282 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			145962 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:282 | HL |   DEBUG1  | +0     | Shared.ahk Version: 1.2.3
18:39:21:285 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Lib\Statistics.ahk exists
18:39:21:287 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:290 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			26170 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:292 | HL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.2
18:39:21:292 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Lib\Statistics Init.ahk exists
18:39:21:297 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:300 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			33 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:300 | HL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
18:39:21:302 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Lib\XHotkey.ahk exists
18:39:21:305 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:307 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			29623 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:310 | HL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.2
18:39:21:310 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Lib\XHotkey Init.ahk exists
18:39:21:315 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
18:39:21:317 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1236 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:317 | HL |   DEBUG1  | +0     | XHotkey Init.ahk Version: 1.0.0
18:39:21:320 | HL |   DEBUG1  | +0     | Main - Raw CLI received: "Super Nintendo Entertainment System 2020 Super Baseball (USA)"
18:39:21:320 | HL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "2020 Super Baseball (USA)"
18:39:21:322 | HL |   DEBUG1  | +0     | Main - dbName: 2020 Super Baseball (USA)
18:39:21:322 | HL |  WARNING  | +0     | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-f <PATH_TO_MY_FE\FRONTEND.exe>"
18:39:21:327 | HL |     INFO  | +15    | Main - HyperSpin.exe coordinates are x320 y150 w800 h600
18:39:21:327 | HL |  WARNING  | +0     | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-p <PLUGINTYPE>"
18:39:21:330 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Plugins\HyperSpin.plugin exists
18:39:21:332 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			8999 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:332 | HL |     INFO  | +0     | Main - HyperLaunch received "Super Nintendo Entertainment System" and "2020 Super Baseball (USA)"
18:39:21:340 | HL |     INFO  | +0     | Main - 2020 Super Baseball (USA) is using the default emulator: RetroArch
18:39:21:342 | HL |     INFO  | +16    | Main - Checking for a [RetroArch] section in E:\Hyperspin\Settings\Super Nintendo Entertainment System\Emulators.ini
18:39:21:342 | HL |     INFO  | +0     | Main - Checking for a [RetroArch] section in E:\Hyperspin\Settings\Global Emulators.ini
18:39:21:345 | HL |     INFO  | +0     | Main - Found [RetroArch] in E:\Hyperspin\Settings\Global Emulators.ini
18:39:21:347 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Modules\RetroArch\RetroArch.ahk exists
18:39:21:347 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			40131 bytes
					Created:			4/22/2015 - 2:29:14 PM
					Modified:			4/22/2015 - 2:29:14 PM
18:39:21:352 | HL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
18:39:21:352 | HL |     INFO  | +0     | Main - 2020 Super Baseball (USA) will use module: E:\Hyperspin\Modules\RetroArch\RetroArch.ahk
18:39:21:367 | HL |     INFO  | +16    | Main - Did not find a "E:\Hyperspin\Settings\Super Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
18:39:21:367 | HL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
18:39:21:370 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Emulators\RetroArch\retroarch.exe exists
18:39:21:372 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			8339726 bytes
					Created:			4/23/2015 - 12:07:04 AM
					Modified:			1/20/2015 - 9:06:53 PM
18:39:21:372 | HL |     INFO  | +0     | Main - INI Keys read
18:39:21:375 | HL |     INFO  | +15    | CheckFile - Checking if E:\Hyperspin\Module Extensions\7z.exe exists
18:39:21:377 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	7-Zip Console
					FileVersion             	9.20
					InternalName            	7z
					LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
					OriginalFilename        	7z.exe
					ProductName             	7-Zip
					ProductVersion          	9.20
					CompanyName             	Igor Pavlov
					File Size:			163840 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:377 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\7z.dll exists
18:39:21:380 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	7z Standalone Plugin
					FileVersion             	9.20
					InternalName            	7za
					LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
					OriginalFilename        	7za.dll
					ProductName             	7-Zip
					ProductVersion          	9.20
					CompanyName             	Igor Pavlov
					File Size:			914432 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:382 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Module Extensions\FontReg.exe exists
18:39:21:382 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	Font Registration Utility (x86-32)
					FileVersion             	2.1.3.0
					OriginalFilename        	FontReg.exe
					File Size:			6144 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:405 | HL |     INFO  | +31    | Main - "2020 Super Baseball (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
18:39:21:407 | HL |     INFO  | +0     | CheckPaths - Started
18:39:21:407 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA).7z
18:39:21:410 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA)\2020 Super Baseball (USA).7z
18:39:21:410 | HL |   DEBUG1  | +0     | CheckPaths - Rom not found
18:39:21:412 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA).zip
18:39:21:415 | HL |     INFO  | +0     | CheckPaths - Found rom: E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA).zip
18:39:21:415 | HL |   DEBUG1  | +0     | CheckPaths - Current romName: 2020 Super Baseball (USA)
18:39:21:417 | HL |   DEBUG1  | +0     | CheckPaths - Current romPath: E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo
18:39:21:417 | HL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .zip
18:39:21:420 | HL |     INFO  | +16    | CheckPaths - Ended
18:39:21:420 | HL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 2
					pluginPath = E:\Hyperspin\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					contextOnExit = 
					hlMode = 
					hlTitle = HyperLaunch
					hlVersion = 3.1.0.5b BETA
					hlAuthor = djvj
					hlURL = www.hyperlaunch.net
					langFile = E:\Hyperspin\Data\Language\Localization.ini
					frontendPID = 1392
					frontendPath = E:\HyperSpin
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = E:
					exitEmulatorKey = ~Esc
					exitEmulatorKeyWait = 0
					forceHoldKey = ~Esc
					restoreFE = false
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t
					emuFullPath = E:\Hyperspin\Emulators\RetroArch\retroarch.exe
					emuPath = E:\Hyperspin\Emulators\RetroArch
					emuName = RetroArch
					emuExt = exe
					romPath = E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo
					romPathFromIni = E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo
					romExtension = .zip
					romExtensionOrig = .zip
					romExtensions = 7z|zip|rar|cue|bin|sfc|fds|gba|gb|gbc|lnx|nes|ngc|ngp|gg|sms|md|a26|32x|pce|ccd|sg|sc|n64|v64|z64
					executable = retroarch.exe
					systemName = Super Nintendo Entertainment System
					dbPath = 
					dbName = 2020 Super Baseball (USA)
					dbExt = 
					romName = 2020 Super Baseball (USA)
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingMenuWidth = 400
					romMappingMenuMargin = 65
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 7
					romMappingTextMargin = 15
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 55
					romMappingMenuFlagSeparation = 7
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = false
					blockInputTime = 0
					blockInputFile = E:\Hyperspin\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					logFile = E:\Hyperspin\HyperLaunch.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 10
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = true
					logCommandWindow = true
					hlDebugConsoleStdout = 
					sysLang = English_United_States
					sysType = 64-bit
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = Numpad8
					navP2DownKey = Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1440
					originalHeight = 900
					dtEnabled = false
					dtPath = 
					dtUseSCSI = true
					dtAddDrive = true
					servoStikEnabled = false
					ledblinkyEnabled = false
					ledblinkyFullPath = 
					ledblinkyProfilePath = E:\Hyperspin\Profiles\LEDBlinky
					ledblinkyHLProfile = E:\Hyperspin\Profiles\LEDBlinky\HyperLaunch
					emuIdleShutdown = 0
					launchPasswordHash = UpUpDownDownLeftRightLeftRight
					hideCursor = false
					hideEmu = false
					hideFE = false
					fadeIn = false
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 0
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = false
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = false
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Stretch and Lose Aspect
					fadeLyr2Pos = Stretch and Lose Aspect
					fadeLyr2X = 0
					fadeLyr2Y = 0
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Extra Layer 1 - Console
					fadeLyr3Pos = Center
					fadeLyr3X = 450
					fadeLyr3Y = 450
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 1
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 1
					fadeLyr4X = 1792|952
					fadeLyr4Y = 891|1596
					fadeLyr4W = 128
					fadeLyr4H = 
					fadeLyr4Pos = No Alignment
					fadeLyr4FPS = 50
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = Image
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 900
					fadeBarWindowH = 
					fadeBarWindowR = 30
					fadeBarWindowM = 30
					fadeBarWindowHatchStyle = 8
					fadeBar = 7zOnly
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 30
					fadeBarR = 10
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 8
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 150
					fadeRomInfoDescription = filtered text
					fadeRomInfoSystemName = image
					fadeRomInfoYear = text with label
					fadeRomInfoManufacturer = text with label
					fadeRomInfoGenre = disabled
					fadeRomInfoRating = image
					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
					fadeRomInfoTextPlacement = User Defined
					fadeRomInfoTextMargin = 7
					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topRight
					fadeStatsInfoTextMargin = 7
					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText2 = Extraction Complete, Ready
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bebas Neue
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = E:\Hyperspin\Media\Fade
					HLDataPath = E:\Hyperspin\Data
					HLMediaPath = E:\Hyperspin\Media
					HLErrSoundPath = E:\Hyperspin\Media\Sounds\Error
					modulesPath = E:\Hyperspin\Modules
					moduleFullName = E:\Hyperspin\Modules\RetroArch\RetroArch.ahk
					moduleName = RetroArch
					modulePath = E:\Hyperspin\Modules\RetroArch
					moduleExtension = ahk
					moduleExtensionsPath = E:\Hyperspin\Module Extensions
					libPath = E:\Hyperspin\Lib
					7zEnabled = false
					7zPath = E:\Hyperspin\Module Extensions\7z.exe
					7zDllPath = E:\Hyperspin\Module Extensions\7z.dll
					7zExtractPath = C:\Users\Lenovo\AppData\Local\Temp\HS
					7zExtractPathOrig = 
					7zAttachSystemName = false
					7zDelTemp = true
					7zSounds = true
					7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
					7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
					mgEnabled = false
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500|800
					mgFont = Arial
					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 100
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgCandidate = 
					mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
					mgOnLaunch = false
					hpEnabled = false
					hpKey = ~NumpadAdd
					hpBackToMenuBarKey = X
					hpZoomInKey = C
					hpZoomOutKey = V
					hpScreenshotKey = ~PrintScreen
					hpHiToTextPath = E:\Hyperspin\Module Extensions\HiToText.exe
					hpSaveStateKeyCodes = 
					hpLoadStateKeyCodes = 
					keymapperEnabled = false
					keymapperAHKMethod = false
					keymapper = xpadder
					xpadderFullPath = E:\Utilities\Xpadder\xpadder.exe
					joyToKeyFullPath = E:\Utilities\JoyToKey\JoyToKey.exe
					keymapperProfilePath = E:\Hyperspin\Profiles\xpadder
					keymapperFrontEndProfileName = HyperLaunchHQ
					keymapperFrontEndProfile = false
					keymapperHyperLaunchProfileEnabled = false
					JoyIDsEnabled = false
					JoyIDsPreferredControllersSystem = use_global
					JoyIDsPreferredControllersGlobal = 
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = E:\Hyperspin\Profiles\xpadder\HyperLaunchHQ
					defaultProfile = E:\Hyperspin\Profiles\xpadder\_Default
					systemProfile = E:\Hyperspin\Profiles\xpadder\Super Nintendo Entertainment System
					xPadderSystemProfile = E:\Hyperspin\Profiles\xpadder\Super Nintendo Entertainment System\_Default
					emuProfile = E:\Hyperspin\Profiles\xpadder\Super Nintendo Entertainment System\RetroArch
					romProfile = E:\Hyperspin\Profiles\xpadder\Super Nintendo Entertainment System\2020 Super Baseball (USA)
					HyperLaunchProfile = E:\Hyperspin\Profiles\xpadder\HyperLaunch
					blankProfile = E:\Hyperspin\Profiles\xpadder\_Default\blank
					ahkFEProfile = E:\Hyperspin\Profiles\AHK\HyperLaunchHQ
					ahkDefaultProfile = E:\Hyperspin\Profiles\AHK\_Default
					ahkSystemProfile = E:\Hyperspin\Profiles\AHK\Super Nintendo Entertainment System
					ahkEmuProfile = E:\Hyperspin\Profiles\AHK\Super Nintendo Entertainment System\RetroArch
					ahkRomProfile = E:\Hyperspin\Profiles\AHK\Super Nintendo Entertainment System\2020 Super Baseball (USA)
					ahkHyperLaunchProfile = E:\Hyperspin\Profiles\AHK\HyperLaunch
					bezelEnabled = false
					bezelICEnabled = false
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = E:\Hyperspin\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = E:\Hyperspin\Module Extensions\dxwnd\dxwnd.exe
					mon1O = 0
					pacDrivedllFile = E:\Hyperspin\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = E:\Hyperspin\Lib\User Fade Animations.ini

18:39:21:422 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
18:39:21:427 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
18:39:21:427 | HL |  WARNING  | +0     | BuildScript - "E:\Hyperspin\Lib\User Functions Init.ahk" not found
18:39:21:430 | HL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
18:39:21:430 | HL |     INFO  | +0     | BuildScript - Validating module
18:39:21:435 | HL |     INFO  | +16    | BuildScript - Validation complete
18:39:21:437 | HL |     INFO  | +0     | BuildScript - Module:
					MEmu = RetroArch
					MEmuV =  v12-25-2014 Nightly
					MURL = http://themaister.net/retroarch.html
					MAuthor = djvj,zerojay
					MVersion = 2.2.5
					MCRC = BE6269FB
					iCRC = A130BB6E
					MID = 635038268922229162
					MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Casio PV-1000","Casio PV-2000","Coleco ADAM","ColecoVision","Commodore Max Machine","Commodore Amiga","Creatronic Mega Duck","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","JungleTac Sport Vii","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Super Famicom Satellaview","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo MVS","SNK Neo Geo AES","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision"
					;----------------------------------------------------------------------------
					; Notes:
					; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
					; Devs stated they will never add support for mounted images (like via DT)
					; Fullscreen is controlled via the module setting in HLHQ
					; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
					; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
					; Enable 7z support for archived roms
					; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
					;
					; LibRetro DLLs:
					; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
					; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
					; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
					; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
					;
					; SRM files:
					; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
					;
					; Save states:
					; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
					;
					; Config files:
					; RetroArch will use per-system cfg files named to match your System Name. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. If system ones exist, they take precedence over retroarch.cfg.
					; This allows different settings for each system you use this emulator for. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings.
					;
					; MESS:
					; MESS BIOS roms should be placed in the system\mess folder
					;
					; System Specific Notes:
					; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
					; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
					; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
					; MAME: Turn off the nag screen by running a game, then press F1 and go to core options and switch off the nag screen there.
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()
					FadeInStart()
					
					; This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
					mType := Object("Acorn BBC Micro","LibRetro_BBCB","AAE","LibRetro_AAE","Amstrad CPC","LibRetro_CPC","Amstrad GX4000","LibRetro_GX4K","APF Imagination Machine","LibRetro_APF","Apple IIGS","LibRetro_AIIGS"
									,"Atari 2600","LibRetro_2600","Atari 5200","LibRetro_5200","Atari 7800","LibRetro_7800","Atari Jaguar","LibRetro_JAG","Atari Lynx","LibRetro_LYNX","Atari ST","LibRetro_ST","Atari XEGS","LibRetro_XEGS"
									,"Bally Astrocade","LibRetro_BAST","Bandai Gundam RX-78","LibRetro_BGRX","Bandai Super Vision 8000","LibRetro_SV8K","Bandai Wonderswan","LibRetro_WSAN","Bandai Wonderswan Color","LibRetro_WSANC"
									,"Canon X07","LibRetro_CX07","Casio PV-1000","LibRetro_CAS1K","Casio PV-2000","LibRetro_CAS2K","Coleco ADAM","LibRetro_ADAM","ColecoVision","LibRetro_COLEC","Commodore Amiga","LibRetro_PUAE"
									,"Commodore Max Machine","LibRetro_CMAX","Creatronic Mega Duck","LibRetro_DUCK","Dragon 64","LibRetro_DRAG64","Elektronika BK","LibRetro_EBK","Emerson Arcadia 2001","LibRetro_A2001"
									,"Entex Adventure Vision","LibRetro_AVISION","Epoch Game Pocket Computer","LibRetro_GPCKET","Epoch Super Cassette Vision","LibRetro_SCV","Exidy Sorcerer","LibRetro_SORCR"
									,"Fairchild Channel F","LibRetro_CHANF","Final Burn Alpha","LibRetro_FBA","Funtech Super Acan","LibRetro_SACAN","GamePark 32","LibRetro_GP32","GCE Vectrex","LibRetro_VECTX"
									,"Hartung Game Master","LibRetro_GMASTR","JungleTac Sport Vii","LibRddetro_SPORTV","MAME","LibRetro_MAME","Magnavox Odyssey 2","LibRetro_ODYS2","Mattel Aquarius","LibRetro_AQUA"
									,"Mattel Intellivision","LibRetro_INTV","MGT Sam Coupe","LibRetro_SAMCP","Microsoft MS-DOS","LibRetro_MSDOS","Microsoft MSX","LibRetro_MSX","Microsoft MSX2","LibRetro_MSX2"
									,"Microsoft Windows 3.x","LibRetro_WIN3X","Matra & Hachette Alice","LibRetro_ALICE","NEC PC Engine","LibRetro_PCE","NEC PC Engine-CD","LibRetro_PCECD","NEC PC-FX","LibRetro_PCFX"
									,"NEC SuperGrafx","LibRetro_SGFX","NEC TurboGrafx-16","LibRetro_TG16","NEC TurboGrafx-CD","LibRetro_TGCD","Nintendo 64","LibRetro_N64","Nintendo Arcade Systems","LibRetro_NINARC"
									,"Nintendo DS","LibRetro_DS","Nintendo Entertainment System","LibRetro_NES","Nintendo Famicom","LibRetro_NFAM","Nintendo Famicom Disk System","LibRetro_NFDS","Nintendo Game Boy","LibRetro_GB"
									,"Nintendo Game Boy Color","LibRetro_GBC","Nintendo Game Boy Japan","LibRetro_GBJ","Nintendo Game Boy Advance","LibRetro_GBA","Nintendo Pokemon Mini","LibRetro_POKE"
									,"Nintendo Super Famicom","LibRetro_NSF","Nintendo Super Famicom Satellaview","LibRetro_NSFS","Nintendo Super Game Boy","LibRetro_SGB","Nintendo Virtual Boy","LibRetro_NVB"
									,"Panasonic 3DO","LibRetro_3DO","Elektronska Industrija Pecom 64","LibRetro_P64","Philips CD-i","LibRetro_CDI","Philips Videopac","LibRetro_PVID","RCA Studio II","LibRetro_STUD2"
									,"SCUMMVM","LibRetro_SCUMM","Sega 32X","LibRetro_32X","Sega CD","LibRetro_SCD","Sega Game Gear","LibRetro_GG","Sega Genesis","LibRetro_GEN","Sega Mega Drive","LibRetro_GEN"
									,"Sega Master System","LibRetro_SMS","Sega Pico","LibRetro_PICO","Sega VMU","LibRetro_SVMU","Sony PlayStation","LibRetro_PSX","Sony PocketStation","LibRetro_POCKS","Sony PSP","LibRetro_PSP"
									,"Sega Saturn","LibRetro_SAT","Sega Saturn Japan","LibRetro_SAT","Sega SG-1000","LibRetro_SG1K","Sega SC-3000","LibRetro_SC3K","Sega ST-V","LibRetro_STV","Sharp X1","LibRetro_SX1"
									,"SNK Neo Geo","LibRetro_NEO","SNK Neo Geo AES","LibRetro_NEOAES","SNK Neo Geo MVS","LibRetro_NEOMVS","SNK Neo Geo Pocket","LibRetro_NGP","SNK Neo Geo Pocket Color","LibRetro_NGPC"
									,"SNK Neo Geo CD","LibRetro_NEOCD","Sord M5","LibRetro_SORD","Spectravideo","LibRetro_SV328","Super Nintendo Entertainment System","LibRetro_SNES","Sinclair ZX Spectrum","LibRetro_SPECZX"
									,"Tandy TRS-80 Color Computer","LibRetro_TRS80","Texas Instruments TI 99-4A","LibRetro_TI99","Thomson MO5","LibRetro_MO5","Thomson TO7","LibRetro_TO7","Tiki-100","LibRetro_TIKI"
									,"Tomy Tutor","LibRetro_TOMY","VTech CreatiVision","LibRetro_VTECH","Watara Supervision","LibRetro_SUPRV")
					ident := mType[systemName]	; search object for the systemName identifier Retroarch uses for its cores
					If !ident
						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
					coreTypes := Object("LibRetro_2600","stella_libretro","LibRetro_5200","mess_libretro","LibRetro_7800","prosystem_libretro","LibRetro_32X","picodrive_libretro","LibRetro_3DO","4do_libretro"
										,"LibRetro_A2001","mess_libretro","LibRetro_AAE","mame_libretro","LibRetro_ADAM","mess_libretro","LibRetro_AIIGS","mess_libretro","LibRetro_ALICE","mess_libretro","LibRetro_APF","mess_libretro"
										,"LibRetro_AQUA","mess_libretro","LibRetro_AVISION","mess_libretro","LibRetro_BAST","mess_libretro","LibRetro_BBCB","mess_libretro","LibRetro_BGRX","mess_libretro","LibRetro_CX07","mess_libretro"
										,"LibRetro_CAS1K","mess_libretro","LibRetro_CAS2K","mess_libretro","LibRetro_CDI","mess_libretro","LibRetro_CHANF","mess_libretro","LibRetro_CMAX","mess_libretro","LibRetro_COLEC","mess_libretro"
										,"LibRetro_CPC","mess_libretro","LibRetro_DRAG64","mess_libretro","LibRetro_DS","desmume_libretro","LibRetro_DUCK","LibRetro_EBK","mess_libretro","mess_libretro","LibRetro_FBA","fb_alpha_libretro"
										,"LibRetro_GB","gambatte_libretro","LibRetro_GBC","gambatte_libretro","LibRetro_GBA","vba_next_libretro","LibRetro_GBJ","gambatte_libretro","LibRetro_GEN","genesis_plus_gx_libretro"
										,"LibRetro_GG","genesis_plus_gx_libretro","LibRetro_GMASTR","mess_libretro","LibRetro_GP32","mess_libretro","LibRetro_GPCKET","mess_libretro","LibRetro_GX4K","mess_libretro"
										,"LibRetro_INTV","mess_libretro","LibRetro_JAG","virtualjaguar_libretro","LibRetro_LYNX","handy_libretro","LibRetro_MAME","mame_libretro","LibRetro_MO5","mess_libretro"
										,"LibRetro_MSDOS","dosbox_libretro","LibRetro_MSX","bluemsx_libretro","LibRetro_MSX2","bluemsx_libretro","LibRetro_N64","mupen64plus_libretro","LibRetro_NEO","fb_alpha_libretro"
										,"LibRetro_NEOCD","mess_libretro","LibRetro_NEOAES","mess_libretro","LibRetro_NEOMVS","mame_libretro","LibRetro_NES","nestopia_libretro","LibRetro_NFAM","nestopia_libretro"
										,"LibRetro_NFDS","nestopia_libretro","LibRetro_NSF","bsnes_balanced_libretro","LibRetro_NSFS","snes9x_libretro","LibRetro_NVB","mednafen_vb_libretro","LibRetro_NGP","mednafen_ngp_libretro"
										,"LibRetro_NGPC","mednafen_ngp_libretro","LibRetro_NINARC","mame_libretro","LibRetro_ODYS2","mess_libretro","LibRetro_P64","mess_libretro","LibRetro_PCE","mednafen_pce_fast_libretro"
										,"LibRetro_PCECD","mednafen_pce_fast_libretro","LibRetro_PCFX","mednafen_pcfx_libretro","LibRetro_PICO","picodrive_libretro","LibRetro_POCKS","mess_libretro","LibRetro_POKE","mess_libretro"
										,"LibRetro_PSP","ppsspp_libretro","LibRetro_PSX","mednafen_psx_libretro","LibRetro_PUAE","puae_libretro","LibRetro_PVID","mess_libretro","LibRetro_SACAN","mess_libretro"
										,"LibRetro_SAMCP","mess_libretro","LibRetro_SAT","yabause_libretro","LibRetro_SC3K","mess_libretro","LibRetro_SCD","genesis_plus_gx_libretro","LibRetro_SCV","mess_libretro"
										,"LibRetro_SCUMM","scummvm_libretro","LibRetro_SG1K","genesis_plus_gx_libretro","LibRetro_SGB","bsnes_balanced_libretro","LibRetro_SGFX","mednafen_supergrafx_libretro"
										,"LibRetro_SMS","genesis_plus_gx_libretro","LibRetro_SNES","bsnes_balanced_libretro","LibRetro_SORCR","mess_libretro","LibRetro_SORD","mess_libretro","LibRetro_SPECZX","mess_libretro"
										,"LibRetro_SPORTV","mess_libretro","LibRetro_ST","hatari_libretro","LibRetro_STUD2","mess_libretro","LibRetro_STV","mame_libretro","LibRetro_SV328","mess_libretro","LibRetro_SV8K","mess_libretro"
										,"LibRetro_SVMU","mess_libretro","LibRetro_SUPRV","mess_libretro","LibRetro_TG16","mednafen_pce_fast_libretro","LibRetro_SX1","mess_libretro","LibRetro_TGCD","mednafen_pce_fast_libretro"
										,"LibRetro_TI99","mess_libretro","LibRetro_TIKI","mess_libretro","LibRetro_TO7","mess_libretro","LibRetro_TOMY","mess_libretro","LibRetro_TRS80","mess_libretro","LibRetro_VECTX","mess_libretro"
										,"LibRetro_VTECH","mess_libretro","LibRetro_WIN3X","dosbox_libretro","LibRetro_WSAN","mednafen_wswan_libretro","LibRetro_WSANC","mednafen_wswan_libretro","LibRetro_XEGS","mess_libretro")
					libRetroCore := coreTypes[ident]	; search object for the default core for this ident
					If !libRetroCore
						ScriptError("Your Core ID is: " . ident . "`nCould not find a default core to use. Please update the module with a default core.")
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",libRetroCore,,1)
					Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
					configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1)
					messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
					hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
					superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
					enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
					overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1)
					videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1)
					aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1)
					customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1)
					customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1)
					customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1)
					customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1)
					rotateScreen := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1)
					cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1)
					threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1)
					vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1)
					integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1)
					configFolder := GetFullName(configFolder)
					messRomPath := GetFullName(messRomPath)
					overlay := GetFullName(overlay)
					videoShader := GetFullName(videoShader)
					
					retroArchSystem := systemName
					
					If (ident = "LibRetro_SGB" || superGB = "true")	; if system or rom is set to use Super Game Boy
					{	superGB = true	; setting this just in case it's false and the system is Nintendo Super Game Boy
						sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
						CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
						ident := "LibRetro_SGB"	; switching to Super Game Boy mode
						retroArchSystem := "Nintendo Super Game Boy"
					}
					
					; Find the dll for this system
					libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . ident . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
					
					; Find the cfg file to use
					If !FileExist(configFolder)
						ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """")
					globalRetroCfg := emuPath . "\retroarch.cfg"
					systemRetroCfg := configFolder . "\" . retroArchSystem . ".cfg"
					coreRetroCfg := configFolder . "\" . core . ".dll.cfg"
					Log("Module - Global cfg should be: " . globalRetroCfg,4)
					Log("Module - System cfg should be: " . systemRetroCfg,4)
					Log("Module - Core cfg should be: " . coreRetroCfg,4)
					foundCfg :=
					If FileExist(systemRetroCfg) {	; check for system cfg first
						retroCFGFile := systemRetroCfg
						foundCfg := 1
						Log("Module - Found a System cfg!",4)
					} Else If FileExist(coreRetroCfg) {	; 2nd option is a core config
						retroCFGFile := coreRetroCfg
						foundCfg := 1
						Log("Module - Found a Core cfg!",4)
					} Else If FileExist(globalRetroCfg) {	; 3rd is global cfg
						retroCFGFile := globalRetroCfg
						foundCfg := 1
						Log("Module - Found a Global cfg!",4)
					}
					If !foundCfg
						Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2)
					Else
						Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.")
					
					If foundCfg {
						retroCFG := LoadProperties(retroCFGFile)	; load the config into memory
						raCfgHasChanges :=
						WriteRetroProperty("input_overlay", overlay)
						WriteRetroProperty("video_shader", videoShader)
						WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
						WriteRetroProperty("custom_viewport_width", customViewportWidth)
						WriteRetroProperty("custom_viewport_height", customViewportHeight)
						WriteRetroProperty("custom_viewport_x", customViewportX)
						WriteRetroProperty("custom_viewport_y", customViewportY)
						WriteRetroProperty("video_rotation", rotateScreen)
						WriteRetroProperty("video_crop_overscan", cropOverscan)
						WriteRetroProperty("video_threaded", threadedVideo)
						WriteRetroProperty("video_vsync", vSync)
						WriteRetroProperty("video_scale_integer", integerScale)
					
						If InStr(ident, "LibRetro_PSX") {
							Loop, 8	; loop 8 times for 8 controllers
							{	p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1)
								WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
							}
						}
					
						If raCfgHasChanges {
							Log("Module - Saving changed settings to: """ . retroCFGFile . """")
							SaveProperties(retroCFGFile, retroCFG)
						}
					}
					
					If RegExMatch(ident, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
						retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
						retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
						StringLeft, retroSysDirLeft, retroSysDir, 2
						If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
							StringTrimLeft, retroSysDir, retroSysDir, 1
							Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
							retroSysDir := emuPath . retroSysDir
						}
						If !retroSysDir
							ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroArchSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
						StringRight, checkForSlash, retroSysDir, 1
						If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
							StringTrimRight, retroSysDir, retroSysDir, 1
					}
					
					If (RegExMatch(ident, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(ident, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
						sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini")	; create the ini if it does not exist
						coreOptionsCFGFile := CheckFile(emuPath . "\retroarch-core-options.cfg", "Could not find retroarch-core-options.cfg in retroarch directory: """ . emuPath . """")
						coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
						If InStr(ident, "LibRetro_N64") {	; Nintendo 64
							mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
							mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
							mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
							mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
							mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
							mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
							mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
							mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
							mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
							mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
							mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
							mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
							mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
							mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
							mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
							mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
							mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
					
							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
							WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
							WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
							WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
							WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
							WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
							WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
							WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
							WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
							WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
						} Else If InStr(ident, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
							If InStr(core, "nestopia_libretro") {	; Nestopia
								nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
								nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
								nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
								
								WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
								WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
								WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
							}
						} Else If InStr(ident, "LibRetro_LYNX") {	; Atari Lynx
							If InStr(core, "handy_libretro") {   ; Handy
								handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
								WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
							}
						} Else If InStr(ident, "LibRetro_PSX") {	; Sony PlayStation
							psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
							psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
							psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
							
							WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
							WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
							WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
						}
						SaveProperties(coreOptionsCFGFile, coreOptionsCFG)	
					}
					
					hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
					7z(romPath, romName, romExtension, 7zExtractPath)
					
					; MESS core options
					messIdent :=
					messParam1 :=
					messParam2 :=
					messParam3 :=
					If InStr(core, "mess") {	; if a mess core is used
						Log("Module - Retroarch MESS mode enabled")
						; the messType object links the system name to the name mess recognizes
						messType := Object("Acorn BBC Micro", "bbcb","Amstrad CPC","cpc464","Amstrad GX4000","gx4000","APF Imagination Machine","apfimag","Apple IIGS","apple2gs","Atari 8-bit","a800","Atari 2600","a2600","Atari 5200","a5200"
											,"Atari 7800","a7800","Atari Jaguar","jaguar","Atari Lynx","lynx","Atari XEGS","xegs","Bally Astrocade","astrocde","Bandai Gundam RX-78","rx78","Bandai Super Vision 8000","sv8000"
											,"Bandai WonderSwan","wswan","Bandai WonderSwan Color","wscolor","Canon X07","x07","Casio PV-1000","pv1000","Casio PV-2000","pv2000","Coleco ADAM","adam","ColecoVision"
											,"coleco","Commodore Max Machine","vic10","Creatronic Mega Duck","megaduck","Dragon 64","dragon64","Elektronika BK","bk0010","Emerson Arcadia 2001","arcadia","Entex Adventure Vision","advision"
											,"Epoch Game Pocket Computer","gamepock","Epoch Super Cassette Vision","scv","Exidy Sorcerer","sorcerer","Fairchild Channel F","channelf"
											,"Funtech Super Acan","supracan","GCE Vectrex","vectrex","Hartung Game Master","gmaster","GamePark 32","gp32","Interton VC 4000","vc4000"
											,"JungleTac Sport Vii","vii","Magnavox Odyssey 2","odyssey2","Matra & Hachette Alice","alice32","Mattel Aquarius","aquarius","Mattel Intellivision"
											,"intv","NEC PC Engine","pce","NEC PC Engine-CD","pce","NEC SuperGrafx","sgx","NEC TurboGrafx-16","tg16","NEC TurboGrafx-CD","tg16","Nintendo 64"
											,"n64","Nintendo Entertainment System","nes","Nintendo Famicom Disk System","famicom","Nintendo Game Boy","gameboy","Nintendo Game Boy Advance","gba"
											,"Nintendo Game Boy Color","gbcolor","Nintendo Game Boy Japan","gameboy","Nintendo Pokemon Mini","pokemini","Nintendo Virtual Boy","vboy"
											,"Elektronska Industrija Pecom 64","pecom64","Philips CD-i","cdimono1","Philips Videopac","videopac","RCA Studio II","studio2","Sega 32X","32x"
											,"Sega SC-3000","sc3000","Sega CD","segacd","Sega Game Gear","gamegear","Sega Genesis","genesis","Sega Master System","sms","Sega Mega Drive"
											,"megadriv","Sega VMU","svmu","Sharp X1","x1","Sinclair ZX Spectrum","spectrum","SNK Neo Geo AES","aes","SNK Neo Geo CD","neocdz","SNK Neo Geo Pocket","ngp"
											,"SNK Neo Geo Pocket Color","ngpc","Sony PlayStation","psx","Sony PocketStation","pockstat","Sord M5","m5","Spectravideo","svi328n"
											,"Super Nintendo Entertainment System","snes","Tandy TRS-80 Color Computer","coco3","Texas Instruments TI 99-4A","ti99_4a","Tiger Game.com","gamecom"
											,"Thomson MO5","mo5","Thomson TO7","to7","Tiki-100","kontiki","Tomy Tutor","tutor","VTech CreatiVision","crvision","Watara Supervision","svision")
						messIdent := messType[systemName]	; search object for the systemName identifier Retroarch uses for its cores
						If !messIdent
							ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
						Else
							Log("Module - MESS mode using a known ident: " . messIdent)
					
						If !messRomPath
							ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
						
						messParam1 :=
						messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
					
						; Build a key/value object containing the different messParam3 choices
						messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik")
						messParam3 := messP3[messIdent]	; search object for the messIdent pair
						messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						
						fullRomPath := messParam1 . messParam2 . messParam3
					} Else If (superGB = "true") {
						Log("Module - Retroarch Super Game Boy mode enabled")
						fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
					} Else {
						Log("Module - Retroarch standard mode enabled")
						fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
					}
					
					If ident = LibRetro_NFDS	; Nintendo Famicom Disk System
					{	IfNotExist, %retroSysDir%\disksys.rom
							ScriptError("RetroArch requires ""disksys.rom"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If ident = LibRetro_SCD	; Sega CD
					{	If romExtension Not In .bin,.cue,.iso
							ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
						IfNotExist, %retroSysDir%\bios_CD_E.bin
							ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
						IfNotExist, %retroSysDir%\bios_CD_U.bin
							ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
						IfNotExist, %retroSysDir%\bios_CD_J.bin
							ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If ident in LibRetro_PCECD,LibRetro_TGCD	; NEC PC Engine-CD and NEC TurboGrafx-CD
					{	If romExtension Not In .ccd,.cue
							ScriptError("RetroArch only supports " . retroArchSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
						IfNotExist, %retroSysDir%\syscard3.pce
							ScriptError("RetroArch requires ""syscard3.pce"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If ident = LibRetro_PCFX
					{	If romExtension Not In .ccd,.cue
							ScriptError("RetroArch only supports " . retroArchSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
						IfNotExist, %retroSysDir%\pcfxbios.bin
							ScriptError("RetroArch requires ""pcfxbios.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					}
					
					
					networkSession :=
					If (enableNetworkPlay = "true") {
						Log("Module - Network Multi-Player is an available option for " . dbName,4)
					
						netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
						getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
					
						If (getWANIP = "true")
							myPublicIP := GetPublicIP()
					
						Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
						defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
						defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
						lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1)	; does not need to be on the ISD
						lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1)	; does not need to be on the ISD
					
						mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
						If (mpMenuStatus = -1) {	; if user exited menu early
							Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
							ExitModule()
						}
						If networkSession {
							Log("Module - Using a Network for " . dbName,4)
							IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
							; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
							If (networkType = "client") {
								IniWrite, %networkIP%, %settingsFile%, Network, Last_IP	; Save last used IP and Port for quicker launching next time
								netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
							} Else {	; server
								netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
							}
							Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
							Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
						} Else
							Log("Module - User chose Single Player mode for this session",4)
					}
					
					BezelStart()
					
					fullscreen := If fullscreen = "true" ? " -f" : ""
					srmPath := emuPath . "\srm\" . retroArchSystem	; path for this system's srm files
					saveStatePath := emuPath . "\save\" . retroArchSystem	; path for this system's save state files
					retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : ""
					
					IfNotExist, %srmPath%
						FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
					IfNotExist, %saveStatePath%
						FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
					
					HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait
					
					If InStr(core, "mess") {	; if a mess core is used
						Run(executable . " """ . (messIdent ? messIdent : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
					} Else If (ident = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
						Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
					} Else {
						Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
					}
					
					mpMenuStatus :=
					If networkSession {
						canceledServerWait := false
						multiplayerMenuExit := false
						SetTimer, NetworkConnectedCheck, 500
					
						If (networkType = "server") {
							Log("Module - Waiting for a client to connect to your server")
							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
						} Else {	; client
							Log("Module - Trying to contact the server to establish a connection.")
							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
						}
					
						If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
							Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
							If Process("Exist", executable)
								Process("Close", executable)	; must close process as the exe is waiting for a client to connect and no window was drawn yet
							ExitModule()
						} Else {	; blank response from MultiPlayerMenu, exited properly
							Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
							WinWait("RetroArch ahk_class RetroArch")
							WinWaitActive("RetroArch ahk_class RetroArch")
						}
						SetTimer, NetworkConnectedCheck, Off
					} Else {	; single player
						WinWait("RetroArch ahk_class RetroArch")
						WinWaitActive("RetroArch ahk_class RetroArch")
					}
					
					If hideConsole = true
						WinSet, Transparent, On, ahk_class ConsoleWindowClass	; makes the console window transparent so you don't see it on exit
					
					BezelDraw()
					HideEmuEnd()
					FadeInExit()
					Process("WaitClose", executable)
					7zCleanUp()
					BezelExit()
					FadeOutExit()
					ExitModule()
					
					
					; Writes new properties into the retroCFG if defined by user
					WriteRetroProperty(key,value="") {
						If (value != "") {
							Global retroCFG,raCfgHasChanges
							WriteProperty(retroCFG, key, value,1,1)
							raCfgHasChanges := 1
						}
					}
					
					; Used to convert between RetroArch keys and usable data
					ConvertRetroCFGKey(txt,direction="read"){
						Global emuPath
						If direction = read
						{	StringTrimLeft,newtxt,txt,1	; removes the " from the left of the txt
							StringTrimRight,newtxt,newtxt,1	; removes the " from the right of the txt
							If InStr(newtxt,":") {	; if the path contains a ":" then it is a relative path
								Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
								StringTrimLeft,newtxt,newtxt,1	; removes the : from the left of the txt
								newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
							}
							If InStr(newtxt,"/")
								StringReplace,newtxt,newtxt,/,\,1	; replaces all forward slashes with backslashes
						} Else If direction = write
						{	newtxt = "%txt%"	; wraps the txt with ""
							If InStr(newtxt,"\")
								StringReplace,newtxt,newtxt,\,/,1	; replaces all backslashes with forward slashes
						} Else
							ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
						Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
						Return newtxt
					}
					
					; This will simply create a new blank ini if one does not exist
					CheckSysFile(file){
						IfNotExist, %file%
							FileAppend,, %file%
						Return file
					}
					
					NetworkConnectedCheck:
						If clientConnected
							multiplayerMenuExit := true
						Else If WinExist("RetroArch ahk_class RetroArch") {
							Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
							multiplayerMenuExit := true
						}
					Return
					
					CloseProcess:
						FadeOutStart()
						WinClose("RetroArch ahk_class RetroArch")
					Return

18:39:21:470 | HL |     INFO  | +31    | BuildScript - Loaded Multi-Player scripts
18:39:21:472 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
18:39:21:475 | HL |  WARNING  | +0     | BuildScript - "E:\Hyperspin\Lib\User Functions.ahk" not found
18:39:21:477 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
18:39:21:480 | HL |     INFO  | +0     | Main - Module is built
18:39:21:480 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\AutoHotkey.dll exists
18:39:21:482 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
					FileDescription         	AutoHotkey_H ANSI 32-bit
					FileVersion             	1.1.09.04
					InternalName            	AutoHotkey_H
					LegalCopyright          	Copyright (C) 2012
					OriginalFilename        	AutoHotkey.exe
					ProductName             	AutoHotkey_H
					ProductVersion          	1.1.09.04
					File Size:			785408 bytes
					Created:			4/22/2015 - 2:29:13 PM
					Modified:			4/22/2015 - 2:29:13 PM
18:39:21:485 | HL |     INFO  | +0     | Main - Running module
18:39:21:485 | HL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
18:39:21:582 | MD |     INFO  | +N/A   | Module initialized
18:39:21:582 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
18:39:21:587 | MD |     INFO  | +0     | StartModule - Started
18:39:21:590 | MD |     INFO  | +0     | StartModule - MEmu: RetroArch
					MEmuV: v12-25-2014 Nightly
					MURL: http://themaister.net/retroarch.html
					MAuthor: djvj,zerojay
					MVersion: 2.2.5
					MCRC: BE6269FB
					iCRC: A130BB6E
					MID: 
					MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Casio PV-1000","Casio PV-2000","Coleco ADAM","ColecoVision","Commodore Max Machine","Commodore Amiga","Creatronic Mega Duck","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","JungleTac Sport Vii","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Super Famicom Satellaview","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo MVS","SNK Neo Geo AES","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision"
18:39:21:607 | MD |     INFO  | +31    | StartModule - You have a supported System Name for this module: "Super Nintendo Entertainment System"
18:39:21:610 | MD |     INFO  | +0     | PluginInit - Started
18:39:21:610 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
18:39:21:612 | MD |     INFO  | +0     | CheckFile - Checking if E:\HyperSpin\Databases\Super Nintendo Entertainment System\Super Nintendo Entertainment System.xml exists
18:39:21:612 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			265065 bytes
					Created:			4/22/2015 - 2:27:21 PM
					Modified:			8/8/2012 - 8:16:38 PM
18:39:21:615 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
18:39:21:617 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
18:39:21:617 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Name
18:39:21:620 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Name" with a value: "2020 Super Baseball (USA)"
18:39:21:620 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Cloneof
18:39:21:642 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Could not find: Cloneof
18:39:21:642 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Manufacturer
18:39:21:645 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Manufacturer" with a value: "SNK"
18:39:21:645 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Year
18:39:21:647 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Year" with a value: "1993"
18:39:21:647 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Genre
18:39:21:650 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Genre" with a value: "Sports/Baseball"
18:39:21:650 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Rating
18:39:21:652 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)"
18:39:21:652 | MD |   DEBUG2  | +0     | PluginInit - GameInfo:
					GameInfo Label: Genre | GameInfo Value: 
					GameInfo Label: Manufacturer | GameInfo Value: 
					GameInfo Label: Name | GameInfo Value: 
					GameInfo Label: Rating | GameInfo Value: 
					GameInfo Label: Year | GameInfo Value: 
18:39:21:675 | MD |   DEBUG1  | +32    | BuildDatabaseTable - Ended
18:39:21:675 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
18:39:21:677 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Logo: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Wheel\2020 Super Baseball (USA).png
18:39:21:680 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Logo: E:\HyperSpin\Media\Main Menu\Images\Wheel\Super Nintendo Entertainment System.png
18:39:21:680 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Game Logo | Asset Path1:  E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Wheel\2020 Super Baseball (USA).png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: System Logo | Asset Path1:  E:\HyperSpin\Media\Main Menu\Images\Wheel\Super Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
18:39:21:682 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
18:39:21:682 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
18:39:21:705 | MD |   DEBUG1  | +31    | BuildAssetsTable - Searching for a Artwork1: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork1\2020 Super Baseball (USA).png
18:39:21:705 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Box Art: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork2\2020 Super Baseball (USA).png
18:39:21:707 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Cartridge: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork3\2020 Super Baseball (USA).png
18:39:21:707 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Flyers: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork4\2020 Super Baseball (USA).png
18:39:21:710 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Letters: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters
18:39:21:737 | MD |   DEBUG1  | +31    | BuildAssetsTable - Searching for a Other: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Other
18:39:21:740 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Flyers | Asset Path1:  E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork4\2020 Super Baseball (USA).png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: Letters | Asset Path1:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
					Asset Label: Letters | Asset Path2:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
					Asset Label: Letters | Asset Path3:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
					Asset Label: Letters | Asset Path4:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
					Asset Label: Letters | Asset Path5:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
					Asset Label: Letters | Asset Path6:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
					Asset Label: Letters | Asset Path7:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
					Asset Label: Letters | Asset Path8:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
					Asset Label: Letters | Asset Path9:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
					Asset Label: Letters | Asset Path10:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
					Asset Label: Letters | Asset Path11:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
					Asset Label: Letters | Asset Path12:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
					Asset Label: Letters | Asset Path13:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
					Asset Label: Letters | Asset Path14:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
					Asset Label: Letters | Asset Path15:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
					Asset Label: Letters | Asset Path16:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
					Asset Label: Letters | Asset Path17:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
					Asset Label: Letters | Asset Path18:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
					Asset Label: Letters | Asset Path19:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
					Asset Label: Letters | Asset Path20:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
					Asset Label: Letters | Asset Path21:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
					Asset Label: Letters | Asset Path22:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
					Asset Label: Letters | Asset Path23:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
					Asset Label: Letters | Asset Path24:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
					Asset Label: Letters | Asset Path25:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
					Asset Label: Letters | Asset Path26:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
					Asset Label: Letters | Asset Path27:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
					Asset Label: Letters | Asset Path28:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
					Asset Label: Letters | Asset Path29:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
					Asset Label: Letters | Asset Path30:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
					Asset Label: Letters | Asset Path31:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
					Asset Label: Letters | Asset Path32:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
					Asset Label: Letters | Asset Path33:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
					Asset Label: Letters | Asset Path34:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
					Asset Label: Letters | Asset Path35:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
					Asset Label: Letters | Asset Path36:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
					Asset Label: Letters | Asset Path37:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
					Asset Label: Letters | Asset Path38:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
					Asset Label: Letters | Asset Path39:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
					Asset Label: Other | Asset Path1:  E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Other\pointer.png | Asset Extension1:  png | Asset Type1:  system
18:39:21:742 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
18:39:21:745 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video
18:39:21:745 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a MP4 Game Video: E:\HyperSpin\Media\Super Nintendo Entertainment System\Video\2020 Super Baseball (USA).* 
18:39:21:767 | MD |   DEBUG1  | +31    | BuildAssetsTable - Searching for a MP4 System Video: E:\HyperSpin\Media\Main Menu\Video\Super Nintendo Entertainment System.*
18:39:21:797 | MD |   DEBUG2  | +31    | BuildAssetsTable - Media assets found: 
					Asset Label: FLV Game Video | Asset Path1:  E:\HyperSpin\Media\Super Nintendo Entertainment System\Video\2020 Super Baseball (USA).flv | Asset Extension1:  flv | Asset Type1:  game
					Asset Label: MP4 Game Video | Asset Path1:  E:\HyperSpin\Media\Super Nintendo Entertainment System\Video\2020 Super Baseball (USA).mp4 | Asset Extension1:  mp4 | Asset Type1:  game
					Asset Label: MP4 System Video | Asset Path1:  E:\HyperSpin\Media\Main Menu\Video\Super Nintendo Entertainment System.mp4 | Asset Extension1:  mp4 | Asset Type1:  system
18:39:21:797 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
18:39:21:800 | MD |     INFO  | +0     | PluginInit - Ended
18:39:21:802 | MD |   DEBUG1  | +0     | StartModule - Setting romName to the dbName sent to HyperLaunch: 2020 Super Baseball (USA)
18:39:21:802 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
18:39:21:805 | MD |     INFO  | +0     | StartModule - Ended
18:39:21:807 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - LibRetro_Core: bsnes_balanced_libretro
18:39:21:830 | MD |     INFO  | +32    | Module Setting - [Settings] - Fullscreen: true
18:39:21:830 | MD |     INFO  | +0     | Module Setting - [Settings] - ConfigFolder: E:\Hyperspin\Emulators\RetroArch\config
18:39:21:832 | MD |     INFO  | +0     | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: 
18:39:21:832 | MD |     INFO  | +0     | Module Setting - [Settings] - HideConsole: true
18:39:21:835 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - SuperGameBoy: false
18:39:21:837 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - SuperGameBoy: false
18:39:21:837 | MD |     INFO  | +0     | Module Setting - [Network] - Enable_Network_Play: false
18:39:21:840 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - Enable_Network_Play: false
18:39:21:840 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - Overlay: 
18:39:21:862 | MD |     INFO  | +31    | Module Setting - [2020 Super Baseball (USA)] - Overlay: 
18:39:21:862 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - VideoShader: 
18:39:21:865 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - VideoShader: 
18:39:21:865 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - AspectRatioIndex: 
18:39:21:867 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - AspectRatioIndex: 
18:39:21:867 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - CustomViewportWidth: 
18:39:21:870 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - CustomViewportWidth: 
18:39:21:887 | MD |     INFO  | +31    | Module Setting - [Super Nintendo Entertainment System] - CustomViewportHeight: 
18:39:21:887 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - CustomViewportHeight: 
18:39:21:890 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - CustomViewportX: 
18:39:21:890 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - CustomViewportX: 
18:39:21:892 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - CustomViewportY: 
18:39:21:892 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - CustomViewportY: 
18:39:21:895 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - Rotation: 0
18:39:21:897 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - Rotation: 0
18:39:21:897 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - CropOverscan: 
18:39:21:900 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - CropOverscan: 
18:39:21:900 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - ThreadedVideo: 
18:39:21:902 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - ThreadedVideo: 
18:39:21:920 | MD |     INFO  | +31    | Module Setting - [Super Nintendo Entertainment System] - VSync: 
18:39:21:920 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - VSync: 
18:39:21:922 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - IntegerScale: 
18:39:21:922 | MD |     INFO  | +0     | Module Setting - [2020 Super Baseball (USA)] - IntegerScale: 
18:39:21:925 | MD |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll exists
18:39:21:925 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3706578 bytes
					Created:			4/23/2015 - 12:07:06 AM
					Modified:			1/23/2015 - 1:08:43 AM
18:39:21:927 | MD |   DEBUG1  | +0     | Module - Global cfg should be: E:\Hyperspin\Emulators\RetroArch\retroarch.cfg
18:39:21:927 | MD |   DEBUG1  | +0     | Module - System cfg should be: E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg
18:39:21:930 | MD |   DEBUG1  | +0     | Module - Core cfg should be: E:\Hyperspin\Emulators\RetroArch\config\bsnes_balanced_libretro.dll.cfg
18:39:21:932 | MD |   DEBUG1  | +0     | Module - Found a System cfg!
18:39:21:932 | MD |     INFO  | +0     | Module - RetroArch is using E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg as its config file.
18:39:21:955 | MD |   DEBUG1  | +31    | LoadProperties - Started and loading this cfg into memory: E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg
18:39:21:957 | MD |   DEBUG1  | +0     | LoadProperties - Ended
18:39:21:957 | MD |   DEBUG1  | +0     | WriteProperty - Started
18:39:21:960 | MD |   DEBUG1  | +0     | WriteProperty - Ended
18:39:21:960 | MD |     INFO  | +0     | Module - Saving changed settings to: "E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg"
18:39:21:962 | MD |   DEBUG1  | +0     | SaveProperties - Started and saving this cfg to disk: E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg
18:39:28:482 | MD |   DEBUG1  | +6521  | SaveProperties - Ended
18:39:28:482 | MD |     INFO  | +0     | Module - Retroarch standard mode enabled
18:39:28:485 | MD |     INFO  | +0     | Run - Running: E:\Hyperspin\Emulators\RetroArch\retroarch.exe  "E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA).zip" -f -c "E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg" -L "E:\Hyperspin\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll" -s "E:\Hyperspin\Emulators\RetroArch\srm\Super Nintendo Entertainment System\2020 Super Baseball (USA).srm" -S "E:\Hyperspin\Emulators\RetroArch\save\Super Nintendo Entertainment System\2020 Super Baseball (USA).state"
18:39:28:537 | MD |     INFO  | +63    | Run - Showing Command Window to troubleshoot launching. ProcessID: 652
18:39:29:115 | MD |   DEBUG1  | +577   | Run - "retroarch.exe  "E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA).zip" -f -c "E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg" -L "E:\Hyperspin\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll" -s "E:\Hyperspin\Emulators\RetroArch\srm\Super Nintendo Entertainment System\2020 Super Baseball (USA).srm" -S "E:\Hyperspin\Emulators\RetroArch\save\Super Nintendo Entertainment System\2020 Super Baseball (USA).state"" Process ID: 652
18:39:29:120 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: Administrator: C:\Windows\system32\cmd.exe - retroarch.exe   "E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA).zip" -f -c "E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg" -L "E:\Hyperspin\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll" -s "E:\Hyperspin\Emulators\RetroArch\srm\Super Nintendo Entertainment System\2020 Super Baseball (USA).srm" -S "E:\Hyperspin\Emulators\RetroArch\save\Super Nintendo Entertainment System\2020 Super Baseball (USA).state"  | Class: ConsoleWindowClass | State: 0 | X: 176 | Y: 176 | Width: 668 | Height: 331 | Window HWND: 0xc03e4 | Process ID: 652 | Process Path: C:\Windows\SysWOW64\cmd.exe
18:39:29:120 | MD |     INFO  | +0     | WinWait - Waiting for "RetroArch ahk_class RetroArch"
18:39:31:240 | MD |   DEBUG1  | +2121  | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1440 | Height: 900 | Window HWND: 0xb02e2 | Process ID: 1532 | Process Path: E:\Hyperspin\Emulators\RetroArch\retroarch.exe
18:39:31:240 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1440 | Height: 900 | Window HWND: 0xb02e2 | Process ID: 1532 | Process Path: E:\Hyperspin\Emulators\RetroArch\retroarch.exe
18:39:31:242 | MD |     INFO  | +0     | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch"
18:39:31:435 | MD |   DEBUG1  | +203   | GetActiveWindowStatus - Title: RetroArch : bSNES v094 (Balanced) | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1440 | Height: 900 | Window HWND: 0xb02e2 | Process ID: 1532 | Process Path: E:\Hyperspin\Emulators\RetroArch\retroarch.exe
18:39:31:447 | MD |     INFO  | +0     | Process - WaitClose retroarch.exe 
18:39:37:732 | MD |   DEBUG1  | +6287  | CloseProcess - Started, user requested to end launched application
18:39:37:752 | MD |     INFO  | +31    | WinClose - Closing: RetroArch ahk_class RetroArch
18:39:38:007 | MD |   DEBUG1  | +250   | CloseProcess - Ended
18:39:38:067 | MD |     INFO  | +62    | ExitModule - Started
18:39:38:070 | MD |     INFO  | +0     | Starting Updating Statistics:
18:39:38:070 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
18:39:38:072 | MD |   DEBUG2  | +0     | gameSectionStartTime:12336995
18:39:38:072 | MD |   DEBUG2  | +0     | ElapsedTime:16
18:39:38:075 | MD |   DEBUG2  | +0     | Statistics cleared game name: 2020 Super Baseball
18:39:38:152 | MD |   DEBUG2  | +78    | Loaded game statistics from ini files:
					Number_of_Times_Played: 1
					Last_Time_Played: Friday April 24, 2015 11:07:43 PM
					Average_Time_Played: 13
					Total_Time_Played: 13
					System_Total_Played_Time: 61
					Total_Global_Played_Time: 2958
18:39:38:155 | MD |   DEBUG2  | +0     | Updated Statistics: Number_of_Times_Played: 2
					Last_Time_Played: Saturday April 25, 2015 06:39:21 PM
					Average_Time_Played: 15
					Total_Time_Played: 29
					System_Total_Played_Time: 77
					Total_Global_Played_Time: 2974
18:39:38:220 | MD |     INFO  | +63    | Game section statistics updated.
18:39:38:220 | MD |   DEBUG1  | +0     | ExitModule - Closing command window: cmd.exe PID: 652
18:39:38:242 | MD |     INFO  | +31    | Process - Close cmd.exe 
18:39:38:245 | MD |     INFO  | +0     | ExitModule - Ended
18:39:38:247 | MD |     INFO  | +0     | End of Module Logs
18:39:38:302 | HL |     INFO  | +16817 | Main - Module ended, exiting HyperLaunch normally
18:39:38:305 | HL |     INFO  | +0     | ExitScript - Started
18:39:38:310 | HL |   DEBUG1  | +0     | ExitScript - Checking what application is currently in focus.
18:39:38:312 | HL |     INFO  | +0     | SystemCursor - Restoring mouse cursor
18:39:38:315 | HL |     INFO  | +16    | ExitScript - Ended
Posted

Ok I have looked into this more, I did the so called share.ahk fix but its still slow. I tried Nestopia vs retro arch and there is a significant difference. I love retro arch so easy to setup etc.. but I am about done. The last thing I could try is replace the module to a lesser one? I have no clue how to do that? can anyone help?

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...