Jump to content

MAME vs. RetroArch


Tribe Fan

Recommended Posts

Posted

I was testing out some RetroArch cores and tried installing MAME. I'm amazed at how well it ran pretty much any game I threw at it. Plus it has those terrific looking shaders. I'm just wondering what the disadvantage is of using RetroArch with the MAME core over regular MAME.

Posted

MAME is easier to stay up to date with and also easier to get going with nonag etc. I still have yet to see a successful nonag retroarch, since they removed it

Posted

Because it is against the rules set by the creators of mame. So it is keep the nag screen or lose permission to use the mame core.

 

Interesting. I was wondering if it was something like that.

Posted

If I remember right, it was just because the way they were implementing the no nag core option stopped working at some point as they merged newer MAME source code. If someone found a good way to reimplement that in the source and sent a pull request on github it'd probably be accepted.

 

There was talk in #retroarch of completely redoing the MAME port to make it easier to keep up to date with the latest MAME source, but that hasn't happened yet. That kind of port would probably have less core options than the current port to be closer to vanilla MAME and have less things that could break. Ideally the MAME team themselves would maintain their own libretro port like Endrift does for mGBA, but I don't think they're interested.

 

Personally I'm fine sticking with my old build that still has nonag working. It's always a pain to update MAME with all the ROM set updates. And there haven't been any improvements I'd be interested in lately. Maybe when they get sound working in Fire Shark and Vimana I'll think about updating :P

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...