About This File
64bit MAME 172 Patched with no-nag, no white windows, hi-score and forced direct input. While hi-score support has been enabled in 172 via lua script, there is still some skepticism over at ArcadeControls whether it's fully functional or not, so hi-score was left in the compile. Install MAME 172 via DL from the MAME Dev webpage, then overswrite the .exe with this version. ***IF YOU HAVE AN OLDER VERSION OF MAME, THERE ARE NEW FOLDERS FOR 172 TO WORK, SO DO THE FULL INSTALL FIRST, THEN THE OVERWRITE***. And if you've never used a patched mame before, don't forget to generate a new .ini file (command line: mame64 -cc), so you have the control lines for the hi-score, etc. It will over-write your current mame.ini, so back that up first if you need to copy over your settings. Lastly, 172 now keeps (most of) it's hlsl settings in the .ini/presets folder, so changing them in the mame.ini (like we've done in every version since hlsl was introduced) USUALLY WON'T WORK - you need to update the raster.ini and vector.ini folders, as well as mame.ini. Since the global hlsl settings are still in mame.ini, I make sure my mame.ini hlsl settings mirror my raster.ini and vector.ini settings to be safe, but that's just me. And there is no more hlsl pre-scaling - that's not the patch, that's MAME 172. It's now a calculated value.
Great update to a great emulator, btw. First update in a long time that provides CONSIDERABLE performance gains on the graphical level. I realize that every update requires incredible amounts of time and energy from the programmers, but not since Raiden was properly emulated have I been this amped about a new version. -A
What's New in Version 0.172
Released
- 0.172
- -------
- MAMETesters Bugs Fixed
- ----------------------
- - 06168: [Crash/Freeze] (neogeo.c) kof10th: Unable to start/Fatal error (ajrhacker)
- - 06159: [Crash/Freeze] (triforce.c) triforce: Crash/Exception before OK (Osso)
- - 06144: [Crash/Freeze] Running with -video d3d -numscreens 2 and above crashes MAME
- - 06152: [Interface] "Show mouse pointer" option stays off (dankan1890)
- - 06147: [Sound] (model2.c) daytona: Some songs can not be played and cause audio
- to halt (R. Belmont)
- - 06145: [DIP/Input] (astrocde.c) gorf and clones: Gorf Outputs missing Quark Laser
- (Joystick) Lamp Output (David Haywood)
- - 06143: [Documentation] They are "Master Sets", NOT "Originals" (dankan1890)
- - 02389: [DIP/Input] (nbmj8688.c) housemnq, housemn2, bijokkog, bijokkoy: Inputs
- slightly wrong for the LCD games. (cuavas)
- - 06156: [Interface] a5200,a7800,smspal,sms1,sms1pal,aes,vectrex,a400,a800,c64,c128:
- GUI software list cartridge picker fails to select cartridge
- Source Changes
- --------------
- -Added data-driven shader system for BGFX renderer [Ryan Holtz]
- * Allows an arbitrary number of passes, with arbitrary connections
- between passes.
- * Ships by default with three effects: default, unfiltered, and hlsl
- * default: Simple bilinear stretch
- * unfiltered: Simple nearest-neighbor stretch
- * hlsl: A close reimplementation of the Direct3D HLSL shaders. Does
- not currently support bloom or vectors.
- * Select the "shader chain" you wish to use with -bgfx_screen_chains
- * Adjust the settings to your liking with slider controls, saving and
- loading settings and presets will be added in a future version.
- * See bgfx/chains/hlsl.json ans bgfx/hlsl/blit.json for JSON format
- rules.
- * For additional information, see the official MAME documentation.
- -Improved Scanline Simulation [ImJezze]
- * Changed the amount of scanline darkness, a setting of 1.0 now
- becomes fully black (to get the same result as before, halve your
- current setting)
- * Scanline height now depends on the brightness of the underlying
- color
- * The amount of the scanline brightness and overdrive now depends on
- the scanline darkness
- * Renamed 'Scanline Screen Height' to 'Scanline Screen Scale' and
- 'Scanline Indiv. Height' to 'Scanline Height'
- - Fixed Bloom Level Alignment
- * Fixed target dimensions of bloom levels, which results in much
- better alignment, especially for games with very low resolutions.
- Therefore, current bloom settings might appear less intense than
- before.
- - Quality and Performance improvements
- * HLSL now uses non-power-of-two-sized target surfaces (breaks
- compatibility with graphics cards based on R300/R400/NV30 and older)
- * HLSL target surfaces now have the size of the screen canvas
- * Removed HLSL pre-scale factor
- * HLSL now uses a sharp bilinear interpolation to pre-scale textures
- to screen canvas size, based on [Themaister]'s implementation
- * Improved overall performance. Based on the previously required
- pre-scale factors, speedups range 5-50% depending on graphics
- hardware, more if a higher prescale factor was used.
- * Improved shadow mask quality (pixel-perfect) in screen-mode
- * Fixed half source texel offset of bloom level alignment
- * Removed ./hlsl/artwork_support folder
- * All shaders after pre-scale are now based on screen coordinates
- (workaground until both raster and vector passes can work on texture
- coordinates)
- * Disabled distortion shader for more than one screen and for
- artworks in full mode, does not affect artworks in cropped mode
- (workaground until both raster and vector passes can work on texture
- coordinates)
- -at: Created at motherboard device and split PCI and PS/2 machines into
- own files [Carl]
- -UI [Maurizio Petrarota]
- * Enabled user interface navigation through UI_CONFIGURE button (tab
- key by default).
- * Added support for "covers" images collection.
- * Added support for "gameinit.dat".
- * Improved ROM-less checking at startup.
- * Improved vertical orientation rendering.
- * Fixed missing mouseover highlight.
- * Fixed search in software lists.
- * Fixed DATs reload after path changes.
- * Fixed software load failure from BIOS submenu.
- -Bloom refactoring [ImJezze]
- * Calculation of bloom dimensions is now done only once, when render
- target is created.
- * Reduced blur width for non-vector screens.
- * Implemented shadow UV option for source tile mode.
- -apple2gs.cpp: Dumped the 341-0749 ROM and confirmed the 341-0728 Apple
- IIGS ROMs. [Brian Troha]
- -Type-safe C++ printf analog and vector-backed iostreams [Vas Crabb]
- * Supports most C99, glibc, SUS and MSVCRT format specifications
- * Allows formatting any object with stream output operator with %s
- * Replaces strformat, strprintf and strcatprintf
- * Move to type-safe templates for logerror and popmessage
- * Remove now-unnecessary I64FMT from calls to logerror/popmessage
- * Eliminate core_i64_format functions for the most part
- -Modernised much of the file handling code [Vas Crabb]
- * Made core_file, osd_file, and avi_file and polymorphic classes
- * Moved osd_file implementations to shareable OSD module code
- * Made zip/7z implementations of archive_file with common API
- * Prefer destructors over explicit close functions
- * Made APIs supply smart pointers
- * Pass std::string though lots of APIs rather than C string pointers
- * Added methods for flushing user-space file buffers
- * Made archive_file create/destroy thread-safe
- * Fixed buffer overrun when walking zip ECD
- * Fixed some resource leaks in file handling code
- * Fixed edge cases where incorrect error code was returned on Windows
- * Added Solaris PTY implementation
- * Support ~/$FOO/${BAR} expansion with SDL OSD
- * Made emu_file handle zip and 7z archives identically
- * Search archives with CRC+path, CRC+partial path, CRC, path, partial
- path when loading ROMs/artwork/cheats/etc.
- * Added support for 7z archives via zippath API
- * Support 7z archives for fullpath loading and media file manager
- * Made romcmp tool support 7z archives
- -Improved OSD font API [Vas Crabb]
- * Release font handles on destruction
- * Moved font enumeration into OSD, implement for SDL, Windows, OSX
- * Fixed drawing characters outside Unicode BMP with sdl_ttf
- * Support TTC fonts with sdl_ttf
- * Separated font display names from configuration names
- * Made OSX font configuration name the PostScript face name
- * Made sdl_ttf configuration name Family|Style
- * Supply ui_small font as a BDF file with Adobe glyph names
- -Fixed stack smash bugs in INP read/write and better encapsulate the INP
- header I/O code (thanks Tafoid for reporting), fix divide-by-zero in
- pathological case of zero-frame recording [Vas Crabb]
- -Fixed file naming issue when creating new image from internal file
- manager with media loaded (thanks BIOS-D for reporting) [Vas Crabb]
- -Fixed many mismatched free() / delete / delete [] errors [Vas Crabb]
- -Cleaned up primary.fx [ImJezze]
- * Split primary.fx into 3 techniques for vector buffer, screen
- and UI pass
- * Moved register_texture() for shaders outside of texture_info
- creation
- * Added render_primitive parameter to register_texture(); currently
- unused
- * Removed other unused register_texture() definition
- -IGS009 driver improvements: Added both missing PPI8255 devices and
- routed all inputs/outputs through them. Derived a memory map for Grand
- Prix '98, that seems to lacks of these devices. [Roberto Fresca]
- -Rewrote input routines as modules [Brad Hughes]
- -Reparented all sets of IGS Jingle Bell. Added technical information
- about the hardware [Roberto Fresca]
- -Few miscellaneous N64 changes / improvements [Happy]
- * Changed MemPak formatting code to better document actual format.
- * Avoid adjusting screen timings when VI blank video mode set.
- * Fixed: PIF reportedly only clears top bit of status byte.
- * Fixed: DD read fail needs to mask against head as well as track.
- -Fixed flipped sprite positioning in toypop [Katsuhiko Kagami]
- -crazybon improvements [Vas Crabb, Ioannis Bampoulas]
- * Updated DIP switch descriptions/defaults according to manual
- * Hooked up reel stop buttons and add to layout
- -Added original Dyna Cherry Master '99 QL-1 V9B.00 set [Vas Crabb, Ioannis Bampoulas]
- * Renamed existing set to cmast99b - it's hacked to remove Dyna name
- * Added DIP switch settings and defaults from manual, nothing confirmed
- * Confirmed correct ROM loading
- * Added notes, including how to reach input test
- -newbrain: Dumped the COP internal ROM. [Chris Despinidis]
- -newbrain: Rewrote the driver to modern standards. [Curt Coder]
- -cop400: Implemented the MICROBUS interface. [Curt Coder]
- -peplus.cpp: Added dump of cap1144.u50 [Badbaud]
- -segam1audio: Fixed ROM mapping (MT6147) and corrected authorship. [R. Belmont]
- -Butterfly Dream 97: Created its own machine driver. Perfectly decoded
- graphics for gfx bank 1. [Roberto Fresca]
- -Butterfly Dream 97: Decoded graphics for gfx bank 2. [Roberto Fresca]
- -NoteTaker: Documented more multiprocessor related addresses, fixed some
- address map issues. [Lord Nightmare]
- -HLSL presets [ImJezze]
- * Added general presets for raster and vector screens
- * Added special presets for Game Boy (monochrome LCD) and Game Boy
- Advance (color LCD)
- -ibm5170.xml: Added SICOS mouse driver and SICOS Paint. [Curt Coder]
- -Super Poker: Added the missing PPI 8255s and routed the involved
- inputs/outputs through them. 3super8 has PPI initialization
- routines, but seems to be a leftover since it lacks them. Also
- cleaned up the driver and added technical notes. [Roberto Fresca]
- -Added layout for Frankie Dettori's 7th Heaven [John Parker]
- -NoteTaker: Hooked up more of the IOCPU I/O registers. Separated reset
- functions for IOCPU and EmulatorCPU. [Lord Nightmare]
- -NoteTaker: Updated documentation further. Added commented out I/O map
- for the EmulatorCPU [Lord Nightmare]
- -Rewrote Super Cross II driver due to relicensing [Angelo Salese]
- -NoteTaker: Implemented the DAC, DAC Timer, and DAC FIFO, the BIOS now
- beeps on boot. Fixed several wrong polarity status bits. Documented
- where the framebuffer lives. Better documented the boot process.
- Hooked up the VSync Interrupt. [Lord Nightmare]
- -Updated Frankie Dettori layout to MAME 'dark' style [John Parker]
- -svi318: Rewrote driver. Supported are the SVI-318 and SVI-328
- systems, and a slot system which adds support for the following
- expander slot options:
- * SV-601 Super Expander
- * SV-602 Single Slot Expander
- * SV-603 Coleco Game Adapter (no controller support yet)
- The slot expander cards enable support for the standard
- Spectravideo expansion slots. Of those, the following
- cards are fully emulated:
- * SV-801 Disk Controller (with 2 disk drives)
- * SV-802 Centronics Printer Interface
- * SV-803 16k memory expansion
- * SV-805 RS-232 Interface
- * SV-806 80 column card
- * SV-807 64k memory expansion [Dirk Best]
- -NoteTaker: Hooked up screen framebuffer. Hacked the Odd/Even interrupt
- so screen drawing happens. [Lord Nightmare]
- -NoteTaker: Fixed another typo in BIOS 1.5, no longer runs off into the
- weeds and actually tries to load from floppy now. Needs FDC hooked up
- still. [Lord Nightmare]
- -r9751 improvements [Brandon Munger]
- * Fixed more DMA issues and added more logging
- * Moved PDC floppy command trigger to correct register
- -Added common debugger commands to global menu bar in OSX [Vas Crabb]
- Also fixed occasional crash in Copy Visible. Note that copy
- visible, paste, toggle breakpoint, and view options still require you
- to use context menus in windows. Debug/Run menus only work when a
- debugger window has focus, so Break is less useful than it could be.
- -floppy: Fixed subtle interaction between wd_fdc initial restore and floppy reset [O. Galibert]
- -IGS Super Poker: Decrypted all the US/UA sets. They are still not
- working due to hardware differences with the former ones laying in the
- driver. I/O are driven through IGS custom IC's instead of 2x PPI8255
- devices. [Roberto Fresca]
- -NoteTaker: Attached FDC and floppy drive. [Lord Nightmare]
- -NoteTaker: Began to hooking up DiskReg register. [Lord Nightmare]
- -netlist updates: [Couriersud]
- * First steps to move towards c++11.
- * Based plist on std::vector
- * Replaced pstack with std::stack
- * Removed pnamed_list
- * Use c++ "for each" in a number of places
- * Fixed two "time bombs"
- -Implemented integer scaling in core renderer [Calamity]
- * Moved -unevenstretch option to core renderer.
- -unevenstretch: fractional stretching (default)
- -nounevenstretch: integer scaling
- * Added new options to core renderer:
- -unevenstretchx: fractional stretching on horizontal axis, integer
- scaling on vertical axis
- -intscalex: horizontal integer scale factor, default is 0 (auto)
- -intscaley: vertical integer scale factor, default is 0 (auto)
- -Symbolics 3600: Added more documentation of the FEP PCB from PCB pictures.
- [Lord Nightmare]
- -Symbolics 3600: Fixed ROM mapping, add a few more PLD/PLA/PAL labels.
- [Lord Nightmare]
- -A lot of TTF fonts (including C/J/K fonts like unifont) do not have a
- type attribute "Regular". This fix will load the first font found if
- no "bold" "bold italic" "italic" or "regular" attribute was found.
- [Couriersud]
- -Neo-Geo updates: [JacKc]
- * Added correct ROM labels and locations for ASOII and Burning Fight
- early prototypes
- * Added ROM locations for Last Resort prototype
- * Marked alpham2p AES VERSION
- * Marked burningfp AES VERSION
- * Marked lresortp MVS VERSION
- -Converted shanghai.cpp to use the non-legacy hd63484 video device.
- [Angelo Salese]
- -Rewrote overly complex rawinput_device_improve_name function for
- rawinput module, plus fixing some other defects in input modules as
- detected by coverity. [Brad Hughes]
- -Added support for Raspberry Pi cross-compile [Miodrag Milanovic]
- -pcat_dyn: Added sound and marked toursol working [Carl]
- -Symbolics 36xx: Renamed driver from s3600 to s3670 to better reflect
- the actual model of what we're trying to emulate. Added more memory
- maps from the patent, but these do not seem to match the 3670 exactly,
- more investigation is required. [Lord Nightmare]
- -Added additional sanity checking to the tms9927/crt5027 core.
- [Lord Nightmare]
- -Software List cart added (crvision): Tennis (Dick Smith, earlier, 6k
- Cart [Luca Antignano, Herman Heritage]
- -apple3 updates: [R. Belmont, robj]
- * RAM is always present at FFCx, eliminated previous need for hack
- * VIAs are clocked by PRE1M (1 MHz), fixes Confidence Test
- * Fixed joystick reading; works in Sandman and Atomic Defense
- * Hooked up HBlank input to VIA 1 PB6
- * Support raster splits; Atomic Defense is playable (pick joystick B)
- -symbolics.cpp: Added model list of the various Symbolics Inc. Lisp
- machines [Ian F./trintr0n]
- -NAOMI/Triforce/Chihiro: Updated documentation [f205v, MetalliC]
- -Implemented integer scaling in core renderer [Calamity]
- -Coco Loco: Added technical notes [Roberto Fresca]
- -nbmj8688 improvements [Vas Crabb]
- * Improved mapping of start buttons in two-player cocktails with LCDs
- * Flipped Player 2 view in two-player games with LCDs to better represent
- what they see from their side of cocktail cabinet
- * Added DIP locations for and
- livegal
- * Documented DIP switch functions/locations for bijokkoy, bijokkog,
- housemnq, housemn2, livegal, mcitylov, iemotom, ryuuha, kanatuen,
- kyuhito and idhimitu
- * Made analyser switch a toggle for many games
- -Corrected ROM names in seganinj set [Mathieu Patard]
- * Also added correct 'rev A' sprite ROM (the program ROMs were rev. A,
- looks like this ROM was missed when it was dumped before)
- -Netlist: code maintenance [Couriersud]
- * Renamed netlist_analog_t to analog_t
- * Straightened object model
- * Reduced access to member variables
- * Use pvector<analog_net_t::list_t> for groups.
- * Simple coverity fixes.
- -Symbolics 3670: Added a lot more notes about the FEP/NFEP board PALs and
- PROMs noting where the equations for various PALs/PROMs are in the
- patent [Lord Nightmare]
- -Symbolics 3670: Traced out more of the FEP v24 I/O memory map based on
- the PALs from the patent [Lord Nightmare]
- -apple3: Started filling in the software list. [R. Belmont]
- -Improved documentation for SMS software and input devices [Enik]
- -apple2: Started reverse-engineering the AE PC Transporter card [R. Belmont]
- -Initial work to make MAME work on Android [Miodrag Milanovic]
- -sliders.cpp: Made Alt+Arrow minimize or maximize value. [Ryan Holtz]
- -Swapped the endianess of the md_slot device bus to big endian, fixing
- megadriv cheats [Pugsy]
- -Initial Z80SCC baudrate generator support [Joakim Larsson]
- -svga_s3: Fixed potential crash when hardware pointer is at the edge of
- VRAM, and fixed viewport scrolling in XF86_S3. [Barry Rodewald]
- -atarittl.cpp: Bugle ROM redumped for Steeplechase. [Andrew Welburn]
- Translations added or modified
- ------------------------------
- Chinese (Traditional / Simplified) [YuiFAN]
- Dutch [Wilbert Pol]
- French (Belgium) [Mevi]
- German [RafTacker, rootfather]
- Greek [BraiNKilleRGR]
- Italian [AntoPISA, Angelo Salese, Fabio Priuli]
- Japanese [Katsuhiko Kagami, Vas Crabb]
- Portugese (Brazil) [Ashura-X]
- Russian [MetalliC]
- Serbian (Latin/Cyrillic) [Damjan, Miodrag Milanovic]
- Spanish [A.Viloria]
- New machines added or promoted from NOT_WORKING status
- ------------------------------------------------------
- Lock On (Philko) [marcus, David Haywood]
- Chicken Draw (2131-04, U5-01) [Kevin Eshbach, The Dumping Union]
- Fire Ball (FM Work) [Team Europe, David Haywood]
- Android (early build?) [Ryan Holtz, David Haywood]
- Magical Touch [Carl]
- Tournament Solitaire (V1.06, 08/03/95) [Carl]
- Conic Electronic Football [hap, Sean Riddle]
- Gakken FX-Micom R-165, aka Tandy Radio Shack Science Fair Microcomputer Trainer
- [hap, Sean Riddle]
- Castle Toy Einstein [hap, Sean Riddle]
- Coleco Head to Head Basketball/Hockey/Soccer [hap, Sean Riddle]
- Bandai Burger Time [hap, Kevin Horton, Rik]
- Bandai Pengo [hap, Kevin Horton, Rik]
- Bandai Zaxxon [hap, Kevin Horton, Rik]
- Gakken Jungler [hap, Kevin Horton, Rik]
- New clones added or promoted from NOT_WORKING status
- ----------------------------------------------------
- Batsugun (Korean PCB) [Alex Cmaylo]
- Player's Edge Plus (X002252P+XP000050) Shockwave Poker [BrianT]
- Player's Edge Plus (X002309P+XP000038) Triple Double Bonus Poker
- [BrianT]
- Pleiads (Niemer S.A.) [pako ikarihardmods, Roberto Fresca]
- Armed Police Batrider (Hong Kong) (Mon Dec 22 1997)
- [Trap15, The Dumping Union]
- Jingle Bell (EU, V141) [Roberto Fresca, Ioannis Bampoulas]
- Knock Out!! (bootleg, set 3) [Paul Hogger]
- Cabal (UK, Trackball) [caius]
- Hipoly (bootleg of Hyper Olympic) [Roberto Fresca, Peter Weuffen]
- Last Resort (prototype) [Chris Ransley]
- Crazy Climber (Spanish, Rodmar bootleg) [A.R.P.A.]
- Buccaneers (set 3, harder) [system11]
- My Hero (bootleg, 315-5132 encryption) [Andrew Welburn]
- Coco Loco (set 2) [AUMAP, Roberto Fresca]
- Major Title 2 (World, alt sound CPU) [Mathieu Patard]
- Pac-Man (SegaSA / Sonic) [A.R.P.A.]
- Come Come (Petaco SA bootleg of Puck Man) [Manuel Giron]
- Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg) [Heckler]
- Moon Cresta (SegaSA / Sonic) [Roselson (from AUMAP)]
- Pac-Man (Moon Alien 'AL-10A1' hardware) [caius, Joachim Puster]
- Wave Runner GP (original, Rev A) [Arzeno Fabrice]
- Spartan X (Tecfri hardware bootleg) [farzeno, rockman, David Haywood]
- Toki (US, prototype?) [Kevin Eshbach]
- M.A.C.H. 3 (set 2) [Matt Ownby]
- M.A.C.H. 3 (set 3) [??]
- Apple IIgs (ROM03 late prototype?) [Brian Troha]
- Super Bishi Bashi Championship (ver KAB, 3 Players) [Skate]
- Pac-Gal (set 2) [kurobee]
- New machines marked as NOT_WORKING
- ----------------------------------
- Lucky Bar (W-4 with mc68705 MCU) [Roberto Fresca, Ioannis Bampoulas]
- Cherry Angel (encrypted, W-4 hardware)
- [Roberto Fresca, Ioannis Bampoulas]
- Sharp Wizard OZ-750 [Sandro Ronco]
- Butterfly Dream 97 / Hudie Meng 97 [Roberto Fresca, Ioannis Bampoulas]
- Super Poker (v306US) [Roberto Fresca, Ioannis Bampoulas]
- Symbolics 3600 [trinitr0n/Ian F., Lord Nightmare]
- Cherry Master '99 (V9B.00) [Vas Crabb, Ioannis Bampoulas]
- Konami Contra (handheld) [hap, Sean Riddle]
- Super Game (Sega Master System Multi-game bootleg) [Astroblaster] (incomplete dump)
- Game Tree (PSE) [Andrew Welburn]
- New clones marked as NOT_WORKING
- --------------------------------
- Coco Loco (set 3) [AUMAP, Roberto Fresca]
- various Super Poker sets
- - (v205US), (v203US), (v200UA), (v102UA) [Roberto Fresca, Ioannis Bampoulas]
- - (v114IT) [Mirko Buffoni, Roberto Fresca]
- - (v116IT-MX) [MiX, Roberto Fresca]
- various Jingle Bell sets
- - (US, V157), (EU, V155), (EU, V153) [Roberto Fresca, Ioannis Bampoulas]
- Sega Ninja (315-5113) [Mathieu Patard]
- New WORKING software list additions
- -----------------------------------
- tutor.xml:
- Super Bike (Jpn) [Jim]
- Battle Fighter (Jpn) [Jim]
- 4-nin Mahjan (Jpn, set 2) [Jim]
- crvision.xml
- Tennis (Dick Smith, earlier, 6k Cart) [Luca Antignano, Herman Heritage]
- apple3.xml
- Atomic Defense [R.Belmont]
- Tic-Tac-Toe [R.Belmont]
- + more
- New NOT_WORKING software list additions
- ---------------------------------------
- gamate.xml:
- GP Race [Peter Wilhelmsen]