CODGUY Posted April 16, 2015 Posted April 16, 2015 Hi, I'm very new to Hyperspin but I'm trying to learn. I'm having trouble loading very basic games in Hyperspin using Retroarch. It will take over 2 minutes to load a basic Nintendo game whereas it will load in Retroarch by itself almost immediately. Here is copy and paste from the log file where the hangup seems to be. 20:26:55:079 | MD | INFO | +0 | CheckFile - Checking if D:\Hyperspin\Emulators\RetroArch\cores\nestopia_libretro.dll exists 20:26:55:961 | MD | INFO | +890 | DefaultFadeAnimation - Ended 20:26:56:511 | MD | INFO | +547 | Module - RetroArch is using D:\Hyperspin\Emulators\RetroArch\config\Nintendo Entertainment System.cfg as its config file. 20:26:57:017 | MD | INFO | +500 | Module - Saving changed settings to: "D:\Hyperspin\Emulators\RetroArch\config\Nintendo Entertainment System.cfg" 20:29:02:742 | MD | INFO | +125735 | CheckFile - Checking if D:\Hyperspin\Emulators\RetroArch\retroarch-core-options.cfg exists 20:29:02:933 | MD | INFO | +187 | Module Setting - [Nestopia] - Nestopia_Blargg_NTSC_Filter: disabled 20:29:02:933 | MD | INFO | +0 | Module Setting - [Contra (USA)] - Nestopia_Blargg_NTSC_Filter: disabled 20:29:02:933 | MD | INFO | +0 | Module Setting - [Nestopia] - Nestopia_Palette: canonical 20:29:02:933 | MD | INFO | +0 | Module Setting - [Contra (USA)] - Nestopia_Palette: canonical 20:29:02:933 | MD | INFO | +0 | Module Setting - [Nestopia] - Nestopia_Remove_Sprites_Limit: disabled 20:29:02:934 | MD | INFO | +0 | Module Setting - [Contra (USA)] - Nestopia_Remove_Sprites_Limit: disabled 20:29:17:689 | MD | INFO | +14750 | Module - Retroarch standard mode enabled 20:29:17:715 | MD | INFO | +31 | Run - Running: D:\Hyperspin\Emulators\RetroArch\retroarch.exe "D:\ROMs\Nintendo Entertainment System\Contra (USA).nes" -f -c "D:\Hyperspin\Emulators\RetroArch\config\Nintendo Entertainment System.cfg" -L "D:\Hyperspin\Emulators\RetroArch\cores\nestopia_libretro.dll" -s "D:\Hyperspin\Emulators\RetroArch\srm\Nintendo Entertainment System\Contra (USA).srm" -S "D:\Hyperspin\Emulators\RetroArch\save\Nintendo Entertainment System\Contra (USA).state" 20:29:19:176 | MD | INFO | +1469 | WinWait - Waiting for "RetroArch ahk_class RetroArch" 20:29:19:583 | MD | INFO | +406 | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch" 20:29:20:993 | MD | INFO | +1407 | DefaultAnimateFadeIn - Started 20:29:21:884 | MD | INFO | +890 | DefaultAnimateFadeIn - Ended 20:29:22:079 | MD | INFO | +188 | Process - WaitClose retroarch.exe Is there a setting I need to change to make this process quicker? What other ways do I have of troubleshooting this? Thanks.
dougan78 Posted April 16, 2015 Posted April 16, 2015 Don't leave logging on in hyperlaunch . I saw somewhere that that can slow things down. Just an idea. Good luck.
SIMPLYAUSTIN Posted April 18, 2015 Posted April 18, 2015 Global settings/logger Simply Austin's YouTube
demonseed Posted April 24, 2015 Posted April 24, 2015 I have the same issue.. under GLOBAL/General Settings I turned LOGGING to OFF.. does not help.. using RA.
dougan78 Posted April 24, 2015 Posted April 24, 2015 You can test with logging back on. Turn on diagnostic logging or highest level and review where it is waiting. Standard rules apply though in troubleshooting hyperlaunch issues... turn fade off ....test...turn bezels off....test.... then if it persists review logs and see where it is sitting. Or post log here and maybe someone else can review. Good luck.
dougan78 Posted April 25, 2015 Posted April 25, 2015 What version of hyperlaunch and are you using retroarch?
Roverius Posted April 25, 2015 Posted April 25, 2015 Check the MODULE Is there a "sleep" period setting? ;---------------------------------------------------------------------------- ; Nintendo Entertainment System ; Nestopia 1.39 ; by BBB ; 1.0 ; ; Info: ; Some things you might do to make this emulator more cab friendly ; ; 1.Since the exit emulator key does nothing you should setup an escape key ; within the emulator using the input options, the default is alt+x, so change ; to esc. But since esc is the default key to bring up the fullscreen menu then ; you should change that to something else such as Alt+M. The exit emulator menu ; key is disabled to allow for game saving etc... ; <exit>Esc</exit> ; <toggle-menu>Alt+M</toggle-menu> ; ; 2.You can set this emulator to start in fullscreen using the options, or open the ; nestopia xml file and change these settings: ; <start-fullscreen>yes</start-fullscreen> ; ; 3.Disable exit confirmation ; <confirm-exit>no</confirm-exit> ; ; 4.Since pressing escape still flashes the upper menu in fullscreen briefly ; you can minimize the effect by changing the menu's color in fullscreen by ; going to Options -> Preferences -> FullScreen Menu Color and change it to black ; or ; <custom-color>0x00000000</custom-color> ; <use-custom-color>yes</use-custom-color> ; ;---------------------------------------------------------------------------- Run, "H:\hyperspin\Splash\Nintendo Entertainment System\hypersplash.exe" <--------------- REMOVE THIS sleep, 2000 <--------------- REMOVE THIS Run, %executable% "%romPath%%romName%%romExtension%" , %emuPath% Process, Close, hypersplash.exe <--------------- REMOVE THIS CloseProcess: Process, WaitClose, %executable% WinActivate, Hyperspin ExitApp sleep, 1500 Return -----------------------------------------------------------------------------------------
demonseed Posted April 25, 2015 Posted April 25, 2015 Hey Ok I use Retroarch for the emulators where the issue is. Under MODULES there is system's lists.. and there is one for RETROARCH. The Nintendo one is empty.. but retroarch module has a bunch of things? Sorry I am confused what I edit and where it is located. I tried mame and the load time is like 3 seconds.. retroarch is way slower. Retrolaunch version Master v 1... that simply Austin posted. Hyperlaunch Hq version 1.1.1.3 thanks JIm
dougan78 Posted April 25, 2015 Posted April 25, 2015 The reason I asked is there is a thread in the rocketlauncher forums specifically about retroarch launching games slow.
Roverius Posted April 25, 2015 Posted April 25, 2015 Ah, I See. My module is for the classic Hyperlaunch 2 not the rocketlauncher. But, i checked my version of retroarch module and it says: MEmu = RetroArch MEmuV = v0.9.9 MURL = http://themaister.net/retroarch.html MAuthor = djvj MVersion = 2.0.5 Maybe there is some difference in the module.
SIMPLYAUSTIN Posted April 25, 2015 Posted April 25, 2015 Some people do state that they have problems with the Bezels (try this first turned off), and the module. rLauncher team they fixed it with an update recently so maybe try an update with GIT. If this does not help, go back to version 2.0.2 of the module. this seems to fix those who continue to have the problems. However, if you are running this from HL2, then I think that may have some issues also The mosules have been made for RL and not HL2 as far as I know you would be lucky to have them working at all unless modified? Hope it helps Simply Austin's YouTube
demonseed Posted April 25, 2015 Posted April 25, 2015 So I tried bezels and logging off didn't work... wait time is poor If I need to get the different retroarch ahk where do I download it from and where abouts in the Hyperspin folders do I put it?? Here is my log... 18:39:20:207 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.5b BETA (www.hyperlaunch.net) 18:39:20:210 | HL | WARNING | +0 | Main - You have "Logging_Show_Command_Window" enabled. This is only for showing errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done. 18:39:20:210 | HL | WARNING | +0 | Main - You have "Logging_Log_Command_Window" enabled. This is only for logging errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done. 18:39:20:212 | HL | WARNING | +0 | Main - You cannot use debug console and show/log a console for an emulator simultaneously. Turning off debug console to avoid errors launching. 18:39:20:452 | HL | INFO | +250 | Main - System Specs: HyperLaunch Dir: E:\Hyperspin HyperLaunch is: 32-bit OS: Microsoft Windows 7 Professional SKU: Professional Total Memory: 8016.31 MB Free Memory: 5834.00 MB Used Memory: 2182.313 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: Intel(R) HD Graphics GPU 1 RAM: -1924.00 MB GPU 1 Driver Version: 9.17.10.3347 Sound 1 Device: Bluetooth Hands-free Audio Sound 1 Status: Enabled Sound 2 Device: High Definition Audio Device Sound 2 Status: Enabled Sound 3 Device: High Definition Audio Device Sound 3 Status: Enabled OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1440x900 (1440x856 work) Monitor #1 Orientation: Landscape Current AHK Desktop Width: 1440 Current AHK Desktop Height: 900 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 18:39:20:455 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\HyperLaunch.exe exists 18:39:20:455 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! Visit us @ www.hyperlaunch.net FileVersion 3.1.0.5 LegalCopyright ©2014 HyperLaunch ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName HyperLaunch BETA File Size: 971264 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:457 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\dxwnd\dxwnd.ini exists 18:39:20:460 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 409 bytes Created: 4/22/2015 - 4:37:57 PM Modified: 4/22/2015 - 2:29:14 PM 18:39:20:460 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\dxwnd\dxwnd.exe exists 18:39:20:462 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription DxWnd MFC application FileVersion 1, 0, 0, 1 InternalName DxWnd LegalCopyright Copyright (C) 2004/2012 OriginalFilename DxWnd.exe ProductName DxWnd application ProductVersion 1, 0, 0, 1 File Size: 539136 bytes Created: 4/22/2015 - 2:29:14 PM Modified: 4/22/2015 - 2:29:14 PM 18:39:20:465 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\BinHexRW.ahk exists 18:39:20:472 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 18:39:20:472 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:475 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\BlockInput.exe exists 18:39:20:477 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:477 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\CLR.ahk exists 18:39:20:482 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 18:39:20:485 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 10586 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:485 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\COM.ahk exists 18:39:20:490 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 18:39:20:490 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:492 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\Control_AniGif.ahk exists 18:39:20:522 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Extension. 18:39:20:525 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:527 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\dxwnd\dxwnd.ini exists 18:39:20:527 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 409 bytes Created: 4/22/2015 - 4:37:57 PM Modified: 4/22/2015 - 2:29:14 PM 18:39:20:530 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\dxwnd\dxwnd.exe exists 18:39:20:532 | HL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription DxWnd MFC application FileVersion 1, 0, 0, 1 InternalName DxWnd LegalCopyright Copyright (C) 2004/2012 OriginalFilename DxWnd.exe ProductName DxWnd application ProductVersion 1, 0, 0, 1 File Size: 539136 bytes Created: 4/22/2015 - 2:29:14 PM Modified: 4/22/2015 - 2:29:14 PM 18:39:20:535 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\gdip.ahk exists 18:39:20:537 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 18:39:20:540 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:540 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\gdip_alt.ahk exists 18:39:20:545 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:39:20:547 | HL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 3394 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:547 | HL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.1 18:39:20:550 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\gsdll32.dll exists 18:39:20:580 | HL | DEBUG1 | +32 | CheckFile - Attributes: File Size: 13090816 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:582 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\itextsharp.dll exists 18:39:20:585 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:587 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\Java.ahk exists 18:39:20:592 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:39:20:592 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:595 | HL | DEBUG1 | +15 | Java.ahk Version: 1.0.0 18:39:20:597 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\JSON.ahk exists 18:39:20:620 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 18:39:20:620 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:622 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\Origin.ahk exists 18:39:20:627 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 18:39:20:630 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4901 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:632 | HL | DEBUG1 | +0 | Origin.ahk Version: 1.0.1 18:39:20:632 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\PacDrive32.dll exists 18:39:20:650 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 69120 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:652 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\RegRW64.ahk exists 18:39:20:657 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 18:39:20:657 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:660 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\RIni.ahk exists 18:39:20:665 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 18:39:20:667 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:667 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\SevenZipSharp.dll exists 18:39:20:700 | HL | DEBUG1 | +31 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:702 | HL | INFO | +15 | CheckFile - Checking if E:\Hyperspin\Module Extensions\Steam.ahk exists 18:39:20:707 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:39:20:707 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5344 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:710 | HL | DEBUG1 | +0 | Steam.ahk Version: 1.0.1 18:39:20:712 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\VA.ahk exists 18:39:20:715 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 18:39:20:717 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 34688 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:720 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\VA_Extension.ahk exists 18:39:20:722 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:39:20:725 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:725 | HL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 18:39:20:727 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Lib\Bezel.ahk exists 18:39:20:775 | HL | DEBUG1 | +47 | CRC Check - CRC matches, this is an official unedited Library. 18:39:20:777 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 101738 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:777 | HL | DEBUG1 | +0 | Bezel.ahk Version: 1.0.9 18:39:20:780 | HL | INFO | +15 | CheckFile - Checking if E:\Hyperspin\Lib\Fade.ahk exists 18:39:20:820 | HL | DEBUG1 | +32 | CRC Check - CRC matches, this is an official unedited Library. 18:39:20:897 | HL | DEBUG1 | +78 | CheckFile - Attributes: File Size: 36402 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:932 | HL | DEBUG1 | +31 | Fade.ahk Version: 1.0.9 18:39:20:942 | HL | INFO | +15 | CheckFile - Checking if E:\Hyperspin\Lib\Fade Init.ahk exists 18:39:20:965 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 18:39:20:990 | HL | DEBUG1 | +31 | CheckFile - Attributes: File Size: 999 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:20:005 | HL | DEBUG1 | +16 | Fade Init.ahk Version: 1.0.1 18:39:21:015 | HL | INFO | +15 | CheckFile - Checking if E:\Hyperspin\Lib\Fade Animations.ahk exists 18:39:21:062 | HL | DEBUG1 | +47 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:072 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67602 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:075 | HL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.1 18:39:21:077 | HL | INFO | +16 | CheckFile - Checking if E:\Hyperspin\Lib\HyperPause.ahk exists 18:39:21:175 | HL | DEBUG1 | +93 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:177 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392193 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:177 | HL | DEBUG1 | +0 | HyperPause.ahk Version: 1.0.8 18:39:21:180 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Lib\HyperPause Init.ahk exists 18:39:21:182 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:185 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 537 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:185 | HL | DEBUG1 | +0 | HyperPause Init.ahk Version: 1.0.1 18:39:21:187 | HL | INFO | +16 | CheckFile - Checking if E:\Hyperspin\Lib\Keymapper.ahk exists 18:39:21:192 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:195 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 32953 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:195 | HL | DEBUG1 | +0 | Keymapper.ahk Version: 1.0.9 18:39:21:197 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Lib\Keymapper Init.ahk exists 18:39:21:202 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:202 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3435 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:205 | HL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.2 18:39:21:207 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Lib\MultiGame.ahk exists 18:39:21:212 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:212 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40584 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:215 | HL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.6 18:39:21:217 | HL | INFO | +15 | CheckFile - Checking if E:\Hyperspin\Lib\MultiGame Init.ahk exists 18:39:21:220 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:222 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:225 | HL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 18:39:21:225 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Lib\MultiPlayer.ahk exists 18:39:21:230 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:232 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 58605 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:232 | HL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.4 18:39:21:235 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Lib\Password.ahk exists 18:39:21:237 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:240 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10035 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:242 | HL | DEBUG1 | +0 | Password.ahk Version: 1.0.0 18:39:21:242 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Lib\Rom Mapping Launch Menu.ahk exists 18:39:21:270 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:272 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73560 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:272 | HL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.3 18:39:21:275 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Lib\Shared.ahk exists 18:39:21:280 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:282 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 145962 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:282 | HL | DEBUG1 | +0 | Shared.ahk Version: 1.2.3 18:39:21:285 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Lib\Statistics.ahk exists 18:39:21:287 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:290 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26170 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:292 | HL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.2 18:39:21:292 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Lib\Statistics Init.ahk exists 18:39:21:297 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:300 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:300 | HL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 18:39:21:302 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Lib\XHotkey.ahk exists 18:39:21:305 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:307 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29623 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:310 | HL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.2 18:39:21:310 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Lib\XHotkey Init.ahk exists 18:39:21:315 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 18:39:21:317 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1236 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:317 | HL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0 18:39:21:320 | HL | DEBUG1 | +0 | Main - Raw CLI received: "Super Nintendo Entertainment System 2020 Super Baseball (USA)" 18:39:21:320 | HL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "2020 Super Baseball (USA)" 18:39:21:322 | HL | DEBUG1 | +0 | Main - dbName: 2020 Super Baseball (USA) 18:39:21:322 | HL | WARNING | +0 | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-f <PATH_TO_MY_FE\FRONTEND.exe>" 18:39:21:327 | HL | INFO | +15 | Main - HyperSpin.exe coordinates are x320 y150 w800 h600 18:39:21:327 | HL | WARNING | +0 | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-p <PLUGINTYPE>" 18:39:21:330 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Plugins\HyperSpin.plugin exists 18:39:21:332 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8999 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:332 | HL | INFO | +0 | Main - HyperLaunch received "Super Nintendo Entertainment System" and "2020 Super Baseball (USA)" 18:39:21:340 | HL | INFO | +0 | Main - 2020 Super Baseball (USA) is using the default emulator: RetroArch 18:39:21:342 | HL | INFO | +16 | Main - Checking for a [RetroArch] section in E:\Hyperspin\Settings\Super Nintendo Entertainment System\Emulators.ini 18:39:21:342 | HL | INFO | +0 | Main - Checking for a [RetroArch] section in E:\Hyperspin\Settings\Global Emulators.ini 18:39:21:345 | HL | INFO | +0 | Main - Found [RetroArch] in E:\Hyperspin\Settings\Global Emulators.ini 18:39:21:347 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Modules\RetroArch\RetroArch.ahk exists 18:39:21:347 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40131 bytes Created: 4/22/2015 - 2:29:14 PM Modified: 4/22/2015 - 2:29:14 PM 18:39:21:352 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 18:39:21:352 | HL | INFO | +0 | Main - 2020 Super Baseball (USA) will use module: E:\Hyperspin\Modules\RetroArch\RetroArch.ahk 18:39:21:367 | HL | INFO | +16 | Main - Did not find a "E:\Hyperspin\Settings\Super Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options. 18:39:21:367 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 18:39:21:370 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Emulators\RetroArch\retroarch.exe exists 18:39:21:372 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8339726 bytes Created: 4/23/2015 - 12:07:04 AM Modified: 1/20/2015 - 9:06:53 PM 18:39:21:372 | HL | INFO | +0 | Main - INI Keys read 18:39:21:375 | HL | INFO | +15 | CheckFile - Checking if E:\Hyperspin\Module Extensions\7z.exe exists 18:39:21:377 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:377 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\7z.dll exists 18:39:21:380 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:382 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\FontReg.exe exists 18:39:21:382 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Font Registration Utility (x86-32) FileVersion 2.1.3.0 OriginalFilename FontReg.exe File Size: 6144 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:405 | HL | INFO | +31 | Main - "2020 Super Baseball (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 18:39:21:407 | HL | INFO | +0 | CheckPaths - Started 18:39:21:407 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA).7z 18:39:21:410 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA)\2020 Super Baseball (USA).7z 18:39:21:410 | HL | DEBUG1 | +0 | CheckPaths - Rom not found 18:39:21:412 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA).zip 18:39:21:415 | HL | INFO | +0 | CheckPaths - Found rom: E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA).zip 18:39:21:415 | HL | DEBUG1 | +0 | CheckPaths - Current romName: 2020 Super Baseball (USA) 18:39:21:417 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo 18:39:21:417 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip 18:39:21:420 | HL | INFO | +16 | CheckPaths - Ended 18:39:21:420 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 pluginPath = E:\Hyperspin\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = hlMode = hlTitle = HyperLaunch hlVersion = 3.1.0.5b BETA hlAuthor = djvj hlURL = www.hyperlaunch.net langFile = E:\Hyperspin\Data\Language\Localization.ini frontendPID = 1392 frontendPath = E:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = E: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = E:\Hyperspin\Emulators\RetroArch\retroarch.exe emuPath = E:\Hyperspin\Emulators\RetroArch emuName = RetroArch emuExt = exe romPath = E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo romPathFromIni = E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo romExtension = .zip romExtensionOrig = .zip romExtensions = 7z|zip|rar|cue|bin|sfc|fds|gba|gb|gbc|lnx|nes|ngc|ngp|gg|sms|md|a26|32x|pce|ccd|sg|sc|n64|v64|z64 executable = retroarch.exe systemName = Super Nintendo Entertainment System dbPath = dbName = 2020 Super Baseball (USA) dbExt = romName = 2020 Super Baseball (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = E:\Hyperspin\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = E:\Hyperspin\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = true logCommandWindow = true hlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1440 originalHeight = 900 dtEnabled = false dtPath = dtUseSCSI = true dtAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = E:\Hyperspin\Profiles\LEDBlinky ledblinkyHLProfile = E:\Hyperspin\Profiles\LEDBlinky\HyperLaunch emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = E:\Hyperspin\Media\Fade HLDataPath = E:\Hyperspin\Data HLMediaPath = E:\Hyperspin\Media HLErrSoundPath = E:\Hyperspin\Media\Sounds\Error modulesPath = E:\Hyperspin\Modules moduleFullName = E:\Hyperspin\Modules\RetroArch\RetroArch.ahk moduleName = RetroArch modulePath = E:\Hyperspin\Modules\RetroArch moduleExtension = ahk moduleExtensionsPath = E:\Hyperspin\Module Extensions libPath = E:\Hyperspin\Lib 7zEnabled = false 7zPath = E:\Hyperspin\Module Extensions\7z.exe 7zDllPath = E:\Hyperspin\Module Extensions\7z.dll 7zExtractPath = C:\Users\Lenovo\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = E:\Hyperspin\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = E:\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = E:\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = E:\Hyperspin\Profiles\xpadder keymapperFrontEndProfileName = HyperLaunchHQ keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = E:\Hyperspin\Profiles\xpadder\HyperLaunchHQ defaultProfile = E:\Hyperspin\Profiles\xpadder\_Default systemProfile = E:\Hyperspin\Profiles\xpadder\Super Nintendo Entertainment System xPadderSystemProfile = E:\Hyperspin\Profiles\xpadder\Super Nintendo Entertainment System\_Default emuProfile = E:\Hyperspin\Profiles\xpadder\Super Nintendo Entertainment System\RetroArch romProfile = E:\Hyperspin\Profiles\xpadder\Super Nintendo Entertainment System\2020 Super Baseball (USA) HyperLaunchProfile = E:\Hyperspin\Profiles\xpadder\HyperLaunch blankProfile = E:\Hyperspin\Profiles\xpadder\_Default\blank ahkFEProfile = E:\Hyperspin\Profiles\AHK\HyperLaunchHQ ahkDefaultProfile = E:\Hyperspin\Profiles\AHK\_Default ahkSystemProfile = E:\Hyperspin\Profiles\AHK\Super Nintendo Entertainment System ahkEmuProfile = E:\Hyperspin\Profiles\AHK\Super Nintendo Entertainment System\RetroArch ahkRomProfile = E:\Hyperspin\Profiles\AHK\Super Nintendo Entertainment System\2020 Super Baseball (USA) ahkHyperLaunchProfile = E:\Hyperspin\Profiles\AHK\HyperLaunch bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = E:\Hyperspin\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = E:\Hyperspin\Module Extensions\dxwnd\dxwnd.exe mon1O = 0 pacDrivedllFile = E:\Hyperspin\Module Extensions\PacDrive32.dll userFadeAnimIniFile = E:\Hyperspin\Lib\User Fade Animations.ini 18:39:21:422 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 18:39:21:427 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 18:39:21:427 | HL | WARNING | +0 | BuildScript - "E:\Hyperspin\Lib\User Functions Init.ahk" not found 18:39:21:430 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 18:39:21:430 | HL | INFO | +0 | BuildScript - Validating module 18:39:21:435 | HL | INFO | +16 | BuildScript - Validation complete 18:39:21:437 | HL | INFO | +0 | BuildScript - Module: MEmu = RetroArch MEmuV = v12-25-2014 Nightly MURL = http://themaister.net/retroarch.html MAuthor = djvj,zerojay MVersion = 2.2.5 MCRC = BE6269FB iCRC = A130BB6E MID = 635038268922229162 MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Casio PV-1000","Casio PV-2000","Coleco ADAM","ColecoVision","Commodore Max Machine","Commodore Amiga","Creatronic Mega Duck","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","JungleTac Sport Vii","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Super Famicom Satellaview","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo MVS","SNK Neo Geo AES","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision" ;---------------------------------------------------------------------------- ; Notes: ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! ; Devs stated they will never add support for mounted images (like via DT) ; Fullscreen is controlled via the module setting in HLHQ ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect ; Enable 7z support for archived roms ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1 ; ; LibRetro DLLs: ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/ ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system. ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270 ; ; SRM files: ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm ; ; Save states: ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save ; ; Config files: ; RetroArch will use per-system cfg files named to match your System Name. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. If system ones exist, they take precedence over retroarch.cfg. ; This allows different settings for each system you use this emulator for. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings. ; ; MESS: ; MESS BIOS roms should be placed in the system\mess folder ; ; System Specific Notes: ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine. ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg. ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg. ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these. ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg. ; Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode. ; MAME: Turn off the nag screen by running a game, then press F1 and go to core options and switch off the nag screen there. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mType := Object("Acorn BBC Micro","LibRetro_BBCB","AAE","LibRetro_AAE","Amstrad CPC","LibRetro_CPC","Amstrad GX4000","LibRetro_GX4K","APF Imagination Machine","LibRetro_APF","Apple IIGS","LibRetro_AIIGS" ,"Atari 2600","LibRetro_2600","Atari 5200","LibRetro_5200","Atari 7800","LibRetro_7800","Atari Jaguar","LibRetro_JAG","Atari Lynx","LibRetro_LYNX","Atari ST","LibRetro_ST","Atari XEGS","LibRetro_XEGS" ,"Bally Astrocade","LibRetro_BAST","Bandai Gundam RX-78","LibRetro_BGRX","Bandai Super Vision 8000","LibRetro_SV8K","Bandai Wonderswan","LibRetro_WSAN","Bandai Wonderswan Color","LibRetro_WSANC" ,"Canon X07","LibRetro_CX07","Casio PV-1000","LibRetro_CAS1K","Casio PV-2000","LibRetro_CAS2K","Coleco ADAM","LibRetro_ADAM","ColecoVision","LibRetro_COLEC","Commodore Amiga","LibRetro_PUAE" ,"Commodore Max Machine","LibRetro_CMAX","Creatronic Mega Duck","LibRetro_DUCK","Dragon 64","LibRetro_DRAG64","Elektronika BK","LibRetro_EBK","Emerson Arcadia 2001","LibRetro_A2001" ,"Entex Adventure Vision","LibRetro_AVISION","Epoch Game Pocket Computer","LibRetro_GPCKET","Epoch Super Cassette Vision","LibRetro_SCV","Exidy Sorcerer","LibRetro_SORCR" ,"Fairchild Channel F","LibRetro_CHANF","Final Burn Alpha","LibRetro_FBA","Funtech Super Acan","LibRetro_SACAN","GamePark 32","LibRetro_GP32","GCE Vectrex","LibRetro_VECTX" ,"Hartung Game Master","LibRetro_GMASTR","JungleTac Sport Vii","LibRddetro_SPORTV","MAME","LibRetro_MAME","Magnavox Odyssey 2","LibRetro_ODYS2","Mattel Aquarius","LibRetro_AQUA" ,"Mattel Intellivision","LibRetro_INTV","MGT Sam Coupe","LibRetro_SAMCP","Microsoft MS-DOS","LibRetro_MSDOS","Microsoft MSX","LibRetro_MSX","Microsoft MSX2","LibRetro_MSX2" ,"Microsoft Windows 3.x","LibRetro_WIN3X","Matra & Hachette Alice","LibRetro_ALICE","NEC PC Engine","LibRetro_PCE","NEC PC Engine-CD","LibRetro_PCECD","NEC PC-FX","LibRetro_PCFX" ,"NEC SuperGrafx","LibRetro_SGFX","NEC TurboGrafx-16","LibRetro_TG16","NEC TurboGrafx-CD","LibRetro_TGCD","Nintendo 64","LibRetro_N64","Nintendo Arcade Systems","LibRetro_NINARC" ,"Nintendo DS","LibRetro_DS","Nintendo Entertainment System","LibRetro_NES","Nintendo Famicom","LibRetro_NFAM","Nintendo Famicom Disk System","LibRetro_NFDS","Nintendo Game Boy","LibRetro_GB" ,"Nintendo Game Boy Color","LibRetro_GBC","Nintendo Game Boy Japan","LibRetro_GBJ","Nintendo Game Boy Advance","LibRetro_GBA","Nintendo Pokemon Mini","LibRetro_POKE" ,"Nintendo Super Famicom","LibRetro_NSF","Nintendo Super Famicom Satellaview","LibRetro_NSFS","Nintendo Super Game Boy","LibRetro_SGB","Nintendo Virtual Boy","LibRetro_NVB" ,"Panasonic 3DO","LibRetro_3DO","Elektronska Industrija Pecom 64","LibRetro_P64","Philips CD-i","LibRetro_CDI","Philips Videopac","LibRetro_PVID","RCA Studio II","LibRetro_STUD2" ,"SCUMMVM","LibRetro_SCUMM","Sega 32X","LibRetro_32X","Sega CD","LibRetro_SCD","Sega Game Gear","LibRetro_GG","Sega Genesis","LibRetro_GEN","Sega Mega Drive","LibRetro_GEN" ,"Sega Master System","LibRetro_SMS","Sega Pico","LibRetro_PICO","Sega VMU","LibRetro_SVMU","Sony PlayStation","LibRetro_PSX","Sony PocketStation","LibRetro_POCKS","Sony PSP","LibRetro_PSP" ,"Sega Saturn","LibRetro_SAT","Sega Saturn Japan","LibRetro_SAT","Sega SG-1000","LibRetro_SG1K","Sega SC-3000","LibRetro_SC3K","Sega ST-V","LibRetro_STV","Sharp X1","LibRetro_SX1" ,"SNK Neo Geo","LibRetro_NEO","SNK Neo Geo AES","LibRetro_NEOAES","SNK Neo Geo MVS","LibRetro_NEOMVS","SNK Neo Geo Pocket","LibRetro_NGP","SNK Neo Geo Pocket Color","LibRetro_NGPC" ,"SNK Neo Geo CD","LibRetro_NEOCD","Sord M5","LibRetro_SORD","Spectravideo","LibRetro_SV328","Super Nintendo Entertainment System","LibRetro_SNES","Sinclair ZX Spectrum","LibRetro_SPECZX" ,"Tandy TRS-80 Color Computer","LibRetro_TRS80","Texas Instruments TI 99-4A","LibRetro_TI99","Thomson MO5","LibRetro_MO5","Thomson TO7","LibRetro_TO7","Tiki-100","LibRetro_TIKI" ,"Tomy Tutor","LibRetro_TOMY","VTech CreatiVision","LibRetro_VTECH","Watara Supervision","LibRetro_SUPRV") ident := mType[systemName] ; search object for the systemName identifier Retroarch uses for its cores If !ident ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName) coreTypes := Object("LibRetro_2600","stella_libretro","LibRetro_5200","mess_libretro","LibRetro_7800","prosystem_libretro","LibRetro_32X","picodrive_libretro","LibRetro_3DO","4do_libretro" ,"LibRetro_A2001","mess_libretro","LibRetro_AAE","mame_libretro","LibRetro_ADAM","mess_libretro","LibRetro_AIIGS","mess_libretro","LibRetro_ALICE","mess_libretro","LibRetro_APF","mess_libretro" ,"LibRetro_AQUA","mess_libretro","LibRetro_AVISION","mess_libretro","LibRetro_BAST","mess_libretro","LibRetro_BBCB","mess_libretro","LibRetro_BGRX","mess_libretro","LibRetro_CX07","mess_libretro" ,"LibRetro_CAS1K","mess_libretro","LibRetro_CAS2K","mess_libretro","LibRetro_CDI","mess_libretro","LibRetro_CHANF","mess_libretro","LibRetro_CMAX","mess_libretro","LibRetro_COLEC","mess_libretro" ,"LibRetro_CPC","mess_libretro","LibRetro_DRAG64","mess_libretro","LibRetro_DS","desmume_libretro","LibRetro_DUCK","LibRetro_EBK","mess_libretro","mess_libretro","LibRetro_FBA","fb_alpha_libretro" ,"LibRetro_GB","gambatte_libretro","LibRetro_GBC","gambatte_libretro","LibRetro_GBA","vba_next_libretro","LibRetro_GBJ","gambatte_libretro","LibRetro_GEN","genesis_plus_gx_libretro" ,"LibRetro_GG","genesis_plus_gx_libretro","LibRetro_GMASTR","mess_libretro","LibRetro_GP32","mess_libretro","LibRetro_GPCKET","mess_libretro","LibRetro_GX4K","mess_libretro" ,"LibRetro_INTV","mess_libretro","LibRetro_JAG","virtualjaguar_libretro","LibRetro_LYNX","handy_libretro","LibRetro_MAME","mame_libretro","LibRetro_MO5","mess_libretro" ,"LibRetro_MSDOS","dosbox_libretro","LibRetro_MSX","bluemsx_libretro","LibRetro_MSX2","bluemsx_libretro","LibRetro_N64","mupen64plus_libretro","LibRetro_NEO","fb_alpha_libretro" ,"LibRetro_NEOCD","mess_libretro","LibRetro_NEOAES","mess_libretro","LibRetro_NEOMVS","mame_libretro","LibRetro_NES","nestopia_libretro","LibRetro_NFAM","nestopia_libretro" ,"LibRetro_NFDS","nestopia_libretro","LibRetro_NSF","bsnes_balanced_libretro","LibRetro_NSFS","snes9x_libretro","LibRetro_NVB","mednafen_vb_libretro","LibRetro_NGP","mednafen_ngp_libretro" ,"LibRetro_NGPC","mednafen_ngp_libretro","LibRetro_NINARC","mame_libretro","LibRetro_ODYS2","mess_libretro","LibRetro_P64","mess_libretro","LibRetro_PCE","mednafen_pce_fast_libretro" ,"LibRetro_PCECD","mednafen_pce_fast_libretro","LibRetro_PCFX","mednafen_pcfx_libretro","LibRetro_PICO","picodrive_libretro","LibRetro_POCKS","mess_libretro","LibRetro_POKE","mess_libretro" ,"LibRetro_PSP","ppsspp_libretro","LibRetro_PSX","mednafen_psx_libretro","LibRetro_PUAE","puae_libretro","LibRetro_PVID","mess_libretro","LibRetro_SACAN","mess_libretro" ,"LibRetro_SAMCP","mess_libretro","LibRetro_SAT","yabause_libretro","LibRetro_SC3K","mess_libretro","LibRetro_SCD","genesis_plus_gx_libretro","LibRetro_SCV","mess_libretro" ,"LibRetro_SCUMM","scummvm_libretro","LibRetro_SG1K","genesis_plus_gx_libretro","LibRetro_SGB","bsnes_balanced_libretro","LibRetro_SGFX","mednafen_supergrafx_libretro" ,"LibRetro_SMS","genesis_plus_gx_libretro","LibRetro_SNES","bsnes_balanced_libretro","LibRetro_SORCR","mess_libretro","LibRetro_SORD","mess_libretro","LibRetro_SPECZX","mess_libretro" ,"LibRetro_SPORTV","mess_libretro","LibRetro_ST","hatari_libretro","LibRetro_STUD2","mess_libretro","LibRetro_STV","mame_libretro","LibRetro_SV328","mess_libretro","LibRetro_SV8K","mess_libretro" ,"LibRetro_SVMU","mess_libretro","LibRetro_SUPRV","mess_libretro","LibRetro_TG16","mednafen_pce_fast_libretro","LibRetro_SX1","mess_libretro","LibRetro_TGCD","mednafen_pce_fast_libretro" ,"LibRetro_TI99","mess_libretro","LibRetro_TIKI","mess_libretro","LibRetro_TO7","mess_libretro","LibRetro_TOMY","mess_libretro","LibRetro_TRS80","mess_libretro","LibRetro_VECTX","mess_libretro" ,"LibRetro_VTECH","mess_libretro","LibRetro_WIN3X","dosbox_libretro","LibRetro_WSAN","mednafen_wswan_libretro","LibRetro_WSANC","mednafen_wswan_libretro","LibRetro_XEGS","mess_libretro") libRetroCore := coreTypes[ident] ; search object for the default core for this ident If !libRetroCore ScriptError("Your Core ID is: " . ident . "`nCould not find a default core to use. Please update the module with a default core.") settingsFile := modulePath . "\" . moduleName . ".ini" core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",libRetroCore,,1) Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1) messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1) hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1) superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1) enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1) overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1) videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1) aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1) customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1) customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1) customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1) customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1) rotateScreen := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1) cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1) threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1) vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1) integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1) configFolder := GetFullName(configFolder) messRomPath := GetFullName(messRomPath) overlay := GetFullName(overlay) videoShader := GetFullName(videoShader) retroArchSystem := systemName If (ident = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system") CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system") ident := "LibRetro_SGB" ; switching to Super Game Boy mode retroArchSystem := "Nintendo Super Game Boy" } ; Find the dll for this system libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . ident . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll") ; Find the cfg file to use If !FileExist(configFolder) ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """") globalRetroCfg := emuPath . "\retroarch.cfg" systemRetroCfg := configFolder . "\" . retroArchSystem . ".cfg" coreRetroCfg := configFolder . "\" . core . ".dll.cfg" Log("Module - Global cfg should be: " . globalRetroCfg,4) Log("Module - System cfg should be: " . systemRetroCfg,4) Log("Module - Core cfg should be: " . coreRetroCfg,4) foundCfg := If FileExist(systemRetroCfg) { ; check for system cfg first retroCFGFile := systemRetroCfg foundCfg := 1 Log("Module - Found a System cfg!",4) } Else If FileExist(coreRetroCfg) { ; 2nd option is a core config retroCFGFile := coreRetroCfg foundCfg := 1 Log("Module - Found a Core cfg!",4) } Else If FileExist(globalRetroCfg) { ; 3rd is global cfg retroCFGFile := globalRetroCfg foundCfg := 1 Log("Module - Found a Global cfg!",4) } If !foundCfg Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2) Else Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.") If foundCfg { retroCFG := LoadProperties(retroCFGFile) ; load the config into memory raCfgHasChanges := WriteRetroProperty("input_overlay", overlay) WriteRetroProperty("video_shader", videoShader) WriteRetroProperty("aspect_ratio_index", aspectRatioIndex) WriteRetroProperty("custom_viewport_width", customViewportWidth) WriteRetroProperty("custom_viewport_height", customViewportHeight) WriteRetroProperty("custom_viewport_x", customViewportX) WriteRetroProperty("custom_viewport_y", customViewportY) WriteRetroProperty("video_rotation", rotateScreen) WriteRetroProperty("video_crop_overscan", cropOverscan) WriteRetroProperty("video_threaded", threadedVideo) WriteRetroProperty("video_vsync", vSync) WriteRetroProperty("video_scale_integer", integerScale) If InStr(ident, "LibRetro_PSX") { Loop, 8 ; loop 8 times for 8 controllers { p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1) WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType) } } If raCfgHasChanges { Log("Module - Saving changed settings to: """ . retroCFGFile . """") SaveProperties(retroCFGFile, retroCFG) } } If RegExMatch(ident, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes StringLeft, retroSysDirLeft, retroSysDir, 2 If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder StringTrimLeft, retroSysDir, retroSysDir, 1 Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """") retroSysDir := emuPath . retroSysDir } If !retroSysDir ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroArchSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.") StringRight, checkForSlash, retroSysDir, 1 If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders StringTrimRight, retroSysDir, retroSysDir, 1 } If (RegExMatch(ident, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(ident, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist coreOptionsCFGFile := CheckFile(emuPath . "\retroarch-core-options.cfg", "Could not find retroarch-core-options.cfg in retroarch directory: """ . emuPath . """") coreOptionsCFG := LoadProperties(coreOptionsCFGFile) If InStr(ident, "LibRetro_N64") { ; Nintendo 64 mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1) mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1) mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1) mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1) mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1) mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1) mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1) mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1) mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1) mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1) mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1) mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1) mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1) mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1) mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1) mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1) mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1) WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1) WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1) WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1) WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1) WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1) WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1) WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1) WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1) WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1) WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1) WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1) WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1) WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1) } Else If InStr(ident, "LibRetro_NES") { ; these systems will use an ini to store game specific settings If InStr(core, "nestopia_libretro") { ; Nestopia nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1) nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1) nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1) WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1) WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1) WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1) } } Else If InStr(ident, "LibRetro_LYNX") { ; Atari Lynx If InStr(core, "handy_libretro") { ; Handy handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1) WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1) } } Else If InStr(ident, "LibRetro_PSX") { ; Sony PlayStation psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1) psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1) psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1) WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1) WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1) WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1) } SaveProperties(coreOptionsCFGFile, coreOptionsCFG) } hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) ; MESS core options messIdent := messParam1 := messParam2 := messParam3 := If InStr(core, "mess") { ; if a mess core is used Log("Module - Retroarch MESS mode enabled") ; the messType object links the system name to the name mess recognizes messType := Object("Acorn BBC Micro", "bbcb","Amstrad CPC","cpc464","Amstrad GX4000","gx4000","APF Imagination Machine","apfimag","Apple IIGS","apple2gs","Atari 8-bit","a800","Atari 2600","a2600","Atari 5200","a5200" ,"Atari 7800","a7800","Atari Jaguar","jaguar","Atari Lynx","lynx","Atari XEGS","xegs","Bally Astrocade","astrocde","Bandai Gundam RX-78","rx78","Bandai Super Vision 8000","sv8000" ,"Bandai WonderSwan","wswan","Bandai WonderSwan Color","wscolor","Canon X07","x07","Casio PV-1000","pv1000","Casio PV-2000","pv2000","Coleco ADAM","adam","ColecoVision" ,"coleco","Commodore Max Machine","vic10","Creatronic Mega Duck","megaduck","Dragon 64","dragon64","Elektronika BK","bk0010","Emerson Arcadia 2001","arcadia","Entex Adventure Vision","advision" ,"Epoch Game Pocket Computer","gamepock","Epoch Super Cassette Vision","scv","Exidy Sorcerer","sorcerer","Fairchild Channel F","channelf" ,"Funtech Super Acan","supracan","GCE Vectrex","vectrex","Hartung Game Master","gmaster","GamePark 32","gp32","Interton VC 4000","vc4000" ,"JungleTac Sport Vii","vii","Magnavox Odyssey 2","odyssey2","Matra & Hachette Alice","alice32","Mattel Aquarius","aquarius","Mattel Intellivision" ,"intv","NEC PC Engine","pce","NEC PC Engine-CD","pce","NEC SuperGrafx","sgx","NEC TurboGrafx-16","tg16","NEC TurboGrafx-CD","tg16","Nintendo 64" ,"n64","Nintendo Entertainment System","nes","Nintendo Famicom Disk System","famicom","Nintendo Game Boy","gameboy","Nintendo Game Boy Advance","gba" ,"Nintendo Game Boy Color","gbcolor","Nintendo Game Boy Japan","gameboy","Nintendo Pokemon Mini","pokemini","Nintendo Virtual Boy","vboy" ,"Elektronska Industrija Pecom 64","pecom64","Philips CD-i","cdimono1","Philips Videopac","videopac","RCA Studio II","studio2","Sega 32X","32x" ,"Sega SC-3000","sc3000","Sega CD","segacd","Sega Game Gear","gamegear","Sega Genesis","genesis","Sega Master System","sms","Sega Mega Drive" ,"megadriv","Sega VMU","svmu","Sharp X1","x1","Sinclair ZX Spectrum","spectrum","SNK Neo Geo AES","aes","SNK Neo Geo CD","neocdz","SNK Neo Geo Pocket","ngp" ,"SNK Neo Geo Pocket Color","ngpc","Sony PlayStation","psx","Sony PocketStation","pockstat","Sord M5","m5","Spectravideo","svi328n" ,"Super Nintendo Entertainment System","snes","Tandy TRS-80 Color Computer","coco3","Texas Instruments TI 99-4A","ti99_4a","Tiger Game.com","gamecom" ,"Thomson MO5","mo5","Thomson TO7","to7","Tiki-100","kontiki","Tomy Tutor","tutor","VTech CreatiVision","crvision","Watara Supervision","svision") messIdent := messType[systemName] ; search object for the systemName identifier Retroarch uses for its cores If !messIdent ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core") Else Log("Module - MESS mode using a known ident: " . messIdent) If !messRomPath ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.") messParam1 := messParam2 := " -rompath \" . """" . messRomPath . "\" . """" ; Build a key/value object containing the different messParam3 choices messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik") messParam3 := messP3[messIdent] ; search object for the messIdent pair messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" fullRomPath := messParam1 . messParam2 . messParam3 } Else If (superGB = "true") { Log("Module - Retroarch Super Game Boy mode enabled") fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """" } Else { Log("Module - Retroarch standard mode enabled") fullRomPath := " """ . romPath . "\" . romName . romExtension . """" } If ident = LibRetro_NFDS ; Nintendo Famicom Disk System { IfNotExist, %retroSysDir%\disksys.rom ScriptError("RetroArch requires ""disksys.rom"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If ident = LibRetro_SCD ; Sega CD { If romExtension Not In .bin,.cue,.iso ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\bios_CD_E.bin ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """") IfNotExist, %retroSysDir%\bios_CD_U.bin ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """") IfNotExist, %retroSysDir%\bios_CD_J.bin ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If ident in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD { If romExtension Not In .ccd,.cue ScriptError("RetroArch only supports " . retroArchSystem . " games in ccd or cue format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\syscard3.pce ScriptError("RetroArch requires ""syscard3.pce"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If ident = LibRetro_PCFX { If romExtension Not In .ccd,.cue ScriptError("RetroArch only supports " . retroArchSystem . " games in ccd or cue format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\pcfxbios.bin ScriptError("RetroArch requires ""pcfxbios.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } networkSession := If (enableNetworkPlay = "true") { Log("Module - Network Multi-Player is an available option for " . dbName,4) netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1) getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1) If (getWANIP = "true") myPublicIP := GetPublicIP() Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2) defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1) defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1) lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0) If (mpMenuStatus = -1) { ; if user exited menu early Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2) ExitModule() } If networkSession { Log("Module - Using a Network for " . dbName,4) IniWrite, %networkPort%, %settingsFile%, Network, Last_Port ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort% If (networkType = "client") { IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client } Else { ; server netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server } Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2) Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4) } Else Log("Module - User chose Single Player mode for this session",4) } BezelStart() fullscreen := If fullscreen = "true" ? " -f" : "" srmPath := emuPath . "\srm\" . retroArchSystem ; path for this system's srm files saveStatePath := emuPath . "\save\" . retroArchSystem ; path for this system's save state files retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : "" IfNotExist, %srmPath% FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist IfNotExist, %saveStatePath% FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait If InStr(core, "mess") { ; if a mess core is used Run(executable . " """ . (messIdent ? messIdent : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } Else If (ident = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case. Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide") } Else { Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } mpMenuStatus := If networkSession { canceledServerWait := false multiplayerMenuExit := false SetTimer, NetworkConnectedCheck, 500 If (networkType = "server") { Log("Module - Waiting for a client to connect to your server") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.") } Else { ; client Log("Module - Trying to contact the server to establish a connection.") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...") } If (mpMenuStatus = -1) { ; if user exited menu early before a client connected Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2) If Process("Exist", executable) Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet ExitModule() } Else { ; blank response from MultiPlayerMenu, exited properly Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server") WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") } SetTimer, NetworkConnectedCheck, Off } Else { ; single player WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") } If hideConsole = true WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ; Writes new properties into the retroCFG if defined by user WriteRetroProperty(key,value="") { If (value != "") { Global retroCFG,raCfgHasChanges WriteProperty(retroCFG, key, value,1,1) raCfgHasChanges := 1 } } ; Used to convert between RetroArch keys and usable data ConvertRetroCFGKey(txt,direction="read"){ Global emuPath If direction = read { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt If InStr(newtxt,":") { ; if the path contains a ":" then it is a relative path Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4) StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute } If InStr(newtxt,"/") StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes } Else If direction = write { newtxt = "%txt%" ; wraps the txt with "" If InStr(newtxt,"\") StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes } Else ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.") Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4) Return newtxt } ; This will simply create a new blank ini if one does not exist CheckSysFile(file){ IfNotExist, %file% FileAppend,, %file% Return file } NetworkConnectedCheck: If clientConnected multiplayerMenuExit := true Else If WinExist("RetroArch ahk_class RetroArch") { Log("Module - RetroArch session started, closing the MultiPlayer menu",4) multiplayerMenuExit := true } Return CloseProcess: FadeOutStart() WinClose("RetroArch ahk_class RetroArch") Return 18:39:21:470 | HL | INFO | +31 | BuildScript - Loaded Multi-Player scripts 18:39:21:472 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 18:39:21:475 | HL | WARNING | +0 | BuildScript - "E:\Hyperspin\Lib\User Functions.ahk" not found 18:39:21:477 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 18:39:21:480 | HL | INFO | +0 | Main - Module is built 18:39:21:480 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\AutoHotkey.dll exists 18:39:21:482 | HL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 4/22/2015 - 2:29:13 PM Modified: 4/22/2015 - 2:29:13 PM 18:39:21:485 | HL | INFO | +0 | Main - Running module 18:39:21:485 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 18:39:21:582 | MD | INFO | +N/A | Module initialized 18:39:21:582 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 18:39:21:587 | MD | INFO | +0 | StartModule - Started 18:39:21:590 | MD | INFO | +0 | StartModule - MEmu: RetroArch MEmuV: v12-25-2014 Nightly MURL: http://themaister.net/retroarch.html MAuthor: djvj,zerojay MVersion: 2.2.5 MCRC: BE6269FB iCRC: A130BB6E MID: MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Casio PV-1000","Casio PV-2000","Coleco ADAM","ColecoVision","Commodore Max Machine","Commodore Amiga","Creatronic Mega Duck","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","JungleTac Sport Vii","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Super Famicom Satellaview","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo MVS","SNK Neo Geo AES","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision" 18:39:21:607 | MD | INFO | +31 | StartModule - You have a supported System Name for this module: "Super Nintendo Entertainment System" 18:39:21:610 | MD | INFO | +0 | PluginInit - Started 18:39:21:610 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 18:39:21:612 | MD | INFO | +0 | CheckFile - Checking if E:\HyperSpin\Databases\Super Nintendo Entertainment System\Super Nintendo Entertainment System.xml exists 18:39:21:612 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 265065 bytes Created: 4/22/2015 - 2:27:21 PM Modified: 8/8/2012 - 8:16:38 PM 18:39:21:615 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 18:39:21:617 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 18:39:21:617 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 18:39:21:620 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "2020 Super Baseball (USA)" 18:39:21:620 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 18:39:21:642 | MD | DEBUG1 | +31 | BuildDatabaseTable - Could not find: Cloneof 18:39:21:642 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 18:39:21:645 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "SNK" 18:39:21:645 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year 18:39:21:647 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1993" 18:39:21:647 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 18:39:21:650 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Sports/Baseball" 18:39:21:650 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 18:39:21:652 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)" 18:39:21:652 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 18:39:21:675 | MD | DEBUG1 | +32 | BuildDatabaseTable - Ended 18:39:21:675 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 18:39:21:677 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Wheel\2020 Super Baseball (USA).png 18:39:21:680 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: E:\HyperSpin\Media\Main Menu\Images\Wheel\Super Nintendo Entertainment System.png 18:39:21:680 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Wheel\2020 Super Baseball (USA).png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: E:\HyperSpin\Media\Main Menu\Images\Wheel\Super Nintendo Entertainment System.png | Asset Extension1: png | Asset Type1: system 18:39:21:682 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 18:39:21:682 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 18:39:21:705 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a Artwork1: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork1\2020 Super Baseball (USA).png 18:39:21:705 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork2\2020 Super Baseball (USA).png 18:39:21:707 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork3\2020 Super Baseball (USA).png 18:39:21:707 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork4\2020 Super Baseball (USA).png 18:39:21:710 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters 18:39:21:737 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a Other: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Other 18:39:21:740 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Flyers | Asset Path1: E:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork4\2020 Super Baseball (USA).png | Asset Extension1: png | Asset Type1: game Asset Label: Letters | Asset Path1: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: E:\Hyperspin\Media\Super Nintendo Entertainment System\Images\Other\pointer.png | Asset Extension1: png | Asset Type1: system 18:39:21:742 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 18:39:21:745 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video 18:39:21:745 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a MP4 Game Video: E:\HyperSpin\Media\Super Nintendo Entertainment System\Video\2020 Super Baseball (USA).* 18:39:21:767 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a MP4 System Video: E:\HyperSpin\Media\Main Menu\Video\Super Nintendo Entertainment System.* 18:39:21:797 | MD | DEBUG2 | +31 | BuildAssetsTable - Media assets found: Asset Label: FLV Game Video | Asset Path1: E:\HyperSpin\Media\Super Nintendo Entertainment System\Video\2020 Super Baseball (USA).flv | Asset Extension1: flv | Asset Type1: game Asset Label: MP4 Game Video | Asset Path1: E:\HyperSpin\Media\Super Nintendo Entertainment System\Video\2020 Super Baseball (USA).mp4 | Asset Extension1: mp4 | Asset Type1: game Asset Label: MP4 System Video | Asset Path1: E:\HyperSpin\Media\Main Menu\Video\Super Nintendo Entertainment System.mp4 | Asset Extension1: mp4 | Asset Type1: system 18:39:21:797 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 18:39:21:800 | MD | INFO | +0 | PluginInit - Ended 18:39:21:802 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to HyperLaunch: 2020 Super Baseball (USA) 18:39:21:802 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 18:39:21:805 | MD | INFO | +0 | StartModule - Ended 18:39:21:807 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - LibRetro_Core: bsnes_balanced_libretro 18:39:21:830 | MD | INFO | +32 | Module Setting - [Settings] - Fullscreen: true 18:39:21:830 | MD | INFO | +0 | Module Setting - [Settings] - ConfigFolder: E:\Hyperspin\Emulators\RetroArch\config 18:39:21:832 | MD | INFO | +0 | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: 18:39:21:832 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true 18:39:21:835 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - SuperGameBoy: false 18:39:21:837 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - SuperGameBoy: false 18:39:21:837 | MD | INFO | +0 | Module Setting - [Network] - Enable_Network_Play: false 18:39:21:840 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - Enable_Network_Play: false 18:39:21:840 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - Overlay: 18:39:21:862 | MD | INFO | +31 | Module Setting - [2020 Super Baseball (USA)] - Overlay: 18:39:21:862 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - VideoShader: 18:39:21:865 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - VideoShader: 18:39:21:865 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - AspectRatioIndex: 18:39:21:867 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - AspectRatioIndex: 18:39:21:867 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - CustomViewportWidth: 18:39:21:870 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - CustomViewportWidth: 18:39:21:887 | MD | INFO | +31 | Module Setting - [Super Nintendo Entertainment System] - CustomViewportHeight: 18:39:21:887 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - CustomViewportHeight: 18:39:21:890 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - CustomViewportX: 18:39:21:890 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - CustomViewportX: 18:39:21:892 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - CustomViewportY: 18:39:21:892 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - CustomViewportY: 18:39:21:895 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - Rotation: 0 18:39:21:897 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - Rotation: 0 18:39:21:897 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - CropOverscan: 18:39:21:900 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - CropOverscan: 18:39:21:900 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - ThreadedVideo: 18:39:21:902 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - ThreadedVideo: 18:39:21:920 | MD | INFO | +31 | Module Setting - [Super Nintendo Entertainment System] - VSync: 18:39:21:920 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - VSync: 18:39:21:922 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - IntegerScale: 18:39:21:922 | MD | INFO | +0 | Module Setting - [2020 Super Baseball (USA)] - IntegerScale: 18:39:21:925 | MD | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll exists 18:39:21:925 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3706578 bytes Created: 4/23/2015 - 12:07:06 AM Modified: 1/23/2015 - 1:08:43 AM 18:39:21:927 | MD | DEBUG1 | +0 | Module - Global cfg should be: E:\Hyperspin\Emulators\RetroArch\retroarch.cfg 18:39:21:927 | MD | DEBUG1 | +0 | Module - System cfg should be: E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg 18:39:21:930 | MD | DEBUG1 | +0 | Module - Core cfg should be: E:\Hyperspin\Emulators\RetroArch\config\bsnes_balanced_libretro.dll.cfg 18:39:21:932 | MD | DEBUG1 | +0 | Module - Found a System cfg! 18:39:21:932 | MD | INFO | +0 | Module - RetroArch is using E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg as its config file. 18:39:21:955 | MD | DEBUG1 | +31 | LoadProperties - Started and loading this cfg into memory: E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg 18:39:21:957 | MD | DEBUG1 | +0 | LoadProperties - Ended 18:39:21:957 | MD | DEBUG1 | +0 | WriteProperty - Started 18:39:21:960 | MD | DEBUG1 | +0 | WriteProperty - Ended 18:39:21:960 | MD | INFO | +0 | Module - Saving changed settings to: "E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg" 18:39:21:962 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg 18:39:28:482 | MD | DEBUG1 | +6521 | SaveProperties - Ended 18:39:28:482 | MD | INFO | +0 | Module - Retroarch standard mode enabled 18:39:28:485 | MD | INFO | +0 | Run - Running: E:\Hyperspin\Emulators\RetroArch\retroarch.exe "E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA).zip" -f -c "E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg" -L "E:\Hyperspin\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll" -s "E:\Hyperspin\Emulators\RetroArch\srm\Super Nintendo Entertainment System\2020 Super Baseball (USA).srm" -S "E:\Hyperspin\Emulators\RetroArch\save\Super Nintendo Entertainment System\2020 Super Baseball (USA).state" 18:39:28:537 | MD | INFO | +63 | Run - Showing Command Window to troubleshoot launching. ProcessID: 652 18:39:29:115 | MD | DEBUG1 | +577 | Run - "retroarch.exe "E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA).zip" -f -c "E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg" -L "E:\Hyperspin\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll" -s "E:\Hyperspin\Emulators\RetroArch\srm\Super Nintendo Entertainment System\2020 Super Baseball (USA).srm" -S "E:\Hyperspin\Emulators\RetroArch\save\Super Nintendo Entertainment System\2020 Super Baseball (USA).state"" Process ID: 652 18:39:29:120 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: Administrator: C:\Windows\system32\cmd.exe - retroarch.exe "E:\Hyperspin\Emulators\RetroArch\roms\Super Nintendo\2020 Super Baseball (USA).zip" -f -c "E:\Hyperspin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg" -L "E:\Hyperspin\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll" -s "E:\Hyperspin\Emulators\RetroArch\srm\Super Nintendo Entertainment System\2020 Super Baseball (USA).srm" -S "E:\Hyperspin\Emulators\RetroArch\save\Super Nintendo Entertainment System\2020 Super Baseball (USA).state" | Class: ConsoleWindowClass | State: 0 | X: 176 | Y: 176 | Width: 668 | Height: 331 | Window HWND: 0xc03e4 | Process ID: 652 | Process Path: C:\Windows\SysWOW64\cmd.exe 18:39:29:120 | MD | INFO | +0 | WinWait - Waiting for "RetroArch ahk_class RetroArch" 18:39:31:240 | MD | DEBUG1 | +2121 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1440 | Height: 900 | Window HWND: 0xb02e2 | Process ID: 1532 | Process Path: E:\Hyperspin\Emulators\RetroArch\retroarch.exe 18:39:31:240 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1440 | Height: 900 | Window HWND: 0xb02e2 | Process ID: 1532 | Process Path: E:\Hyperspin\Emulators\RetroArch\retroarch.exe 18:39:31:242 | MD | INFO | +0 | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch" 18:39:31:435 | MD | DEBUG1 | +203 | GetActiveWindowStatus - Title: RetroArch : bSNES v094 (Balanced) | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1440 | Height: 900 | Window HWND: 0xb02e2 | Process ID: 1532 | Process Path: E:\Hyperspin\Emulators\RetroArch\retroarch.exe 18:39:31:447 | MD | INFO | +0 | Process - WaitClose retroarch.exe 18:39:37:732 | MD | DEBUG1 | +6287 | CloseProcess - Started, user requested to end launched application 18:39:37:752 | MD | INFO | +31 | WinClose - Closing: RetroArch ahk_class RetroArch 18:39:38:007 | MD | DEBUG1 | +250 | CloseProcess - Ended 18:39:38:067 | MD | INFO | +62 | ExitModule - Started 18:39:38:070 | MD | INFO | +0 | Starting Updating Statistics: 18:39:38:070 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 18:39:38:072 | MD | DEBUG2 | +0 | gameSectionStartTime:12336995 18:39:38:072 | MD | DEBUG2 | +0 | ElapsedTime:16 18:39:38:075 | MD | DEBUG2 | +0 | Statistics cleared game name: 2020 Super Baseball 18:39:38:152 | MD | DEBUG2 | +78 | Loaded game statistics from ini files: Number_of_Times_Played: 1 Last_Time_Played: Friday April 24, 2015 11:07:43 PM Average_Time_Played: 13 Total_Time_Played: 13 System_Total_Played_Time: 61 Total_Global_Played_Time: 2958 18:39:38:155 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 2 Last_Time_Played: Saturday April 25, 2015 06:39:21 PM Average_Time_Played: 15 Total_Time_Played: 29 System_Total_Played_Time: 77 Total_Global_Played_Time: 2974 18:39:38:220 | MD | INFO | +63 | Game section statistics updated. 18:39:38:220 | MD | DEBUG1 | +0 | ExitModule - Closing command window: cmd.exe PID: 652 18:39:38:242 | MD | INFO | +31 | Process - Close cmd.exe 18:39:38:245 | MD | INFO | +0 | ExitModule - Ended 18:39:38:247 | MD | INFO | +0 | End of Module Logs 18:39:38:302 | HL | INFO | +16817 | Main - Module ended, exiting HyperLaunch normally 18:39:38:305 | HL | INFO | +0 | ExitScript - Started 18:39:38:310 | HL | DEBUG1 | +0 | ExitScript - Checking what application is currently in focus. 18:39:38:312 | HL | INFO | +0 | SystemCursor - Restoring mouse cursor 18:39:38:315 | HL | INFO | +16 | ExitScript - Ended
demonseed Posted April 26, 2015 Posted April 26, 2015 Ok so I found the shared.ahk fix on rocketlaunch and it seems to have cut it down.. takes about 5 seconds now. Is this the norm?
demonseed Posted May 3, 2015 Posted May 3, 2015 Ok I have looked into this more, I did the so called share.ahk fix but its still slow. I tried Nestopia vs retro arch and there is a significant difference. I love retro arch so easy to setup etc.. but I am about done. The last thing I could try is replace the module to a lesser one? I have no clue how to do that? can anyone help?
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