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Creezz67

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Creezz67 last won the day on April 13

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About Creezz67

  • Birthday 01/16/1968

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  1. MAME software naming is literally the only one EmuMovies doesn't use. Just download any set of roms for NES, SNES , Sega Master System etc and point EmuMovies Sync at them and it will download all the media with correct names. Same for the MAME Arcade set. Only problem it will have is missing media as even to this day a lot are missing, but 70-80+% will be available.
  2. I am only annoyed because it's trash. If you want a working Hyperspin 2.0 use Launchbox, because that's all it is ever going to be. Launchbox has a 8 year head start on Hyperspin 2.0 and has literally everything you could ever want built into it ... Trouble is, it's still useless because it runs like a one legged horse (I should know, I have it all setup with 250,000 games on it. Hyperspin on the other hand runs as smooth as silk (in conjunction with RocketLauncher) and that's why it will NEVER be surpassed. Enjoy Hyperspin 2.0 ... in about 5 years when they finally get it working. Also, you do know you can use EmuMovies on your desktop to download all media per system ? There has been no need for HyperSync for years. Only things you can't get are themes, but they are all on these forums anyway.
  3. Hyperspin has not been updated for a decade, yet still works perfectly. You have obviously never used it or you wouldn't be asking. They have been saying it's dead for years, yet still it is the best Frontend out there. If you want to use Hyperspin 2.0 then go for it, but if you ask anyone in here what's the best, 99% will say Hyperspin 1.5
  4. I have been using it (23H2) for 6 months+ and no sign of forced upgrade. Also, I am sure you will have the option of installing it or not if and when it finally (if ever) appears.
  5. Though I would try Hyperspin 2.0 out after a month or so , expecting some changes …. sadly it’s still woeful , HyperHQ jamming up all the time and then Hyperspin takes forever to load up (10+ minutes) then when the bar finally loads , Hyperspin jams up in the task manager and you have to start it up all over again This is quite possibly THE worst beta I have ever known. 10 years without doing anything from the Hyperspin team … They shouldn’t have bothered coming back because so far it’s a complete disaster
  6. To fix Supermodel games running too fast in HyperSpin, you can try adjusting the emulator's CPU frequency or enabling VSync in the game or graphics card settings. You might also need to configure HyperSpin or your graphics card to limit frame rate or refresh rate
  7. And even worse they (Hyperspin) will never fix it and are ecstatic about it not working, because it means nobody can sell Hyperspin anymore (Unless you use Windows before Windows 11 24H2 update). They hate their customers so much they would rather stop everyone from using it, just so Chris Shaw can't sell a couple of drives
  8. Still takes nearly 9 minutes just to load up Hyperspin, (with just 11 systems setup) only to then see a blank screen (tried running it with Admin rights, same result) HyperHQ still won't exit on it's own and requires you to open the task manager to exit manually. Hyperspin core stuck on screen when it HyperHQ tried to install it. Having Hyperspin load up EVERY single file, be it a rom or media is never going to work. Nobody is waiting 10 minutes (probably 10 hours once 100's of systems are added) just to load up Hyperspin. A major rethink is required. [2025-04-12 07:31:21.476] [info] App starting... [2025-04-12 07:31:21.484] [info] App version: 2.0.60 [2025-04-12 07:31:21.485] [info] App path: D:\Arcade\HyperHQ\HyperHQ.exe [2025-04-12 07:31:24.658] [info] App initialization complete [2025-04-12 07:31:24.816] [info] Database connected [2025-04-12 07:31:25.830] [info] PC-xxxxx [2025-04-12 07:31:37.913] [info] PC-xxxxx [2025-04-12 07:31:55.746] [debug] Launching Hyperspin [2025-04-12 07:39:58.114] [error] Error sending from webFrameMain: Error: Render frame was disposed before WebFrameMain could be accessed at s.send (node:electron/js2c/browser_init:2:86018) at _.send (node:electron/js2c/browser_init:2:71629) at ipcMainToRenderer (D:\Arcade\resources\app.asar\main.js:42:33) at BrowserWindow.<anonymous> (D:\Arcade\resources\app.asar\main.js:327:13) at BrowserWindow.emit (node:events:525:35) [2025-04-12 07:40:08.880] [error] TypeError: Cannot read properties of null (reading 'getBounds') at click (D:\Arcade\HyperHQ\resources\app.asar\main.js:455:36) at MenuItem.click (node:electron/js2c/browser_init:2:34651) at a._executeCommand (node:electron/js2c/browser_init:2:40079) [2025-04-12 07:47:47.827] [error] TypeError: Cannot read properties of null (reading 'getBounds') at click (D:\Arcade\HyperHQ\resources\app.asar\main.js:455:36) at MenuItem.click (node:electron/js2c/browser_init:2:34651) at a._executeCommand (node:electron/js2c/browser_init:2:40079)
  9. You are all just flogging a dead horse. There is no way any of you created the original Hyperspin , because if you did you would not have left it to rot and then go off and create this Launchbox ripoff to replace it. A good company always listens to its customers , sadly that wasn’t the case. Hyperspin in conjunction with Rocketlauncher is a masterpiece and if you had just upgraded it, everyone would have been ecstatic. Now , nobody even cares if you are working on Hyperspin 2.0 or not. You are 7 years behind Launchbox in development and it literally has everything built into it already …. And it’s still nowhere near the level of Hyperspin 1.5. The words epic and fail spring to mind. Also, maybe focus on getting Hyperspin 2.0 to actually work first and load up in less than 10 minutes before looking to fix HyperTheme.
  10. Hopefully they are scrapping it completely and looking at upgrading Hyperspin 1.5 instead. This is what we all want
  11. Try adding 20-30 systems …. it takes 10+ minutes to load. I have 600+ on HS 1.5 … I wonder how long that would take to load ?
  12. The more you add the slower it gets …. EXACTLY the same as Launchbox. Hyperspin 2 is just a copy & paste of Launchbox which even 7 years after release is like a Ferrari with a Ford Fiesta engine. But what do I know.
  13. The reason that Hyperspin takes sooooooooo long to load up (10+ minutes for me) is because it is compiling/verifying EVERY single item that is in your collection, be it media (boxart,backgrounds,videos etc) then ALL of your roms. 10 minutes is just while I have 1 system added (Atari 2600) + media for 20 others using overrides (seeing as I keep having to delete HyperHQ/Hyperspin every time there is a new build. . I currently have 620 systems on Hyperspin 1.5, so I would literally have to wait a week for it to load up if I added them all if it had to check in the same way. This is obviously never going to work going forward, so maybe look at the entire process so early into the build, before there is no going back ? Nobody is waiting 10+ minutes to load up a frontend, never mind a week. Ps, I am using Windows 11 64bit 23H2 build where Hyperspin 1.5 still loads up in 5 seconds with 620 Systems on it. HyperHQ-2025-03-08-08-07-29.log
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