Jump to content

Bungles

Content Creator
  • Posts

    1,234
  • Joined

  • Last visited

  • Days Won

    10

Files posted by Bungles

  1. A theme for the PC Game Outcast.
    Ranking in at #49 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Outcast is an action-adventure video game developed by Belgian developer Appeal and released by Infogrames for Windows in 1999.
    The game was critically acclaimed, for instance it was named the "Adventure Game of the Year" by GameSpot in 1999.[1] 
    In 2001 an Appeal-developed sequel, called Outcast II: The Lost Paradise, was never finished due to bankruptcy. In 2010 the game was re-released via digital distribution on GoG. In 2014 Outcast was released again as Outcast 1.1, a HD remake, after the original developers reacquired the franchise IP.
    The player controls the protagonist Cutter Slade around the alien world of Adelpha in a third-person or first-person view, and only uses two mouse buttons; The right mouse button aims the player's weapon, and the other is context-sensitive (For example, standing in front of an NPC makes the mouse button initiate conversation, while running around has the mouse button make Cutter jump). The player can walk, run, jump, crawl, and climb onto virtually any ledge Cutter can reach with a jump.
     
    34
  2. A theme for the PC Game Battlefield 4.
    Ranking in at #50 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Battlefield 4 is a first-person shooter video game developed by video game developer EA DICE and published by Electronic Arts. It is a sequel to 2011's Battlefield 3 and was released on October 29, 2013 in North America, October 31, 2013, in Australia, November 1, 2013, in Europe and New Zealand and November 7, 2013, in Japan for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
    Battlefield 4 was met with positive reception. It was praised for its multiplayer mode, gameplay and graphics, but was also criticized for its short and shallow single-player campaign mode, and for its numerous bugs and glitches. It was a commercial success, selling over 7 million copies.
     
    163
  3. A theme for the PC Game Company of Heroes 2.
    Ranking in at #51 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Company of Heroes is a 2006 real-time strategy video game developed by Relic Entertainment and published by THQ for the Microsoft Windows and macOS operating systems. It was the first title to make use of the Games for Windows label.
    Company of Heroes is set during the Second World War and contains two playable factions. Players aim to capture strategic resource sectors located around the map, which they use to build base structures, produce new units, and defeat their enemies. In the single-player campaign the player commands two U.S. military units during the Battle of Normandy and the Allied liberation of France. Depending on the mission, the player controls either Able Company of the 29th Infantry Division's 116th Infantry, or Fox Company of the 101st Airborne Division's 506th PIR.
    Company of Heroes received widespread acclaim, winning multiple awards for the best strategy game of the year. The success of the game led to a sequel, Company of Heroes 2, which was released in 2013. As of January 2013, the whole Company of Heroes series has sold more than 4 million copies worldwide.[2] Two expansions were released for the game, the first one named Opposing Fronts in 2007, and the second one titled Tales of Valorin 2009. A free-to-play massively multiplayer online version of the game, Company of Heroes Online, was briefly released as open beta in South Korea in April 2010,[3][4] before being cancelled in March 2011.[5]
    51
  4. A theme for the PC Game Left 4 Dead 2.
    Ranking in at #52 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Left 4 Dead 2 is a cooperative first-person shooter video game developed and published by Valve Corporation. The sequel to Turtle Rock Studios's Left 4 Dead, the game released for Microsoft Windows and Xbox 360 in November 2009, and for OS X in October 2010, and for Linux in July 2013.[1][2]
    Left 4 Dead 2 builds upon cooperatively focused gameplay and Valve's proprietary Source engine, the same game engine used in the original Left 4 Dead. Set during the aftermath of an apocalyptic pandemic, Left 4 Dead 2focuses on four new Survivors, fighting against hordes of zombies, known as the Infected, who develop severe psychosis and act extremely aggressive. The Survivors must fight their way through five campaigns, interspersed with safe houses that act as checkpoints, with the goal of escape at each campaign's finale. The gameplay is procedurally altered by the "AI Director 2.0", which monitors the players' performance and adjusts the scenario to provide a dynamic challenge. Other new features include new types of special infected and an arsenal of melee weapons.[3]
    The game made its world premiere at E3 2009 with a trailer during the Microsoft press event.[4] Prior to release, it received a combination of positive and negative critical and community reactions. It attracted an unusually high volume of pre-release controversy about the game's graphic content. In response, alterations were made to the cover art[5] and both Australia and Germany refused to rate the unmodified edition at the time of release.[6] After release however, the game was met with positive reviews by critics.
    142
  5. A theme for the PC Game Hotline Miami
    Ranking in at #53 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Hotline Miami is a top-down shooter video game by Jonatan Söderström and Dennis Wedin, collectively known as Dennaton Games.
    The game was published by Devolver Digital and released on 23 October 2012 for Microsoft Windows.[1]
    Set in 1989 Miami, the plot consists of two protagonists, Jacket and Biker, who have been receiving phone calls instructing them to commit massacres against the local Russian Mafia. The game blends top down perspective with stealth, extreme violence and surreal storytelling, along with a soundtrack and visuals influenced by 1980s culture. The game itself was influenced in part by Nicolas Winding Refn's 2011 neo-noir crime film Drive, as well as the 2006 documentary Cocaine Cowboys.[2]
    At release, the game received critical acclaim, with praise regarding the narrative and themes, soundtrack, and gameplay, and has since became a cult video game.[3][4] 
    A sequel, Hotline Miami 2: Wrong Number, was announced in 2013 and was released on 10 March 2015.
    125
  6. A theme for the PC Game Cave Story.
    Ranking in at #54 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Cave Story (洞窟物語 Dōkutsu Monogatari) is a platform-adventure video game released in 2004 for the PC. It was developed over five years by Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is reminiscent of the classic games Amaya played in his youth, such as Metroid (1986) and Castlevania.
    After its initial self-published release, Cave Story slowly gained popularity on the Internet. It received wide critical acclaim for its compelling story and gameplay. Independent developer Nicalis worked with Amaya to port the game to WiiWare and DSiWare in 2010. An enhanced version, Cave Story+, was released for Steam in November 2011, with a Nintendo 3DS release in October 2012. A 3D remake of the game, titled Cave Story 3D, was developed by Nicalis and published by NIS America for the Nintendo 3DS in November 2011. A release for the Nintendo Switch was announced on April 5, 2017 by Nicalis, and released on June 20, 2017.[1]
    The game focuses on an amnesiac protagonist who awakens in a cave. Through his explorations, he discovers a plot by the Doctor, a megalomaniac who intends to force the inhabitants of the cave to fight for him in his bid to conquer the world. The protagonist is thrust into the position of savior as he endeavors to defeat the Doctor.
    105
  7. A theme for the PC Game Monkey Island 2: LeChuck's Revenge.
    Ranking in at #55 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. It was the second game of the Monkey Island series, following The Secret of Monkey Island, and the sixth LucasArts game to use the SCUMM engine. It was the first game to use the iMUSE sound system.
    The game's story centers on the wannabe pirate Guybrush Threepwood. After defeating ghost pirate LeChuck in The Secret of Monkey Island, little is known of what happened between Guybrush Threepwood and Elaine Marley. The sequel involves Guybrush's attempts to find the mysterious treasure of Big Whoop.
    The development team for Monkey Island 2 was largely the same as for the first game in the series. The project was led by Ron Gilbert, and he was once more joined by Tim Schafer and Dave Grossman. The game was a critical and commercial success. Its HD remake was released in 2010 and it was released again for the Xbox One, via backwards compatibility, on February 1, 2017.
    144
  8. A theme for the PC Game Return to Castle Wolfenstein.
    Ranking in at #56 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Return to Castle Wolfenstein is a first-person shooter video game published by Activision,[2] released on November 19, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh.
    The game serves as both a remake and a reboot to the Wolfenstein series. This single player game was developed by Gray Matter Interactive[2][3] and Nerve Software[2][3] developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers.[4] The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition.[2] A loose sequel, titled Wolfenstein, was released on August 18, 2009.
     
    136
  9. A theme for the PC Game Saints Row IV
    Ranking in at #57 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Saints Row IV is an open world action-adventure video game developed by Volition and published by Deep Silver. It is the fourth title in the Saints Row series. In the game, the playable character is the leader of the 3rd Street Saints, a street gang that has become the world's most powerful and popular organization, and must fend off an alien invasion after becoming President of the United States and receiving superpowers. The player is free to explore their environment while completing main and side missions at their leisure. The game incorporates elements from science fiction video games and films, and continues the series' reputation for over-the-top parody. It was released in August 2013 for Microsoft Windows, PlayStation 3, and Xbox 360, and was later ported to PlayStation 4, Xbox One, and Linux in 2015.
    The game was Volition's first after its sale to Koch Media in early 2013. The supernatural and superpower concept for the game started in Enter the Dominatrix, a cancelled expansion planned for Saints Row: The Third, which the team expanded into Saints Row IV. Volition later released a "director's cut" of Enter the Dominatrix as downloadable content for Saints Row IV alongside How the Saints Saved Christmas, other weapons, costumes, and vehicle packs, and a standalone expansion, Saints Row: Gat out of Hell (which serves as the epilogue to the story). Saints Row IV received several limited and summative edition releases, and was briefly banned in Australia. Critics praised Saints Row IV's humor and character customization options, but criticized for its lack of challenge and reusage of content from The Third.[citation needed] It sold over one million copies in its first week.
    106
  10. A theme for the PC Game Final Fantasy VII.
    Ranking in at #58 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Final Fantasy VII is a role-playing video game developed by Square for the PlayStation console. Released in 1997, it is the seventh main installment in the Final Fantasy series. Published in Japan by Square, it was released in the West by Sony Computer Entertainment, becoming the first in the main series to be released in Europe. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop the world-controlling megacorporation, Shinra, from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a superhuman intent on destroying their planet. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough, who holds the secret to saving their world.
    Development on Final Fantasy VII began in 1994 for the Super NES. After delays and technical difficulties from experimenting on several platforms, Square ultimately moved development to the PlayStation, largely due to the advantages of the CD-ROM format. Veteran series staff returned, including series creator and producer Hironobu Sakaguchi, director Yoshinori Kitase, and composer Nobuo Uematsu. The title became the first in the series to use full motion video and 3D computer graphics, with most scenes using character models superimposed over pre-rendered backgrounds. Although the gameplay systems remained mostly unchanged from previous entries, Final Fantasy VII featured science fiction elements with a more realistic presentation. The scale of development was unprecedented at the time, with a combined development and marketing budget of over USD$80 million, and a staff of over 100.
    A version for PC was developed by Square's Costa Mesa offices. Square invested in a PC version so they could reach as wide a player base as possible; many Western consumers did not own a PlayStation, and Square's deal with Sony did not prohibit such a port. Having never released a title for PC, Square decided to treat the port as a sales experiment. The port was handled by a team of 15 to 20 people, mostly from Costa Mesa but including help from Tokyo.[36] Square did not begin the port until the console version was finished.[91] The team needed to rewrite an estimated 80% of the game's code, due to the need to unify what had been a custom build for a console written by multiple staff members. Consequently, programmers faced problems such as having to unify the original PlayStation version's five different game engines, leading to delays.[36] The PC version came with a license for Yamaha Corporation's software synthesizer S-YXG70, allowing high-quality sequenced music despite varying sound hardware setups on different user computers. The conversion of the nearly 100 original musical pieces to XG format files was done by Yamaha.
    115
  11. A theme for the PC Game Fallout New Vegas.
    Ranking in at #59 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Fallout: New Vegas is an action role-playing video game, the fourth major installment in the Fallout video game series. The game was developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009, and released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010. The game is set in a post-apocalyptic open world environment that encompasses a region consisting of parts of Nevada, California, and Arizona. It is set in a world that deviated onto an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 in an event referred to as "The Great War". This war was caused by a major international conflict between the United States and China over natural resources. The main story of Fallout: New Vegas takes place in the year 2281, four years after the events of Fallout 3. It is not a direct sequel, but it does mark the return of some elements found in the Black Isle Studios-developed Fallout 2. Inon Zur composed its music.
    Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, the Courier is ambushed, robbed of the package, shot in the head, and left for dead. After surviving, the Courier begins a journey to find their would-be killer and recover the package, makes friends and enemies among various factions, and ultimately becomes caught up in a conflict that determines who will control New Vegas and the Mojave Wasteland. New Vegas received positive reviews, with reviewers praising the game's writing, quests, and improved gameplay. It received criticism for its glitches and bugs. New Vegas was a commercial success, shipping more than 5 million copies altogether, and is estimated to have sold around 12 million copies worldwide. It also received a Golden Joystick Award for "RPG of the Year" in 2011.
    94
  12. A theme for the PC Game Unreal Tournament 2004.
    Ranking in at #60 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Unreal Tournament 2004 is a first-person shooter video game developed by Epic Games and Digital Extremes.
    It is part of the Unreal series, specifically the subseries started by the original Unreal Tournament. It is the sequel to Unreal Tournament 2003.
    The game is set in a universe where humans long before fought a war with the Skaarj, leaving their galactic empire in shambles. To assist in the rebuilding of the colonies by calming down enraged colonists, the Liandri Corporation came up with the idea of staging a gladiatorial tournament for the miners. The interest was so high that it grew into a sport, with sponsored teams battling in specially made arenas.
    From the very beginning, Xan Kriegor, a robot, reigned as champion in the Tournament, until Malcolm, then leading the team Thunder Crash, defeated him and proceeded to merge with the other popular team at the time – the Iron Guard, led by Brock. In last year’s tournament, they were defeated by the Juggernauts, led by gene-boosted monster Gorge.
    The game takes place as the Tournament enters its 10th year, Malcolm is back with his old team Thunder Crash and trying to reclaim his title as champion, Brock is back with the Iron Guard and trying for the glory of his own and Gorge and the Juggernauts are there to defend their title. Additionally, the Skaarj Empire has sent a team of their own to the tournament in search of honor and glory and ex-champion Xan Kriegor has had some modifications and is back to return the title where it belongs.
    73
  13. A theme for the PC Game Command & Conquer Red Alert 2
    Ranking in at #61 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Command & Conquer: Red Alert 2 is a real-time strategy video game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000[1] as the follow-up to Command & Conquer: Red Alert. 
    Red Alert 2 picks up at the conclusion of the Allied campaign of the first game. Its expansion is Command & Conquer: Yuri's Revenge.
    Command and Conquer: Red Alert 2 contains two playable factions, the Soviets and the Allies, which both previously appeared in Command & Conquer: Red Alert. The single player campaign is structured in an alternate-ending mode as opposed to a progressive story mode. Red Alert 2 was a commercial and critical success, receiving an 86% from GameRankings.[2]
    110
  14. A theme for the PC Game The Secret of Monkey Island.
    Ranking in at #62 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fantastic version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles.
    The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused the game on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface.
    Critics praised The Secret of Monkey Island for its humor, audiovisuals, and gameplay. The game spawned a number of sequels, collectively known as the Monkey Island series. Gilbert, Schafer and Grossman also led the development of the sequel Monkey Island 2: LeChuck's Revenge.[4] LucasArts released a remake of the original in 2009, which was also well received by the gaming press.
    144
  15. A theme for the PC Game FIFA 13.
    Ranking in at #63 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    FIFA 13 (also known as FIFA Soccer 13 in North America) is the 2012 edition of Electronic Arts' association football FIFA video game series. It was developed by EA Canada. A demo of the game was released on 11 September 2012; the demo teams included Borussia Dortmund, Manchester City, Juventus, A.C. Milan and Arsenal.[1] The demo was downloaded a record 1.99 million times within three days.[2][3][4] The game was released in late September 2012 in most regions, and in Japan in October.[a] The Wii U version was released alongside the console on its launch day in all regions. FIFA 13 included new features to the FIFA franchise such as the First Touch Control.[2][5][6][7] the game is the only FIFA title released for the Wii U, due to EA's decision to stop supporting the console in May 2013. New celebrations were also added as a new feature.
    83
  16. A theme for the PC Game Braid.
    Ranking in at #64 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Braid is a platform and puzzle video game developed by Number None. The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, OS X in May 2009, PlayStation 3 in November 2009, and Linux in December 2010.
    The basic story elements unfold as the protagonist, Tim, attempts to rescue a princess from a monster. Text passages laid throughout the game reveal a multifaceted narrative, giving clues about Tim's contemplations and motivations. The game features traditional aspects of the platform genre while integrating various powers of time-manipulation. Using these abilities, the player progresses by finding and assembling jigsaw puzzle pieces.
    Jonathan Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Webcomic artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 Independent Games Festival; the final version received additional accolades. The game received highly positive reviews from critics, eventually becoming the highest critically rated title on Xbox Live. Some reviewers, however, criticized the game's price relative to its length.
    158
  17. A theme for the PC Game Eve Online.
    Ranking in at #65 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Eve Online (stylised EVE Online) is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player). The game contains a total of 7,800 star systems that can be visited by players.[1][2]
    The game is renowned for its scale and complexity with regards to player interactions — in its single-shard game world, players engage in unscripted economic competition, warfare, and political schemes with other players.[3]The Bloodbath of B-R5RB, a battle involving thousands of players in a single star system, took 21 hours and was recognized as one of the largest and most expensive battles in gaming history.[4] Eve Online was exhibited at the Museum of Modern Art with a video including the historical events and accomplishments of the playerbase.[5]
    Eve Online was released in North America and Europe in May 2003. It was published from May to December 2003 by Simon & Schuster Interactive,[6] after which CCP purchased the rights and began to self-publish via a digital distribution scheme.[7] On January 22, 2008, it was announced that Eve Online would be distributed via Steam.[8] On March 10, 2009, the game was again made available in boxed form in stores, released by Atari.[9] In February 2013, Eve Online reached over 500,000 subscribers.[10] On November 11, 2016, Eve Online added a limited free to play version.[11]
    28
  18. A theme for the PC Game League of Legends.
    Ranking in at #66 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Note: I may do other combinations of characters in the future but this one was just to get it started. I will post them if I do.
    League of Legends (abbreviated LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and macOS. The game follows a freemium model and is supported by microtransactions, and was inspired by the Warcraft III: The Frozen Throne mod, Defense of the Ancients.[1]
    In League of Legends, players assume the role of an unseen "summoner" that controls a "champion" with unique abilities and battle against a team of other players or computer-controlled champions. The goal is usually to destroy the opposing team's "nexus", a structure which lies at the heart of a base protected by defensive structures, although other distinct game modes exist as well. Each League of Legends match is discrete, with all champions starting off fairly weak but increasing in strength by accumulating items and experience over the course of the game.[2] The champions and setting blend a variety of elements, including high fantasy, steampunk, and Lovecraftian horror.
    69
  19. A theme for the PC Game Empire: Total War.
    Ranking in at #67 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Empire: Total War is a turn-based strategy and real-time tactics computer game developed by Creative Assembly and published by Sega. The fifth installment in the Total War series, the game was released in 2009. The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007. The Mac OS X version of the game was released by Feral Interactive on 10 June 2014. The Linux version was released, also by Feral Interactive, on 8 December 2014.
    Players choose an 18th-century faction and set out to achieve domination over the known world through military force, diplomacy, espionage and economics. The interface and play are similar to earlier Total War titles: although the campaign element of the game is turn-based, players can direct battles in real-time. Empire: Total War is the first game in the series to allow naval battles to be conducted in real-time. In addition to the standard campaign mode, a special campaign follows the development of the United States from the settlement of Jamestown to the American War of Independence. Players may also recreate several historical battles from the early modern era, such as the Battle of Fontenoy, Battle of Rossbach, Battle of Brandywine Creek and Battle of Lagos.
    38
  20. A theme for the PC Game F.E.A.R - First Encounter Assault Recon
    Ranking in at #69 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    F.E.A.R. First Encounter Assault Recon is a survival horror first-person shooter video game developed by Monolith Productions and published by Sierra Entertainment and Warner Bros. Games. It was released on October 17, 2005, for Microsoft Windows,[1] and ported by Day 1 Studios to the Xbox 360 and PlayStation 3.[4] TimeGate Studios has released two expansion packs, F.E.A.R. Extraction Point in October 2006,[5] and F.E.A.R. Perseus Mandate in November 2007. A direct sequel titled F.E.A.R. 2: Project Origin, was released in February 2009, and a second sequel, F.E.A.R. 3, was released in June 2011, which was developed by Day 1 Studios.
    The game's story revolves around a supernatural phenomenon, which F.E.A.R.—a fictional special forces team—is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of a little girl.
    93
  21. A theme for the PC Game S.T.A.L.K.E.R. Clear Sky.
    Ranking in at #70 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the video I used as a separate download.
    Widescreen Wheel Included in the Screenshots. (Black and White versions)
    S.T.A.L.K.E.R.: Clear Sky is a first-person shooter, survival horror video game role-playing elements, the prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl.
    It was developed by Ukrainian developer GSC Game World and published by Deep Silver.
    While guiding a group of scientists through the Zone, Scar faints during a high energy emission. Scar, the only one to survive, is then rescued by Clear Sky, a secret independent Zone faction dedicated to researching and learning about the Zone in their attempt to better understand it and its related phenomena. It is not known how Scar has survived the emission, but it is noted he has suffered damage to his central nervous system and seems to exhibit other, subtle physiological changes.
    87
  22. A theme for the PC Game Farcy 3.
    Ranking in at #71 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the Trailer video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Far Cry 3 is an open world action-adventure first-person shooter video game developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, Xbox 360, and PlayStation 3.[1][2] The game was released on November 29, 2012 in Australia,[3] November 30 in Europe,[4] and December 4 in North America.[5] A stand-alone expansion titled Far Cry 3: Blood Dragon was released on April 30, 2013.
    Far Cry 3 is set on a tropical island between the Indian and Pacific Oceans.[6] After a vacation goes awry, protagonist Jason Brody must save his friends, who have been kidnapped by pirates and escape from the island and its unhinged inhabitants.
    The third installment in the Far Cry series, Far Cry 3 was critically acclaimed upon release, with reviewers praising its world design, open-ended gameplay and story, while the game's multiplayer mode was criticized. Following the game's success, Ubisoft announced a successor, Far Cry 4.
    120
  23. A theme for the PC Game Doom 3: BFG Division
    Ranking in at #73 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the Trailer video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Doom 3: BFG Edition is a re-release of Doom 3, which was released on October 16, 2012 in North America,[1] October 18, 2012, in Australia and October 19, 2012 in Europe for the Microsoft Windows, PlayStation 3, and Xbox 360. The BFG Edition features enhanced graphics, better audio with more horror effects, a checkpoint save system, and support for 3D displays and HMDs. The game also includes the previous expansion Resurrection of Evil and a new single-player expansion pack called The Lost Mission. Additionally, it includes copies of the original Doom (the Ultimate Doom edition with the add-on fourth episode, "Thy Flesh Consumed"), and Doom II with the expansion No Rest for the Living, previously available for the Xbox 360. The BFG Edition also features the ability to use the flashlight while holding a weapon, in the form of the armor-mounted flashlight.[2] The source code of Doom 3: BFG Edition's engine was released under the GNU General Public License in November 2012.
    245
  24. A theme for the PC Game Warhammer 40,000: Dawn of War.
    Ranking in at #74 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the Trailer video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Warhammer 40,000: Dawn of War is a military science fiction real-time strategy video game developed by Relic Entertainment and based on Games Workshop's popular tabletop wargame Warhammer 40,000. It was released by THQ on September 20, 2004 in North America and on September 24 in Europe. Since its release, three expansion packs have been released: Winter Assault in 2005, Dark Crusade in 2006, and Soulstorm in 2008. Its first sequel, Dawn of War II was released in February 2009. Another sequel, Dawn of War III, was announced in May 2016 and released in April 2017.
    As a series Warhammer 40,000: Dawn of War has sold more than 7 million copies worldwide as of January 2013.[4]
    43
  25. A theme for the PC Game Bastion.
    Ranking in at #75 in the PC Games top 100 PC Games List.
    Media has been converted to 16:9.
    I have added the Trailer video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Bastion is an action role-playing video game developed by independent developer Supergiant Games and published by Warner Bros. Interactive Entertainment. In the game, the player controls "the Kid" as he moves through floating, fantasy-themed environments and fights enemies of various types. It features a dynamic voiceover from a narrator, and is presented as a two-dimensional game with an isometric camera and a hand-painted, colorful art style. Bastion's story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity.
    The game was built over the course of two years by a team of seven people split between San Jose and New York City. They debuted the game at the September 2010 Penny Arcade Expo, and it went on to be nominated for awards at the 2011 Independent Games Festival and win awards at the Electronic Entertainment Expo prior to release. Bastion was published in July 2011 for Xbox 360 via Xbox Live Arcade, and in August 2011 through digital distribution for Microsoft Windows on Steam. Supergiant Games made it available as a browser game for Google Chrome in December 2011. It was released for Mac OS X via the Mac App Store in April 2012 and directly followed by a SteamPlay update in early May 2012 which allows the version purchased via Steam to be playable on both Mac OS X and Windows.[1] A version for iPad was released in August 2012. In April 2015 it was released for the PlayStation 4. Bastion's soundtrack was produced and composed by Darren Korb, and a soundtrack album was made available for sale in August 2011.
    83
×
×
  • Create New...