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About phantasy

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  1. Ah newoski! Yes, I haven't forgotten you... life got in the way about the time we messaged. I should add that I plan on fully testing your app for this when I do have my next go at the update. No need for me to reinvent the wheel if you have done it.
  2. Hey Everyone! I've been away for a long time (life gets busy) and just caught up on threads. Hope vaderag was able to be up and running. I may update the .180 xmls if needed as a refresher course for me, then when I can, tackle the latest version at that time. I can't do it every month/ for every release, but periodically I may apply this work to an updated MAME version. I may create a simple step by step tutorial to demystify some of the common "who's on first" confusion. This may also inspire others to create updated XMLs for each MAME version when Metalzoic and I don't find the time. I don't wish to take over Metalzoic's thread in any way so I'll see the best place to host this. I am continually thankful to Metalzoic - where I learned to filter MAME.
  3. Is there a better way so as not have to set shader options per game? Is there a per system or per core option?
  4. Already ahead of ya... I uninstalled the google play store version and did the nightly. At first I had a major gfx issue where the menu was hardly navigable because it was in black and white... sigh... I uninstalled the 12-30-16 build for the 12-29 and it fixed that issue. All this is working much better now. Can swap between systems in Hyperspin now, but one more thing: it may have been discussed but is there a way to exit a game without having to exit the game via RA->exit retroarch to get back to the HS games menu? Would love like on a pc where you hit ESC to do a one button return.
  5. Ah, so a fix may be to delete retroarch, find a nightly apk somewhere and then use sideload launcher to install that one?
  6. Confirming all you wrote, any sms game launched from HS will either not launch (as indicated by the screen doing a quick blink), or not launch but go to a black screen like it tried barely longer than the blink. Very strange. I also tried additional steps: - "closing" the game after launching in Retroarch before quitting via blue menu - variations of the above using Load Core, then selecting a game vs 'load content and detect core'. I also tried just loading the picodrive core, then quitting without launching a game. Same results in HS. I've verified the rom name matched the xml too.
  7. Sure thing- attached is my ini for Sega Master System, which should also be the one from your pack BEFORE and WITHOUT changing it via an edit nor the replacement ini from your optional step. I did not edit it because I figured if it works on one shield it will work on all. I doubt one has to worry about the variant of 16gb model vs the 500gb one. Sega Master System.ini
  8. hey thatman84, That guide of yours is fantastic especially the added detail and pre-config files. I would caution that the ini files in the Settings_Android zip file (optional step) can replace your initial GOOD changes with the old bad habits again: "path=H:\hyperspin\emulators\master system\" I have heard that Android ignores this line, but the replacement also erases your good "rompath=Emulators/Sega Master System/roms" with "rompath=ADD YOUR ROMPATH" which defeats the troubleshooting- one shouldn't mess with alternate paths until they have everything working with the defaults. Still, ignoring that optional step, the guide is great and gets me much farther... HS loads and wheels turn. I'm using Sega Master System as an example. When loading a game, it bumps me right back. If I go load it in Retroarch first and then load HS, loading the game takes me over to my game already in progress. Also, if I stop the game and leave Retroarch in the blue menu, HS will bring me to THAT point when loading a game. Seems loading a game in HS just brings me to whatever current state of Retroarch it is in...if not loaded at all, HS just bumps the game selection back to the HS game selection. Is there a setting to USE retroarch rather than LINK to Retroarch?
  9. Wow this is hard. I am hoping someone releases a pre-config folder setup for shield or regular android. I've spent many intensive months with HS on PC but cannot get this loaded up on Android. On a Marshmallow tab, loading HS only backs right out. This is on a rooted Cyogenmod build and using the Hyperspin apk from https://apkpure.com/hyperspin/com.shieldcade.hyperspin. On the shield tv, I've gotten previously as far as the HS video loading and the wheels, but nothing loads... now I'm not even getting that. I've watched every tutorial and read the forums here. Roms and paths match perfectly, case sensitive correct, and even tested with one game and one system for minimal troubleshooting. I've tried loading it in RetroArch first, and the "eject card out and put back in again" trick. My roms are not zipped except for mame. I don't understand why the path starts with H:\ but deleting it or keeping it still won't work. I've even "fixed" the strangely wrong default paths like "master system' to 'Sega Master System' ... it is most frustrating when instead of providing an error message like RocketLauncher, Android just bumps out leaving you guessing from the HS log file. Anyone have a lifeline to throw?
  10. Yes! I am trying to avoid my sd cards getting assigned random names as I suspect this is my issue with getting HS to run on Android. I assume HS cannot "see" any intended path of internal, sdcard1, or sdcard if, for example, I have a path like: /storage/F78B-1F23/Android I've tried a simple "rename" in Android, it says it did it successfully but then all file browsers still show it with the strange naming. Anyone have a fix? Also, I am trying to set up my Android build for both a Shield TV and a tablet. Is there anything different one must do for both to work or are they interchangeable?
  11. Thank you Ninja- I would suggest it as the main MAME xml and would be honored to have it as such. It really adheres to the xml goals, so unless anyone disagrees with any of the removals and wishes for changes, I'm up for it. Even if changes, I am sure it will serve as the best template. Gigapig- thank you for the info on the dipswitches!! That is good news about them being in the cfg folder. If I open one in notepad++ I see no mame-build-specific writing. This is an example using Trog: MY OLD .179 cfg file with the proper dip switches set per Metalzoic: <?xml version="1.0"?> <!-- This file is autogenerated; comments and unknown tags will be stripped --> <mameconfig version="10"> <system name="trog"> <input> <port tag=":DSW" type="DIPSWITCH" mask="3072" defvalue="3072" value="2048" /> </input> </system> </mameconfig> I now did a first time loading of TROG in my .180 version folder which created a new cfg file that has no settings changed: <?xml version="1.0"?> <!-- This file is autogenerated; comments and unknown tags will be stripped --> <mameconfig version="10"> <system name="trog" /> </mameconfig> When I copy and paste over this newly created cfg with my .179 one and load it up in .180 MAME all works beautifully. So since it is just a cfg file and not the more system specific nvram ones, in theory (ha, and I guess now in practice) we could seriously just make a one-time zip of all the cfg files for the games in Metalzoic's list and just have people download and extract it into their cfg folder! Any updated MAME should work, no? I don't have time at the moment to test if a MAMEUI cfg is written the same as a MAMEFX/Arcade64 one but could try later. The new xml combined with a zip of the better cfgs would be the ultimate time saver for people.
  12. Perhaps I may sum up: The UI version of MAME has great filters to see for oneself (highly advised!) the current bloatware (for now- no offense MAME devs!). Latest MAME .180 supports 33,863 titles (when including MESS systems bios.). Before the kid in the candy store feeling takes you over, know that 22,192 of them don't work! Using other tools to scan the games, there are 7408 MAME games IF you filter out the non-working 22,192 stuff408, and the categories featured in mame_no_casino_mahjong_mature_quiz_electro_utilities.xml This includes clones because one can either play them or tick one toggle button in HyperHQ to make them appear or not appear in your Hyperspin wheel. "My" (really a team effort) 7100 games list is the remainder of said 7408 (still with clones) after further removal of 308 "more sneaky" games that should be in with the filtered out list but aren't labeled as mahjong, casino, etc. yet. The final cleansing of the list: If you remove ALL the clones, you will throw out the baby with the bathwater, so to speak. A small handful of clones you will likely still want... the reasons are stated in Metalzoic's list but the reasons vary: extra features not in the parent version, # of player controls. Imagine not having 4 players around to play Sunset Riders: more often one or two people play and you'd like to CHOOSE which character to play as). Now your wheel will display both the 4 player and the 2 player version (and serves as a reminder which games have that feature). To not lose those hidden gems we remove their tags as being a clone to make them a parent game so they do appear in your HS game selection whether you filter out clones or not. So 7100 is the magic number when all is said and done... The tricky part that stumps people I think is this: When people say filtering out the final 7100 yet one last time of clones, at this point the hard work of adding the small list of new pals like Sunset Riders 2player is not undone- those handful show up WITH your originals list (again, they are now branded as a parent/original so why wouldn't they), and that marriage leaves you 2789 total games to play without all other clones. Sounds good- how do I do it? You get this 2789 total either by using my xml (from my earlier post) labeled with that game amount, OR with the two step process of using my 7100 labeled one and ticking the "Hey Hyperspin, I may want my clones later but don't show them to me now" box in HyperHQ. Hyperspin will heed your order and just show you the 2789 the same as if you used the first method.
  13. A dipswitch / service menu settings idea... Was thinking.. what actually saves the dipswitch and service menu settings so I would not have to redo them all when I update my MAME version (which now I don't plan to for a long time)? Is it the NVRAM folder that keeps track of that? If so, would an attachment of the appropriate files (without the roms) be a good upload to save so one could just import them into a new MAME install or save other people the trouble?
  14. Well, I have finally done it! Thought I'd share a super xml for version .180 with a 7100 Game total! But first: @Metalzoic: and update on Ikari Warriors... I report a typo in the unclone list: Rambo 3 ikari irariram Bootleg/SNK Rambo version of Ikari Wariors with joystick hack note 'irariram' should change the first 'r' to a 'k' to be 'ikariram' in your unclone list. ALSO to be added to the UNCLONE list: Ikari III - The Rescue (US, Rotary Joystick) clone name: ikari3u parent name: ikari3 Manufacturer: SNK Reason: Rotary control vs 8 way joystick. BOTH OF THE ABOVE ARE FIXED IN MY NEW ATTACHED XML BELOW... Note: mame_no_casino_mahjong_mature_quiz_electro_utilities is the base xml used for the following changes... I upgraded my roms to latest version .180 and after learning Don's awesome 'Filter HyperList' tool, I redid everything from scratch which was MUCH more efficient! BIG thanks to phulshof for honoring my request to upload the former xml filters. Using .175, I was able to create a "What Metalzoic removed" xml to then apply to my .180 so there is no question or searching for the extra bar, touch etc. titles. I'm including that xml as it sits well in my genres in case I want to check them out again. Plus it may be handy to Metalzoic for reference. So, I have an xml of .180 with just those removals, and then an updated one: MAME added games from .175 to .180, were easy to sort [112 games total of 83 clones and 29 parents]. Only 4 removals needed here following Metalzoic's criteria: Deluxe 4 U (ver. 0107, 07/01/2000), Mayjinsen 3, Star Audition, and Time Scanner (TS 2.0, Magnet System, prototype) I then did my aforementioned manual edits to the xml: Strider 2 added, Afterburner 1 uncloned, Pong - pongf and pongd re-added and re-rated 'AAMA - Green (Suitable For All Ages)' as they erroneously got excluded due to the wrong 'mature' rating, Ataxx left in (it was already there). **NEW: 'Roller Crush' parent was re-added since it oddly disappeared. 'Spot (Arcadia, V 2.0)' not rejoined as previously considered: it is seemingly a console port (Also game count is now at 7100 now and I like the round number) Finally, all clones needing uncloning as featured in this thread are now uncloned. The only other tweaks are the suggested in-game changes to dipswitches/services settings, as previously mentioned. So, this is Metalzoic's awesome 7001 game xml from ver .175 now updated to 7100 games as a ver .180 xml! When filtered of clones via HyperHQ or edited xml, that brings Metalzoic's 2763 originals game count up to my 2789 in ver .180 which is 26 games added. Whew! Enjoy! Special thanks to Metalzoic, phulshof, and Don's HyperTools. Mame .180 (Final Phantasy).7z
  15. RE: Arcade (MAMEFX).. I also saw a link on mameworld.info that just announced ver 180 with a link page and description: http://arcade.mameworld.info/ What's in it? - Arcade games only - NO pinball - NO poker games - NO gambling games - NO systems that require software, such as computers and consoles - If all the games of a specific source file are not functional, then they are removed. Going to mess with all of Don's tools to find the best one then. As for which After Burner rom, there is only one not named as the sequel to unclone: </game> <game name="aburner" index="" image=""> <description>After Burner</description> <cloneof></cloneof> <crc>6c07c78d</crc> <manufacturer>Sega</manufacturer> <year>1987</year> <genre>Shooter</genre> <rating>AAMA - Green (Suitable For All Ages)</rating> <players>1</players> <ctrltype>Stick</ctrltype> <buttons>2</buttons> <score>4.1</score> <enabled>Yes</enabled> Strider 2 is: </game> <game name="strider2" index="" image=""> <description>Strider 2 (USA 991213)</description> <cloneof></cloneof> <crc></crc> <manufacturer>Capcom</manufacturer> <year>1999</year> <genre>Platform</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <players>4</players> <ctrltype>Joystick</ctrltype> <buttons>3</buttons> <joyways>8</joyways> <score>4.1</score> <enabled>Yes</enabled> </game> <game name="strider2a" index="" image=""> <description>Strider 2 (Asia 991213)</description> <cloneof>strider2</cloneof> <crc></crc> <manufacturer>Capcom</manufacturer> <year>1999</year> <genre>Platform</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <players>4</players> <ctrltype>Joystick</ctrltype> <buttons>3</buttons> <joyways>8</joyways> <score>4.1</score> <enabled>Yes</enabled> </game> <game name="shiryu2" index="" image=""> <description>Strider Hiryu 2 (Japan 991213)</description> <cloneof>strider2</cloneof> <crc></crc> <manufacturer>Capcom</manufacturer> <year>1999</year> <genre>Platform</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <players>4</players> <ctrltype>Joystick</ctrltype> <buttons>3</buttons> <joyways>8</joyways> <score>4.1</score> <enabled>Yes</enabled>
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