frostyfire03530 Posted April 11, 2013 Posted April 11, 2013 RidicRick started a Fix it Felix Jr topic over in the Cabinet Forum, and since it's more geared towards the physical cabinet, art, etc. I decided to start a topic here to have a place to discuss the actual software, answer questions, etc. Table of Contents [TABLE=width: 75%, align: center] [TR] [TD=align: left]This Post - Original Game Concepts and Other Material First Concept Video by Joe Pitt Video Preview of Fix it Felix Jr in Cabinet Video of Fix it Felix Jr Cabinet by DisneyAnimation Other Material 1st Post - The Official CodeMystics' Version --- (2013.04.08 Leak) Command Line Arguments Controls Mods/Extras Notes 2nd Post - BadBoyBill's Version Known Features Pictures Video Previews 3rd Post - Sjaak's Version Known Features Pictures Video Previews [/TD] [/TR] [/TABLE] Original Game Concepts and Other Material First Concept Video by Joe Pitt [TABLE=width: 75%, align: center] [TR] [TD=align: left]This initial concept video created by Joe Pitt shows a first look at what Fix it Felix Jr could have looked like. Notice how different the characters looked and how they have progressed into what we now know them as.[/TD] [/TR] [/TABLE] Video Preview of Fix it Felix Jr in Cabinet Gxa_p_tULyE [TABLE=width: 75%, align: center] [TR] [TD=align: left]This video taken by YouTube user DaMouse shows that by the D23 Expo in 2011, character designs for Ralph had reached what we see him as in the movie. Some differences to notice are some of Ralph's movements.[/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: center] [TR] [TD=align: left][/TD] [TD=align: left][/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: center] [TR] [TD=align: left]In this version you can see that Ralph walks and throws his first punch different than in the Official release, they are more complex animations. Wayne Unten, animator, would change this later to make it look more stiff and simple to try to be closer to games of the eraSource. We get a first look at what gameplay will be like, the powerups, movement, objectives; we see for the first time as early as this, that the designers wanted it to included a "Super Felix". We are also given a glimpse of of Ralph's role in the game which sets the plot in motion for why he wants things to change so much, after being thrown off the roof time and time again. As a side note: the cabinet shown in this video is not a Nintendo based cabinet as all the other ones that were produced later would be. It appears to be based off of a classic Namco or Midway design.[/TD] [/TR] [/TABLE] Video of Fix it Felix Jr Cabinet by DisneyAnimation wF_LJfwFsE4 [TABLE=width: 75%, align: center] [TR] [TD=align: left]By the time that Disney Animation Studios released this mock-vhs-ripped video; character voices, sound effects, animations, and sprite designs had been solidified and integrated into what the film would canonically use for features of the game. Many of these enhancements seen in this version of the game are not included in the Official release. It's interesting to note that at 0:07, on the marque for the theatre, they show the 2nd character design for Felix (this sprite can also be seen on the final cabinet design on the CPO).[/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: center] [TR] [TD][/TD] [TD][/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: center] [TR] [TD=align: left]A cool feature in all the versions shown is that when Felix grabs a pie he goes into a "Super" mode, allowing him to fix automatically any window he passes over. It also seems the Felix gets increased speed while in turbo mode. This feature never came to fruition in the Official release, as noted by observing the sprite sheets. The Official release's Super Felix made his hammer and hat flash making him invincible to all harmful obstacles on the screen and what seems to be a slight speed boost in movement and fixing.[/TD] [/TR] [/TABLE] Other Material [TABLE=width: 75%, align: center] [TR] [TD=align: left] Did you know that there could possibly be a Fix it Felix Sr. arcade game? In this pencil test Felix makes reference to his father at about the 0:30 mark, "NoOO! My name is on that game, just like my father's name was on his." Did you know awesome artist, Nightmare Bruce, has made a pretty impressive NES Cart Label for a retro Fix it Felix Jr? Check it out here, and other cool Wreck it Ralph inspired carts! [/TD] [/TR] [/TABLE]
frostyfire03530 Posted April 11, 2013 Author Posted April 11, 2013 The Official CodeMystics' Version --- (2013.04.08 Leak) [TABLE=width: 75%, align: left] [TR] [TD]Requires .NET Framework 3.5 to run properly (Up for debate, some Windows XP users have had difficulty running the application, but after installing the 3.5 .NET Framework they could launch the application without issue, other users have said that is should not be needed). UPDATE: For those trying to run this on a WindowsXP machine and getting a configuration error, you need to download and install VC++2008 redistributable files. This allows the game to finally start up. VC++2010 and VC++2012 did not have the correct files to run it. -TheBasement[/TD] [/TR] [TR] [TD][/TD] [/TR] [TR] [TD]This software was built using CodeMystic's FOCAL Emulation Technology (an acronym for Flow-Optimised Code AnaLysis).[/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: left] [TR] [TD=align: center]Command Line Arguments[/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: left] [TR] [TD]force[/TD] [TD][ Unknown use. ][/TD] [/TR] [TR] [TD]-fullscreen[/TD] [TD][ Force the game to start in fullscreen. ] [sEE NOTE 01][/TD] [/TR] [TR] [TD]-network=<ip address>[/TD] [TD][ Used to connect the game to a server. ][/TD] [/TR] [TR] [TD]-playback[/TD] [TD][ Unknown use. ][/TD] [/TR] [TR] [TD]-rotate=<value 0,90,180,270>[/TD] [TD][ Force the game to start rotated. ][/TD] [/TR] [TR] [TD]-settings[/TD] [TD][ Unknown use. ][/TD] [/TR] [TR] [TD]-user[/TD] [TD][ Unknown use. ][/TD] [/TR] [TR] [TD]-zoom=<value 33, 50, 100, 200>[/TD] [TD][ Force the game to start in specified size. ][/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: left] [TR] [TD=align: center]-zoom Effective Frame Resolution[/TD] [/TR] [/TABLE] [TABLE=class: grid, width: 75%, align: left] [TR] [TD]Zoom:[/TD] [TD]Supports Fullscreen on load:[/TD] [TD]Resolution (Heighth x Width):[/TD] [/TR] [TR] [TD]33[/TD] [TD]No[/TD] [TD]210x158[/TD] [/TR] [TR] [TD]50[/TD] [TD]Yes[/TD] [TD]320x240[/TD] [/TR] [TR] [TD]100[/TD] [TD]Yes[/TD] [TD]640x480[/TD] [/TR] [TR] [TD]200[/TD] [TD]No[/TD] [TD]1280x960[/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: left] [TR] [TD=align: center]Controls[/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: left] [TR] [TD]C[/TD] [TD]Insert Coin[/TD] [/TR] [TR] [TD]1[/TD] [TD]Start 1 Player Game[/TD] [/TR] [TR] [TD]2[/TD] [TD]Start 2 Player Game[/TD] [/TR] [TR] [TD]LEFT-ARROW[/TD] [TD]Move Felix Left[/TD] [/TR] [TR] [TD]UP-ARROW[/TD] [TD]Make Felix jump up a level[/TD] [/TR] [TR] [TD]RIGHT-ARROW[/TD] [TD]Move Felix Right[/TD] [/TR] [TR] [TD]DOWN-ARROW[/TD] [TD]Make Felix jump down a level[/TD] [/TR] [TR] [TD]Z[/TD] [TD]Jump[/TD] [/TR] [TR] [TD]X[/TD] [TD]Fix[/TD] [/TR] [TR] [TD]LEFT-CLICK[/TD] [TD]Jump[/TD] [/TR] [TR] [TD]SHIFT[/TD] [TD]Fix[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]F5[/TD] [TD]Saves data to "../Save Data/Unknown Save Game.dat". - If not present game will crash.[/TD] [/TR] [TR] [TD]F6[/TD] [TD]Frameskip[/TD] [/TR] [TR] [TD]F7[/TD] [TD]Screenshot [sEE NOTE 02][/TD] [/TR] [TR] [TD]ScrLk[/TD] [TD]Locks the mouse crosshairs to the center of the screen[/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: left] [TR] [TD=align: center]Mods/Extras[/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: left] [TR] [TD]Audio:[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]To install sounds go into the "Data" folder, rename the original sound file to a backup name, extract the new sound files into the "Data" folder, make sure the new corresponding sound file has the original name of the desired sound you changed.[/TD] [/TR] [TR] [TD]File:[/TD] [TD][/TD] [TD]Date_Added:[/TD] [TD][/TD] [TD]Author:[/TD] [TD][/TD] [TD]Description:[/TD] [/TR] [TR] [TD]•sound9and10.zip[/TD] [TD][/TD] [TD]2013.04.11[/TD] [TD][/TD] [TD]by:TheBasement[/TD] [TD][/TD] [TD]Sound9.wav adds voiceover of "I'm gonna wreck it" and "Fix it Felix". Sound10.wav adds "I can fix it". Original arcade version.[/TD] [/TR] [TR] [TD]•sound1a.wav[/TD] [TD][/TD] [TD]2013.04.13[/TD] [TD][/TD] [TD]by:Bag_of_Magic_Food[/TD] [TD][/TD] [TD]"bonk-bonk-bonk, pong" sounds Felix's hammer makes in the movie (Ah, but there's still a paper sound embedded in the "pong").[/TD] [/TR] [TR] [TD]•sound9a.wav[/TD] [TD][/TD] [TD]2013.04.13[/TD] [TD][/TD] [TD]by:Bag_of_Magic_Food[/TD] [TD][/TD] [TD]"I'm gonna wreck it" - Sample from the website to layer onto some MP3 rips of the movie score I had, which left in only the faintest of cricket chirping.[/TD] [/TR] [TR] [TD]•sound10a.wav[/TD] [TD][/TD] [TD]2013.04.13[/TD] [TD][/TD] [TD]by:Bag_of_Magic_Food[/TD] [TD][/TD] [TD]"I can fix it" - Sample from the website to layer onto some MP3 rips of the movie score I had, which left in only the faintest of cricket chirping.[/TD] [/TR] [TR] [TD]•HQ_Sound_Pack.zip[/TD] [TD][/TD] [TD]2013.04.18[/TD] [TD][/TD] [TD]by:frostyfire03530 and Bag_of_Magic_Food[/TD] [TD][/TD] [TD]High Quality Version of: sound7.wav, sound8.wav, sound9.wav, sound10.wav, sound11.wav, sound12.wav, sound13.wav and sound14.wav. These are closer to the quality used in the movie *No added voiceovers* (Sounds 7-10 have been normalized to match the other effects in the game).[/TD] [/TR] [TR] [TD]•fixitsounds.zip[/TD] [TD][/TD] [TD]2013.04.15[/TD] [TD][/TD] [TD]by:aldiode[/TD] [TD][/TD] [TD]"I hope you enjoy these, I think they came out pretty decent. There is a slight hitch in the extended sound8 but you hardly notice it and it sure looks better when the sound co-insides with the length of Ralph's pounding animation. I included both so people can decide for themselves. You will find one more .wav file for Sound1b.wav which is Bag_of_Magic_Food's Sound1a.wav with the "paper sound" removed with Soundforge." - aldiode[/TD] [/TR] [TR] [TD]Graphics:[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]To install new graphics go into the "Data" folder, rename the graphic file to a backup name, extract the new graphic file into the "Data" folder, make sure to rename the new graphic file to the original name.[/TD] [/TR] [TR] [TD]•texture2v4.bmp[/TD] [TD][/TD] [TD]2013.04.26[/TD] [TD][/TD] [TD]by:frostyfire03530[/TD] [TD][/TD] [TD]Fixes/enhancements for this texture: Color of Felix's medal corrected Color of flying mallards changed for better contrast Nicelanders: color correction as close to the movie as the palette would allow and fixed minor inconsistencies Fixed the suspender moving from side to side on Ralph when he rages [/TD] [/TR] [TR] [TD]•Happy_Ralph[/TD] [TD][/TD] [TD]2013.04.24[/TD] [TD][/TD] [TD]by:frostyfire03530[/TD] [TD][/TD] [TD]This texture has Ralph all happy-like after you complete each phase.[/TD] [/TR] [TR] [TD]•Happy_Ralphv3[/TD] [TD][/TD] [TD]2013.04.25[/TD] [TD][/TD] [TD]by:frostyfire03530[/TD] [TD][/TD] [TD]This texture has Ralph all happy-like after you complete each phase. It also includes all enhancements in the texture2v3.bmp[/TD] [/TR] [TR] [TD]Other:[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]•FixitFelixJr.ico[/TD] [TD][/TD] [TD]2013.04.11[/TD] [TD][/TD] [TD]by:frostyfire03530[/TD] [TD][/TD] [TD]A windows compatible icon converted from the iOS game, featuring Felix holding his golden hammer.[/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: left] [TR] [TD=align: center]NOTES[/TD] [/TR] [/TABLE] [TABLE=width: 75%, align: left] [TR] [TD]01.[/TD] [TD]You must use this in conjunction with the "-rotate" argument. Rotation of 0-89 or 180-269 also will not activate the "-fullscreen" command.[/TD] [/TR] [TR] [TD]02.[/TD] [TD]To use this command you must create a folder called "Screenshots" in the root directory where the executable is located. I have not been able to get this to work correctly, all of my screenshots end up only including the bottom left corner and missing 3/4 of the rest. This is persistent in all orientations, zooms, and fullscreen mode.[/TD] [/TR] [TR] [TD]03.[/TD] [TD]The "/Data/Controls.log" file is used to control Felix during the attract loop, should this file be renamed or deleted, Felix will not move causing bricks to hit him and he will die. Upon Felix's death the game will crash.[/TD] [/TR] [TR] [TD]04.[/TD] [TD]There should be a folder called "Save Data" directly outside of the directory that the main executable is located in. It should contain these four files: "Save Game.dat", "Scores.dat", "Unknown Save Game.dat", and "Unknown Score.dat".[/TD] [/TR] [TR] [TD]05.[/TD] [TD]There should be a folder called "Options" directly outside of the directory that the main executable is located in. It should contain this file: "options.csv".[/TD] [/TR] [TR] [TD]06.[/TD] [TD]Without the proper implementation of of a "Scores.dat" file once you beat a high score during play the High Score counter does not increase and reflect what your current score is (applies only to the first player, if in Two Player Mode, the second player's score will change the high score). When Felix runs out of lives you can still enter your initials and they show up in the attract loop, but that center high score never changes (again this will work for player two). I'm not for sure if the application was designed to make scores persistent after it was closed, but in this case it matters little, because clearly the High Score functionality is broken.[/TD] [/TR] [TR] [TD]07.[/TD] [TD]This seems to be an unfinished release due to the lack of certain sounds and features that are existing on live cabinets out in the wild. The fact that folders and files that are used by the application, once created are not accessed may also support that this is an unfinished release.[/TD] [/TR] [/TABLE]
frostyfire03530 Posted April 11, 2013 Author Posted April 11, 2013 BadBoyBill's Version --- (TBA) Known Features: - bushes on / off - lampost on / off - clouds on / off - stars in the sky on / off - "I'm gonna wreck it" on / off - "Fix it Felix" on / off - "I can fix it" on / off - Old Lady Pie Giver with Talk Bubble, "Yoohoo" on / off - Custom Highscores Pictures: Videos: RidicRick's Cabinet Running the Software ifKxSQwAu8A
frostyfire03530 Posted April 11, 2013 Author Posted April 11, 2013 Sjaak's Version --- (TBA) Known Features: None Known Different from the Official Release Pictures: [Coming Soon!] Videos: RidicRick's Cabinet Running the Software iGbIzYGIC2o
DarthSjaak Posted April 11, 2013 Posted April 11, 2013 I think you need to be fullscreen to create a screenshot
frostyfire03530 Posted April 11, 2013 Author Posted April 11, 2013 I tried in all zooms in fullscreen 33, 50, 100, 200 and orientation 90, 270 and couldn't get one to output correctly. Meh it's whatever for right now. Looking at some other things that can possible be done. Inspecting it in a decompiler right now.
prostkxy Posted April 11, 2013 Posted April 11, 2013 any chance of a "hey you moved my stump" voice over or does the code need to be re-written to accept it?
frostyfire03530 Posted April 11, 2013 Author Posted April 11, 2013 @prostkxy: The user TheBasement over at KLOV posted the sounds. It seems that all he did was instead of making new voice triggers, he just added in the movie effect on top of the existing sounds that were in the Data folder. If you had a good rip of the "hey you moved my stump", it could just be easily added in one of the wav files.
frostyfire03530 Posted April 11, 2013 Author Posted April 11, 2013 There is a leaked official version that is out in the wild, that for my own legal reasoning I won't post a link to. I'd hate for Disney to come after the forum for linking to it. The other two versions, the BadBoyBill version and the Sjaak version have not been released, and may not be released. They are being developed by members of the forum, but again due to legal concerns they might not ever get released. BadBoyBill has said: My ultimate goal is to make this available to everyone or at least anyone building a cab for the game. The game will be completely free (free as in finding money on the street kind of free) and even hosted on an ad free web page. No money or donation would be required nor expected. All options will be free including default high score initials and things like that. There is no point in putting this much work just to have something for myself, I really want the community to have it and I will not ask for anything in return for people to have this.I just have to overcome a few hurdles to make this happen, I hope you understand my position and why a game like this cannot just be put up for download immediately. As for the other great version being worked on, I would encourage the same precautions be taken for releasing the game if that is the plan and good luck! Sjaak said this about other games he's cloned: I hope the Disney lawyers see it that way, after all 'Imitation is the highest form of flattery'.I did a replica of the Pac Man Battle Royale software a while ago. Recently I spoke to someone from Namco, they knew about the project, they were very impressed and I even got compliments. But if it was ever released to the public, I have no doubt they would be all over it. From what they have both said, all we really know is that time will tell!
compujohn Posted April 11, 2013 Posted April 11, 2013 There is a leaked official version that is out in the wild, that for my own legal reasoning I won't post a link to. I'd hate for Disney to come after the forum for linking to it.The other two versions, the BadBoyBill version and the Sjaak version have not been released, and may not be released. They are being developed by members of the forum, but again due to legal concerns they might not ever get released. Just wondering - does anyone know where the leaked version actually came from or how it was actually leaked ? Could it have been intentionally leaked by Disney to discourage the homebrew versions ? I had the understanding that the Disney made cabinets had dongles for protection. JD
frostyfire03530 Posted April 11, 2013 Author Posted April 11, 2013 This is just my own two cents, but given the understanding of how the game has the ability to load with parameters, and having watched the boot process, I think that after the game was loaded it wouldn't be too hard to actually exit the program and copy the source files with access to the keyboard and mouse. There's all these rumors of two hard drives, dongles, encrypted bios, etc. I've never seen a photo, video, any kind of definitive proof that all these countermeasures exist to thwart the copying of the files from the hp computer. That being said, I'm not saying that this is how it was done, I just think it was more simpler than we think. I think the reasoning why it took so long to get a leak (from a random German fileserver mind you), is because of the potential danger of releasing it out into the wild, or just that the people who had personal access to the cabs didn't have the desire/knowhow to really even try. Another thing that I had thought of was that Disney didn't just hire one group/person to make cabs. There could have been someone who prepositioned disney to make a cab in Germany, and they were given a 97% complete version of the game to test physical configurations of the cabinet, but not the full game that has been in the cabs publicly. Perhaps when they were finished they just stored the 97% test game file on their server and thought nothing of it. Who knows. Again just my opinion. If anyone does have pics of the innards of the HP PCs in the cabs I'd love to see them. Or the supposed images of the hard drives I've heard people have made but can't see anything in them. Meh.
frostyfire03530 Posted April 11, 2013 Author Posted April 11, 2013 As a side note: http://www.disneymovierewards.go.com/promotions/sweepstakes/WIRsweeps This is a contest for the Disney Movie Rewards program. The grand prize winner wins a Fix it Felix cabinet (signed by the current Disney teenie boppers [gag]). You can enter up to 75 times (I think that was the number). Each entry is 5 reward points. Or you can enter by mail 75 times by sending a letter. It ends on May 31st, 2013. So, if everyone here entered maybe the community could get their hands on one. I've entered the max entries in hopes of winning. We'll see, but spread the word if people haven't heard about it yet.
mistersh0w Posted April 11, 2013 Posted April 11, 2013 thanks for creating this thread, good info here.
Trnzaddict Posted April 11, 2013 Posted April 11, 2013 Frosty thanks for this post, I have a question...in that sound upgrade archive the "I can Fix It!" wave seems to be missing, there are only 2 waves there. Did this guy include that wave? It would also be cool if someone ripped that hammer sound like in the movie, sounds like a bell sound made on an fm synth. We could replace the existing wave with that as well. EDIT: NVM, it's there, sorry! I am......Machine
frostyfire03530 Posted April 11, 2013 Author Posted April 11, 2013 I'll make a change in the description so it's more clear, that the one wav contains both sounds. I believe it's sound9.wav that has the "I'm gonna wreck it" and "Fix it Felix", whereas sound10.wav only has the, "I can fix it" added to it.
Mrmikey73 Posted April 11, 2013 Posted April 11, 2013 I'm running the leaked version on a 4:3 arcade monitor but the top gets cut off. Does anyone else run this on a 4:3 monitor or know if the other versions will support this? If you start the game at 100% and then go full screen then hit escape and change back orientation to normal youll see what I'm getting on my 4:3 monitor which is a lot of the top cut off. Any ideas?
Trnzaddict Posted April 12, 2013 Posted April 12, 2013 I'm running the leaked version on a 4:3 arcade monitor but the top gets cut off. Does anyone else run this on a 4:3 monitor or know if the other versions will support this? If you start the game at 100% and then go full screen then hit escape and change back orientation to normal youll see what I'm getting on my 4:3 monitor which is a lot of the top cut off. Any ideas? Same boat here I'm using Djvj's loader with it, you might want to grab that as it allows manipulation to the game window. My cab has a widescreen but his loader creates a pseudo fullscreen but the top is cut off, and the only resolution I can get a perfect centered game with nothing cut off is when zoom is at 100 and I'm at 800x600 res. No matter how I try to tweak the loader settings I can't achive a full screen:( I hope Bill releases his version soon I pm'ed him about it a couple of days ago but haven't heard nothing back, he was probably getting a million messages about his version up until the leak appeared. I am......Machine
djvj Posted April 12, 2013 Posted April 12, 2013 Yea sorry man, wish I could do more but I'm limited to what I know and what ahk can do with a locked down window that the game was made in. I might work on a module that simply rotates the desktop instead, so you can run fullscreen. "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
frostyfire03530 Posted April 12, 2013 Author Posted April 12, 2013 @Mrmikey73: The only thing that I can think of is that Windows changes the resolution of the game when it enters fullscreen, after leaving fullscreen, Windows will not change the resolution back until the program is closed. It sounds like you might be trying to run the game in fullscreen mode vertically first, which is correct, but want to the game to run fullscreen horizontally. Unfortunately, CodeMystics does not support this in their code, which is why when you rotate is back you'll notice the resolution is sized to the full width of the vertical orientation. The only real solution is to turn your screen sideways to run in fullscreen mode! Hope this helps!
Mrmikey73 Posted April 12, 2013 Posted April 12, 2013 Thanks! I know you're busy with the next hyperlaunch but anything you can do would be greatly appreciated! I'm sure I won't be the only one running into this problem (unless I'm the only dummy holding on to an arcade monitor:) sometimes I really think this set up would be way easier with a LCD monitor lol. Thanks again!!
frostyfire03530 Posted April 12, 2013 Author Posted April 12, 2013 This was posted here: http://www.dragonslairfans.com/smfor/index.php?topic=3899.45 Running on a 4:3 monitor. Is that what you're talking about with the top and bottom kinda poking into the plastic bezel and hard to see? Also as a side note, I've noticed that changing the zoom will effectivly change the resolution when it's in fullscreen.... I think, lol. Let me explain. [TABLE=width: 75%, align: left] [TR] [TD]Zoom:[/TD] [TD]Supports Fullscreen[/TD] [TD]Resolution[/TD] [/TR] [TR] [TD]33[/TD] [TD]No[/TD] [TD]210x158[/TD] [/TR] [TR] [TD]50[/TD] [TD]Yes[/TD] [TD]320x240[/TD] [/TR] [TR] [TD]100[/TD] [TD]Yes[/TD] [TD]640x480[/TD] [/TR] [TR] [TD]200[/TD] [TD]No[/TD] [TD]1280x960[/TD] [/TR] [/TABLE] This was the best way for me to say what I was trying to hah.
Mrmikey73 Posted April 12, 2013 Posted April 12, 2013 No my monitor is mounted in my cab horizontally like you would see in a mortal kombat or nba jam cab. If that game was flipped vertically the top would most Likely be cut off. So when Ralph is at the top only his arm can be seen.
frostyfire03530 Posted April 12, 2013 Author Posted April 12, 2013 Yeah Mrmikey73 the game is not designed to support horizontal monitors in fullscreen. It has to be in the vertical orientation.
Ryan86me Posted April 12, 2013 Posted April 12, 2013 In your feature list for BadBoyBill's version, make sure to include 2 player support
Recommended Posts
Archived
This topic is now archived and is closed to further replies.