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TerryRed

PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!

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Well, I'd like to say that this post is about an upgrade to the pincab, but....

We just moved to Ottawa this week. Its been a long couple of weeks of packing, loading, cleaning, and living in a hotel with myself, wife, 2 kids, 2 dogs, and 2 cats. VERY tiring.

We were happy to finally take possession of our new home, and to see the moving truck arrive with all of our stuff. The move went amazingly well without any real scratches or damages to the house.

Amazingly, our items arrived undamaged.... except for "one" thing......

 

YVnkdaJ.jpg

 

:(

 

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Ok, so now I'm a much happier man. My mancave is mostly up and running. PinKadia is alive again, and the simpit is shaking the house again after a long absence... driving my wife crazy! :)

 

Here's a video tour describing what I have, and how everything works and is wired together and how VR is setup to work with everything. I show off the simpit and how my 12 transducer telemetry feedback setup works and you also get to "hear" how it works too! It is amazing combined with VR!

 

 

 

If want to skip right to the simpit demo then go here....

 

 

Just waiting for the new TV to get replaced, then I'll make a stand for that to go over the simpit to bring the screen closer.  Then the last screen and game consoles will go to the unused space.

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A day of greatness is upon us....

DOFLinx will soon support triggering "any" DOF device and command.

This means that finally.... addressable leds (MX), will work with Future Pinball and Pinball FX2!

 

Here's a coming soon "reveal" video I made....   "Let there be light!"

 

 

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Masters of the Universe: Mastered. DOFLinx MX Cabinet Edition
 
You have the power of the ultimate light show in a pinball cabinet! This is the first Future Pinball table to use addressable leds thanks to the new DOF led MX support in DOFLinx 5.20!
 
You have never seen a light show quite like this in a pinball cabinet! Amazing effects and animation that surround the playfield!
 
A video demonstration can be seen here in my cabinet:

 


This table has the complete cabinet feedback and lighting support for the following:
 
- 10 solenoids for flipper, slingshots, bumpers, etc..
- 5 RGB flashers
- Blower Fan
- Shaker
- Gear motor
- Strobe
- Beacon
- Start button
- Coin button
- Launch Ball button
- RGB Undercab Lighting
- Addressable leds
 
 
Requirements:
 
- DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects).
- DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds.
- addressable leds are NOT required to play this table, but they are HIGHLY recommended.
- to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball)
 
 
To play a Future Pinball table with addressable leds support (DOFLinx MX):
 
- update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". 
- add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml   (assuming you have it there)  to your DOFLinx.ini file.
- download the awesomeness of a Future Pinball DOFLinx MX table
- check DOF Config Tool to see if support for that table has been added to it yet  (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet.
- "Generate" a new Config File (containing directoutputconfig30.ini in the zip)  and copy the new files to your "DirectOutput \ Configs"  folder.
- play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds!
 
 
DOFLinx 5.20+ download link:
 
http://www.vpforums....&showfile=12318

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Star Wars Death Star Assault (Ultimate): DOFLinx MX Cabinet Edition

 
Witness the most explosive light show in a pinball cabinet thanks to the new DOF addressable led MX support in DOFLinx 5.20!
 
You have never seen a light show quite like this in a pinball cabinet! Amazing effects and animation that surround the playfield!
 
- Lightsabers,
- explosions
- X-Wing and Tie-Fighter Blasters
- flashing words like SPECIAL, PADAWAN, JEDI, SOLO
- targetting computer
- video mode

 

A video demonstration in my cabinet can be seen here:

 

 

This table has the complete cabinet feedback and lighting support for the following:
 
- 10 solenoids for flipper, slingshots, bumpers, etc..
- 5 RGB flashers
- Blower Fan
- Shaker
- Gear motor
- Strobe
- Beacon
- Start button
- Coin button
- Launch Ball button

- Fire button
- RGB Undercab Lighting
- Addressable leds
 
 

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Since I haven't really done any FX2 videos for DOFLinx, I think the new release of 5.20 which supports addressable leds makes this a good reason to have a video demonstration.

 

DOFLinx is part of the complete cabinet experience for Pinball FX2!

 

-addressable leds

-B2S active backglass

-full DOF feedback and lighting support

 

Add in freezy's dmdext for virtual DMD (clean round dots) or real DMD support

 

 

 

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Retroflair: DOFLinx MX Cabinet Edition
 
Wipeout: DOFLinx MX Cabinet Edition
 
Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20!
 

A video demonstration in my cabinet can be seen here:

 

 

These tables have the complete cabinet feedback and lighting support for the following:
 

- 10 solenoids for flipper, slingshots, bumpers, etc..
- 5 RGB flashers
- Blower Fan
- Shaker
- Gear motor
- Strobe
- Beacon
- Start button
- Coin button
- Launch Ball button

- RGB Undercab Lighting
- Addressable leds
 

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Finally, my new screen has come in. Upgraded to a 43 inch 4K TV, and it looks beautiful. Everything is crisp and clean and smooth, no lag. Here's an updated video of the Gameroom and TerryRed Studios..... ;)

 

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Avatar (Ultimate): DOFLinx MX Cabinet Edition
 
Featuring the most stunning particle effects, explosions, and machine gun blasts never seen before in a pinball cabinet!
 

A video demonstration in my cabinet can be seen here:

 

 

This table has complete cabinet feedback and lighting support for the following:
 

  • 10 solenoids for flipper, slingshots, bumpers, etc..
  • 5 RGB flashers
  • Blower Fan
  • Shaker
  • Gear motor
  • Strobe
  • Beacon
  • Start button
  • Coin button
  • Launch Ball button
  • RGB under cabinet lighting
  • Addressable Leds

 

Table will be available once the MX configs are added to DOF Config Tool's public database.

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Tron Legacy (Stern) (Ultimate): DOFLinx MX Cabinet Edition

 

The Grid's most awesome addressable leds make for Light Cycle ramp effects, Light Jet Cannons, Explosions and the coolest de-resolution effects you have ever seen in a real pinball cabinet!

 

A video demonstration of this table can be seen here in my cabinet:

 

 

This table has complete cabinet feedback and lighting support for the following:

– 10 solenoids for flipper, slingshots, bumpers, etc..
– 5 RGB flashers
– Blower Fan
– Shaker
– Gear motor
– Strobe
– Beacon
– Start button
– Coin button
– Launch Ball button
– RGB Undercab Lighting
– Addressable Leds

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OK...so with Stranger Things Season 2 about to start... I thought something could use an addressable leds update! I asked ScottyWic if it would be ok for me to add custom addressable leds triggers to the table and DOF MX code to the table script and he said go for it!

 

So I did!

 

Note, I didn't replace or change the normal DOF (I did fix a couple DOF trigger errors). I added completely different trigger commands and "E" numbers used only for DOF MX leds.   This allowed me to do whatever I wanted without interfering with what was already there.  It also allows anyone who doesn't like what I did to simply erase the "MX commands" for their custom config for the table in DOF Config Tool...and simply "Generate Basic MX Config" to go back to the Basic MX Flashers emulation....but who would want that?  wink.png

 

The new table version 2.2 (with my DOF MX updates) was submitted to ScottyWic, so he'll be uploading it  soon.  I also submitted the "all new"  DOF MX commands to DOF Config Tool (which REQUIRES 2.2) which is waiting approval.

 

What would a TerryRed update be without a video....  here is a demo of my DOF MX mod of Stranger Things 2.2:

 

 

 

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The Getaway: Hi-Speed 2

 

Here is a demo video of my update to the addressable leds for this table. Some of the highlights:

  • I kept all of Swisslizard's original MX led effects
  • added new RPM Tachometer "VROOM" effect (activated with flipper when ball in plunger lane)
  • "SHIFT" flashes on back MX whenever shift light is on.
  • Added Orbit Effects.
  • Added animated effects for ALL actions on the table.
  • Added Red / Blue Beacon effects.
  • Removed any duplicate PF Back MX flashers that already had animated MX Effects.
  • Added some flashers and effects on the Left and Right MX.
  • Very cool light show!

 

If you want to skip my ranting at the beginning, go to 2:40 to go right to the demo.

 

 

 

The update has been submitted to DOF Config Tool. Once it has been approved, you just need to update your DOF Config files with the Tool and you are good to go!

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  • I present to you, the world’s first PinUp Player table mod, Tron Legacy VPX (PUP Edition).

    PinUp Player is a new program that allows for full video files to be played on your backglass, topper or dmd screen, when triggered from in table events. This basically means you can have a JJP-like backglass, Stern-like middle screen, or a SLAMT1LT FP-like table.

    This is not using a PinUp B2S (easy method that doesn't need any mod of the table), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Skip to 3:20 to get right to the demo and skip by rambling. Note: The backglass video in the upper right may seem to stutter…that’s because OBS wouldn’t record it nicely, whereas my cabinet shows that the videos all play perfectly all the time!

    Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc.  Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB,  or portal, as they all use White for neon ramp colours, and I have no way to differentiate them.

    Enjoy….so cool!

     

     

    PinUp Player can be downloaded here:

    http://www.vpforums.org/index.php?showtopic=38979&page=1

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Here is a demo of my PinUP Player mod, of my DOFLinx MX mod of SLAMT1LT's Tron Legacy (Stern, Ultimate) FP table running in desktop. While this is FP (and it doesn't use roms), you still need to create a PUPB2S to work with DOFLinx.  So you still have total control from FP (through script) using DOFLinx PUP B2S calls.  As a result, I'm able to have properly controlled videos and many more videos compared to the VPX PuP Edition.

It's running in 1920x1080 windowed fullscreen. Since FP doesn't give this option, I set FP to windowed, and set the resolution of FP in the registry, and used a program called "Windowed Borderless Gaming" to force FP to Borderless Windowed Fullscreen.

All the Upper Left Backglass videos are running at 1920x1080 30fps, and the middle left Topper videos are running at 1920x822 30fps. Looks so much nicer than the FP original videos in a cabinet, and also look stunning in 4K desktop too! The FP original videos are on the right.

 

 

 

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This is a video demo on my new updated Tron Legacy (PuPCapB2S Edition)... I need a better name. :) 

It's a video preview of a new upcoming feature of PinUP Player, called PuPCapture that NailBuster's been working hard at completing. This feature basically uses DMD images (from dmdext) to trigger PuP videos.  The last half of the video explains more about PuPB2S and I show how PuPCapture works.

This version of the table includes all the previous updates by Dozer, DJRobx, Rusty Cardones, and Haunt Freaks....based on ICPjugglas VPX table. The table will be available when the new version of PinUP Player that supports this function is released (its still a WIP feature).

Watch the entire video to get most of your answers.... :)

 

 

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I have been busy working away at helping with the testing and development of the new PinUP Player. Today I created a demo video showing off PuP's new features with a few different tables on different systems. One of these tables is Aliens Pinball FX3, and another is Future Pinball Tron Legacy DOFLinx: MX PuP Edition. The first table is Avatar VPX showing off a PuP-Pack created by NailBuster and xkane47. The last shows off my updated Tron Legacy PuP-Pack Edition of the VPX table.  The very end of the video shows a special use of DOFLinx for MX Leds and PuP in a non Pinball game.  smile.png

 

The Aliens FX3 demo shows off the new PuP-Pack active Video Backglass and Topper I created for the table....but it also shows off DDH69's excellent MX Leds effects for the table in action as well!

 

The Future Pinball Tron Legacy DOFLinx: MX PuP Edition demo shows off DOFLinx triggering MX Leds effects but also shows how DOFLinx is used to trigger PinUP Player for active Video s for the Backglass and Topper screens.

 

The Aliens PuP-Pack is still WIP, but it has some cool stuff!

 

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Here you go guys. My 3 part video for PinUP Player setup and install. I go through and show EVERYTHING you need to do for setup BEFORE you install PuP. Then I show the entire install and configure process. Then I explain the features and demonstrate a test for each system. I highly recommend watching the entire 3 videos to better understand how it all should be setup, and how PuP works.

Part 1: Setup your System BEFORE installing PuP

Part 2: Install and Configure PuP. Explain features.

Part 3: Demo and Test of each Pinball system that works with PuP.

 

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Here's a video (featuring my new Tron PuP-Pack) demonstrating PinUP Players' new WIP features such as Overlay and Underlay support both of which can be changed by any trigger (note the NEON colours change for MB modes,etc).

It also shows the new Splash Video function (plays a new video then returns to previous video instead of stopping it), as well as using StopFile to stop only specific files that may be playing, or StopPlayer to stop all videos on a screen.

So you have a DMDExt DMD overtop an Overlay still image, which is over top of two Topper video layers, and a Backglass layer which uses an Underlay still image as well. NOTE: this PuP-Pack is for those who don't have a 3rd screen DMD or real DMD. Until these new PuP features came along, this wasn't possible! Two other PuP-Packs will be made for the other setups!

 

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I am new to the forum... trying to dig up some inspiration for a small cabinet project. 

Now anything have come up with feels sadly inadequate after running through this thread. :)

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Announcing my All-New Tron Legacy LE, VPX PinUP Player PuP-Packs. 3 different packs for almost any cabinet configuration.

 

The Max Pack: PuP Backglass, PuP Topper, and real DMD or virtual DMD on their own screens. 

This is by far the best looking version.

For anyone who has a real DMD or an LCD DMD screen. (Topper is optional). 

Has a brand new "framed" backglass with animated lens flares and colour changing neon effects to match the neon ramps and the gamemodes, other animations and new Topper videos. It makes the older PuP-Pack look very boring and simple in comparison. 

(2 Backglass video layers, 2 Topper video layers).

 

3 on 1 screen Pack: PuP Backglass, PuP Topper, DMD (PinMAME or DMDExt) are all on the Backglass screen.

For those who MUST have their virtual DMD on the backglass screen (16:9) and don't have room for anything else. If you have a "square" backglass screen, then you can try the other two packs ("Max Pack" or "2 on 1") and have the DMD below the PuP Backglass.

This Pack uses still image overlays for the new "framed" neon border. This overlay will change neon colours for game modes as well, but only has single colour transparency, and can't have animated neon or flares, or other animation on the border, so it's not as nice looking as the "Max Pack".

You need to position your virtual DMD at the bottom center of the PuP Backglass.

(1 Backglass video layer, 2 Topper video layers, virtual DMD Layer, 1 Overlay layer)

 

2 on 1 screen Pack: PuP Backglass, and PuP Topper on the Backglass screen. Real DMD or LCD DMD on a separate screen (unless you have a square screen that gives you space for it below the PuP Backglass)

For those who want the Topper on the backglass screen (16:9) and don't have room for anything else. If you have a "square" backglass screen, then you can also try the "Max Pack" and have the DMD below the PuP Backglass (Topper is optional with Max Pack).

This uses still image overlays for the new "framed" neon border. This overlay will change neon colours for game modes as well, but only has single colour transparency, and can't have animated neon or flares, or other animation on the border, so it's not as nice looking as the "Max Pack".

 

A video demo of all 3 packs can be seen here:

 

 

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