Jump to content
(Open Beta) HyperSpin 2 is now available for everyone ×

Need help with Visual Pinball Module


tom_8675309

Recommended Posts

Posted

Hey All-

 

I am newish to Hyperspin, but I love it.  I am running 1.3.3.0.7.  I have most of the emulators working.  I am doing all the software right now and plan to build a home cabinet in the next few weeks.  Here is my problem I am hoping someone can point out my mistake:

 

I want to add Visual Pinball (version 9.9.1) and run in in HyperLaunch.  As I said, I am new, so maybe this isn't possible.  However, I can get everything working in HyperLaunch HQ, games are seen and the emulator runs from the module menu.  However, when I try and test from HyperLaunch, I get the attached error:

 

I am pretty sure it is my module (pasted below).  The provided modules didn't work.  I tried to simplify it to see if I could get it to at least launch, but I believe I am still wrong.  Please help if you are able to.  Thanks!

 

GUI_ID := GUI_ID := FadeInStart()

 
RunWait, %executable% open "%romPath%%romName%%romExtension%" ;  -play  
WinActivate, vPinball
 
GUI_ID2 := FadeInExit()
 
Process, WaitClose, %executable%
     
ExitApp
           
CloseProcess:
GUI_ID3 := FadeOutStart()
If escClose = true
{ DetectHiddenWindows, On ;Or next line will not work
Sleep, 50
ControlSend, Button1, q, 
}
Sleep, 150
WinHide, ahk_class VPinball ;This line fixes where the VP Window flashes real quick when closing the window for a cleaner exit
WinMinimize, ahk_class VPinball
    WinClose, vPinball
Return                          

post-52865-0-09825000-1431461354_thumb.jpg

Posted

when it comes to launching games its more important to mention if you are using Hyperluanch 2 or Rocketlauncher.

 

when you load a game in hyperspin,  Hyprspin calls Hyperluanch or Rocketlauncher to do the loading.

 

 

I can't give you any advice on Hyperlaunch 2, I have VP fully running in with Rocketlauncher.

 

the module works fine.

 

the only requirement is that you need to open Visual Pinball and disable the Esc key.

 

Preferences --> keys

 

 

depending on your system you may or may not need to do some module specific settings

 
 
again; this settings are dependent on your PC.  You may be able to leave them all in default or need to change them all.
Posted

Thank you very much 32assassin!  Your response was a call to action for me and I am hoping I am on the correct path now.  I am just a little slow because I am working a 9-5 while trying to do this.

 

First, I didn't know that HyperLaunch and RocketLauncher were the same tool, except RocketLauncher is the new version.   I was on HyperLaunch (version 3.1.0.4), so I am installing RocketLauncher 1.0 and going through all the configuration issues.  Once it is working properly, I will follow the rest of your advice once that works.  I am sure it will get things working properly.

 

Again, thanks for the help 32assassin, and I will update this thread once things are working.  It just may take me a few days.

 

I also wanted to comment that Simply Austin's videos are fantastic.  Those have been helping me the last few days with a few of the interesting things I have seen.  

 

This cabinet will be awesome once it is done, a project I am excited to have complete and working.

Posted

IT WORKS!!!

 

Thanks again so much 32assassin.  I had already done the button config while playing around in Visual Pinball, so it worked like a charm once I got RocketLauncher configured properly.  All the other emulators took just a little bit of config and they were working well also.  

 

My next mission is to get the final emulators built up and working and do all the button config in the various systems.  Then, it will be just building the cabinet and installing all the hardware.  

 

Thanks again so much for the help, your response was exactly what I needed to figure it out.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...