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Where to find quality artwork for HyperTheme layers?
rondar replied to Yourname942's question in HyperTheme Issues and Questions
That's pretty much it. Sometimes you'll get lucky and find a transparent png but that's rare. AI image enlarging works a lot of the time for lower resolution images, but not always. And background removal tools have improved over the years, but I still find that learning the pen tool is best to achieve clean edges.- 1 reply
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waveconsolas started following Atari 2600 3D Boxes
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CanMAME started following HyperSpin 1.5.1 (Full Package)
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Hyperspin 1.5.1 RocketLauncher 1.2.0.1 MAME (uifx version .175) XPadder Windows 11 (Acer laptop) Playing in a MAME cabinet with XinMo button/joystick controllers. Hi. I successfully set everything up with MAMEUIFX .175 and RocketLauncher and HyperSpin and everything worked perfectly. For several days even. Then when launching gtfore06 (Golden Tee 2005 complete) I exited out of the emulator because sometimes it picks a really large bezel and the effective screen size of MAME is much smaller. I was just intending to re-launch the game, but it didn't work correctly. MAME did launch, but the screen never switched from the fade screen to MAME. I had to open the cabinet and hit the ALT+TAB key on the laptop (the brain of the cab) to get the screen switched to the MAME screen. And now every time I launch a game, it does this. I even rebooted the laptop and it acts the same. Also, before I was seeing the startup video for HyperSpin when it launched. Now, it just launches directly to the emulators wheel. No HyperSpin intro video. Does this sound familiar to anyone? I didn't see anything unusual in the logs. If I don't hit ALT+TAB, eventually the fade screen says something like "waiting for MAME.ahk screen to become active" and that it failed or something. I never updated any of the settings by hand. Looking at Task Manager in Windows, there are no orphaned processes (like HyperHQ or anything). How can I get RL to launch the games and switch to the MAME screen once the game roms unzip? Thanks Chad.
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natanaelgr changed their profile photo
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Hi, I would like to start creating HyperThemes for a console's library of games, but I am not sure where to start: specifically, where do you (anyone) find good quality images to use as layers? Thank you. I am not sure if there are existing libraries out there which gets utilized by many people, or if you just have to manually do it: use google image search > use photoshop to enhance/crop out the background > save as png
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i requested the same thing and I was informed that it was being worked on but it is not going to play nice with the other features so it is being studied for a way to add that feature without breaking a lot of other features so its going to be a good while to get it done.
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EsqueletoFantasmayoutube started following PC Games , Half Life Series Wheels PC and PC Games 728 Custom Game Wheels
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Tilted started following Merged or Non Merged for MAME ROM Sets
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Hey all, I just tried to use the MAME setup wizard for Hyperspin 2. It got all the way to 96% and got stuck. I am currently using a merged ROM set with .chd files in the same folder. It is quite large so could take a while. Do you you guys think it is getting stuck due to beta release or my romset? Romset verified via dat file. Any help would be appreciated. Thanks
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For HyperSpin users who have access to EmuMovies but don’t create their own HyperThemes, it would be helpful to have a way to configure how long it takes to reach the EmuMovies gameplay video start point within the HyperTheme animations on our wheels. In simpler terms, each HyperTheme could automatically fast forward to the point in its timeline where the EmuMovies video appears and begins playing. This would make it easier and faster to browse and preview games, especially in large libraries. I apologize if this is confusing. Here are some BDD-style scenarios to help explain this more clearly: Scenario: Fast forward HyperTheme animation to EmuMovies video start Given I have a game library that uses HyperTheme animations with embedded EmuMovies videos And I open the settings menu When I choose a target time for when I want the EmuMovies video to appear and start playing Then the HyperTheme animation will fast forward to the timestamp in the animation timeline where the video begins And the animation will continue at normal playback speed from that point System Behavior: As the HyperTheme application I want to identify and store the timestamp where the EmuMovies video begins in the animation timeline So that I can make this value available to the HyperSpin front-end As the Hyperspin end user I want to control how long it takes for the HyperTheme animation to reach the EmuMovies video start point So that I can preview more games in less time
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Version 1.0.0
41 downloads
8 new (working - arcade only) games this month. New Parents: 280-ZZZAP (set 2) [280zzzapa] New Clones: Arkanoid (bootleg of version Japan, older) [arkaboot] Blood Bros. (Modular System) [bloodbrom] Dogyuun (bootleg) [dogyuunbl] Driving Force (Galaxian conversion) [drivfrcsgb] Gals Hustler (set 2) [galhustla] New Quiz (Modular System bootleg of Gals Panic) [galpanicms] Updated Roms: Revolution X (rev 1.0 6/16/94) [revx] Removed: 280-ZZZAP [280zzzap] There are also improvements to Sega Model 2 and Namco System 23 (all already in database). I think any "updated" video I capture for those systems will be obsolete in a month, so I didn't bother making new videos yet. ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 20: 0.268 Update 21: 0.269 Update 22: 0.270 Update 23: 0.271 Update 22: 0.272 Update 23: 0.273 Update 24: 0.274 Update 25: 0.275 Update 26: 0.276 Update 27: 0.277 Update 28: 0.278 Update -
What a huge difference! Those look awesome and much more professional imo. I agree the black and yellow lower portions look best. I guess the final decision would depend on your marquee and future bezel. Which of those options would complement the other parts the most?
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Edited Rocketlauncher Module for Version 2407
abdellah commented on jcm9800's file in Launch Modules
tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks -
@rondar This is what I needed. Thanks, good advice. I like the black and the yellow bottom part. I think the brown beige textured tiles are boring after all. Let me know what you think of these...
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malvadzabxd changed their profile photo
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I think you're definitely headed in the right direction. Instead of the textured tile patterns, you could try some bold color blocking and lines similar to these. I think the black bg looks great against the bright colors, but some additional color could help.
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Please message me the full address link for the theme so I can put it in the report. It would look something like this: https://beta.hypertheme.io/theme-builder/project/edit/3e10454d-572f-4f06-9a8f-..........
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thank you for checking and the help.
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I am experiencing the bug as well. I will report it and try to get it resolved.
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I have just pubic publish it thanks for the help
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cartridge wont go under layer when published
Fraggle99 posted a record in HyperSpin 2 - Bug Reporting
Cartridge doesn't go under layer when published. In hyperTheme it work well when I publish it the cartridge goes to the top layer Video so you can see what am talking about. cart.mp4.e0884439692f7e5625e46e3f1dff880d.mp4 -
Fraggle99 started following Trying to make cart going in to console slot
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Trying to make cart going in to console slot
Fraggle99 posted a record in HyperSpin 2 - Bug Reporting
I am trying to get the cartridge to go into the Atari 2600 slot in hyperTheme it all work well , put when you publish it the cartridge go to the top layer. I have done what friendly member have suggested but I still can't get it to work. I have include a video so you can see what happening. cart.mp4.e0884439692f7e5625e46e3f1dff880d.mp4 -
Yes, if you don’t mind. I’ll still report it as a glitch but want to see if the same thing happens for me.
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Yes that correct it the first one I done and I wasn't going to publish it untill it was working. I never knew you could rename the layers. Did you want me to public publish it so you can have a look.
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