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unclewilly

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Everything posted by unclewilly

  1. I can post a new link for you. Or if you can hold off for a week or two I'll have an updated version that looks 100 times better Let me know if you still want the textures.
  2. That is nice. How do the xdmd's look? Are they as nice as the old vishays
  3. Hey just became aware of this thread. I was over at vpf inquiring about a mini cab, when brad contacted me about this. I'm not really sure what happened to Charles(hacker). Haven't heard from him in over a year. I really appreciate all the donations. I've been trying to get a cabinet for years now just haven't had the money to do it right. I'm currently in a situation now where I have about 2 weeks left at one of my jobs and then the business is closing it's doors. I'm losing half my income so I'm in a tight spot for Christmas and my sons second birthday next week. Just thought of come by and thank everyone involved and try to show some appreciation for them and the community as a whole. I've been chipping away at a really nice monster bash update and I just started working on the design stage of an original table for the vpcabs guys. Thanks to all and happy holidays
  4. I had a question just to see if this is possible. Can you use multiple versions of pinmame and have the fplaunch rename the fplaunch.dll files at table launch. I know vpman allows you to choose between different versions of pinmame. I have just found that some games play better on older pinmames, not sure why. Just wondering if this is possible or if i need to figure a way to do it through the table script
  5. If i do do a night mod, i may change the physics a little. I'll get to it soon. I have a lot of tables comming: comet, fathom, silverball mania special edition, streetfighter 2, black hole, blackout with full gi effects, TOM, TOTAN, Big bang bar, And a few others i cant think of right off hand

  6. it's going to be a little bit, i'm coding a few tables for other people, and gathering all the resources for it, i'll be working on it along with comet

  7. I'll put it on my list, but it's about six or seven tables back

  8. I didn't think there was an issue with it, as no one else had a problem. try grabbing the one at vpforum or use 7zip, it's free and that is the program I made the zip with
  9. This is a complete set of artwork for Monster Bash (Williams 1998) Table built and scripted by unclewilly. Graphics and textures by Ace9567 Wheel image by Ace9567. Thanks to NF & UR for the flipper settings, and Tab and all who contributed Images. There is an occasional bug in which the flash doesn't turn off on the frankenstein. I will address this in a future update. Added options menu which allows for changing the rom and disabling the fading gi. The table can be a beast with the fading gi depending on your pc specs. There is still gi lighting when disabled it is just on and off. I hope you enjoy it -unclewilly P.S. If You would like the high res version which requires a pretty decent pc, you can get it here: http://www.megaupload.com/?d=21NJOYQJ Just change the table name in the database I've also included both wheel images, just change the file names if you don't want the default one which is at the top of the post Add this to your Visual Pinball database: <game name="Monster Bash.VP9.V1.0.uw.FS.LowRes"> <description>Monster Bash (Williams 1998)</description> <manufacturer>Williams</manufacturer> <year>1998</year> <type>SS</type> </game> Monster Bash (Williams 1998).zip Monster Bash.VP9.V1.0.uw.FS.LowRes.zip
  10. llI'll do a media pack and try to have it posted on Monday. ace cann you do me a wheel image for this
  11. I can definately do that. What are you actually looking for, like a step by step of how to do the lighting in photoshop, or how to actually add it to the table. Also are you using the fading light system or just on/off states? I was thinking of doing one of these sterns from Martin B, maybe meteor. The sterns don't have gi strings so you kind of have to simulate it with timers, but it is not to difficult. It is what i used on the simpsons pinball party and gorgar. It may have a solenoid controlling the gi, i would have to check out the manual. Pm me what you are looking for and i'll help you out. I do have a few projects going right now, but i can make the time. Hit me with a pm
  12. looking good so far. If you want any pointers on building or coding let me know and i'll be glad to help. I also add a lot of sounds to my tables and i can help you in that area. My only suggestion would be to darken the pf and plastics and add gi lighting effects. It gives the pf more depth i think, especially on the older stern ss tables, sometimes the plastics and the pf blend together. Great start
  13. martin is pretty cool, he told me i could use his textures for vp recreations just as long as i gave him the credit.
  14. there is an existing wheel image and backglass from the future pinball table, you should just need the screen shot of the pf
  15. I got the baby PAC redraw and will start building the table shortly, gorgar is about half way done, CFTBL I'm doing the pf textures and will start building shortly, and TZ night mod will be out in a few days.
  16. those are just mostly spanned tables I adjusted for fs view. those are the ones destruk initially released at vpf along with a few of jps vp8 tables I converted. I didn't do any graphical upgrades to any of those tables and many of them need it. just haven't had the time. we'll be releasing tz night mod in the next couple of days, and I have 3 wip's I'm working on, but I will be taking a little break, so my releases will slow down a bit. I've been forced to get a second job due to some life situations and my time has become limited.
  17. Dracula is on my list i did not forget your request. I wish i had more time to focus on building tables, i could get them done much faster. I've had some life stuff going on so i haven't had as much time to devote to my vp hobby
  18. Building and coding it should take me about 2 or 3 weeks, i'm just waiting on the pf redraw. Once i have that i can start it. I can't really build it without the playfield redraw as everything needs to be lined up. I have all the resources i need at this point, so as soon as i have the redraw i'd say, about a month to complete it. I'll let you know as soon as I have it
  19. That one is on my list, the issue is the resources. If i could find some good resources it would get bumped up the list. I've been trying to work on stuff with plenty of good resources. That's why i'm doing gorgar, i got a full stripped pf scan
  20. For wip's, I am currently working on TZ night mod, Baby Pacman, Gorgar, And CFTBL. TOM night mod will probably be next, than maybe more tables from scratch if anyone has any suggestions -Scott All the tables i have released are final versions, but may receive updates in the future, after we have a substantial amount of tables available for hyperpin
  21. to change the dmd size right click on it an show boarders, then resize it like you would a normal window. exit the game then restart and it should retain it's size.
  22. yes... you can use any images you want. we are just providing the initial ones for the tables included in the initial database. it's about 40-45 vp tables. we are also including flyers and instruction cards and wheel images and playfield screenshots. you would simply have to name them according to the database and copy them into the backglass folder. it' really simple to add tables to the database.
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