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Version 1.0.0
5 downloads
Complete collection of Resident Evil media. Contains Main Menu theme with wheel image and video. And contains themes, wheel image and videos for 32 game entries (includes the prototype RE 1.5). Two themes are created by Suhrvivor. Resident Evil Collection - Main Menu Resident Evil Resident Evil Director's Cut Resident Evil 1.5 Resident Evil 2 Resident Evil 3: Nemesis Resident Evil Survivor Resident Evil – Code: Veronica X (made by Suhrvivor) Resident Evil Survivor 2 – Code: Veronica Resident Evil Gaiden Resident Evil (remake) Resident Evil Zero Resident Evil: Dead Aim Resident Evil Outbreak Resident Evil Outbreak: File #2 Resident Evil 4 Resident Evil: Deadly Silence Resident Evil: The Umbrella Chronicles Resident Evil 5 Resident Evil: The Darkside Chronicles Resident Evil: The Mercenaries 3D Resident Evil: Revelations Resident Evil: Operation Raccoon City Resident Evil 6 Resident Evil: Revelations 2 Umbrella Corps Resident Evil 7: Biohazard Resident Evil 2 (remake) Resident Evil 3 (remake) (made by Suhrvivor) Resident Evil: Resistance Resident Evil Village Resident Evil Re:Verse Resident Evil 4 (remake) -
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- Yesterday
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HyperHQ 0.45 stuck at start
jesfknkrys replied to Davenzd's question in HyperHQ Issues and Questions
Have you tried checking for system corruption just to narrow down your issue? sfc /scannow -
I reported this on the last update but the bug report was moved to the completed task but it is still having the same issue the past few updates . I was on HyperHQ 2.0.48 and have it installed on my G drive and when it updated to 2.0.49 it installed a whole new HyperHQ in the C Program Data folder again and did not respect the G drive I currently have HyperHQ installed on. I thought it was previously fixed a few versions ago but it is doing the same thing again. When I open it up on my C drive in my program data folder it is reading all the media from my G Drive along with HyperSpin that is on my G drive. The HyperHQ that is on my G drive continues to be the previous version and keeps asking for updates but never gets updated as it always updates on my C program data folder.
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No boxart being downloaded for Sega Master System
zillion23 commented on zillion23's record in HyperSpin 2 - Bug Reporting
Yes, it is working now, thanks. -
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Hyperspin v1.5 - make it Opensource ?
Creezz67 replied to Creezz67's topic in HyperSpin General Discussion
Hyperspin 2.0 is not Hyperspin anymore. By tying it all up behind encryption, no xmls , all having to use the same themes, can’t backup your files , it’s not portable and on and on is the reason why I want Hyperspin 1.5 updated instead. At best it will just be another Launchbox and that has a 7 year head start on Hyperspin 2. I bet if you had asked all your members what they wanted before you started Hyperspin 2 as it is , 90% would have said to rewrite Hyperspin 1.5 and keep it all as it was. To not just upgrade Hyperspin 1.5 (which still to this day is THE GOAT of front ends) and go in another direction instead is just unbelievable. I have been a member for over a decade and have all fronts including Launchbox. None come close to Hyperspin. I hope I am proved wrong and Hyperspin 2 surpasses 1.5 , but I can already see it won’t. Thanks for the reply -
Hyperspin v1.5 - make it Opensource ?
Dazz replied to Creezz67's topic in HyperSpin General Discussion
Sorry, but there is no use in making it open source... This has been said before, but HS 1.x was built using AS3, Flash, and several third-party non-open source plugins. Even if we were to release the source for HS, the third-party plugins necessary are no longer available. Without these plugins being available, it would require a complete re-write of the whole HS engine... that would take as long, or even longer, than continuing with HS2. We, and the dev team, couldn't do anything with HS1 code even if we really wanted to. Instead of fighting and trying to work around old coding and tech, HS2 is the way to go. Anyone is more than welcome to keep using HS 1.5 until they are willing to switch to HS 2. -
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I completely cleared the Program, plus the other areas it installs, downloaded the most updated system, from downloads page and let it run. when it comes to the plugin page, the Hyperspin core downloads and just sits there Extracting, so far its been running nearly 24 Hours. As I said, I have also tried on a different Computer, but getting the same results.
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BUG: MAME Won't Install
jesfknkrys commented on DarkTemplarGS's record in HyperSpin 2 - Bug Reporting
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HyperspinCoreEssentials updater not working. It gets stuck on "Installing..."
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No boxart being downloaded for Sega Master System
fr0stbyt3 commented on zillion23's record in HyperSpin 2 - Bug Reporting
Changed Development Feedback to It should work now, try again -
Game video keeps playing when you start game in HyperHQ
fr0stbyt3 commented on zillion23's record in HyperSpin 2 - Bug Reporting
Changed Severity to 4 - Low Priority Changed Current Status to In Work -
Custom System not adding Overrides?
fr0stbyt3 commented on rik81's record in HyperSpin 2 - Bug Reporting
So first, I very much do not recommend importing mame without the mame import tool. Ok can you give me an idea of what your file names are? Screenshot the overrides folder and your HQ systems view. Does artwork show in HQ? -
BUG: MAME Won't Install
fr0stbyt3 commented on DarkTemplarGS's record in HyperSpin 2 - Bug Reporting
It passed testing just now. To troubleshoot, can you post your logs? Make sure you close HQ (and close from the task bar) and open it again. Let me know what version(s) of mame to test and your rom set version so I can reproduce. I still think its likely due to windows defender or a locked resource, but I want to be able to handle the error a bit better and alert users. Thanks! -
HyperHQ 0.45 stuck at start
jesfknkrys replied to Davenzd's question in HyperHQ Issues and Questions
Which core is stuck HyperspinCore 2.0.34 or HyperspinCoreEssentials 1.1.0 ? -
HyperHQ 0.45 stuck at start
jesfknkrys replied to Davenzd's question in HyperHQ Issues and Questions
I was also having issues on the previous version. I would download the lastest HyperHQ release from the websitem instead of updating, if you haven't done so? Also, I HyperspinCore 1.1.0 might take a while to download and install. I clicked on update, and it's been stuck on "Installing" for the past 7 minutes. Besides that, Hyperspin is working fine so far. -
HyperHQ 0.45 stuck at start
jesfknkrys replied to Davenzd's question in HyperHQ Issues and Questions
@Asparky I hope this helps. Uninstall HyperHQ In C:\users\USERNAME Delete .HyperHQ folder Delete .Hyperspin folder In C:\users\USERNAME\AppData\local (You will need access to view hidden items) Delete hyperhq-updater folder In C:\users\USERNAME\AppData\Roaming (You will need access to view hidden items) Delete HyperHQ folder Delete Hyperspin folder In C:\ProgramData Delete Hyperspin Delete everything in your Hyperspin install directory. Download latest HyperHQ version from website and setup. -
What’s your process for updating the core plugin? The I have seen it get stuck on extracting before also. close HQ and quit from system tray. Open again head to plugins tab and use the reinstall button on the plugins page.
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gigapig started following Hyperspin v1.5 - make it Opensource ?
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Have tried that, thats also why I tried a different computer, which made no difference. I also disabled the Virus protection, incase that was doing something.
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Seeing as Hyperspin has decided to discontinue Hyperspin 1.5 and therefore it’s just going to sit on a computer alone for all eternity , why can’t you now make it Opensource ? The new Hyperspin 2.0 has no similarities to it either. At least then the people who still love to use it can see it improved to run at high resolutions etc. if not, can someone just take a look at it to see if it can be upgraded to 1920x1080 while we wait for Hyperspin 2.0 to get to any kind of working level. IMO it will be years before it’s running anywhere close to 1.5 (if ever)
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try deleting all folders hyperspin and hyperhq, and install clear fresh version HyperHq. Last version on the site - good working to me/
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Have even tried with 2.0.54, still just sits there saying Extracting Hyperspin Core. Any ideas on things I should be doing? I've already tried a complete new install, on a different Computer, which has made no difference. Please help
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HyperHQ Emulators Fixed bug where launching games would not work on emulator edit. Fixed RetroArch core settings. Added system CRC checks (now provides status updates). Updated emulator UI. Fixed bug where a custom install of RetroArch did not have selectable cores. Games Fixed issue where duplicates would be created on game refresh. Logs Log viewer now shows HyperSpin and HQ logs in the same viewer. Search Fixed search in HQ. Systems Add system view UI updated. Added system CRC checks (now provides status updates).
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BUG: MAME Won't Install
DarkTemplarGS commented on DarkTemplarGS's record in HyperSpin 2 - Bug Reporting
It's any version of MAME. I tried multiple versions.