-
Posts
1,276 -
Joined
-
Last visited
-
Days Won
11
Content Type
Forums
Events
Downloads
Store
Development Tracking
HyperCL
Everything posted by BadBoyBill
-
-
Stuck thanks.
-
This definitely will help I think, is Chris inputing also? Would be nice for an all in one electrical plus adding Chris's ideas which are crazy cool. Im cool to the point of wiring up switches and lights , anything much past that and I probably would need some help.
-
Actually, I can host your pdf then put that link in a post if thats ok with you for a sticky.
-
Its in the sticky in this forum
-
It doesnt do that for me, maybe you should reroute your escape button to something else
-
bump in case anyone forgot about this special version of fplaunch, I use it on my cab to prevent accidentally escaping back to Hyperpin.
-
The big list of cabinet projects. Thanks to rawd for putting this together. Lagwag0n No name yet http://www.hyperspin-fe.com/forum/showthread.php?t=5066 Bent The PinZone http://www.hyperspin-fe.com/forum/showthread.php?t=6103 Cameron Ultra-pin mod http://www.hyperspin-fe.com/forum/showthread.php?t=3214 Ace9567 Hyperpin cab and artwork thread http://www.hyperspin-fe.com/forum/showthread.php?t=4807 53Kemper no name yet http://www.hyperspin-fe.com/forum/showthread.php?t=4376 http://www.hyperspin-fe.com/forum/sh...light=53kemper Chriz99 no name yet http://www.hyperspin-fe.com/forum/showthread.php?t=4826 H4CK3R Dream Pin http://www.hyperspin-fe.com/forum/showthread.php?t=4603 oooPlayer1ooo no name yet http://www.hyperspin-fe.com/forum/showthread.php?t=4997 Rawd Pincade and Micro-flip: http://www.hyperspin-fe.com/forum/showthread.php?t=3822 Pincade pictures and tutorial: http://www.hyperspin-fe.com/forum/showthread.php?t=4950 Arcadepcnut Pinball Pinranha http://www.hyperspin-fe.com/forum/showthread.php?t=4709 http://www.hyperspin-fe.com/forum/showthread.php?t=4585 Tagi3d 'Pin'acolada http://www.hyperspin-fe.com/forum/showthread.php?t=4927 BryceJ Woody http://www.hyperspin-fe.com/forum/showthread.php?t=2749 1-Up MULTI-BALL http://www.hyperspin-fe.com/forum/showthread.php?t=4795 BadBoyBill HyperPin cabinet http://www.hyperspin-fe.com/forum/showthread.php?t=2944 el_Timbo Pinball Tales http://www.hyperspin-fe.com/forum/showthread.php?t=3136 Wolfwood Dirty Pinball http://www.hyperspin-fe.com/forum/showthread.php?t=4650 Bossgp Silverball Secrets http://www.hyperspin-fe.com/forum/showthread.php?t=4425 http://www.hyperspin-fe.com/forum/showthread.php?t=3484 Wonderpuddle Pin City http://www.hyperspin-fe.com/forum/showthread.php?t=3903 esoteric_rt New Zealands first (?) http://www.hyperspin-fe.com/forum/showthread.php?t=4341 kkoeper Pinball cab (no name yet) http://www.hyperspin-fe.com/forum/showthread.php?t=3928 Thomaslund Alien Invasion http://www.hyperspin-fe.com/forum/showthread.php?t=4256 akiles500 Medieval Pinball http://www.hyperspin-fe.com/forum/showthread.php?t=3955 pabloukBT Widebody 40" (no name yet) http://www.hyperspin-fe.com/forum/showthread.php?t=3595 Strangeleo Virtual Pinball http://www.hyperspin-fe.com/forum/showthread.php?t=3717 rossicomputers Rossi's Pinball cab http://www.hyperspin-fe.com/forum/showthread.php?t=3608 Axos Axos V-Pinball http://www.hyperspin-fe.com/forum/showthread.php?t=3020 UncleWilly Ultra Cheap Ghetto Minipin http://www.hyperspin-fe.com/forum/showthread.php?t=3197 Hos_Nos Hyperpin cab (no name yet) http://www.hyperspin-fe.com/forum/showthread.php?t=3229 LASERDISCFAN first hyperpin cab (no name yet) http://www.hyperspin-fe.com/forum/showthread.php?t=3148 Scooter9988 Fireball! http://www.hyperspin-fe.com/forum/showthread.php?t=5290 Iceman5000 Kingpin http://www.hyperspin-fe.com/forum/showthread.php?t=5318 crashxx Unnamed http://www.hyperspin-fe.com/forum/showthread.php?t=5303
-
Nice, now that part is actually a time saving feature. I hate finding where to insert a game, I know its easy but it annoys me. Inserting the code into that part saves me time by not having to locate the right spot for the game and not having to add in the formatting either. When I paste the text into notepad it loses the formating also, since the forum post loses formatting. Thanks toneycrew.
-
Due to amount of requests I get for the logo, I will host it here so everyone can hook up stickers for their cabs if they like.
-
One thing that I can tell right away that would be convenient, is this... I usually put a block of text in the table announcement for the user to copy into the xml. Maybe it would be cool to add a little square textfield block in your program that they can paste the block into. Then it will automatically add it in to the database in the proper spot.
-
Anything special needed for it to run, it wont start for me, gets an app failed to initialize error
-
Ok put these 3 images into your Media/HyperPin/Images folder: Then make a backup of your old FPLaunch files and use these new ones. FPLaunch_1.2.zip
-
Well if anyone wants to test let me know, its 3 picture files and a new FPLaunch.exe file. You dont need a new HP for this.
-
Well I just finished adding the exit feature, no more accidentally exiting games. It only works on Visual Pinball because Future Pinball is a fullscreen 3D application which cant be overlayed with my own graphics. This is the only drawback.
-
What do you guys think of an exiting feature like the Ultrapin where you have to hold the exit key for 3 seconds while in a game to exit the game. I accidentally hit the escape key while I was one hit away from destroying mars in AFM. Pissed me off. Then Dazz also noticed that I have my exit game key on the front of my cab, I dont think I'll ever bump into it but if I did that would suck to. So I think I can add a feature to the launcher that when you hold escape it doesnt exit the game (optional of course) then on the screen you will see just like on the UP some images appear 3..... 2......1.. then the game will exit.
-
you need to make a new exe, which means you have to have autohotkey installed on your system, save the file, then right click the file in explorer and click compile from the popup.
-
Here I will try to keep the most recent pinball launcher, as I make changes I will update this thread and note the changes. The zip contains 2 files, the source script and the compile exe file, simply drop these into your install directory and thats it. History: Current Version 1.1 Test fix for black screen issue when launching Future Pinball, fixed where taskbar shows up when returning to HP FPLaunch_1.1.zip
-
Announcing HyperPin Digital Pinball Frontend
BadBoyBill replied to BadBoyBill's topic in Content and Support
Dude, please take a video a8q-elxC6gU -
Announcing HyperPin Digital Pinball Frontend
BadBoyBill replied to BadBoyBill's topic in Content and Support
Well actually I cant get VP to worked spanned on my setup, so theres no real way for me to test this. It seems like a big hassle. I personally will be sticking to a static backglass with a large dmd. I dont need the blinking lights on the backglass personally. My monitors only want to go spanned with the smaller monitor as the main monitor and the tv as the secondary and then it wont go full resolution, which blows also. So there might have to be a couple releases of HP before the functionality is fully tested by those wanting the spanned option, and on top of that Im not writing the script to add in run program features since I dont really know what needs to be run. It will be something the users can add into the script. Its pretty simple one line Im sure. -
Announcing HyperPin Digital Pinball Frontend
BadBoyBill replied to BadBoyBill's topic in Content and Support
1. Yes 2. Yes Autohotkey scripts are like bat files on steroids, you can do a ton of stuff, including delay's between progam launches, you could even have it wait and check for the profile change before continuing with the script. 3. Once you launch VP Im guessing it will just either cover the backglass, or the backglass will be moved off screen since the spanned mode makes one monitor. The part I've been worried about all this is that when returning to HP that it would be all messed up since the modes switched, I confirmed this not with VP but with FP, if FP was set to run at a different res than the desktop res then returning to HP wasnt pretty. So I spend the morning fixing that issue so hopefully it would be fine returning from VP also. -
Announcing HyperPin Digital Pinball Frontend
BadBoyBill replied to BadBoyBill's topic in Content and Support
One good think about using a launcher script to launch the emu's (which comes included with HP) is that it allows for a large amount of control over how your games launch and exit. You could easily add a one line run command before and after the launch command to start or stop any programs you like. So currently it is already possible to run programs before and after in HS and HP, people are already doing it to mount iso's, hide windows, etc... -
Announcing HyperPin Digital Pinball Frontend
BadBoyBill replied to BadBoyBill's topic in Content and Support
Actually since alot of us are doing custom machines, everyone has to customize the tables to their setup including myself, I really do not look forward to cutomizing 150+ tables, but it will be worthed. This is something no Frontend will do for you so its just not an HP thing. Since Im doing a rotated monitor, then I have to move the dmd to the other monitor from its default location, then resize the dmd to fit my dmd window. We have the rest covered for you, Unclewilly has converted tons of tables over to 16-9 and set up other tables to fit correctly, and will be distributed them via torrent on release day. For FP its tons easier, just follow our instructions in the help file and resize the tables to your screen resolution and your done. Should only take a couple hours for the full set once you get into the groove of sizing tables. Really alot of the work has been done for you, its just up to you to finish off the rest thats not universal to every machine. -
Announcing HyperPin Digital Pinball Frontend
BadBoyBill replied to BadBoyBill's topic in Content and Support
This would be alot nicer with flash than with powerpoint in my opinion, which HP supports. Down the road I could allow for xml based lighting animations to play etc...