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SupraKarma

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Files posted by SupraKarma

  1. Credit and very special thanks goes to @Avar and @Black Hazor, who contributed towards this project in a big way - actually purchasing some missing games, so that we could all have nice artwork.
    This is @Avar's set that he uploaded several weeks ago, with 'inauthentic' artwork that I was able to identify replaced, and missing discs added. There may still be a few inauthentic discs here and there, but there are substantially less than there were.

    In some cases, ebay photos were used. The quality is not the best.  The discs are round and authentic, but maybe they have a reflection or light that wouldn't be present if we had been using actual scans to create the artwork. They're acceptable, but ideally, they will eventually be replaced with something better.

    The short list is as follows:
    AeroWings 2 - Air Strike (USA)
    Bust-A-Move 4 (USA)
    Capcom vs. SNK - Millennium Fight 2000 Pro (Japan)
    Ducati World Racing Challenge (USA)
    Giga Wing 2 (USA)
    Godzilla Generations - Maximum Impact (Japan)
    Grinch, The (USA)
    Gundam Side Story 0079 - Rise from the Ashes (USA)
    Hello Kitty no Magical Block (Japan)
    Inhabitants - Dreamcast (World) (Unl)
    Magforce Racing (USA)
    Marvel vs. Capcom - Clash of Super Heroes (USA)
    Maximum Pool (USA)
    Monaco Grand Prix (USA)
    MTV Sports - Skateboarding Featuring Andy McDonald (USA)
    Netto de Tennis (Japan)
    Next Tetris - On-line Edition, The (USA)
    Puyo Puyo 4 (Japan)
    Q-Bert (USA)
    Rippin' Riders (USA)
    Sega Marine Fishing (USA)
    Sno-Cross Championship Racing (USA)
    Speed Devils - Online Racing (USA)
    Speed Devils (USA)
    Sports Jam (USA)
    Super Euro Soccer 2000 (Japan)
    Super Runabout - San Francisco Edition (USA)
    Surf Rocket Racers (USA)
    Urban Chaos (USA)
    Virtua Striker 2 (USA)
    Wacky Races (USA)
    Wild Metal (USA)
    Yu Suzuki Game Works Vol. 1 (Japan)

    If you own any of these games, please help by getting involved. If you have a collection of Sega Dreamcast discs, a decent scanner, and would like to contribute towards making better quality artwork, please visit the following thread: 
    Also be sure to post a reply if you've identified 'inauthentic' artwork, and we'll do the best we can to get it replaced with something better.

     
    103
  2. Unless I've overlooked something, there was no section to upload letter packs to, so I uploaded this pack as a 'pointer' instead. Someone should fix this.
    These letters have been created using the 'Tahoma' font, which is the font used in the Dreamcast logo. It's very close to the actual font, only very slight differences (that you probably won't notice unless you're trying to).
    417
  3. I pulled most of the wheels in this set from one of Aorin's packs, credit goes to him for organizing it, and all of the contributors that actually made the wheels. All I've done is fill in blanks, so that we can have a complete set for the current database.
    I've given the wheels a quick run through - quality ranges from acceptable to excellent. Many of them will need to be redone in order to pass as 'official.' But, that is beyond my ability. They're not terrible. You most likely won't notice flaws unless you are actually looking for them. My hope is that those awesome Adobe Illustrator guys get this system on their radar, and decide to overhaul the entire set. They will surely use at least some of the wheels already in this one. But in the meantime, if 'good enough' is good enough, enjoy this wheel set.
    Included in this pack is a folder called 'Large.' It contains WIP photoshop (psd) files, a few alternate logos, and large versions of files before they were resized. I didn't bother to clean it up or organize it.
    If you have a better quality version of any of these logos, please upload it to the following thread: 
     
    248
  4. Does it drive you crazy that the official database uses the 'developer' as the manufacturer data some of the time, and then the publisher other times? Do you like accurate data, free of mistakes and typos? Do you like consistency? Do you like the idea of someone sitting down with the official Sega Saturn database, and spending 2 days doing research, making sure that the manufacturer data reflects not the developer, not the distributor, but the publisher?

    Well look no further, this is that database. The manufacturer field is the *only* thing changed from the official database.
    9 times out of 10, the publisher will match the name on the box. However, there were some oddities with this particular system. For example:
    1. Quake has 'id Software' on the box, but was published by Sega. I debated putting 'id Software/Sega' as the manufacturer but decided on Sega.
    2. Some games, the publishers didn't bother to put their logos on. (VR Soccer, VR Golf '97). One could easily come to the conclusion that Sega in fact published the games, but did not.
    3. Three very well known Capcom games, "Mega Man X3," "Street Fighter - The Movie" and "X-Men - Children of the Atom" were published by Virgin Interactive Entertainment, Acclaim Entertainment Inc., and Acclaim Entertainment Inc., respectively. But it didn't sit well with me, putting those companies in the description, so I solved this little dilemma by putting "Capcom/Virgin Interactive Entertainment", and "Capcom/Acclaim Entertainment, Inc." This is one of those instances where a judgement needed to be made on whether to make things 'black and white.' Capcom published the games originally, and the games are well known Capcom games. So I made it a point to make mention of them in the 'manufacturer' field.
    I do not mean to step on anyone's toes by releasing this or any other database. Database work is thankless, tedious work, and I'm guessing that most of the official databases were done by just a few people.

    If I were personally doing 30+ systems, I wouldn't be spending a whole lot of time researching and fact checking.

    But since this particular system (and the few other databases I've re-done) is important to me, I decided to put in the extra effort. The 'official' HyperSpin artwork standards are very high. So are mine, when it comes to fact checking. I would not be making this available for download if I was not willing to stand behind it, and make the claim that the manufacturer field is ~ 98% accurate, and substantially more accurate than the original that I altered. The original used the developer most of the time, but was not consistent, and would occasionally use the publisher instead. And, it had a lot of errors.

    So I consider this to be a substantial improvement, and I'm betting you will too, especially if you believe, as I do, that the publisher - the name on the box - should be the standard for the 'manufacturer' data.
    863
  5. You're scrolling through your awesome Sega Genesis collection in HyperSpin you spent many an hour scouring the internet to amass, and you stop on a game. Which one is it? Why, it's Spider-Man (World) (Sega). The box art that you downloaded clearly says "Sega." But the description above the game reads "Recreational Brainware." Recreational... Brainware?!? Who.... tf is that?

    So you scroll through some more games. John Madden Football. Everyone knows that's an EA Game... right? WRONG. The description says Park Place Productions.

    At that moment, did you feel like throwing a shoe at your TV screen? Did you get the urge to go through and fix the database to by hand, and fix every single entry, so that the name in the box is the name that appears in the description? No... that was just me, you say? Well, I did in fact change the database by hand, and it sucked. You're welcome.

    This database is not as accurate as my 'Gamecube' database thread that I started. I resorted to using the Wikipedia database, (because I didn't want to spend 3 days on this like I did with GC) which actually turned out to be decent. I randomly checked games, and occasionally found mistakes. But what I have here is far more accurate than what I started with. To be quite frank, the original didn't even get the developer right half the time.

    Putting together a database is a lot of work. Tedious, mind numbing, unpleasant work. Props to whoever made the original Official Sega Genesis database. It must have taken days, and any mistakes made are certainly forgivable. I certainly do not claim that what I am offering here is without error. But at the same time, I feel overwhelmingly compelled to express my opinion that nobody cares about the developer. The name on the box is what people remember. The *publisher* should be the standard for the manufacturer field in the database.

    If you agree, hit that like button after you're done downloading it. If I get enough support, I'll share more of them.
    232
  6. I checked the database for accuracy, and made a number of changes, also added 3 new games (see pictures) - "Bloodshot," and two translations. The 'Two Players' and 'Multiplayer' wheels are guaranteed to be the most accurate data compiled on the net, as I checked the backs of the boxes for every single game for the data, and if a game was missing data, I played the game and checked it myself. System start sounds plays random audio clips from the "You still don't have a Sega CD?" commercial.
    If you want a description of what this is, please check out 'Ultimate Sega Genesis.'
    Enjoy!
    168
  7. I put a surprising amount of work into this, for as small as the actual game library is. But it's done, and worthy of the label 'Ultimate.'

    It's worth noting that this system has game themes for every single game, except Sangokushi IV. I wanted to include them somehow, but at the same time, I also liked my default theme quite a bit. So the way I handled it, and this involves some shenanigans and is complicated, is I made duplicate entries in the database, put a "1" in front of the game name, and disabled all of them. This is so that if you select a game from the "theme" wheel, the info like year, publisher, genre, etc. will still work with your RocketLauncher fades.

    What this means for you is, in order to have a functional "theme" wheel, you will need to copy all of your ROMs and put a 1 in front of the name. e.g., "NBA Jam Tournament Edition (World)" becomes "1NBA Jam Tournament Edition (World)".
    All of the media is already doubled up already as well, and I went ahead and included all the videos, so all you literally have to do is what I just described.
    In hindsight, it would have been more efficient to double up the game names as, e.g.,  "NBA Jam Tournament Edition (World) - copy", that way all you would have had to do was open up your ROMs directory, press control+A, control+C, control+V, and you'd be done.

    But whatever, it's done on my end already, and it won't hurt you to engage in some tediousness, I certainly have.

    After uploading everything I also decided that I hated the wheel for NBA Jam Tournament Edition (World). Note that is a separate upload. Just drag and drop it over your existing one if you like the new one better.

    This pack has full media for everything - box backs, fronts, 3D box, cartridge art, game wheel, publisher wheel, genre wheel, years, rating, and a few custom wheels, like 32X Exclusives, Two Players, and Multiplayer.
    I also fact checked every single field for the entire database, and made a number of changes for accuracy.

    Enjoy!
    171
  8. Nintendo 64 fans, this is for you. If you want to know exactly what this is, read my 'Ultimate Sega Genesis' or 'Ultimate Sega Saturn' descriptions.
    This pack contains the usual. But it is quite thorough and complete. As with my last project, I consider this my best one yet. Full 2D box, 3D box, box back, and cartridge art. In case anyone is wondering what the point of the box backs is, if you have RocketLauncher's 'Pause' configured correctly, this stuff will all show up there under the 'artwork' tab, and you can zoom in on it and actually read it. See the picture below.
     
    Full publisher wheels, for every single publisher - and every single one of them is authentic for the N64 era. I did a handful of redraws, and I'm getting a lot better at that sort of thing. Also, I made it a point to use drop shadow heavily, so that the logos look awesome, and they stand out more when they overlap. It looks a lot less amateurish than some of my previous work.
    This has the newest official database that I just released the other day, and it has new box art (2D, 3D, and box back), cartridge art, and wheels for all the new games. Also, I went ahead and included screenshots of the games in the 'video' folder so that you have something displaying other than static when the game is selected. Emu movies is typically slow to update anything, so I figure it's better than nothing.
    I have about 30 ish themes from the community that I liked, and I included them. I re-did someone else's F-Zero X theme. It isn't great (I'm not a theme guy), but I wanted Samurai Goroh and Captain Falcon, two of the most recognizable characters. I also changed the background. The original background had an F-Zero logo, and then there was another F-Zero logo. Can't have that. Plays the "Car Select" theme music. Also, Killer Instinct Gold plays the KI Gold Theme.
    I decided to add 'year' databases this time. Why not? It's easy to add, and sometimes it's interesting to have. I put it in the farthest reaches of the genre wheel, since I consider it the least useful. But it's there if you want it.
    Most of the custom databases are self-explanatory. But you'll love this... in the "Nintendo 64 Expansion Pak" and "Nintendo Transfer Pak" wheels, instead of displaying year and publisher above the game, it displays relevant information, e.g. for Majora's Mask: "Required. Increases texture detail, on-screen models and effects, and removes fog." See the screenshot below. All the data is pulled directly from wikipedia, and not every game has data. But I thought that would be a nice addition to that particular custom database. Again, the whole purpose of these projects is to develop a sort of 'digital museum.' If there was a way to manipulate the databases to display even more information, I surely would.
    Credit goes to the community for all box arts and wheels (except for the new stuff mentioned above). All publisher wheels and custom wheels done by me.
    If anyone would like to use anything in this pack (or any of my other packs for that matter) for their project(s), feel free to do so. I don't want anyone thinking this is some sort of proprietary thing. This is for the community, without which, I wouldn't have 99% of the content that I have in my HyperSpin project. If you feel you can take my work and make something even better or unique, by all means, make something better or unique.
    If there are any mistakes, no matter how small, please message me and I will fix them.
    Ultimate Sega Dreamcast is still in the works, stay tuned. It needs a lot of work. Gamecube might be up next, or I might just plow through Dreamcast. We'll see.
     
     
     
     
    229
  9. I got sidetracked from 'Ultimate Sega Dreamcast,' and this is the result. Originally I just intended to get the wheel looking 'respectable,' but then my OCD took over, and well, you know the rest.

    I hesitated to call this one of my 'Ultimate' setups, because there aren't many games, nor is there a lot of media associated with this system, but then, what else would I call it. So maybe I should define what an 'Ultimate' setup is. An ultimate pack is the best available media, database, and whatever else I could think to include for a system. I take the best stuff I can find from the community, organize it in my own way, then add my own content to spruce it up some more.
    Credits:
    Aorin already did up a set of wheels. They're title shots mostly. I prefer plain text for any Japanese system (so that I can easily read the titles), but I've included his set, because I realize some people prefer artwork. This system doesn't have any box art, because the games were broadcast via satellite.
    Ninja2bceen did a nice pointer.
    Sounds and letters I grabbed from the community.
    My contribution:
    I already had most of the publisher wheels, so I went ahead and did up the rest. Full publisher wheels, and genres/backgrounds.
    I made modest changes to the database. Usually, I prefer to use the publisher, but in this particular instance, I left things alone for the most part. The publisher would have been Nintendo in most cases.
    Nippon Computer Systems Corp. became NCS Corp. Panel de Pon - Event '98 (Japan) had 'Intelligent Systems' as the manufacturer, but there is no mention of them anywhere in game - Nintendo takes credit. So I changed it to Nintendo. I did a little bit of research, Intelligent Systems was a 2nd party developer for Nintendo. So either way, it isn't inaccurate to just use Nintendo.
    Golf Daisuki! O.B. Club (Japan) has a translated patch availabe. I changed the name of the entry to reflect that, and the name in the description is the English name "I Love Golf! (Japan) (Translated En)." The crc was changed to reflect the crc of the file after it is patched, which probably won't do you much good lol. When you go to look for this game, it more than likely won't be the right one. The crc you need is BA9C98D3. I found the forum of the creators of the patch, there's a thread there where someone was complaining about not being able to find the right ROM with the right crc, and they released a patch to convert the ROM to the correct one. Rather than make you go through all that, and since it is simply a patch with no legal nefariousness involved, I've included it here (golfromfix.rar). And also, the IPS patch to translate the game. Apply the golfromfix first, then the "I Love Golf! - Out Of Bounds Club v1.00 IPS.zip" second.

    I added alternate versions of "BS - Legend of Zelda."  They are as follows, with a brief description:
    1. BS Legend of Zelda, The - Third Quest (Japan) (Translated En) - Removes the time limit that the normal game has, so that it plays just like a normal Zelda game. Beginners should start with this one.
    2. BS Legend of Zelda, The - Link Version (Japan) (Translated En) - Play as Link, instead of the dufus with the baseball cap.
    3. BS Legend of Zelda, The - Mottzilla Project (Japan) (Translated En) - Has map 1 and map 2 built in.
    Since you're going to have a hard time finding videos for this system, I went ahead and included what I have, and screenshots for what I didn't, so that your wheel isn't completely bare.
    If anyone knows a good source of videos for this system, please do share.
    If there's any mistakes, please message me so I can fix them. If you feel you have a contribution to improve this project, I welcome any support.
    golfromfix.rar
    I Love Golf! - Out Of Bounds Club v1.00 IPS.zip
    165
  10. Credit goes to sercaljr for his set, I added about 79.

    My motivation for updating his work is, I wanted more 'authentic' looking artwork than the other complete set I found on the ftp, e.g. actual jewel cases instead of generic boxes.

    However, this set is far from perfect. I didn't bother putting names on the sides of the Japanese games, because the jewel case templates I used are not authentic to begin with. No sense putting lots of work into making something inauthentic pretty. I did manage to find a good template for Euro games, but I only used them for 3 of the games that were missing. I didn't bother fact checking any of the existing games.

    So, I consider this an improvement if you want a complete set, with more authentic looking art. But I'm hoping someone else will step up and fix the Japanese and remaining Euro games (if any) for region, and we can have a truly authentic set.

    I spent a day on this, and I'm moving on to my main project. If you're a fan of my other work, yes, Ultimate Sega Dreamcast is coming soon, so you can download this now or get this, and all the other goodies when I release that project.
    338
  11. I hope there's some Sega Saturn fans out there, because I really put some love into this one. If you are... this is the Sega Saturn setup you want, I promise you.

    Honestly at this point, just describing what this is, is probably the most exhausting part. If you don't know, you should check out my 'Ultimate Sega Genesis' pack for a better description.

    For those that *do* know, this is my most thorough one yet. Box backs, 2D box fronts, and 3D box artwork for every single game. I always try to do this if possible. Disc scans for all but 30 games. Full publisher wheels for every single publisher, all taken directly from the Sega Saturn era for authenticity. This pack also contains a custom database, using the *publisher* as the standard, and not the developer. I added 23 new games. Don't worry, they all have artwork and wheels. And, I even included videos for the new games, so you don't have to go hunting down any new media. All the typical genres you're expecting, e.g. Action, Adventure, etc.

    I'm not going to explain all of the custom wheels this time. If you know how to add 2+2, then it should all be self explanatory.

    Credit and thanks: Most of the artwork and wheels came from the community. I added some disc scans (located in artwork4), however, we're still missing 30 or so games. I actually resorted to photoshopping ebay images to get a few. That sucks, let me tell you. But...! I made them look decent, anyways. I turned to segaretro.com to fill in blanks, and for the new games I added to the database. It's a great site for researching anything Sega. Many thanks to them for not putting a crappy watermark on their images, like so many other sites of that nature do.

    All the publisher wheels and custom database wheels were done by me. It was a lot of work. I probably have a solid week in this. My hope is that this inspires someone to do something similar.

    A brief description of the new games added, and why they were added:
    1. Akumajo Dracula X - Gekka no Yasokyoku (Japan) - This is the Japanese version of 'Castlevania - Symphony of the Night, and it has added features (2 new areas, new items, and the ability to play as Maria) that the PS1 version does not. It's worth checking out if you're a fan of the PS1 version.
    2. Burning Fest. Limit Over. (Hack) (Japan) (Translated En) - This is a translated version of the hacked version of Asuka 120% Burning Fest Limited. The first of 8 fully playable translated games available on this platform, that were left out of the original database.
    3.  Daytona USA - CCE Netlink Edition (USA) - The Netlink version of Daytona USA - Championship Circuit Edition. Considered one of the rarest Sega Saturn games. I think of HyperSpin as a sort of 'digital Museum,' and no museum is complete without the rarest game. A database should not be about including only the most fun games, or leaving out duplicates. A database should be *complete*, and it should be up to the user to decide what to include or exclude.
    4.  Dragon Force II - Kami Sarishi Daichi ni (Japan) (Translated En) - The 2nd of 8 translations available. The description has the alternate title of 'Dragon Force II - The Godforsaken Land (Japan) (Translated En).'
    5. Dungeon Master Nexus (Japan) - A Japanese RPG. It's in Japanese so you won't be able to play it unless you have a guide or can read the language. But, it's a Saturn exclusive. As far as I'm concerned, every Saturn Exclusive should be in the database as a matter of principal. This is gaming history here people. If you don't want unplayable games in your HyperSpin, don't add it.
    6. Dungeons & Dragons Collection (Japan) (Disc 1 & 2) - Considered to be one of the best imports, contains 'Tower of Doom' and 'Shadow Over Mystara.' It's playable, even with the language barrier.
    7. Final Fight Revenge (Japan) - A totally playable Japanese game. In fact, if you have your system settings set to 'English,' the game is totally in English. This game should have been in the original database for sure.
    8. Grandia - Digital Museum (Japan) - Another Japanese RPG that you probably won't be able to play due to the language barrier, but again, a Sega Saturn Exclusive. There's no law that says you have to add every single game in the database. But if you're a completionist, and you love this system and it's history, it belongs in the database.
    9. Marvel Super Heroes vs. Street Fighter (Japan) - Totally playable, the language barrier is practically a non issue.
    10. Policenauts (Japan) (Translated) (Disc 1-3) - The sequel to Hideo Kojima's first game ever, 'Snatcher.' The 3rd of 8 translations.
    11. Sega Rally Championship Plus - Netlink Edition (USA) - Supports the 3D control pad and has some bugfixes, and is considered the 'definitive version.'
    12. Segata Sanshirou Shinken Yuugi (Japan) - A collection of mini games. Somewhat playable. A Sega Saturn Exclusive, starring the funny Japanese guy from the Sega Saturn commercials that aired in Japan.
    13. Shining Force III - Premium Disc (Japan) (Translated En) - The 4th of 8 translations, and a Sega Saturn Exclusive.
    14. Shining Force III - Scenario 1 (Japan) (Translated En) - The 5th of 8 translations, and a Sega Saturn Exclusive. The USA version was already in the database (Shining Force III (USA) ). I did not include the title following 'scenario 1' as it would make the display name ridiculously long, and wouldn't display properly on your HyperSpin.
    15. Shining Force III - Scenario 2 (Japan) (Translated En) - The 6th of 8 translations, and a Sega Saturn Exclusive. We only got 'Scenario 1' in North America in the form of 'Shining Force III (USA).'
    16. Shining Force III - Scenario 3 (Japan) (Translated En) - The 7th of 8 translations, and a Sega Saturn Exclusive. 
    17. Shinrei Jusatsushi Taromaru (Japan) - A Sega Saturn Exclusive. From Wikipedia: "The game has the distinction of being one of the Sega Saturn's rarest and most difficult games to obtain, mainly due in part to Time Warner Interactive ceasing operations after only 7,500 copies of it were manufactured. eBay auctions for the game can start for as high as $1,000."  "Retro Gamer included it on their list of ten essential Saturn imports, described as "a delightfully nutty game that takes elements of Shinobi and Alisa Dragoon and marries them to insanely over-the-top action scenes that involve gigantic frogs and fantastic scaling and rotating effects. "

    18.  Shoujo Kakumei Utena - Itsuka Kakumei Sareru Monogatari (Japan) (Translated En) (Disc 1 & 2) - The 8th of 8 translations. Seems to be a graphic novel type game.
    19. Virtual-On - Cyber Troopers - Netlink Edition (USA) - The Netlink Edition game of the same name. A two player online version. I'm not sure if that means anything to a gamer or not, perhaps an emulator can implement the feature somehow.
    20. X-Men vs. Street Fighter (Japan) - The definitive version of my personal favorite in the Capcom 'Vs.' series. Puts the PS1 version to shame (which lacked several of the arcade features). This game is totally playable, language barrier is barely an issue (if at all).

    A few tips on making the translations work. I'm using the Mednafen emulator. It's the best. The Retroarch Mednafen Saturn core isn't as good, it doesn't have 3D Control Pad support working properly, and the Bios settings come up for every single game. That being said, you're still better off getting all your files in bin/cue format (which is what the RetroArch core uses). If you download a game in any other format, try mounting the disc image to a virtual drive (like Daemon tools lite), then open up ImgBurn, and convert the image to bin/cue.

    If you apply a translation patch, and the patch changes the format, follow the same process to get the game back to a cue and single bin file format. If a game gives you a 'disc read error' in the emulator itself, try this process also. If Imgburn gives you an error while trying to convert anything, you know you have a bad file.
    308
  12. This is going to be long, there's a lot to cover.
    First of all, credits and thanks. I couldn't have done anything without the resources already available to me as a result of all the hard work by the community. There are too many people to name, and I don't even know who all to name, so please, just consider this pack as my way of saying 'Thank you,' and trying to give a little something back.

    Thank you to brolly and phulshof for the incredible MAME 0.181 database that all this work is based on, and phulshof also for maintaining an unofficial MAME wheels pack, that saved me a ton of time. Thank you to krakerman for doing many of the wheels in that project. Thank you to the Rocketlauncher devs for answering all of my dumb questions, helping me fix problems, and for making such an awesome piece of software. Thank you to the HyperSpin devs, for giving me an awesome new hobby. Thank you to the creator of Don's HyperSpin Tools, without which I would have given up on this project a long time ago.

    Now, onto the download.
    The primary goods you'll find in this download are a near complete MAME 0.181  working games (the 9815 games list), 'parents only' logos collection. The only genres that are not complete are 366 Casino and eight Utility ROMs. Everything else, including Mahjong, is done. I have no plans to ever do Casino. The work is too great, and the payout is too small. A lot of the existing logos in that genre also need resized/edited and in some cases completely redone to look better in the HyperSpin Wheel. That is not happening either. I just don't care. 
    I started out with just the official MAME wheel set. All of the logos that I have added to that set are one of 3 things.
    1. A crop of a flyer, marquee, logo I found online (always tried to make sure it was authentic), or title screen shot, preferably in that order. Sometimes the title screen was still favored, because the quality of the preceding options wasn't the best, or wasn't a substantial improvement.
    2. An edited version of someone else's work. It was very important to me that the logos actually look good on the HyperSpin wheel. The canvas size and the location of the logo on the canvas were edited with HyperSpin in windowed mode while I made on the fly adjustments. I tried many times to make sure sequels lined up with each other as you scroll the wheel. I also used drop shadow, stroke, and outer glow quite often to make the logos more visible.
    3. An unaltered download of someone else's work.
    I have altered or added 931 logos total. That number seems awfully high, but I'm basing that off of the date the files were modified. I have included a database called 'Other Games,'  (just tap the genre key/button and select it) for anyone to look through and do a quality check. I think the number that I have personally added/altered is closer to 500-600. I have saved all the added/altered files, in most cases, right after extracting the logo from a title screen, before any resizing occurred, in the form of .psd files. So if anyone of greater talent wants to do some custom work with the logos, I've already done all the legwork and extracted them. They can be found in the 'Media\MAME\images\wheel\modified by me\photoshop files' folder.

    There are 8,082 wheels in this collection. Obviously a lot of them are clones. I didn't find out until way later into my project that I can set up HyperHQ to make clones use parent wheels, and by then, I was already commited to finishing the job of having individual files for the following publishers: Atari, Bally, Capcom, Cave, Data East,  Gaelco, Irem, Jaleco, Kaneko, Konami, Midway, Namco, Nintendo, Psikyo, Sammy, Sega, Seibu Kaihatsu, SNK, Taito, Tecmo, and Williams. In many cases, clone games for those publishers got their own unique wheel art, if they happened to have a unique name from the parent ROM.

    I did all of this for my Atari Classics, Capcom Classics, etc. wheels that were independent of MAME. Then after I was done, I decided to just go ahead and see what else I could do to improve the MAME wheel. I finished up missing artwork for most genres, then came to the forum and found phulshof's unofficial MAME wheel project, and got to work with his set, doing some edits and quality control, and also re-doing many of them (I couldn't verify authenticity for some, and the quality was too poor for others).

    The quality now, in my opinion, is very good. What it is not: There are no redraws, professional looking, flawless, perfect logos, like you'd probably find in the 'official' thread. However, I have put quite a bit of effort into making sure everything is sized, proportioned, and spaced in the HyperSpin wheel. I have very amateur-ish photoshop skills, but I have fixed many logos, e.g. a logo with an object obstructing it, the top of a logo being cut off, etc. So while I am not sure if what I've done is quite up to 'official' standards, I can say with confidence that the work I've done is going to be acceptable to most, and I'm basing that on the art that already existed prior to my work.
    I used 400x175 as a size limit for most games. However, as many of the 'mahjong' logos were quite vertical in nature, I allowed 400x300 (124 games total, everything else conforms to the 400x175 standard). I didn't want to lose quality smashing everything down. Some of them were very skinny, and exceeded 500 width, but I didn't shrink them down any more to lose quality.  This was only a total of 8 games. kot.png is 706x76 for example. 

    Other things in this download include many custom genre databases, and genre wheel art to go with it (I didn't do a majority of the genre wheel artwork or genre backgrounds artwork, credit goes to the community). I'll discuss a few of those here.
    Main wheel: The main wheel has a complete set of parents only, minus casino, rated red games with sexual content, electro-mechanical, and utility. A handful of select clones have been added. I wanted 'Pac-Man' as well as 'Puck-Man.' I am a huge Capcom Vs. series fanatic, and to me, X-Men Vs. Street Fighter version 1, 2, and 3 are three separate games. So all the versus games have one of each version. I chose Data East's "Two Crude" over "Crude Buster," because that is what I remember playing, being from America. There are a handful of other examples (very few) that I can't think of right now. This database has all of the non-used ROMs from the complete MAME database (16,000 games) disabled, with the enabled="0" feature. So if you happen to use Rocketlauncher fades, and a game is chosen from a genre wheel database not found in the main wheel, it will still display relevant information, like year, publisher, rating, etc.

    From the Genre wheel.

    All Games: Takes you back to the Main wheel. It really serves no purpose, other than a sort of 'starting point.'

    Publisher genres:  Atari, Bally, Capcom, Cave, Data East,  Gaelco, Irem, Jaleco, Kaneko, Konami, Midway, Namco, Nintendo, Psikyo, Sammy, Sega, Seibu Kaihatsu, SNK, Taito, Tecmo, and Williams genres have full wheel art. Clones are included for all of these. No filters for any publisher genres, so you may find 'adult' or 'casino' themed games in them, if a company made some.
    Other publisher genres (Neo Geo MVS, CPS2, Sega ST-V, etc.): These databases are simply taken from the official hyperlist, and then ran against phulshof's MAME 0.181 list, with all of the renamed games re-added by me. A few games in these databases are missing wheels, simply because the game has 'non-working' status. No plans to change that.
    Nintendo Classics: I took the official Nintendo Classics Hyperlist, merged it with all working Nintendo games from phulshof's list, and added all the missing games running Nintendo Vs. hardware, and all the missing Playchoice 10 and Super System games. Even though other companies published said games, they were released on Nintendo hardware, and I consider them 'Nintendo' games.

    Complete Mame 1: All working MAME games. No filters.

    Complete Mame 2: All MAME games. No filters.
    Parents Only: All working MAME games, parents only. No other filters (contains Casino, electro-mechanical, utility, and 'adult' games, unlike the main wheel - that is the only difference here).
    Top 100: A completely subjective list of classic arcade games, favoring the old school 70s, 80s, and early 90s.
    Themes: Every game that has a theme.
    By year: I have made databases for games by era, typically 5 year periods, like 1980-1984, 1985-1990, etc. Parents only.
    Other Games: All of the wheel art that I have edited. If you don't want it, just edit the genre.xml file, and remove the 'other games' line. I included this only to get feedback on how the new wheels look.

    Every other genre from here on out is 'parents only,' and have mature rated red games (with sexual content) filtered out of them. These games have their own genre, called 'Mature,' if you want to play them.

    Two Player Games: Self explanatory
    Multi Player Games: 3 or more players.
     
    Action, Beat'Em Up, Gun, Sports, etc.: Your typical genres. The only thing missing is electro-mechanical, and utility.

    Casino: All of the Casino games, including ones without wheel art.
    Mature: All games with sexual content, in it's own genre, separate from the other genres. If you don't want this, you can edit the 'genre.xml' and delete the 'Mature' line.

    Handheld games: I grabbed this data from a MAME 0.177 database set. These games are MESS ROMs, and are the handheld games, like Teenage Mutant Ninja Turtles (handheld), Contra (handheld), and also has Gameboy and other MESS systems. You will need MAME's artwork files to make some of the handheld games display properly (TMNT and other Konami handhelds will explicitly state that the machine is non-working, even though it is. You just have to hit 'tab,' and go into the video options, play with the bezel/display options). If you choose Gameboy, or another system capable of loading mutliple games, you will need to press 'tab' to bring up the MAME menu, and go to 'file manager,' and select a game from the 'software list,' assuming you have all of that. This genre has no wheel art, except for a few like Gameboy. I have no intention of changing that, as this is a frivolous and unnecessary genre (but fun to play around with, nonetheless).
    MESS: A handful of 30+ consoles (including some handhelds) that MAME/MESS emulates. Included in this pack are wheel arts and videos for each console, all properly named and ready to go. Any system that you choose from this wheel, you will be required to press 'tab' on the keyboard once a system is loaded in MAME, go to the file manager, and load a game from the 'software list,' assuming you have one. Also, for systems with full keyboard emulation, like Commodore 64, and MSX2, don't forget you have to first press the 'scroll lock' key to enable UI functions like the 'tab' menu. This was a completely unnecessary addition, obviously most people are not going to want to load games this way. But there are advantages. 1. A way to easily use MAME as an alternate emulator for a few consoles, to see what it can do 2. If you have cheat files, MAME has many cheats for many different consoles, particularly NES, all easily accessible from the 'Tab' menu once configured. It's a lot of fun. It's like having a built in Game Genie. The cheats will only work if you loaded a game from the software list however, hence, the advantage.

     
    That about covers it. This is my 'ultimate MAME setup,' it is the result of many months of work, I hope you all like it.

    Depending on how well this is received, I have my 'ultimate NES' setup I am considering uploading, complete with a ridiculous number of custom genre databases and artwork.

    Edit: Bakuretsu Breaker logo was displaying too large, I just uploaded an edited version of it.
     
     
     

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