
startreker
Platinum Member-
Posts
67 -
Joined
-
Last visited
Content Type
Forums
Events
Downloads
Store
Development Tracking
HyperCL
Everything posted by startreker
-
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
Yeah I find the distance makes the biggest difference. I don't know about anyone else but I had purchased a wireless sensor bar for the Wii and it is meant to run the Wiimotes at a greater distance. I found it to work out better at aimtrak calibration than the stock sensor bar. I'm not saying the stock sensor bar is inadequate but when I play my games on the big screen it seems to help quite a bit. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
I fell off the grid for a little while as life was getting in the way of the hobby. I did get back with him a couple of months after his inquiry and left him some options. Hopefully he will get to it when he has a chance but no rush. Yeah I use the reloaded version with the plugins for PSone and found it to be a pretty solid PS1 emulation in general. I highly recommend that you go into the emulator and load the official PS1 BIOS into the emulator though as it brings the game compatibility up a ton. It will work without the official BIOS but not that well. Glad you will get to enjoy this too. I really like the aimtrak and have found it to be worth every expensive penny to get back to playing shooters. Let me know if you have any issues. PS2 is annoying to setup but very worth it in the long run for the exclusive games. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
Just to clarify the wheel with the ROMs listed on the first page is already available on both hyperspin FTP and the videos under emumovies FTP under my name. All you have to do is copy those files into their respective folders and <game name="Gun Games"/> to your main menu database file and you should be all set assuming you have all the emulators setup. I'm looking to expand out further than my WIP 0.1 release and expand to additional consoles/systems that support the aimtrak. I was surprised to find taito type X had one and looking for other recommendations. I'm glad to see there is some interest in the wheel and its continuation. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
I'm finally finding myself slowly with time to work on the projects I enjoy. That being said the gun games wheel is definitely one of those things. I'm not sure if I will get any responses but I'm curious what any of you all would be interested in seeing next with the gun games wheel? I just found out that Silent Hill the arcade for Taito Type X will play very nicely with the gun games wheel so I plan to add that but I'm curious what direction would be most beneficial for others, if there are any known systems that play with the aimtrak that aren't on this list. Thanks. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
Yup, PCSX2 with nuvee is the only way I know of to play PS2 light gun games but since the original maker of the program expected you to use real guncons and didn't open it up for just any buttons that is why you have to make the aimtrak go into guncon mode and do other tweaks. It was fairly annoying and initially I was told you couldn't use aimtrak with pcsx2 but I made it work through a lot of steps. @connorsdad - 1920 x 1080 -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
You have to want the PS2 bad enough to make it work. I spent a good couple of hours fine tuning the corrections on the games I really wanted to play and the screen calibration is pretty great. Not 100% accurate at the edges but still pretty close. The only downside for me is having to recharge on the right side of the screen but I love having all of the PS2 games in my inventory. Sadly from everyone I read having a different resolution and possibly a different size monitor would make the corrections likely not helpful to others but that is more incentive to not change out my displays. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
Glad to hear you liked it. As soon as I read that the new RL allowed multiple emulators under one wheel this is the first thing I thought of. I appreciate you keeping a lookout out for the missing art. I should be releasing v0.2 soon with some new systems added to the list. Life has gotten very busy for me though so I haven't had as much time to work on it. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
If anyone finds any missing artwork or videos please let me know and add them to my FTP locations so I can add them to my collection. I'm going to be very busy over the next sixty plus days which is why I really wanted to release this. That isn't to say I'm not already making good additional progress on another system or two but just felt like getting something out here for everyone to enjoy. For those setting up the Sony Playstation with PCSXR I would highly recommend grabbing djvj's newest module from yesterday and it really works well. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
I have uploaded the 0.1 version release for everyone to play with and give feedback. I have released everything but the videos on the FTP site under startreker/Gun Games. Assuming I didn't mess up any naming you should be able to download that and copy it directly into main directory without any issue. The only thing you will have to do is go under hyperspin/database/main menu and add the "Gun Games" system there for it to show up in the wheel. If you look at the Gun Games.ini file you will notice the information looks weird but from everything I could tell besides what is in the RL guide none of that stuff even matters anymore. This 0.1 release covers light gun games from the following systems complying with the official hyperlists: American Laser Games MAME Sammy Atomiswave Sega Model 2 Sega Model 3 Sega Naomi Sony Playstation Sony Playstation 2 Wow Action Max Also since I couldn't upload the Videos to the hyperspin FTP I have uploaded the Videos to the emumovies FTP under startreker/Gun Games. I tried to set it up so there was as much flexibility and re-usability with the design. It took quite a bit to get where it is at the moment and I feel like I have a lot of progress still left to make before I call it complete. I have chosen so far to stick with the officially hyperlist naming so you shouldn't need duplicate copies of games. With that being said I kept a separate list from the list you saw in the original post which kept track of games that weren't on the official hyperlists. I have plans to include some of those games at a later date. Also I found out through digging that some of the games like the Star Wars one for PS1 weren't full light gun games so I haven't included them for now. Maybe as a final tweak I might add it if you can launch directly to the light gun level but I honestly don't think it will be worth the work. Basically in order to get a system or game to work you just have to setup the ROM location in the system itself and configure/test the emulator you are choosing to launch with this custom wheel. I haven't had a chance to test everything so there are likely going to be some bugs but I figured it best to get it out for others to test and start getting back some feedback on this. I would defiantly appreciate help in finding good wheel art for some of the missing games and maybe we can work with the emumovies people to get some of the missing games on there. I asked just today for a system intro for the Gun Games. Lastly I do want to stress that I haven't tested every game. Right now I'm mainly focused with getting the core framework out there and seeing where things go. I have the PS1 games working well but I have been problems getting hyperlaunch to work with. With PS2 I have it working well hyperlaunch but I need to figure out how to do the params piece for each of the games so it can update my nuvee screen calibration on the fly. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
I'm working on finalizing the media files to try to complete a lot of the game sets and I know I will be missing one or two here or there as I build the set but I found that quite a few of the Playstation 2 wheel art and videos are missing for the gun games. If anyone has a good collection of the Playstation 2 wheel art let me know. We might have to work with emumovies to help fill in the gaps on a few games also. We could use a good main menu theme video, etc. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
Heh, I was hoping that Connerdad's knew something I didn't know. It is still impressive how relatively easy it is to setup a custom game wheel for gun games. The moment I read that RL could do a a game list with a different emulator per game I knew I wanted to do this to make my gun gaming easier. I'm most of the way to having that whole process done. If I can just get the PCSXR emulator to work properly for me I should be ready to start testing and releasing a 0.1 for people to work with and prosper. I still have a lot of minor tweaks and things I want to build on but it would give the community something that works at the core and little fixes like launching the specific nuvee correction profile can be loaded on the command line for each of the PS2 games at a later time. I also plan on adding additional gun games as I go but at least I can release something for people work with. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
I must be missing something then connorsdad. I haven't had a ton of time to work on this but I found so far that it has taken some work to get the custom database put together, I'm testing everything as I'm finalizing the build and having to copy over the wheel items and videos. I have been slowed down by trying to get the pcsxr module running smoothly but on a whole I have a good chunk of it done but I don't know about a matter of minutes. Here is to hoping you know something I don't. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
Yeah I had a feeling people would lean that way. My initial goal was Aimtrak specifically as that is my item of choice but as I thought about it further I had a feeling it was going to require some changing and really opens it up for others to use. So I will need to re-name everything away from Aimtrak. I only want to change it one time so I'm going to verify everyone is happy with whatever I choose. It looks like the theme that is already created is called Gun Games so I'm leaning towards just calling it that for simplicity but if people would like it differently I can call it Light Gun Games, or whatever. I just want to do it once. Thanks. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
I was thinking last night about the naming for this system. Personally I was thinking about calling the system Aimtrak because for me it is being setup with systems I have tested on the Aimtrak. That being said I realize many other similar guns will work with this also. I may want to leave it up to vote here and see if people are interested in the system being called Aimtrak or Light Gun Games (or something similar). I saw the theme earlier I can use if we go generic but if not I will eventually need to see if I can get some help for the default themes and wheel images. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
Yeah it comes with the territory of how it moves and judges the IR-lights. I have found that the wireless sensor bar that I use for the Wii works very well with the aimtrak. I have gotten distracted by playing light gun games on my big screen from across the living room. If you are referring to Atomiswave and Naomi yeah you can use demul for that. I found the hard way that you just have to calibrate every game before they work. Let me know if you are having any other issue. I had calibrated other games in the past but I didn't realize at first that calibration was so far off. Yeah most systems aren't too hard to setup but the PS2 was very cumbersome. For those interested in the PS2 setup I walked another through the painful setup on a separate location: http://forum.arcadecontrols.com/index.php/topic,133282.0.html . It would probably help to turn the data into more useful steps. I like what you are thinking tastyratz. It would be great to see some guides built into the main wiki: http://hyperspin-fe.com/wiki/index.php?title=Main_Page . We may be able to get someone to add a separate section for Aimtrak emulator configuration so it easy to find. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
I haven't had a whole lot of luck with either when it comes to the handful of games I can't play on daphne-singe. Just as an FYI to everyone here, I have been making good progress on this reality. It will still be a little while before I'm ready to put my files up but I have my initial XML file. I'm currently running through the configuration of each system and game. That likely will be the most painful process. Then I have to test and make sure the list is good. For my initial release I'm going to just release the sets I identified in my first post as working with Aimtrak. That alone will take a while. Then I will eventually add some of the other older systems like Atari and C64 if I can get them working in a way that seems worthwhile with the Aimtrak. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
I agree with connorsdad that it seems like the easiest way to ensure the controls are set properly. I'm glad to see tastyratz is interested. I have invested quite a bit of time in just trying to get systems working with the aimtrak and trying to increase my compatablity. I have also been distracted by working on a new hyperlist. With renewed interest I might change focus again and start working more on this. My initial goal was to get everything possible working outside of the custom wheel and then work in the new custom wheel but I'm getting to the point of wanting to just implement it as-is and than add whatever I manage to eventually get working after the fact. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
I'm glad to see you here. I saw some other thread where you had talked about genesis support but I you hadn't been to that site or this one in a while and thought I wasn't going to be able to ask that question. So far on the PS1 side I can't get extreme ghostbusters to work with my aimtrak because it wants me to press a start button and I can't seem to get it along with the top gun drivers to produce a legitimate start key in. I did find a way to get both buttons working on the gun though, they just happen to be reversed due to the way the correction is mapped. It is my understanding that some people have managed to get the aimtrak working in PS1 prior to making it work in guncon mode but I'm still a little hazy about that. If they did it might be possible to get snatcher and area 51 to work (although I'm not worried really about area 51 with mame). I haven't honestly booted up snatcher to give it a try. I figured since none of the other justifier games worked with it in guncon mode it wouldn't work either. I have been truly impressed with nuvee's work too. I was able to patch all of the other justifier games and get them working with his plugin. The only game I had trouble with was Rebel Assault 2 CD 2. It threw back a warning about the data not looking like quite right or something but it allowed me to patch it anyways. The game still boots but I have my reservations if the light gun levels will work when I get there. I greatly appreciate your list above though. I'm finally caught up on my HL2 to RL conversion and am not just moving forward where I left off on HL2. My hope is to take your additional information and branch out my wheel. I haven't gotten started yet but I'm hoping within a weeks time I should be able to start finalizing my custom emulator setups and my per game loading so I can build the custom wheel and share it with others. -
Looking at Building Custom Aimtrak Wheel for myself
startreker replied to startreker's topic in HyperSpin
Check out this thread and feel free to thank me - http://www.hyperspin-fe.com/forum/showthread.php?26351-Aimtrak-and-PCSX2 . I built a custom .dll that re-works the buttons for PS2 before finding out from Andy about the drivers. In the nuvee program they also built some .ppf files that will convert many of the PS1 games that didn't work natively with guncons to work with it so I ran that against die hard and couple others and it seems to work great. -
**edit:- page 4 has xml and media by @dougan78** I haven't yet implemented RL. I'm waiting until I can dedicate a few straight hours to getting it done right and not having a system in a state of flux where nothing is working. I might just eventually have to break down though and start the upgrade to RL in pieces. That being said with the ability to choose the emulator at a game level, I think this really opens up the opportunity for some amazing custom categories. My first thought for me is to make a master list of all aimtrak compatible games and systems and create a master list. My goal is to eventually have a separate wheel that I can go to and everything on that list will be pre-configured to work with my aimtrak mouse. I would have to have to separate emulators and have the games probably all in one folder but it should be possible with RL. This is my list of game systems that work with aimtrak, I included games that I know were lightgun games but I haven't tested every last one of them. I am curious if anyone knows of any systems or games that I am missing. I found the CD-i emulator seems to work alright with aimtrak but I couldn't get any of the exclusives for that system to load with the emulator, just the various ports of American Laser Games. I have been meaning to get to the Atari and CPC emulators to test but if someone knows which emulator to use that would of great help as I build this out. Working systems and games that fall under them Sega Noami 1. Confidential Mission 2. Death Crimson OX 3. Gun Survivor 2 Biohazard Code: Veronica 4. Lupin the Third – The Shooting 5. Maze of the Kings, The 6. Ninja Assault 7. The House of the Dead 2 Atomiswave 1. Extreme Hunting 2. Extreme Hunting 2 3. Ranger Mission 4. Sega Clay Challenge Sony PlayStation 1. Area 51 (Justifier/Hyperblaster) 2. Crypt Killer (Justifier/Hyperblaster) 3. Die Hard Trilogy (Justifier/Hyperblaster) 4. Die Hard Trilogy 2: Viva Las Vegas (Justifier/Hyperblaster or Guncon) 5. Elemental Gearbolt (Justifier/Hyperblaster or GunCon) 6. Extreme Ghostbusters: Ultimate Invasion (GunCon) 7. Galaxian 3 (GunCon) 8. Ghoul Panic (GunCon) 9. Gunfighter: The Legend of Jesse James (GunCon) 10. Judge Dredd (Justifier/Hyperblaster or GunCon) 11. Lethal Enforcers 1&2 (Justifier/Hyperblaster) 12. Maximum Force (Justifier/Hyperblaster or GunCon)[18] 13. Mighty Hits Special (EU/JPN only, GunCon) 14. Moorhuhn X 15. Point Blank (GunCon) 16. Point Blank 2 (GunCon) 17. Point Blank 3 (GunCon) 18. Project Horned Owl (Justifier/Hyperblaster) 19. Rescue Shot (GunCon) 20. Resident Evil Survivor (JPN/PAL versions) (GunCon) 21. Silent Hill (Justifier/Hyperblaster, used for an easter egg) 22. Simple 1500 Series Vol.024 - The Gun Shooting 23. Simple 1500 Series Vol.063 - The Gun Shooting 2 24. Snatcher (Justifier/Hyperblaster) 25. Star Wars: Rebel Assault II (Justifier/Hyperblaster) 26. Time Crisis (GunCon) 27. Time Crisis: Project Titan (GunCon) Sony PlayStation 2 1. Death Crimson OX+ (JP) aka Guncom 2 (EU) 2. Dino Stalker (EU/NA) aka Gun Survivor 3: Dino Crisis (JP) 3. Endgame 4. Gunfighter II: Revenge of Jesse James (EU only) 5. Gunvari Collection + Time Crisis (JP only) 6. Ninja Assault 7. Police 24/7 (Norgun) * Also can use a USB Camera (EU/JP Only) 8. Resident Evil: Dead Aim (EU/NA) aka Gun Survivor 4 Biohazard Heroes Never Die (JP) 9. Resident Evil Survivor 2 Code: Veronica (EU) aka Gun Survivor 2 Biohazard Code: Veronica (JP) 10. Starsky & Hutch 11. Time Crisis: Crisis Zone 12. Time Crisis II 13. Time Crisis 3 14. Vampire Night 15. Virtua Cop: Elite Edition (EU) aka Virtua Cop Re-Birth (JP) Sega Model 2 1. Behind Enemy Lines 2. Gunblade NY 3. House of the Dead 4. Rail Chase 2 5. Virtua Cop 6. Virtua Cop 2 Sega Model 3 1. Lost World, The: Jurassic Park American Laser Games 1. Crime Patrol 2. Crime Patrol 2: Drug Wars 3. Last Bounty Hunter 4. Mad Dog McCree 5. Mad Dog 2: The Lost Gold 6. Space Pirates 7. Who Shot Johnny Rock? Action Max 1. .38 Ambush Alley 2. Blue Thunder 3. Hydrosub: 2021 4. Sonic Fury 5. The Rescue of Pops Ghostly MAME Games 1. Alien3: The Gun (World) 2. Area 51 (Atari, R3000, Time Warner, Maximum Force Duo) 3. Bang! 4. Beast Busters (world) 5. Bronx (clone of: cyclshtg) 6. CarnEvil (v1.0.3) 7. Catch-22 (Version 8.0) 8. Cheyenne (version 1.0) 9. Chiller (version 3.0) 10. Clay Pigeon (version 2.0) 11. Colt 12. Combat (version 3.0) 13. Crackshot (version 2.0) 14. Crossbow (version 2.0) 15. Crypt Killer 16. Cycle Shooting 17. Desert Gun 18. Duck Hunt (Playchoice-10) 19. Egg Venture (Release 10) 20. Ghost Hunter 21. Golly! Ghost! 22. Great Guns 23. Gun Gabacho (Japan) 24. Gunbuster (world) 25. Hit ‘n Miss (version 3.0) 26. Hogan’s Alley (Playchoice-10) 27. Judge Dredd (Rev B, Rec C, Gun Fighters, The Western) 28. Lethal Enforcers II 29. Lethal Justice 30. Locked ‘n Loaded (world) 31. Maximum Force v1.02 and v1.05 32. Mechanized Attack (world) 33. N.Y. Captor 34. One Shot One Kill 35. Operation Bear (bootleg of Operation Wolf) 36. Operation Thunderbolt (World) 37. Operation Wolf (World, set 1) 38. Operation Wolf 3 (US, world) 39. Point Blank (world, GN2 Rev 40. Point Blank 2 (GNB5/Ver.A) 41. Police Trainer (Rev 1.3) 42. Rail Chase (world) 43. Revolution X (Rev 1.0 6/16/94) 44. Sharpshooter (Rev 1.9) 45. Space Gun (world) 46. Steel Gunner (US and Japan) 47. Steel Gunner 2 (US) 48. Target Hits (ver 1.1) 49. Terminator 2 – Judgement Day (rev LA1, LA2, LA4) 50. Ticket Tickats 51. Time Crisis (Rev. TS2 Ver. 52. Triple Hunt 53. Trucket Shoot 54. Tut’s Tomb 55. Under Fire (World) 56. Vs. Duck Hunt (set DH3 E) 57. Vs. Freedom Force 58. Vs. Hogan’s Alley (Set HA4-1 E-1) 59. Who Dunnit (version 8.0) 60. Wild Gunman (PlayChoice-10) 61. Wild Pilot 62. Zero Point (set 1, set 2) 63. Zero Point 2 64. Zombie Raid (US) Nintendo Entertainment System 1. Baby Boomer 2. Barker Bill's Trick Shooting 3. Chiller 4. Duck Hunt 5. Freedom Force 6. Hogan's Alley 7. Gumshoe 8. Gotcha! The Sport! 9. Laser Invasion 10. The Lone Ranger 11. Mechanized Attack 12. Operation Wolf 13. Shooting Range 14. The Adventures of Bayou Billy 15. To The Earth 16. Wild Gunman 17. Track & Field II Super Nintendo Entertainment System 1. Battle Clash 2. Bazooka Blitzkrieg 3. The Hunt for Red October (it is used for bonus games) 4. Lamborghini American Challenge (it accesses a different game mode from the normal one) 5. Lethal Enforcers (used its own gun: Konami Justifier) 6. Metal Combat: Falcon's Revenge - aka Battle Clash 2 7. Operation Thunderbolt 8. Super Scope 6 cart (it is bundled with the hardware and features six games, under Lazer Blazer and Blastris categories) 9. Terminator 2: The Arcade Game 10. Tin Star 11. X-Zone 12. Yoshi's Safari Below here are the game systems and games that I know exist that were compatable with older style light guns but I haven't yet found a method of playing them with aimtrak Sega Saturn 1. Area 51 2. Chaos Control 3. Chaos Control Remix (released in PAL regions under the title Chaos Control, causing it to be sometimes confused with the original) 4. Crypt Killer 5. Death Crimson 6. Die Hard Trilogy 7. The House of the Dead 8. Mighty Hits 9. Maximum Force 10. Mechanical Violator Hakaider 11. Policenauts 12. Scud the Disposable Assassin 13. Snatcher 14. Virtua Cop 15. Virtua Cop 2 Sega Genesis, Sega CD and Sega CD 32X 1. Bodycount 2. Corpse Killer (CD) 3. Crime Patrol (CD) 4. Lethal Enforcers 5. Lethal Enforcers (CD) 6. Lethal Enforcers 2 7. Lethal Enforcers 2 (CD) 8. Mad Dog McCree (CD) 9. Mad Dog II: The Lost Gold (CD) 10. Monster Hunter (Unreleased) 11. Snatcher (CD) 12. Terminator 2: The Arcade Game 13. Who Shot Johnny Rock (CD) Sega Master System 1. Assault City 2. Gangster Town 3. Laser Ghost 4. Marksman Shooting & Trap Shooting 5. Missile Defense 3-D 6. Operation Wolf 7. Rescue Mission 8. Rambo III 9. Safari Hunt 10. Space Gun 11. Trap Shooting 12. Wanted! CD-i 1. Chaos Control 2. Creature Shock 3. Crime Patrol 4. Mad Dog McCree 5. Mad Dog II: The Lost Gold 6. Mystic Midway: Phantom Express 7. Mystic Midway: Rest in Pieces (Doesn’t feel like it) 8. The Last Bounty Hunter 9. Who Shot Johnny Rock 3DO Interactive Multiplayer 1. Corpse Killer 2. Crime Patrol 3. Demolition Man 4. Drug Wars 5. Gunslinger's Collection 6. The Last Bounty Hunter 7. Mad Dog McCree 8. Mad Dog II: The Lost Gold 9. Policenauts 10. Space Pirates 11. Who Shot Johnny Rock Gunstick CPC games: 1. A-Team, The Gunstick 1988 Zafiro 2. Bestial Warrior Gunstick 1989 Dinamic 3. Guillermo Tell Gunstick 1989 Opera Soft 4. Mike Gunner Gunstick 1988 Dinamic 5. Solo Gunstick 1989 Opera Soft 6. Space Smugglers Gunstick 1989 MHT Ingenieros 7. Target Plus Gunstick 1988 Dinamic 8. Trigger Gunstick 1989 Opera Soft Magnum CPC games: 1. Bullseye Magnum 19?? Macsen 2. Missile Ground Zero Magnum 1989 Mastertronic 3. Operation Wolf Magnum 1989 Ocean 4. Robot Attack Magnum 1990 Mastertronic 5. Rookie Magnum 1989 Mastertronic 6. Solar Invasion Magnum 1990 Mastertronic Trojan (CPC Plus) games: 1. Skeet Shoot Trojan 199? Trojan 2. Enforcer, The Trojan 199? Trojan Westphaser (CPC) games: 1. Crazy Shot Westphaser 2. Steve McQueen Westphaser 1992 Loriciel 3. West Phaser Westphaser 1989 Loriciel Unconfirmed CPC games: 1. American Turbo King Magnum? 1989 Mastertronic 2. Billy The Kid Magnum? 1990 Mastertronic 3. Bronx Street Cop Magnum? 1989 Mastertronic 4. F16 Fighting Falcon Magnum? 1989 Mastertronic 5. Jungle Warfare Magnum? 1989 Mastertronic Atari 2600 1. Sentinel 2. Shooting Gallery (unreleased) 3. Bobby needs Food (homebrew) Atari 7800 1. Alien Brigade 2. Barnyard Blaster 3. Bug Blaster 4. Crossbow 5. Meltdown 6. Sentinel 7. Sharp Shooter Atari 8-bit family 1. Barnyard Blaster 2. Bug Hunt 3. Crossbow 4. Crime buster 5. Gangsters Ville 6. Operation Blood Commodore 64 1. Army Days 2. Baby Blues 3. Blaze-Out (compilation of: RoboCop, Combat School, Hyper Sports, Platoon, Rambo III for use with a light gun) 4. Cosmic Storm 5. Gangster 6. Ghost Town 7. GooseBusters 8. Grouse Shoot 9. Gunslinger 10. High Noon Shootout 11. Mike Gunner 12. Operation Wolf 13. Shooting Gallery 14. Target Plus 15. Time Traveller Magnavox Odyssey 1. Shootout (game card #9) 2. Dogfight (game card #9) 3. Prehistoric Safari (game card #9) 4. Shooting Gallery (game card #10) Xbox 1. Silent Scope Complete 2. The House of the Dead III 3. Starsky & Hutch (video game)