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FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
Great work on the tutorials Bent! Thanks for sharing, I will give them a try later... -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
Thank you for that new version, blur. It did fix the focus problem I have been having. Now on to installing the jukebox software. Thanks again! -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
Yes, wip9 works fine. By now I have done several updates to wip10 from various sources. the one I tried last night (and reported about above) was the wip9 install from the VPU download section, then tried upgrading with the wip10 from this VPU post by you: http://vpuniverse.com/forums/index.php/topic/200-fplaunch-with-jukebox-and-new-focus-routines/#entry1473 that somehow broke it again. I tried a wip10 from the VPF before which was the reason to start this debugging effort :-) What should be the latest and greatest to try? Also, I noticed I have fplaunch4-7.ah and fplaunch4-7.exe, which were neither part of wip9 nor wip10 zipfiles. So I am guessing those were part of earlier releases? What would be a good way to install fplaunch fresh? Just deleting all the files from the wip9zip file would be enough right? -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
Hi mattewnet, Some things you can check: - did you put the jukebox.bat file in the hyperpin directory (where hyperpin.exe also lives)? - you did download the wip10 version of fplaunch and overwritten the files in the hyperpin directory with the ones from the wip10 zipfile? -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
well, installed wip9 again first, from the vpu download section. Verified everything was working well (once I replaced the exit key;s default Esc to the E), VP pauzes as planned. Then, put the wip10 files over it, same thing again. so for now I reverted to wip9, but I don't have a clue whats happening here. I tried setting the "quit game" key in VP from Q to e, but no difference. My only guess is that VP does not (properly) respond to the e key? I may reprogram the ipac to send esc instead of e, and change the settings.ini to see if it makes a difference. -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
in that case I guess I have to do a reinstall of fplaunch, because when I hit the exit key to bring up the fplaunch menu while running a table, I only see menu(exitfooter). Never hiscore or hiscorebackground in the alt-tab window. Although the hiscores are shown at the top of the page... -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
Did that: Started A table from hyperpin played with ball 1, then hit the exit button to bring up the fplaunch menu VP gets/takes focus and ball drains alt-tab: focus was on exitmenufooter, but menu or menufooter are not available to alt-tab to. When I selected Form1 though, VP lost focus and kept it there. Maybe is there some function call to menu or menufooter that does not succeed because it cannot be loaded or something? When trying the vp with notepad experiment, everything works as expected: VP looses focus as soon as alt-tab takes focus elsewhere. Maybe I messed up the upgrade from wip9 to wip10 somehow? -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
ok, got it.I thought I was using ANSI version, but was unicode indeed. here you go: ---- C:\HyperPin\FPLaunch.ahk 2231: UpdateLayeredWindow(hwnd2, shdc) ---- C:\HyperPin\Gdip.ahk 066: if ((x != "") && (y != "")) 069: if (w = "") ||(h = "") 070: WinGetPos,,,w,h,ahk_id %hwnd% 072: Return,DllCall("UpdateLayeredWindow", "uint", hwnd, "uint", 0, "uint", ((x = "") && (y = "")) ? 0 : &pt, "int64*", w|h<<32, "uint", hdc, "int64*", 0, "uint", 0, "uint*", Alpha<<16|1<<24, "uint ---- C:\HyperPin\FPLaunch.ahk 2232: Gdip_DisposeImage(pBitmap) ---- C:\HyperPin\Gdip.ahk 1828: Return,DllCall("gdiplus\GdipDisposeImage", "uint", pBitmap) ---- C:\HyperPin\FPLaunch.ahk 2233: SelectObject(shdc, sobm) ---- C:\HyperPin\Gdip.ahk 511: Return,DllCall("SelectObject", "uint", hdc, "uint", hgdiobj) (0.03) ---- C:\HyperPin\FPLaunch.ahk 2234: DeleteObject(shbm) ---- C:\HyperPin\Gdip.ahk 526: Return,DllCall("DeleteObject", "uint", hObject) ---- C:\HyperPin\FPLaunch.ahk 2235: DeleteDC(shdc) ---- C:\HyperPin\Gdip.ahk 597: Return,DllCall("DeleteDC", "uint", hdc) ---- C:\HyperPin\FPLaunch.ahk 2236: Gdip_DeleteGraphics(sG) ---- C:\HyperPin\Gdip.ahk 1835: Return,DllCall("gdiplus\GdipDeleteGraphics", "uint", pGraphics) ---- C:\HyperPin\FPLaunch.ahk 2237: Return 1498: Gui,1:Show 1499: Gui,2:Show 1500: } 1513: Return 1267: Gosub,MenuKeysOn 1206: Hotkey,%UpKey%,MoveUp,On 1207: Hotkey,%UpKey1%,MoveUp,On 1208: Hotkey,%DownKey%,MoveDown,On 1209: Hotkey,%DownKey1%,MoveDown,On 1210: Hotkey,%enterKey%,selectItem,On 1211: Hotkey,%enterKey1%,selectItem,On 1212: if (ledwiz = "true") 1214: Return 1268: } 1273: } 1285: Return 1293: Return 1133: } 1139: Transvalue = 0 1140: LoopVal = 0 1141: Break 1145: } 1146: Return (38.38) Press [F5] to refresh. -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
Ran into an issue doing that, maybe it gives some insight: As soon as I click "Run" an error pops up saying "Make sure your paths contains a backslash on the end" That seems to be the error from line 2496 in the fplaunch.ahk script which shows when either emuPathBackSlash or tablePathBackSlash are missing a \ at the end of the path. I am not an AHK guru, but tried to trace back where those paths come from, I believe it is from the ./settings/settings.ini file, correct? This is what's in my settings.ini for VP: [Visual Pinball] Show_Games = true Path = C:\Program Files\Visual Pinball\ Table_Path = C:\Program Files\Visual Pinball\Tables\ Table_Video_Path = C:\HyperPin\Media\Visual Pinball\Table Videos\ Table_Image_Path = C:\HyperPin\Media\Visual Pinball\Table Images\ Backglass_Image_Path= C:\HyperPin\Media\Visual Pinball\Backglass Images\ Exe = VPinball.exe all paths have backslashes at the end and no hidden characters or spaces as far as I can see... if you are not at work anymore: I have my fplaunch.ahk and settings.ini in the dropbox link I posted earlier -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
Jep, exactly like that. I read something similar in a vpf thread, maybe related? (will look up the link) -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
Sure, here goes: 09:02:05 PM | HyperSpin Started 09:02:05 PM | Setting up monitors 09:02:05 PM | Starting Backglass 09:02:05 PM | Startup Program Unvavailable 09:02:05 PM | Visual Pinball.xml found 09:02:05 PM | Dual monitor found 09:02:05 PM | Starting Playfield 09:02:05 PM | Auto Detect is on 09:02:05 PM | Playfield monitor is not rotated 09:02:05 PM | Setting Playfield rotation to 270 09:02:06 PM | xml loaded 09:02:06 PM | Visual Pinball.xml found 09:02:06 PM | xml loaded 09:02:06 PM | Loading wheel images 09:02:06 PM | Entering Menu 09:02:09 PM | Pausing Animations 09:02:09 PM | Running FPLaunch.exe 09:02:09 PM | Command Line is: FPLaunch.exe "Visual Pinball" "AFM_vp914_v2.4FS" 09:02:09 PM | Ini files parsed p m f i 09:02:10 PM | Flyer Pages Parsed p0 m0 f0 i0 09:02:10 PM | Instruction Pages Parsed p0 m0 f0 i0 09:02:10 PM | bigboss Called p0 m0 f0 i0 09:02:10 PM | rosve Called p0 m0 f0 i0 09:02:10 PM | CreateLoadingScreen Called p0 m0 f0 i0 09:02:10 PM | Loading Loop 1 p0 m0 f0 i0 09:02:10 PM | Loading Loop 2 p0 m0 f0 i0 09:02:10 PM | Loading Loop 3 p0 m0 f0 i0 09:02:11 PM | Loading Loop 4 p0 m0 f0 i0 09:02:11 PM | Loading Loop 5 p0 m0 f0 i0 09:02:11 PM | Loading Loop 6 p0 m0 f0 i0 09:02:11 PM | Loading Loop 7 p0 m0 f0 i0 09:02:12 PM | Loading Loop 8 p0 m0 f0 i0 09:02:12 PM | Loading Loop 9 p0 m0 f0 i0 09:02:12 PM | Loading Loop 10 p0 m0 f0 i0 09:02:12 PM | Loading Loop 11 p0 m0 f0 i0 09:02:13 PM | Loading Loop 12 p0 m0 f0 i0 09:02:13 PM | CheckVP - VP is active p0 m0 f0 i0 09:02:13 PM | LoadingScreen Closed - Esc? p0 m0 f0 i0 09:02:13 PM | CloseProgress Called p0 m0 f0 i0 09:02:13 PM | CheckVP - VP is active p0 m0 f0 i0 09:02:13 PM | WaitVP Called p0 m0 f0 i0 09:02:16 PM | CheckVP - VP is active p0 m0 f0 i0 09:02:16 PM | WaitVP Called p0 m0 f0 i0 09:03:14 PM | ExitScreen called p0 m0 f0 i0 09:03:15 PM | PauseGame Called p0 m0 f0 i0 09:03:15 PM | PauseVP Called p0 m0 f0 i0 09:03:15 PM | ExitMenu Called p1 m0 f0 i0 09:03:39 PM | MoveDown Called p1 m1 f0 i0 09:03:39 PM | MenuSwap Called p1 m1 f0 i0 09:03:39 PM | Exit Menu Swapped - Item 2 p1 m1 f0 i0 09:03:40 PM | MoveDown Called p1 m1 f0 i0 09:03:40 PM | MenuSwap Called p1 m1 f0 i0 09:03:40 PM | Exit Menu Swapped - Item 3 p1 m1 f0 i0 09:03:40 PM | MoveDown Called p1 m1 f0 i0 09:03:40 PM | MenuSwap Called p1 m1 f0 i0 09:03:40 PM | Exit Menu Swapped - Item 4 p1 m1 f0 i0 09:03:41 PM | MoveDown Called p1 m1 f0 i0 09:03:41 PM | MenuSwap Called p1 m1 f0 i0 09:03:41 PM | Exit Menu Swapped - Item 5 p1 m1 f0 i0 09:03:41 PM | selectItem Called p1 m1 f0 i0 09:03:41 PM | ExitScreen called p1 m1 f0 i0 09:03:41 PM | PauseGame Called p1 m1 f0 i0 09:03:41 PM | PauseVP Called p1 m1 f0 i0 09:03:41 PM | ExitMenu Called p0 m1 f0 i0 09:03:41 PM | closeMenus Called p0 m0 f0 i0 09:03:41 PM | Exit Menu Closed - CloseGame p0 m0 f0 i0 09:03:41 PM | CloseGame Called p0 m0 f0 i0 09:03:41 PM | CloseVP Called p0 m0 f0 i0 09:03:41 PM | rosveClose Called p0 m0 f0 i0 09:03:41 PM | bigbossClose Called p0 m0 f0 i0 09:03:43 PM | ExitScript Called p0 m0 f0 i0 09:03:43 PM | onExitScript Called p0 m0 f0 i0 09:03:43 PM | GDI+ Unloaded p0 m0 f0 i0 09:03:43 PM | COM Unloaded p0 m0 f0 i0 09:03:46 PM | Quiting program 09:03:46 PM | Exit Program Unvavailable 09:03:46 PM | Bye! -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
I put the screenshot and the log.txt in a shared dropbox folder, since the screenshot is quite large: https://www.dropbox.com/...nF I cut off the backbox image, and only left the (rotated) playfield image with the AFM table, with FPLaunch on top and the small winspy window on top of that. Hope it helps making things clear... -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
got it, thanks for making that clear Blur :-) I made two screenshots. The first one is after I launced a table (AFM), started playing and plunged the first ball, then pressed the exit button to bring up the fplaunch menu: Then, without me touching anything, it changes to this after a second, maybe less: It seems that the focus automatically changes back to vpinball? I am using the 9.1.4. exe (minimal install on top of vp 9 from the vpforums. -
FPLaunch MOD: Pause and Loading screens...
JaronSenna replied to samwyze's topic in Content and Support
I am having a go with AutoIt Window Info, not sure thats the same as Window Spy (vry unfamiliar with this software, sorry). So, I think I need to google a bit more to figure out how to get the info you're after. Please standby, I really appreciate your help! -
EmuMovies Visual Pinball Video Snaps [HyperPin/Full Screen][1080p]
JaronSenna replied to Circo's topic in Content and Support
Thanks!- 8 replies
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- emumovies
- hyperpin videos
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(and 1 more)
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