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Mame 172 64bit + NoNag + Hi-score + Forced Directinput 0.172


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About This File

64bit MAME 172 Patched with no-nag, no white windows, hi-score and forced direct input. While hi-score support has been enabled in 172 via lua script, there is still some skepticism over at ArcadeControls whether it's fully functional or not, so hi-score was left in the compile. Install MAME 172 via DL from the MAME Dev webpage, then overswrite the .exe with this version. ***IF YOU HAVE AN OLDER VERSION OF MAME, THERE ARE NEW FOLDERS FOR 172 TO WORK, SO DO THE FULL INSTALL FIRST, THEN THE OVERWRITE***. And if you've never used a patched mame before, don't forget to generate a new .ini file (command line: mame64 -cc), so you have the control lines for the hi-score, etc. It will over-write your current mame.ini, so back that up first if you need to copy over your settings. Lastly, 172 now keeps (most of) it's hlsl settings in the .ini/presets folder, so changing them in the mame.ini (like we've done in every version since hlsl was introduced) USUALLY WON'T WORK - you need to update the raster.ini and vector.ini folders, as well as mame.ini. Since the global hlsl settings are still in mame.ini, I make sure my mame.ini hlsl settings mirror my raster.ini and vector.ini settings to be safe, but that's just me. And there is no more hlsl pre-scaling - that's not the patch, that's MAME 172. It's now a calculated value.

 

Great update to a great emulator, btw. First update in a long time that provides CONSIDERABLE performance gains on the graphical level. I realize that every update requires incredible amounts of time and energy from the programmers, but not since Raiden was properly emulated have I been this amped about a new version. -A


What's New in Version 0.172

Released

  • 0.172
  • -------
  • MAMETesters Bugs Fixed
  • ----------------------
  • - 06168: [Crash/Freeze] (neogeo.c) kof10th: Unable to start/Fatal error (ajrhacker)
  • - 06159: [Crash/Freeze] (triforce.c) triforce: Crash/Exception before OK (Osso)
  • - 06144: [Crash/Freeze] Running with -video d3d -numscreens 2 and above crashes MAME
  • - 06152: [Interface] "Show mouse pointer" option stays off (dankan1890)
  • - 06147: [Sound] (model2.c) daytona: Some songs can not be played and cause audio
  • to halt (R. Belmont)
  • - 06145: [DIP/Input] (astrocde.c) gorf and clones: Gorf Outputs missing Quark Laser
  • (Joystick) Lamp Output (David Haywood)
  • - 06143: [Documentation] They are "Master Sets", NOT "Originals" (dankan1890)
  • - 02389: [DIP/Input] (nbmj8688.c) housemnq, housemn2, bijokkog, bijokkoy: Inputs
  • slightly wrong for the LCD games. (cuavas)
  • - 06156: [Interface] a5200,a7800,smspal,sms1,sms1pal,aes,vectrex,a400,a800,c64,c128:
  • GUI software list cartridge picker fails to select cartridge
  • Source Changes
  • --------------
  • -Added data-driven shader system for BGFX renderer [Ryan Holtz]
  • * Allows an arbitrary number of passes, with arbitrary connections
  • between passes.
  • * Ships by default with three effects: default, unfiltered, and hlsl
  • * default: Simple bilinear stretch
  • * unfiltered: Simple nearest-neighbor stretch
  • * hlsl: A close reimplementation of the Direct3D HLSL shaders. Does
  • not currently support bloom or vectors.
  • * Select the "shader chain" you wish to use with -bgfx_screen_chains
  • * Adjust the settings to your liking with slider controls, saving and
  • loading settings and presets will be added in a future version.
  • * See bgfx/chains/hlsl.json ans bgfx/hlsl/blit.json for JSON format
  • rules.
  • * For additional information, see the official MAME documentation.
  • -Improved Scanline Simulation [ImJezze]
  • * Changed the amount of scanline darkness, a setting of 1.0 now
  • becomes fully black (to get the same result as before, halve your
  • current setting)
  • * Scanline height now depends on the brightness of the underlying
  • color
  • * The amount of the scanline brightness and overdrive now depends on
  • the scanline darkness
  • * Renamed 'Scanline Screen Height' to 'Scanline Screen Scale' and
  • 'Scanline Indiv. Height' to 'Scanline Height'
  • - Fixed Bloom Level Alignment
  • * Fixed target dimensions of bloom levels, which results in much
  • better alignment, especially for games with very low resolutions.
  • Therefore, current bloom settings might appear less intense than
  • before.
  • - Quality and Performance improvements
  • * HLSL now uses non-power-of-two-sized target surfaces (breaks
  • compatibility with graphics cards based on R300/R400/NV30 and older)
  • * HLSL target surfaces now have the size of the screen canvas
  • * Removed HLSL pre-scale factor
  • * HLSL now uses a sharp bilinear interpolation to pre-scale textures
  • to screen canvas size, based on [Themaister]'s implementation
  • * Improved overall performance. Based on the previously required
  • pre-scale factors, speedups range 5-50% depending on graphics
  • hardware, more if a higher prescale factor was used.
  • * Improved shadow mask quality (pixel-perfect) in screen-mode
  • * Fixed half source texel offset of bloom level alignment
  • * Removed ./hlsl/artwork_support folder
  • * All shaders after pre-scale are now based on screen coordinates
  • (workaground until both raster and vector passes can work on texture
  • coordinates)
  • * Disabled distortion shader for more than one screen and for
  • artworks in full mode, does not affect artworks in cropped mode
  • (workaground until both raster and vector passes can work on texture
  • coordinates)
  • -at: Created at motherboard device and split PCI and PS/2 machines into
  • own files [Carl]
  • -UI [Maurizio Petrarota]
  • * Enabled user interface navigation through UI_CONFIGURE button (tab
  • key by default).
  • * Added support for "covers" images collection.
  • * Added support for "gameinit.dat".
  • * Improved ROM-less checking at startup.
  • * Improved vertical orientation rendering.
  • * Fixed missing mouseover highlight.
  • * Fixed search in software lists.
  • * Fixed DATs reload after path changes.
  • * Fixed software load failure from BIOS submenu.
  • -Bloom refactoring [ImJezze]
  • * Calculation of bloom dimensions is now done only once, when render
  • target is created.
  • * Reduced blur width for non-vector screens.
  • * Implemented shadow UV option for source tile mode.
  • -apple2gs.cpp: Dumped the 341-0749 ROM and confirmed the 341-0728 Apple
  • IIGS ROMs. [Brian Troha]
  • -Type-safe C++ printf analog and vector-backed iostreams [Vas Crabb]
  • * Supports most C99, glibc, SUS and MSVCRT format specifications
  • * Allows formatting any object with stream output operator with %s
  • * Replaces strformat, strprintf and strcatprintf
  • * Move to type-safe templates for logerror and popmessage
  • * Remove now-unnecessary I64FMT from calls to logerror/popmessage
  • * Eliminate core_i64_format functions for the most part
  • -Modernised much of the file handling code [Vas Crabb]
  • * Made core_file, osd_file, and avi_file and polymorphic classes
  • * Moved osd_file implementations to shareable OSD module code
  • * Made zip/7z implementations of archive_file with common API
  • * Prefer destructors over explicit close functions
  • * Made APIs supply smart pointers
  • * Pass std::string though lots of APIs rather than C string pointers
  • * Added methods for flushing user-space file buffers
  • * Made archive_file create/destroy thread-safe
  • * Fixed buffer overrun when walking zip ECD
  • * Fixed some resource leaks in file handling code
  • * Fixed edge cases where incorrect error code was returned on Windows
  • * Added Solaris PTY implementation
  • * Support ~/$FOO/${BAR} expansion with SDL OSD
  • * Made emu_file handle zip and 7z archives identically
  • * Search archives with CRC+path, CRC+partial path, CRC, path, partial
  • path when loading ROMs/artwork/cheats/etc.
  • * Added support for 7z archives via zippath API
  • * Support 7z archives for fullpath loading and media file manager
  • * Made romcmp tool support 7z archives
  • -Improved OSD font API [Vas Crabb]
  • * Release font handles on destruction
  • * Moved font enumeration into OSD, implement for SDL, Windows, OSX
  • * Fixed drawing characters outside Unicode BMP with sdl_ttf
  • * Support TTC fonts with sdl_ttf
  • * Separated font display names from configuration names
  • * Made OSX font configuration name the PostScript face name
  • * Made sdl_ttf configuration name Family|Style
  • * Supply ui_small font as a BDF file with Adobe glyph names
  • -Fixed stack smash bugs in INP read/write and better encapsulate the INP
  • header I/O code (thanks Tafoid for reporting), fix divide-by-zero in
  • pathological case of zero-frame recording [Vas Crabb]
  • -Fixed file naming issue when creating new image from internal file
  • manager with media loaded (thanks BIOS-D for reporting) [Vas Crabb]
  • -Fixed many mismatched free() / delete / delete [] errors [Vas Crabb]
  • -Cleaned up primary.fx [ImJezze]
  • * Split primary.fx into 3 techniques for vector buffer, screen
  • and UI pass
  • * Moved register_texture() for shaders outside of texture_info
  • creation
  • * Added render_primitive parameter to register_texture(); currently
  • unused
  • * Removed other unused register_texture() definition
  • -IGS009 driver improvements: Added both missing PPI8255 devices and
  • routed all inputs/outputs through them. Derived a memory map for Grand
  • Prix '98, that seems to lacks of these devices. [Roberto Fresca]
  • -Rewrote input routines as modules [Brad Hughes]
  • -Reparented all sets of IGS Jingle Bell. Added technical information
  • about the hardware [Roberto Fresca]
  • -Few miscellaneous N64 changes / improvements [Happy]
  • * Changed MemPak formatting code to better document actual format.
  • * Avoid adjusting screen timings when VI blank video mode set.
  • * Fixed: PIF reportedly only clears top bit of status byte.
  • * Fixed: DD read fail needs to mask against head as well as track.
  • -Fixed flipped sprite positioning in toypop [Katsuhiko Kagami]
  • -crazybon improvements [Vas Crabb, Ioannis Bampoulas]
  • * Updated DIP switch descriptions/defaults according to manual
  • * Hooked up reel stop buttons and add to layout
  • -Added original Dyna Cherry Master '99 QL-1 V9B.00 set [Vas Crabb, Ioannis Bampoulas]
  • * Renamed existing set to cmast99b - it's hacked to remove Dyna name
  • * Added DIP switch settings and defaults from manual, nothing confirmed
  • * Confirmed correct ROM loading
  • * Added notes, including how to reach input test
  • -newbrain: Dumped the COP internal ROM. [Chris Despinidis]
  • -newbrain: Rewrote the driver to modern standards. [Curt Coder]
  • -cop400: Implemented the MICROBUS interface. [Curt Coder]
  • -peplus.cpp: Added dump of cap1144.u50 [Badbaud]
  • -segam1audio: Fixed ROM mapping (MT6147) and corrected authorship. [R. Belmont]
  • -Butterfly Dream 97: Created its own machine driver. Perfectly decoded
  • graphics for gfx bank 1. [Roberto Fresca]
  • -Butterfly Dream 97: Decoded graphics for gfx bank 2. [Roberto Fresca]
  • -NoteTaker: Documented more multiprocessor related addresses, fixed some
  • address map issues. [Lord Nightmare]
  • -HLSL presets [ImJezze]
  • * Added general presets for raster and vector screens
  • * Added special presets for Game Boy (monochrome LCD) and Game Boy
  • Advance (color LCD)
  • -ibm5170.xml: Added SICOS mouse driver and SICOS Paint. [Curt Coder]
  • -Super Poker: Added the missing PPI 8255s and routed the involved
  • inputs/outputs through them. 3super8 has PPI initialization
  • routines, but seems to be a leftover since it lacks them. Also
  • cleaned up the driver and added technical notes. [Roberto Fresca]
  • -Added layout for Frankie Dettori's 7th Heaven [John Parker]
  • -NoteTaker: Hooked up more of the IOCPU I/O registers. Separated reset
  • functions for IOCPU and EmulatorCPU. [Lord Nightmare]
  • -NoteTaker: Updated documentation further. Added commented out I/O map
  • for the EmulatorCPU [Lord Nightmare]
  • -Rewrote Super Cross II driver due to relicensing [Angelo Salese]
  • -NoteTaker: Implemented the DAC, DAC Timer, and DAC FIFO, the BIOS now
  • beeps on boot. Fixed several wrong polarity status bits. Documented
  • where the framebuffer lives. Better documented the boot process.
  • Hooked up the VSync Interrupt. [Lord Nightmare]
  • -Updated Frankie Dettori layout to MAME 'dark' style [John Parker]
  • -svi318: Rewrote driver. Supported are the SVI-318 and SVI-328
  • systems, and a slot system which adds support for the following
  • expander slot options:
  • * SV-601 Super Expander
  • * SV-602 Single Slot Expander
  • * SV-603 Coleco Game Adapter (no controller support yet)
  • The slot expander cards enable support for the standard
  • Spectravideo expansion slots. Of those, the following
  • cards are fully emulated:
  • * SV-801 Disk Controller (with 2 disk drives)
  • * SV-802 Centronics Printer Interface
  • * SV-803 16k memory expansion
  • * SV-805 RS-232 Interface
  • * SV-806 80 column card
  • * SV-807 64k memory expansion [Dirk Best]
  • -NoteTaker: Hooked up screen framebuffer. Hacked the Odd/Even interrupt
  • so screen drawing happens. [Lord Nightmare]
  • -NoteTaker: Fixed another typo in BIOS 1.5, no longer runs off into the
  • weeds and actually tries to load from floppy now. Needs FDC hooked up
  • still. [Lord Nightmare]
  • -r9751 improvements [Brandon Munger]
  • * Fixed more DMA issues and added more logging
  • * Moved PDC floppy command trigger to correct register
  • -Added common debugger commands to global menu bar in OSX [Vas Crabb]
  • Also fixed occasional crash in Copy Visible. Note that copy
  • visible, paste, toggle breakpoint, and view options still require you
  • to use context menus in windows. Debug/Run menus only work when a
  • debugger window has focus, so Break is less useful than it could be.
  • -floppy: Fixed subtle interaction between wd_fdc initial restore and floppy reset [O. Galibert]
  • -IGS Super Poker: Decrypted all the US/UA sets. They are still not
  • working due to hardware differences with the former ones laying in the
  • driver. I/O are driven through IGS custom IC's instead of 2x PPI8255
  • devices. [Roberto Fresca]
  • -NoteTaker: Attached FDC and floppy drive. [Lord Nightmare]
  • -NoteTaker: Began to hooking up DiskReg register. [Lord Nightmare]
  • -netlist updates: [Couriersud]
  • * First steps to move towards c++11.
  • * Based plist on std::vector
  • * Replaced pstack with std::stack
  • * Removed pnamed_list
  • * Use c++ "for each" in a number of places
  • * Fixed two "time bombs"
  • -Implemented integer scaling in core renderer [Calamity]
  • * Moved -unevenstretch option to core renderer.
  • -unevenstretch: fractional stretching (default)
  • -nounevenstretch: integer scaling
  • * Added new options to core renderer:
  • -unevenstretchx: fractional stretching on horizontal axis, integer
  • scaling on vertical axis
  • -intscalex: horizontal integer scale factor, default is 0 (auto)
  • -intscaley: vertical integer scale factor, default is 0 (auto)
  • -Symbolics 3600: Added more documentation of the FEP PCB from PCB pictures.
  • [Lord Nightmare]
  • -Symbolics 3600: Fixed ROM mapping, add a few more PLD/PLA/PAL labels.
  • [Lord Nightmare]
  • -A lot of TTF fonts (including C/J/K fonts like unifont) do not have a
  • type attribute "Regular". This fix will load the first font found if
  • no "bold" "bold italic" "italic" or "regular" attribute was found.
  • [Couriersud]
  • -Neo-Geo updates: [JacKc]
  • * Added correct ROM labels and locations for ASOII and Burning Fight
  • early prototypes
  • * Added ROM locations for Last Resort prototype
  • * Marked alpham2p AES VERSION
  • * Marked burningfp AES VERSION
  • * Marked lresortp MVS VERSION
  • -Converted shanghai.cpp to use the non-legacy hd63484 video device.
  • [Angelo Salese]
  • -Rewrote overly complex rawinput_device_improve_name function for
  • rawinput module, plus fixing some other defects in input modules as
  • detected by coverity. [Brad Hughes]
  • -Added support for Raspberry Pi cross-compile [Miodrag Milanovic]
  • -pcat_dyn: Added sound and marked toursol working [Carl]
  • -Symbolics 36xx: Renamed driver from s3600 to s3670 to better reflect
  • the actual model of what we're trying to emulate. Added more memory
  • maps from the patent, but these do not seem to match the 3670 exactly,
  • more investigation is required. [Lord Nightmare]
  • -Added additional sanity checking to the tms9927/crt5027 core.
  • [Lord Nightmare]
  • -Software List cart added (crvision): Tennis (Dick Smith, earlier, 6k
  • Cart [Luca Antignano, Herman Heritage]
  • -apple3 updates: [R. Belmont, robj]
  • * RAM is always present at FFCx, eliminated previous need for hack
  • * VIAs are clocked by PRE1M (1 MHz), fixes Confidence Test
  • * Fixed joystick reading; works in Sandman and Atomic Defense
  • * Hooked up HBlank input to VIA 1 PB6
  • * Support raster splits; Atomic Defense is playable (pick joystick B)
  • -symbolics.cpp: Added model list of the various Symbolics Inc. Lisp
  • machines [Ian F./trintr0n]
  • -NAOMI/Triforce/Chihiro: Updated documentation [f205v, MetalliC]
  • -Implemented integer scaling in core renderer [Calamity]
  • -Coco Loco: Added technical notes [Roberto Fresca]
  • -nbmj8688 improvements [Vas Crabb]
  • * Improved mapping of start buttons in two-player cocktails with LCDs
  • * Flipped Player 2 view in two-player games with LCDs to better represent
  • what they see from their side of cocktail cabinet
  • * Added DIP locations for and
  • livegal
  • * Documented DIP switch functions/locations for bijokkoy, bijokkog,
  • housemnq, housemn2, livegal, mcitylov, iemotom, ryuuha, kanatuen,
  • kyuhito and idhimitu
  • * Made analyser switch a toggle for many games
  • -Corrected ROM names in seganinj set [Mathieu Patard]
  • * Also added correct 'rev A' sprite ROM (the program ROMs were rev. A,
  • looks like this ROM was missed when it was dumped before)
  • -Netlist: code maintenance [Couriersud]
  • * Renamed netlist_analog_t to analog_t
  • * Straightened object model
  • * Reduced access to member variables
  • * Use pvector<analog_net_t::list_t> for groups.
  • * Simple coverity fixes.
  • -Symbolics 3670: Added a lot more notes about the FEP/NFEP board PALs and
  • PROMs noting where the equations for various PALs/PROMs are in the
  • patent [Lord Nightmare]
  • -Symbolics 3670: Traced out more of the FEP v24 I/O memory map based on
  • the PALs from the patent [Lord Nightmare]
  • -apple3: Started filling in the software list. [R. Belmont]
  • -Improved documentation for SMS software and input devices [Enik]
  • -apple2: Started reverse-engineering the AE PC Transporter card [R. Belmont]
  • -Initial work to make MAME work on Android [Miodrag Milanovic]
  • -sliders.cpp: Made Alt+Arrow minimize or maximize value. [Ryan Holtz]
  • -Swapped the endianess of the md_slot device bus to big endian, fixing
  • megadriv cheats [Pugsy]
  • -Initial Z80SCC baudrate generator support [Joakim Larsson]
  • -svga_s3: Fixed potential crash when hardware pointer is at the edge of
  • VRAM, and fixed viewport scrolling in XF86_S3. [Barry Rodewald]
  • -atarittl.cpp: Bugle ROM redumped for Steeplechase. [Andrew Welburn]
  • Translations added or modified
  • ------------------------------
  • Chinese (Traditional / Simplified) [YuiFAN]
  • Dutch [Wilbert Pol]
  • French (Belgium) [Mevi]
  • German [RafTacker, rootfather]
  • Greek [BraiNKilleRGR]
  • Italian [AntoPISA, Angelo Salese, Fabio Priuli]
  • Japanese [Katsuhiko Kagami, Vas Crabb]
  • Portugese (Brazil) [Ashura-X]
  • Russian [MetalliC]
  • Serbian (Latin/Cyrillic) [Damjan, Miodrag Milanovic]
  • Spanish [A.Viloria]
  • New machines added or promoted from NOT_WORKING status
  • ------------------------------------------------------
  • Lock On (Philko) [marcus, David Haywood]
  • Chicken Draw (2131-04, U5-01) [Kevin Eshbach, The Dumping Union]
  • Fire Ball (FM Work) [Team Europe, David Haywood]
  • Android (early build?) [Ryan Holtz, David Haywood]
  • Magical Touch [Carl]
  • Tournament Solitaire (V1.06, 08/03/95) [Carl]
  • Conic Electronic Football [hap, Sean Riddle]
  • Gakken FX-Micom R-165, aka Tandy Radio Shack Science Fair Microcomputer Trainer
  • [hap, Sean Riddle]
  • Castle Toy Einstein [hap, Sean Riddle]
  • Coleco Head to Head Basketball/Hockey/Soccer [hap, Sean Riddle]
  • Bandai Burger Time [hap, Kevin Horton, Rik]
  • Bandai Pengo [hap, Kevin Horton, Rik]
  • Bandai Zaxxon [hap, Kevin Horton, Rik]
  • Gakken Jungler [hap, Kevin Horton, Rik]
  • New clones added or promoted from NOT_WORKING status
  • ----------------------------------------------------
  • Batsugun (Korean PCB) [Alex Cmaylo]
  • Player's Edge Plus (X002252P+XP000050) Shockwave Poker [BrianT]
  • Player's Edge Plus (X002309P+XP000038) Triple Double Bonus Poker
  • [BrianT]
  • Pleiads (Niemer S.A.) [pako ikarihardmods, Roberto Fresca]
  • Armed Police Batrider (Hong Kong) (Mon Dec 22 1997)
  • [Trap15, The Dumping Union]
  • Jingle Bell (EU, V141) [Roberto Fresca, Ioannis Bampoulas]
  • Knock Out!! (bootleg, set 3) [Paul Hogger]
  • Cabal (UK, Trackball) [caius]
  • Hipoly (bootleg of Hyper Olympic) [Roberto Fresca, Peter Weuffen]
  • Last Resort (prototype) [Chris Ransley]
  • Crazy Climber (Spanish, Rodmar bootleg) [A.R.P.A.]
  • Buccaneers (set 3, harder) [system11]
  • My Hero (bootleg, 315-5132 encryption) [Andrew Welburn]
  • Coco Loco (set 2) [AUMAP, Roberto Fresca]
  • Major Title 2 (World, alt sound CPU) [Mathieu Patard]
  • Pac-Man (SegaSA / Sonic) [A.R.P.A.]
  • Come Come (Petaco SA bootleg of Puck Man) [Manuel Giron]
  • Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg) [Heckler]
  • Moon Cresta (SegaSA / Sonic) [Roselson (from AUMAP)]
  • Pac-Man (Moon Alien 'AL-10A1' hardware) [caius, Joachim Puster]
  • Wave Runner GP (original, Rev A) [Arzeno Fabrice]
  • Spartan X (Tecfri hardware bootleg) [farzeno, rockman, David Haywood]
  • Toki (US, prototype?) [Kevin Eshbach]
  • M.A.C.H. 3 (set 2) [Matt Ownby]
  • M.A.C.H. 3 (set 3) [??]
  • Apple IIgs (ROM03 late prototype?) [Brian Troha]
  • Super Bishi Bashi Championship (ver KAB, 3 Players) [Skate]
  • Pac-Gal (set 2) [kurobee]
  • New machines marked as NOT_WORKING
  • ----------------------------------
  • Lucky Bar (W-4 with mc68705 MCU) [Roberto Fresca, Ioannis Bampoulas]
  • Cherry Angel (encrypted, W-4 hardware)
  • [Roberto Fresca, Ioannis Bampoulas]
  • Sharp Wizard OZ-750 [Sandro Ronco]
  • Butterfly Dream 97 / Hudie Meng 97 [Roberto Fresca, Ioannis Bampoulas]
  • Super Poker (v306US) [Roberto Fresca, Ioannis Bampoulas]
  • Symbolics 3600 [trinitr0n/Ian F., Lord Nightmare]
  • Cherry Master '99 (V9B.00) [Vas Crabb, Ioannis Bampoulas]
  • Konami Contra (handheld) [hap, Sean Riddle]
  • Super Game (Sega Master System Multi-game bootleg) [Astroblaster] (incomplete dump)
  • Game Tree (PSE) [Andrew Welburn]
  • New clones marked as NOT_WORKING
  • --------------------------------
  • Coco Loco (set 3) [AUMAP, Roberto Fresca]
  • various Super Poker sets
  • - (v205US), (v203US), (v200UA), (v102UA) [Roberto Fresca, Ioannis Bampoulas]
  • - (v114IT) [Mirko Buffoni, Roberto Fresca]
  • - (v116IT-MX) [MiX, Roberto Fresca]
  • various Jingle Bell sets
  • - (US, V157), (EU, V155), (EU, V153) [Roberto Fresca, Ioannis Bampoulas]
  • Sega Ninja (315-5113) [Mathieu Patard]
  • New WORKING software list additions
  • -----------------------------------
  • tutor.xml:
  • Super Bike (Jpn) [Jim]
  • Battle Fighter (Jpn) [Jim]
  • 4-nin Mahjan (Jpn, set 2) [Jim]
  • crvision.xml
  • Tennis (Dick Smith, earlier, 6k Cart) [Luca Antignano, Herman Heritage]
  • apple3.xml
  • Atomic Defense [R.Belmont]
  • Tic-Tac-Toe [R.Belmont]
  • + more
  • New NOT_WORKING software list additions
  • ---------------------------------------
  • gamate.xml:
  • GP Race [Peter Wilhelmsen]

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