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Creezz67 last won the day on April 13
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About Creezz67

- Birthday 01/16/1968
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And even worse they (Hyperspin) will never fix it and are ecstatic about it not working, because it means nobody can sell Hyperspin anymore (Unless you use Windows before Windows 11 24H2 update). They hate their customers so much they would rather stop everyone from using it, just so Chris Shaw can't sell a couple of drives
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Still takes nearly 9 minutes just to load up Hyperspin, (with just 11 systems setup) only to then see a blank screen (tried running it with Admin rights, same result) HyperHQ still won't exit on it's own and requires you to open the task manager to exit manually. Hyperspin core stuck on screen when it HyperHQ tried to install it. Having Hyperspin load up EVERY single file, be it a rom or media is never going to work. Nobody is waiting 10 minutes (probably 10 hours once 100's of systems are added) just to load up Hyperspin. A major rethink is required. [2025-04-12 07:31:21.476] [info] App starting... [2025-04-12 07:31:21.484] [info] App version: 2.0.60 [2025-04-12 07:31:21.485] [info] App path: D:\Arcade\HyperHQ\HyperHQ.exe [2025-04-12 07:31:24.658] [info] App initialization complete [2025-04-12 07:31:24.816] [info] Database connected [2025-04-12 07:31:25.830] [info] PC-xxxxx [2025-04-12 07:31:37.913] [info] PC-xxxxx [2025-04-12 07:31:55.746] [debug] Launching Hyperspin [2025-04-12 07:39:58.114] [error] Error sending from webFrameMain: Error: Render frame was disposed before WebFrameMain could be accessed at s.send (node:electron/js2c/browser_init:2:86018) at _.send (node:electron/js2c/browser_init:2:71629) at ipcMainToRenderer (D:\Arcade\resources\app.asar\main.js:42:33) at BrowserWindow.<anonymous> (D:\Arcade\resources\app.asar\main.js:327:13) at BrowserWindow.emit (node:events:525:35) [2025-04-12 07:40:08.880] [error] TypeError: Cannot read properties of null (reading 'getBounds') at click (D:\Arcade\HyperHQ\resources\app.asar\main.js:455:36) at MenuItem.click (node:electron/js2c/browser_init:2:34651) at a._executeCommand (node:electron/js2c/browser_init:2:40079) [2025-04-12 07:47:47.827] [error] TypeError: Cannot read properties of null (reading 'getBounds') at click (D:\Arcade\HyperHQ\resources\app.asar\main.js:455:36) at MenuItem.click (node:electron/js2c/browser_init:2:34651) at a._executeCommand (node:electron/js2c/browser_init:2:40079)
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Not much of anything in a couple of weeks now....
Creezz67 replied to rik81's topic in HyperSpin General Discussion
You are all just flogging a dead horse. There is no way any of you created the original Hyperspin , because if you did you would not have left it to rot and then go off and create this Launchbox ripoff to replace it. A good company always listens to its customers , sadly that wasn’t the case. Hyperspin in conjunction with Rocketlauncher is a masterpiece and if you had just upgraded it, everyone would have been ecstatic. Now , nobody even cares if you are working on Hyperspin 2.0 or not. You are 7 years behind Launchbox in development and it literally has everything built into it already …. And it’s still nowhere near the level of Hyperspin 1.5. The words epic and fail spring to mind. Also, maybe focus on getting Hyperspin 2.0 to actually work first and load up in less than 10 minutes before looking to fix HyperTheme. -
Not much of anything in a couple of weeks now....
Creezz67 replied to rik81's topic in HyperSpin General Discussion
Hopefully they are scrapping it completely and looking at upgrading Hyperspin 1.5 instead. This is what we all want -
Hyperspin Taking Too Long to Load
Creezz67 commented on jesfknkrys's record in HyperSpin 2 - Bug Reporting
Try adding 20-30 systems …. it takes 10+ minutes to load. I have 600+ on HS 1.5 … I wonder how long that would take to load ? -
Snail paced loading times - potential reason ?
Creezz67 commented on Creezz67's record in HyperSpin 2 - Development Questions
The more you add the slower it gets …. EXACTLY the same as Launchbox. Hyperspin 2 is just a copy & paste of Launchbox which even 7 years after release is like a Ferrari with a Ford Fiesta engine. But what do I know. -
The reason that Hyperspin takes sooooooooo long to load up (10+ minutes for me) is because it is compiling/verifying EVERY single item that is in your collection, be it media (boxart,backgrounds,videos etc) then ALL of your roms. 10 minutes is just while I have 1 system added (Atari 2600) + media for 20 others using overrides (seeing as I keep having to delete HyperHQ/Hyperspin every time there is a new build. . I currently have 620 systems on Hyperspin 1.5, so I would literally have to wait a week for it to load up if I added them all if it had to check in the same way. This is obviously never going to work going forward, so maybe look at the entire process so early into the build, before there is no going back ? Nobody is waiting 10+ minutes to load up a frontend, never mind a week. Ps, I am using Windows 11 64bit 23H2 build where Hyperspin 1.5 still loads up in 5 seconds with 620 Systems on it. HyperHQ-2025-03-08-08-07-29.log
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Version 1.0.0
14 downloads
Sonic Unleashed Recompiled is an unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation. The port offers Windows and Linux support with numerous built-in enhancements such as high resolutions, ultrawide support, high frame rates, improved performance and modding. -
Hyperspin v1.5 - make it Open Source ?
Creezz67 replied to Creezz67's topic in HyperSpin General Discussion
Hyperspin 2.0 is not Hyperspin anymore. By tying it all up behind encryption, no xmls , all having to use the same themes, can’t backup your files , it’s not portable and on and on is the reason why I want Hyperspin 1.5 updated instead. At best it will just be another Launchbox and that has a 7 year head start on Hyperspin 2. I bet if you had asked all your members what they wanted before you started Hyperspin 2 as it is , 90% would have said to rewrite Hyperspin 1.5 and keep it all as it was with improved resolution etc To not just upgrade Hyperspin 1.5 (which still to this day is THE GOAT of front ends) and go in another direction instead is just unbelievable. I have been a member for over a decade and have all fronts including Launchbox. None come close to Hyperspin. I hope I am proved wrong and Hyperspin 2 surpasses 1.5 , but I can already see it won’t. ps, Thanks for the reply- 2 replies
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Seeing as Hyperspin has decided to discontinue Hyperspin 1.5 and therefore it’s just going to sit on a computer alone for all eternity , why can’t you now make it Opensource ? The new Hyperspin 2.0 has no similarities to it either. At least then the people who still love to use it can see it improved to run at high resolutions etc. if not, can someone just take a look at it to see if it can be upgraded to 1920x1080 while we wait for Hyperspin 2.0 to get to any kind of working level. IMO it will be years before it’s running anywhere close to 1.5 (if ever)
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Here is my log HyperHQ-2025-02-22-10-28-49.log
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Still taking 10+ minutes to load up Hyperspin v2.0.48 Extremely laggy when navigating around HyperHQ (sometimes takes 1-2 minutes to refresh media scrolling from one page to another) When adding a system it can stick on completed process for over 15 minutes and you have to exit HyperHQ to clear process box. When clicking Apply on any of the media is does nothing in HyperHQ In Hyperspin it's still not allocating the default themes to any systems and therefore loads the wheelart over the Main Menu video.
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Unless he changes Hyperspin 2 completely and reverts back to using xml’s and making a portable system like Hyperspin 1.5 this is doomed from the start. There is NO way anyone is building a system with 100’s of wheels with it all being encrypted and no way to back it up or change it at will. Even Launchbox still uses xml and it’s portable so there is no excuse. I just can’t understand why Hyperspin 1.5 can’t just be updated from 1024x768 to 1920x1080 at least. Like the saying goes …. If it ain’t broke DON’T fix it.
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Version 1.0.0
17 downloads
Tomb Raider IV–VI Remastered is a 2025 collection of action-adventure games developed and published by Aspyr. It is a remastered compilation of three games in the Tomb Raider series originally developed by Core Design: The Last Revelation, Chronicles, and The Angel of Darkness.