awaawaawa Posted July 20, 2015 Posted July 20, 2015 I tried to follow the guide but I have some problem. I want to configure without bat files. I have this structure: Daphne Singe\AMFrameFile media for ActionMax Daphne Singe\singe\singe rom singe example \crimepatrol with roms and a subfolder with the cdrom Daphne Singe\singe\ActionMax rom for ActionMax With RocketLauncher I set the DaphneSinge emulator and the rom path. The rom extension are cfg|singe The game audit find the game and when I try to launch the game it start and after a while nothing happen. this is the log: 23:44:31:046 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.2 (www.rlauncher.com) 23:44:31:049 | RL | WARNING | +0 | Main - You have "Logging_Log_Command_Window" enabled. This is only for logging errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done. 23:44:31:214 | RL | INFO | +171 | Main - System Specs: RocketLauncher Dir: O:\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 8122.67 MB Free Memory: 2609.56 MB Used Memory: 5513.109 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 8 GPU 1 Name: NVIDIA GeForce GT 330M GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 9.18.13.4144 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: NVIDIA High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 3 Status: Enabled Sound 4 Device: NVIDIA High Definition Audio Sound 4 Status: Enabled Sound 5 Device: Realtek High Definition Audio Sound 5 Status: Enabled Sound 6 Device: NVIDIA High Definition Audio Sound 6 Status: Enabled OS Language: Italian_Standard OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1366x768 (1366x728 work) [Landscape] (Primary) Current AHK Desktop Width: 1366 Current AHK Desktop Height: 768 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 23:44:31:228 | RL | INFO | +16 | CheckFile - Checking if O:\RocketLauncher\RocketLauncher.exe exists 23:44:31:232 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\BinHexRW.ahk exists 23:44:31:246 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:250 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\BlockInput.exe exists 23:44:31:253 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\CLR.ahk exists 23:44:31:260 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 23:44:31:264 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\COM.ahk exists 23:44:31:271 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 23:44:31:274 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists 23:44:31:281 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:44:31:284 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\gdip.ahk exists 23:44:31:294 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 23:44:31:297 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\gdip_alt.ahk exists 23:44:31:304 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:309 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.2 23:44:31:312 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\gsdll32.dll exists 23:44:31:317 | RL | INFO | +16 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\itextsharp.dll exists 23:44:31:321 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\Java.ahk exists 23:44:31:331 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:335 | RL | DEBUG1 | +15 | Java.ahk Version: 1.0.0 23:44:31:339 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\JSON.ahk exists 23:44:31:348 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 23:44:31:351 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\Origin.ahk exists 23:44:31:361 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:365 | RL | DEBUG1 | +15 | Origin.ahk Version: 1.0.2 23:44:31:369 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\RegRW64.ahk exists 23:44:31:376 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:44:31:380 | RL | INFO | +16 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\RIni.ahk exists 23:44:31:391 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:44:31:396 | RL | INFO | +16 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 23:44:31:402 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\Steam.ahk exists 23:44:31:409 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:414 | RL | DEBUG1 | +15 | Steam.ahk Version: 1.0.2 23:44:31:419 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\VA.ahk exists 23:44:31:428 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 23:44:31:431 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\VA_Extension.ahk exists 23:44:31:440 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:445 | RL | DEBUG1 | +15 | VA_Extension.ahk Version: 1.0.1 23:44:31:449 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\7z.ahk exists 23:44:31:457 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:462 | RL | DEBUG1 | +0 | 7z.ahk Version: 1.0.0 23:44:31:466 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\Bezel.ahk exists 23:44:31:478 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:485 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.2 23:44:31:488 | RL | INFO | +15 | CheckFile - Checking if O:\RocketLauncher\Lib\Fade.ahk exists 23:44:31:497 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:502 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.1.0 23:44:31:505 | RL | INFO | +16 | CheckFile - Checking if O:\RocketLauncher\Lib\Fade Init.ahk exists 23:44:31:513 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:517 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 23:44:31:522 | RL | INFO | +15 | CheckFile - Checking if O:\RocketLauncher\Lib\Fade Animations.ahk exists 23:44:31:533 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:538 | RL | DEBUG1 | +16 | Fade Animations.ahk Version: 1.1.6 23:44:31:543 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\Pause.ahk exists 23:44:31:563 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:567 | RL | DEBUG1 | +15 | Pause.ahk Version: 1.1.3 23:44:31:570 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\Pause Init.ahk exists 23:44:31:577 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:582 | RL | DEBUG1 | +16 | Pause Init.ahk Version: 1.0.2 23:44:31:585 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\Keymapper.ahk exists 23:44:31:593 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:596 | RL | DEBUG1 | +0 | Keymapper.ahk Version: 1.1.2 23:44:31:600 | RL | INFO | +15 | CheckFile - Checking if O:\RocketLauncher\Lib\Keymapper Init.ahk exists 23:44:31:607 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:611 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.4 23:44:31:614 | RL | INFO | +16 | CheckFile - Checking if O:\RocketLauncher\Lib\MultiGame.ahk exists 23:44:31:622 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:626 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.7 23:44:31:628 | RL | INFO | +16 | CheckFile - Checking if O:\RocketLauncher\Lib\MultiGame Init.ahk exists 23:44:31:635 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:640 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 23:44:31:643 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\MultiPlayer.ahk exists 23:44:31:650 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:654 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.6 23:44:31:658 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\Password.ahk exists 23:44:31:666 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:670 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.1 23:44:31:674 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 23:44:31:682 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:687 | RL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.5 23:44:31:689 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\Shared.ahk exists 23:44:31:702 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:707 | RL | DEBUG1 | +16 | Shared.ahk Version: 1.3.0 23:44:31:711 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\Statistics.ahk exists 23:44:31:717 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:722 | RL | DEBUG1 | +15 | Statistics.ahk Version: 1.0.3 23:44:31:726 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\Statistics Init.ahk exists 23:44:31:733 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:738 | RL | DEBUG1 | +16 | Statistics Init.ahk Version: 1.0.1 23:44:31:741 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\Virtual Drive.ahk exists 23:44:31:749 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:754 | RL | DEBUG1 | +15 | Virtual Drive.ahk Version: 1.0.0 23:44:31:757 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\XHotkey.ahk exists 23:44:31:764 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:768 | RL | DEBUG1 | +16 | XHotkey.ahk Version: 1.0.3 23:44:31:772 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Lib\XHotkey Init.ahk exists 23:44:31:778 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:44:31:782 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0 23:44:31:785 | RL | DEBUG1 | +16 | Main - Raw CLI received: "-s American Laser Games -r crimepatrol -e Daphne Singe -f O:\Hyperspin\HyperSpin.exe -p HyperSpin -c 1" 23:44:31:788 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "crimepatrol" 23:44:31:791 | RL | DEBUG1 | +0 | Main - dbName: crimepatrol 23:44:31:793 | RL | INFO | +0 | Main - crimepatrol is being forced via CLI to use the emulator: Daphne Singe 23:44:31:796 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Plugins\HyperSpin.plugin exists 23:44:31:800 | RL | INFO | +15 | Main - Loading Front End Plugin: "HyperSpin" 23:44:31:802 | RL | INFO | +0 | Main - RocketLauncher received "American Laser Games" and "crimepatrol" 23:44:31:818 | RL | INFO | +16 | Main - Did not find a "O:\RocketLauncher\Settings\American Laser Games\Game Options.ini" file, skipping any game-specific options. 23:44:31:821 | RL | INFO | +0 | Main - Checking for a [Daphne Singe] section in O:\RocketLauncher\Settings\American Laser Games\Emulators.ini 23:44:31:825 | RL | INFO | +0 | Main - Found [Daphne Singe] in O:\RocketLauncher\Settings\American Laser Games\Emulators.ini 23:44:31:828 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Modules\Daphne Singe\Daphne Singe.ahk exists 23:44:31:834 | RL | INFO | +15 | Main - CRC Check - CRC matches, this is an official unedited module. 23:44:31:837 | RL | INFO | +0 | Main - crimepatrol will use module: O:\RocketLauncher\Modules\Daphne Singe\Daphne Singe.ahk 23:44:31:864 | RL | INFO | +32 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 23:44:31:870 | RL | INFO | +0 | CheckFile - Checking if O:\_Emulators\Daphne Singe\daphne.exe exists 23:44:31:873 | RL | INFO | +0 | Main - INI Keys read 23:44:31:877 | RL | INFO | +0 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\7z.exe exists 23:44:31:880 | RL | INFO | +15 | CheckFile - Checking if O:\RocketLauncher\Module Extensions\7z.dll exists 23:44:31:886 | RL | INFO | +0 | Main - "crimepatrol" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 23:44:31:889 | RL | INFO | +0 | CheckPaths - Started 23:44:31:891 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol.cfg 23:44:31:893 | RL | DEBUG1 | +16 | CheckPaths - Looking for rom by name in subfolder: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\crimepatrol.cfg 23:44:31:896 | RL | INFO | +0 | CheckPaths - Found rom by matching name in subfolder: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\crimepatrol.cfg 23:44:31:899 | RL | DEBUG1 | +0 | CheckPaths - Current romName: crimepatrol 23:44:31:902 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol 23:44:31:905 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .cfg 23:44:31:908 | RL | INFO | +0 | CheckPaths - Ended 23:44:31:912 | RL | INFO | +15 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 12 pluginPath = O:\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.2 rlAuthor = djvj rlURL = www.rlauncher.com langFile = O:\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = O:\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = O: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = O:\_Emulators\Daphne Singe\daphne.exe emuPath = O:\_Emulators\Daphne Singe emuName = Daphne Singe emuExt = exe romPath = O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol romPathFromIni = O:\_Emulators\Daphne Singe\singe\Singe romExtension = .cfg romExtensionOrig = .cfg romExtensions = cfg|singe executable = daphne.exe systemDbName = American Laser Games systemName = American Laser Games dbPath = dbName = crimepatrol dbExt = romName = crimepatrol romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = O:\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = O:\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = true logIncludeModule = true logIncludeFileProperties = false logShowCommandWindow = false logCommandWindow = true rlDebugConsoleStdout = 7 sysLang = Italian_Standard sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1366 originalHeight = 768 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = O:\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = O:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 0 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = O:\RocketLauncher\Media\Fade RLDataPath = O:\RocketLauncher\Data RLMediaPath = O:\RocketLauncher\Media RLErrSoundPath = O:\RocketLauncher\Media\Sounds\Error modulesPath = O:\RocketLauncher\Modules moduleFullName = O:\RocketLauncher\Modules\Daphne Singe\Daphne Singe.ahk moduleName = Daphne Singe modulePath = O:\RocketLauncher\Modules\Daphne Singe moduleExtension = ahk moduleExtensionsPath = O:\RocketLauncher\Module Extensions libPath = O:\RocketLauncher\Lib 7zEnabled = true 7zPath = O:\RocketLauncher\Module Extensions\7z.exe 7zDllPath = O:\RocketLauncher\Module Extensions\7z.dll 7zExtractPath = C:\Users\ste\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = O:\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = pauseLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = joytokey xpadderFullPath = O:\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = O:\RocketLauncher\Utility\JoyToKey\JoyToKey.exe keymapperProfilePath = O:\RocketLauncher\Profiles\joytokey keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = joytokey keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = O:\RocketLauncher\Profiles\joytokey\RocketLauncherUI defaultProfile = O:\RocketLauncher\Profiles\joytokey\_Default systemProfile = O:\RocketLauncher\Profiles\joytokey\American Laser Games xPadderSystemProfile = O:\RocketLauncher\Profiles\joytokey\American Laser Games\_Default emuProfile = O:\RocketLauncher\Profiles\joytokey\American Laser Games\Daphne Singe romProfile = O:\RocketLauncher\Profiles\joytokey\American Laser Games\crimepatrol RocketLauncherProfile = O:\RocketLauncher\Profiles\joytokey\RocketLauncher blankProfile = O:\RocketLauncher\Profiles\joytokey\blank ahkFEProfile = O:\RocketLauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = O:\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = O:\RocketLauncher\Profiles\AHK\American Laser Games ahkEmuProfile = O:\RocketLauncher\Profiles\AHK\American Laser Games\Daphne Singe ahkRomProfile = O:\RocketLauncher\Profiles\AHK\American Laser Games\crimepatrol ahkRocketLauncherProfile = O:\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = O:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = O:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = pacDrivedllFile = O:\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = O:\RocketLauncher\Lib\User Fade Animations.ini 23:44:32:044 | RL | INFO | +125 | BuildScript - Loaded XHotkey Init.ahk scripts 23:44:32:048 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 23:44:32:050 | RL | WARNING | +16 | BuildScript - "O:\RocketLauncher\Lib\User Functions Init.ahk" not found 23:44:32:054 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 23:44:32:057 | RL | INFO | +0 | BuildScript - Validating module 23:44:32:061 | RL | INFO | +0 | BuildScript - Validation complete 23:44:32:064 | RL | INFO | +0 | BuildScript - Module: MEmu = Daphne Singe MEmuV = v1.14 MURL = http://www.singeengine.com/cms/ MAuthor = djvj MVersion = 2.0.6 MCRC = 60C75E1 iCRC = 777E5B50 MID = 635038268880264228 MSystem = "American Laser Games","WoW Action Max" ;---------------------------------------------------------------------------- ; Notes: ; Rom_Extension should be singe ; Your framefiles need to exist in the same dir as your Rom_Path, in each game's subfolder, and have a txt extension. The filename should match the name in your xml. ; If you are upgrading from the old daphne-singe-v1.0 to 1.14, don't forget to copy the old singe dir to the new emu folder, it doesn't come with the contents of that folder that you need. ; For this emu to work, paths need to be set in the singe files pointing to the movie files. The old method was done with manual file edits. The new method has the module do it for you automatically. ; ; NEW METHOD: ; Do nothing! ; ; OLD METHOD: ; American Laser Games ; For example, If you rompath is C:Hyperspin\Games\American Laser Games\, the drugwars game would be found in C:Hyperspin\Games\American Laser Games\maddog\ ; and the framefile would be in C:Hyperspin\Games\American Laser Games\maddog\maddog.txt ; To change the dir you want to run your games from: ; 1. Backup all your /daphne/singe/ROMNAME/ROMNAME.singe, cdrom-globals.singe, and service.singe files, most games all three in each romdir ; 2. Move all the folders in your /daphne/singe/ folder to the new location you want. You should have one folder for each game. ; 3. Open each ROMNAME.singe, cdrom-globals.singe, and service.singe in notepad and do a find/replace of all instances shown below. For example using an SMB share: ; Old ; ("singe/ ; New: ; ("//SERVER/Hyperspin/Games/American Laser Games/ ; ; If using a local drive, it would look something like this C:/Hyperspin/Games/American Laser Games/ ; WoW Action Max ; Emu_Path should be something like this C:\HyperSpin\Emulators\WoW Action Max\daphne-singe\ ; Rom_Path has to point to where all the m2v video files are kept ; Rom_Extension should be singe ; Your framefiles need to exist in the same dir as your rompath and all have txt extensions. The filename should match the name in your xml. ; To change the dir you want to run your games from: ; 1. Backup your /daphne/singe/Action Max/Emulator.singe file ; 2. Move all the files (except Emulator.singe) in your /daphne/singe/Action Max/ folder to the new location you want. ; 3. Open Emulator.singe in notepad and do a find/replace of all instances shown below. For example using an SMB share: ; Old ; "singe/Action Max/ ; New: ; "//SERVER/Hyperspin/Games/WoW Action Max/ ; ; If using a local drive, it would look something like this C:/Hyperspin/Games/WoW Action Max/ ; ; There should be 18 instances that need replacing. ; 4. The only file that should be in your /daphne/singe/Action Max/ dir should be the edited Emulator.singe file (and your backup). ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" fullscreen := IniReadCheck(settingsFile, "settings", "Fullscreen","true",,1) globalParams := IniReadCheck(settingsFile,"settings","globalParams","",,1) daphneWidth := IniReadCheck(settingsFile, "settings", "daphneWidth","1024",,1) daphneHeight := IniReadCheck(settingsFile, "settings", "daphneHeight","768",,1) singePathUpdate := IniReadCheck(settingsFile, "settings", "SingePathUpdate","true",,1) forcePathUpdate := IniReadCheck(settingsFile, "settings", "ForcePathUpdate","false",,1) params := IniReadCheck(settingsFile,romName,"params","",,1) params := " " . globalParams . " " . params BezelStart() ; Emptying variables If they are not set fullscreen := If fullscreen = "true" ? " -fullscreen_window" : "" ; fullscreen_window mode allows guncon and aimtraks to work If bezelPath ; this variable is only filled if bezel is enabled and a valid bezel image is found { params := params . " -ignore_aspect_ratio" daphneWidth := " -x " . Round(bezelScreenWidth) ;bezelScreenWidth variable is defined on the BezelStart function and it gives the desired width that your game screen should have while using this bezel daphneHeight := " -y " . Round(bezelScreenHeight) ;idem above } Else { daphneWidth := " -x " . daphneWidth daphneHeight := " -y " . daphneHeight } hideEmuObj := Object("DAPHNE ahk_class SDL_app",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) If singePathUpdate = true SingePathUpdate() HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait ; This allows us to send variables, that when empty, are not sent to the Run command Run(executable . " singe vldp" . daphneWidth . daphneHeight . fullscreen . params . " -framefile """ . romPath . "\" . romName . ".txt"" -script """ . romPath . "\" . romName . ".singe""", emuPath) WinWait("DAPHNE ahk_class SDL_app") WinWaitActive("DAPHNE ahk_class SDL_app") BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose", executable) 7zCleanUp() FadeOutExit() ExitModule() SingePathUpdate(){ Global romPath,romName,updatedLines,forcePathUpdate,systemName,emuPath Log("SingePathUpdate - Started") FileFullPath := [] updatedLines := 0 singeData := singeCount := singeUpdateStrings := ["dofile(","spriteLoad","io.input","io.output","fontLoad","soundLoad"] ; look for these strings in the singe files ; Check if paths have been updated prior romSingeFile := romPath . "\" . romName . ".singe" FileRead, romSingeData, %romSingeFile% StringReplace, rompathCommonSlash, romPath, \, /, all If InStr(romSingeData, rompathCommonSlash) If (forcePathUpdate = "false") { Log("SingePathUpdate - """ . romSingeFile . """ contains the current Rom Path. Skipping the SingePathUpdate function because your files appear to have the correct paths already set. If you want to force a path update, please set the ForcePathUpdate variable in the Daphne Singe module options in RocketLauncherUI to true.") Log("SingePathUpdate - Ended") Return } If InStr(systemName, "Action") { ; WoW Action Max emuSingeFile := emuPath . "\singe\ActionMax\Emulator.singe" FileRead, emuSingeData, %emuSingeFile% FileFullPath[1,1] := emuSingeFile FileFullPath[1,2] := emuSingeData FileFullPath[2,1] := romSingeFile FileFullPath[2,2] := romSingeData Log("SingePathUpdate - Added the " . romName . ".singe and Emulator.singe to be updated",4) } Else { ; basically only American Laser Games Loop, % romPath . "\*.singe" { FileRead, singeData, %A_LoopFileFullPath% Loop % singeUpdateStrings.MaxIndex() { ; for each string in the array If InStr(singeData, singeUpdateStrings[A_Index]) { ; check each singe file for the strings singeCount++ FileFullPath[singeCount,1] := A_LoopFileFullPath ; building a table of each .singe file in the romPath and storing it in row 1 FileFullPath[singeCount,2] := singeData ; inserting the file data into row 2 Log("SingePathUpdate - Found a file that needs to have its paths updated: " . A_LoopFileFullPath,4) Break ; go to next file } } } } Log("SingePathUpdate - " . FileFullPath.MaxIndex() . " files will have their paths updated") Loop, % FileFullPath.MaxIndex() { currentSingeIndex := A_Index Log("SingePathUpdate - Now updating this singe file's paths: " . FileFullPath[currentSingeIndex,1],4) updatedText := currentData := FileFullPath[currentSingeIndex,2] Loop, Parse, currentData, `n, `r { currentLine := A_Index oldSingeLine := A_LoopField lineUpdated := Loop % singeUpdateStrings.MaxIndex() ; for each string in the array If InStr(oldSingeLine, singeUpdateStrings[A_Index]) { ; check each singe file for the strings updatedText .= (If currentLine = 1 ? "" : "`r`n") . UpdateLine(oldSingeLine, singeUpdateStrings[A_Index]) lineUpdated := 1 } If !lineUpdated ; if line was not found above, just put the old line back updatedText .= (If currentLine = 1 ? "" : "`r`n") . A_LoopField } Log("SingePathUpdate - Deleting file: " . FileFullPath[currentSingeIndex,1],4) FileDelete, % FileFullPath[currentSingeIndex,1] Log("SingePathUpdate - Recreating file: " . FileFullPath[currentSingeIndex,1],4) FileAppend, %updatedText%, % FileFullPath[currentSingeIndex,1] } Log(updatedLines . " Singe paths updated by RocketLauncher.") Log("SingePathUpdate - Ended") exitapp Return } UpdateLine(oldLine, string) { Global rompath,emuPath,systemName,updatedLines StringReplace, rompathCommonSlash, romPath, \, /, all StringReplace, emupathCommonSlash, emuPath, \, /, all StringReplace, string2, string, ., \., all regex = i)%string2%.*/\K(?:.(?!/))+$|%string2%.*\\\K(?:.(?!\\))+$ If RegExMatch(RegExReplace(oldLine,"\s*$",""), regex, matchedLine) { If (InStr(systemName, "Action") and InStr(matchedLine, "framework.singe")) Line := RegExReplace(RegExReplace(oldLine,"\s*$",""), string2 . "\(.*\)$", string . "(" . """" . emupathCommonSlash . "/singe/singe/" . matchedLine) Else If (InStr(systemName, "Action") and InStr(matchedLine, "emulator.singe")) Line := RegExReplace(RegExReplace(oldLine,"\s*$",""), string2 . "\(.*\)$", string . "(" . """" . emupathCommonSlash . "/singe/ActionMax/" . matchedLine) Else Line := RegExReplace(RegExReplace(oldLine,"\s*$",""), string2 . "\(.*\)$", string . "(" . """" . rompathCommonSlash . "/" . matchedLine) updatedLines++ } Else Line := oldLine Log("UpdateLine - " . line,4) Return Line } HaltEmu: Send, {P} Return RestoreEmu: Winrestore, AHK_class %EmulatorClass% Send, {P} Return CloseProcess: FadeOutStart() BezelExit() WinClose("DAPHNE ahk_class SDL_app") ;Process, Close, %executable% ; WoW Action Max module used this Return 23:44:32:202 | RL | INFO | +140 | BuildScript - Loaded Multi-Player scripts 23:44:32:207 | RL | INFO | +16 | BuildScript - Loaded Statistics.ahk script 23:44:32:210 | RL | WARNING | +0 | BuildScript - "O:\RocketLauncher\Lib\User Functions.ahk" not found 23:44:32:214 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 23:44:32:219 | RL | INFO | +0 | Main - Module is built 23:44:32:222 | RL | INFO | +15 | CheckFile - Checking if O:\RocketLauncher\AutoHotkey.dll exists 23:44:32:227 | RL | INFO | +0 | Main - Running module 23:44:32:231 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 23:44:32:428 | MD | INFO | +N/A | Module initialized 23:44:32:432 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 23:44:32:458 | MD | INFO | +31 | StartModule - Started 23:44:32:461 | MD | INFO | +0 | StartModule - MEmu: Daphne Singe MEmuV: v1.14 MURL: http://www.singeengine.com/cms/ MAuthor: djvj MVersion: 2.0.6 MCRC: 60C75E1 iCRC: 777E5B50 MID: MSystem: "American Laser Games","WoW Action Max" 23:44:32:467 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "American Laser Games" 23:44:32:491 | MD | INFO | +32 | PluginInit - Started 23:44:32:494 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 23:44:32:497 | MD | INFO | +0 | CheckFile - Checking if O:\Hyperspin\Databases\American Laser Games\American Laser Games.xml exists 23:44:32:499 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 23:44:32:523 | MD | DEBUG1 | +31 | BuildDatabaseTable - Found "Game Name" in the database! 23:44:32:526 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 23:44:32:529 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Crime Patrol" 23:44:32:531 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 23:44:32:554 | MD | DEBUG1 | +31 | BuildDatabaseTable - Could not find: Cloneof 23:44:32:557 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 23:44:32:560 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "American Laser Games" 23:44:32:579 | MD | DEBUG1 | +31 | BuildDatabaseTable - Searching database for: Year 23:44:32:583 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1993" 23:44:32:587 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 23:44:32:591 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Gun" 23:44:32:614 | MD | DEBUG1 | +31 | BuildDatabaseTable - Searching database for: Rating 23:44:32:616 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Red (Life Like Violence Strong)" 23:44:32:620 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 23:44:32:647 | MD | DEBUG1 | +32 | BuildDatabaseTable - Ended 23:44:32:650 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 23:44:32:654 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: O:\Hyperspin\Media\American Laser Games\Images\Wheel\crimepatrol.png 23:44:32:678 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a System Logo: O:\Hyperspin\Media\Main Menu\Images\Wheel\American Laser Games.png 23:44:32:682 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: O:\Hyperspin\Media\American Laser Games\Images\Wheel\crimepatrol.png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: O:\Hyperspin\Media\Main Menu\Images\Wheel\American Laser Games.png | Asset Extension1: png | Asset Type1: system 23:44:32:687 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 23:44:32:706 | MD | DEBUG1 | +31 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 23:44:32:710 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: O:\Hyperspin\Media\American Laser Games\Images\Artwork1\crimepatrol.png 23:44:32:714 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: O:\Hyperspin\Media\American Laser Games\Images\Artwork2\crimepatrol.png 23:44:32:738 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a Cartridge: O:\Hyperspin\Media\American Laser Games\Images\Artwork3\crimepatrol.png 23:44:32:741 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: O:\Hyperspin\Media\American Laser Games\Images\Artwork4\crimepatrol.png 23:44:32:744 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: O:\Hyperspin\Media\American Laser Games\Images\Letters 23:44:32:834 | MD | DEBUG1 | +94 | BuildAssetsTable - Searching for a Other: O:\Hyperspin\Media\American Laser Games\Images\Other 23:44:32:843 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: O:\Hyperspin\Media\American Laser Games\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: O:\Hyperspin\Media\American Laser Games\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: O:\Hyperspin\Media\American Laser Games\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: O:\Hyperspin\Media\American Laser Games\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: O:\Hyperspin\Media\American Laser Games\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: O:\Hyperspin\Media\American Laser Games\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: O:\Hyperspin\Media\American Laser Games\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: O:\Hyperspin\Media\American Laser Games\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: O:\Hyperspin\Media\American Laser Games\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: O:\Hyperspin\Media\American Laser Games\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: O:\Hyperspin\Media\American Laser Games\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: O:\Hyperspin\Media\American Laser Games\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: O:\Hyperspin\Media\American Laser Games\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: O:\Hyperspin\Media\American Laser Games\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: O:\Hyperspin\Media\American Laser Games\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: O:\Hyperspin\Media\American Laser Games\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: O:\Hyperspin\Media\American Laser Games\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: O:\Hyperspin\Media\American Laser Games\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: O:\Hyperspin\Media\American Laser Games\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: O:\Hyperspin\Media\American Laser Games\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: O:\Hyperspin\Media\American Laser Games\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: O:\Hyperspin\Media\American Laser Games\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: O:\Hyperspin\Media\American Laser Games\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: O:\Hyperspin\Media\American Laser Games\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: O:\Hyperspin\Media\American Laser Games\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: O:\Hyperspin\Media\American Laser Games\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: O:\Hyperspin\Media\American Laser Games\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: O:\Hyperspin\Media\American Laser Games\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: O:\Hyperspin\Media\American Laser Games\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: O:\Hyperspin\Media\American Laser Games\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: O:\Hyperspin\Media\American Laser Games\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: O:\Hyperspin\Media\American Laser Games\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: O:\Hyperspin\Media\American Laser Games\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: O:\Hyperspin\Media\American Laser Games\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: O:\Hyperspin\Media\American Laser Games\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: O:\Hyperspin\Media\American Laser Games\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: O:\Hyperspin\Media\American Laser Games\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: O:\Hyperspin\Media\American Laser Games\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: O:\Hyperspin\Media\American Laser Games\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: O:\Hyperspin\Media\American Laser Games\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 23:44:32:894 | MD | DEBUG1 | +62 | BuildAssetsTable - Ended 23:44:32:897 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 23:44:32:901 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Video: O:\Hyperspin\Media\American Laser Games\Video\crimepatrol.* 23:44:32:904 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Video: O:\Hyperspin\Media\Main Menu\Video\American Laser Games.* 23:44:32:928 | MD | DEBUG2 | +31 | BuildAssetsTable - Media assets found: Asset Label: Game Video | Asset Path1: O:\Hyperspin\Media\American Laser Games\Video\crimepatrol.mp4 | Asset Extension1: mp4 | Asset Type1: game Asset Label: System Video | Asset Path1: O:\Hyperspin\Media\Main Menu\Video\American Laser Games.mp4 | Asset Extension1: mp4 | Asset Type1: system 23:44:32:933 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 23:44:32:936 | MD | INFO | +0 | PluginInit - Ended 23:44:32:956 | MD | DEBUG1 | +32 | StartModule - Setting romName to the dbName sent to RocketLauncher: crimepatrol 23:44:32:960 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 23:44:32:967 | MD | INFO | +0 | StartModule - Ended 23:44:32:990 | MD | INFO | +31 | Module Setting - [settings] - Fullscreen: true 23:44:32:994 | MD | INFO | +0 | Module Setting - [settings] - globalParams: 23:44:32:998 | MD | INFO | +0 | Module Setting - [settings] - daphneWidth: 1024 23:44:32:022 | MD | INFO | +31 | Module Setting - [settings] - daphneHeight: 768 23:44:33:025 | MD | INFO | +0 | Module Setting - [settings] - SingePathUpdate: true 23:44:33:031 | MD | INFO | +0 | Module Setting - [settings] - ForcePathUpdate: false 23:44:33:053 | MD | INFO | +31 | Module Setting - [crimepatrol] - params: 23:44:33:056 | MD | INFO | +0 | 7z - Started, received O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\crimepatrol.cfg. If rom is an archive, it will extract to C:\Users\ste\AppData\Local\Temp\HS 23:44:33:060 | MD | INFO | +0 | 7z - This rom type does not need 7z: ".cfg" 23:44:33:079 | MD | DEBUG1 | +31 | 7z - Starting non-7z FadeIn animation. 23:44:33:082 | MD | DEBUG1 | +0 | 7z - romPath changed from "O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol" to "O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol" 23:44:33:086 | MD | DEBUG1 | +0 | 7z - romName changed from "crimepatrol" to "crimepatrol" 23:44:33:090 | MD | DEBUG1 | +0 | 7z - romExtension changed from ".cfg" to ".cfg" 23:44:33:093 | MD | INFO | +0 | 7z - Ended 23:44:33:114 | MD | INFO | +32 | SingePathUpdate - Started 23:44:33:121 | MD | DEBUG1 | +0 | SingePathUpdate - Found a file that needs to have its paths updated: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\cdrom-crimepatrol.singe 23:44:33:146 | MD | DEBUG1 | +31 | SingePathUpdate - Found a file that needs to have its paths updated: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\cdrom-globals.singe 23:44:33:306 | MD | DEBUG1 | +156 | SingePathUpdate - Found a file that needs to have its paths updated: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\hscore.singe 23:44:33:334 | MD | DEBUG1 | +31 | SingePathUpdate - Found a file that needs to have its paths updated: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\service.singe 23:44:33:339 | MD | INFO | +0 | SingePathUpdate - 4 files will have their paths updated 23:44:33:343 | MD | DEBUG1 | +0 | SingePathUpdate - Now updating this singe file's paths: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\cdrom-crimepatrol.singe 23:44:33:369 | MD | DEBUG1 | +31 | UpdateLine - dofile("singe/crimepatrol/cdrom-globals.singe") 23:44:33:373 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/cdrom-setuplevel.singe") 23:44:33:394 | MD | DEBUG1 | +31 | UpdateLine - dofile("singe/crimepatrol/hscore.singe") 23:44:33:398 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/manage.singe") 23:44:33:402 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/service.singe") 23:44:33:425 | MD | DEBUG1 | +32 | UpdateLine - dofile("singe/crimepatrol/toolbox.singe") 23:44:33:428 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/hitbox-cdrom-airdrugs.singe") 23:44:33:432 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/hitbox-cdrom-airports.singe") 23:44:33:436 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/hitbox-cdrom-bankrobbery.singe") 23:44:33:461 | MD | DEBUG1 | +31 | UpdateLine - dofile("singe/crimepatrol/hitbox-cdrom-cars.singe") 23:44:33:465 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/hitbox-cdrom-druglab1.singe") 23:44:33:468 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/hitbox-cdrom-druglab2.singe") 23:44:33:493 | MD | DEBUG1 | +31 | UpdateLine - dofile("singe/crimepatrol/hitbox-cdrom-gang.singe") 23:44:33:497 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/hitbox-cdrom-hangar.singe") 23:44:33:521 | MD | DEBUG1 | +31 | UpdateLine - dofile("singe/crimepatrol/hitbox-cdrom-nuclearplant.singe") 23:44:33:524 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/hitbox-cdrom-store.singe") 23:44:33:530 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/hitbox-cdrom-stripbar.singe") 23:44:33:551 | MD | DEBUG1 | +31 | UpdateLine - dofile("singe/crimepatrol/hitbox-cdrom-warehouse.singe") 23:44:33:554 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/hitmap-cdrom-practice.singe") 23:44:33:560 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/hitmap-cdrom-delta.singe") 23:44:33:580 | MD | DEBUG1 | +32 | UpdateLine - dofile("singe/crimepatrol/hitmap-cdrom-rookie.singe") 23:44:33:583 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/hitmap-cdrom-swat.singe") 23:44:33:587 | MD | DEBUG1 | +0 | UpdateLine - dofile("singe/crimepatrol/hitmap-cdrom-undercover.singe") 23:44:33:708 | MD | DEBUG1 | +124 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshaira.png") 23:44:33:712 | MD | DEBUG1 | +0 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshairb.png") 23:44:33:716 | MD | DEBUG1 | +0 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshairc.png") 23:44:33:741 | MD | DEBUG1 | +32 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshaird.png") 23:44:33:744 | MD | DEBUG1 | +0 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshaire.png") 23:44:33:777 | MD | DEBUG1 | +31 | SingePathUpdate - Deleting file: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\cdrom-crimepatrol.singe 23:44:33:804 | MD | DEBUG1 | +31 | SingePathUpdate - Recreating file: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\cdrom-crimepatrol.singe 23:44:33:832 | MD | DEBUG1 | +31 | SingePathUpdate - Now updating this singe file's paths: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\cdrom-globals.singe 23:44:33:841 | MD | DEBUG1 | +0 | UpdateLine - fontDebug6pt = fontLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/m39.ttf", 6) 23:44:33:862 | MD | DEBUG1 | +31 | UpdateLine - fontDebug8pt = fontLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/m39.ttf", 8) 23:44:33:867 | MD | DEBUG1 | +0 | UpdateLine - fontCA14pt = fontLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/addlg___.ttf", 14) 23:44:33:871 | MD | DEBUG1 | +0 | UpdateLine - fontCA16pt = fontLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/addlg___.ttf", 16) 23:44:33:892 | MD | DEBUG1 | +32 | UpdateLine - fontCA24pt = fontLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/addlg___.ttf", 24) 23:44:33:896 | MD | DEBUG1 | +0 | UpdateLine - sprArrow = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/pistol.png") 23:44:33:900 | MD | DEBUG1 | +0 | UpdateLine - sprBadge = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/badge3.png") 23:44:33:902 | MD | DEBUG1 | +0 | UpdateLine - sprBadgeSmall = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/badge4.png") 23:44:33:921 | MD | DEBUG1 | +31 | UpdateLine - sprRev = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshaira.png") 23:44:33:925 | MD | DEBUG1 | +0 | UpdateLine - sprBullet[1] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets00.png") 23:44:33:927 | MD | DEBUG1 | +0 | UpdateLine - sprBullet[2] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets01.png") 23:44:33:931 | MD | DEBUG1 | +0 | UpdateLine - sprBullet[3] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets02.png") 23:44:33:933 | MD | DEBUG1 | +0 | UpdateLine - sprBullet[4] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets03.png") 23:44:33:936 | MD | DEBUG1 | +0 | UpdateLine - sprBullet[5] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets04.png") 23:44:33:958 | MD | DEBUG1 | +31 | UpdateLine - sprBullet[6] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets05.png") 23:44:33:961 | MD | DEBUG1 | +0 | UpdateLine - sprBullet[7] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets06.png") 23:44:33:964 | MD | DEBUG1 | +0 | UpdateLine - sprBullet[8] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets07.png") 23:44:33:967 | MD | DEBUG1 | +0 | UpdateLine - sprBullet[9] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets08.png") 23:44:33:987 | MD | DEBUG1 | +31 | UpdateLine - sprBullet[10] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets09.png") 23:44:33:990 | MD | DEBUG1 | +0 | UpdateLine - sprBullet[11] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets10.png") 23:44:33:992 | MD | DEBUG1 | +0 | UpdateLine - sprBullet[12] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets11.png") 23:44:33:994 | MD | DEBUG1 | +0 | UpdateLine - sprBullet[13] = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/bullets12.png") 23:44:33:997 | MD | DEBUG1 | +0 | UpdateLine - sndCoin = soundLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/coin.wav") 23:44:33:019 | MD | DEBUG1 | +31 | UpdateLine - sndCredit = soundLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/gunhit.wav") 23:44:34:022 | MD | DEBUG1 | +0 | UpdateLine - sndGunshot = soundLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/gunshot.wav") 23:44:34:024 | MD | DEBUG1 | +0 | UpdateLine - sndEmpty = soundLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/gunempty.wav") 23:44:34:027 | MD | DEBUG1 | +0 | UpdateLine - sndReload = soundLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/gunreload.wav") 23:44:34:029 | MD | DEBUG1 | +0 | UpdateLine - sndBuzz = soundLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/buzzer.wav") 23:44:34:049 | MD | DEBUG1 | +32 | UpdateLine - sndBeep = soundLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/censoredbeep.wav") 23:44:34:052 | MD | DEBUG1 | +0 | UpdateLine - sndBreak = soundLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/break.wav") 23:44:34:055 | MD | DEBUG1 | +0 | SingePathUpdate - Deleting file: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\cdrom-globals.singe 23:44:34:058 | MD | DEBUG1 | +0 | SingePathUpdate - Recreating file: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\cdrom-globals.singe 23:44:34:080 | MD | DEBUG1 | +31 | SingePathUpdate - Now updating this singe file's paths: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\hscore.singe 23:44:34:087 | MD | DEBUG1 | +0 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshaird.png") 23:44:34:089 | MD | DEBUG1 | +0 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshaira.png") 23:44:34:092 | MD | DEBUG1 | +0 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshairb.png") 23:44:34:115 | MD | DEBUG1 | +31 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshairc.png") 23:44:34:118 | MD | DEBUG1 | +0 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshaird.png") 23:44:34:121 | MD | DEBUG1 | +0 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshaire.png") 23:44:34:123 | MD | DEBUG1 | +0 | SingePathUpdate - Deleting file: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\hscore.singe 23:44:34:144 | MD | DEBUG1 | +31 | SingePathUpdate - Recreating file: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\hscore.singe 23:44:34:149 | MD | DEBUG1 | +0 | SingePathUpdate - Now updating this singe file's paths: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\service.singe 23:44:34:153 | MD | DEBUG1 | +0 | UpdateLine - local h1 = io.input("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crimepatrol.cfg") 23:44:34:177 | MD | DEBUG1 | +31 | UpdateLine - local h1 = io.output("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crimepatrol.cfg") 23:44:34:183 | MD | DEBUG1 | +0 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshaira.png") 23:44:34:205 | MD | DEBUG1 | +32 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshairb.png") 23:44:34:211 | MD | DEBUG1 | +0 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshairc.png") 23:44:34:215 | MD | DEBUG1 | +0 | UpdateLine - sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshaird.png") 23:44:34:233 | MD | DEBUG1 | +31 | UpdateLine - --sprCursor = spriteLoad("O:/_Emulators/Daphne Singe/singe/Singe/crimepatrol/crosshaire.png") 23:44:34:237 | MD | DEBUG1 | +0 | SingePathUpdate - Deleting file: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\service.singe 23:44:34:241 | MD | DEBUG1 | +0 | SingePathUpdate - Recreating file: O:\_Emulators\Daphne Singe\singe\Singe\crimepatrol\service.singe 23:44:34:246 | MD | INFO | +0 | 48 Singe paths updated by RocketLauncher. 23:44:34:270 | MD | INFO | +31 | SingePathUpdate - Ended 23:44:34:347 | RL | INFO | +2122 | Main - Module ended, exiting RocketLauncher normally 23:44:34:350 | RL | INFO | +0 | ExitScript - Started 23:44:34:410 | RL | INFO | +62 | SystemCursor - Restoring mouse cursor 23:44:34:435 | RL | INFO | +16 | ExitScript - Ended Somepne can help me please??Thanks
rfancella Posted July 21, 2015 Posted July 21, 2015 Did you resolve this issue? Looks like the extensions you are using are .cfg and .singe?? If they are Daphne Singe games, you should only have singe as your extension. Also, in your module settings, turn off SingePathUpdate and ForcePathUpdate. Test and let me know. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
awaawaawa Posted July 21, 2015 Author Posted July 21, 2015 One more question. Why for example Time Traveller is not in the official list?? I can add it??Thanks again
rfancella Posted July 22, 2015 Posted July 22, 2015 Sweet! Glad it works. Yes, you can easliy add it. I put mine in my Daphne wheel since it doesn't use a light gun. Only the light gun games are in my ALG wheel. Open up your .../HyperSpin/Databases/American Laser Games/American Laser Games.xml file. Somewhere in there, between a game close and game open tag: </game> <game> Paste this text in there: <game name="timetraveler" index="true" image="w"> <description>Time Traveler</description> <cloneof></cloneof> <crc></crc> <manufacturer>American Laser Games</manufacturer> <year>1991</year> <genre>Action</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> Thanks, Ron One more question. Why for example Time Traveller is not in the official list?? I can add it??Thanks again Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
Metalzoic Posted July 22, 2015 Posted July 22, 2015 Time Traveller is one of those Holographic games right?
rfancella Posted July 22, 2015 Posted July 22, 2015 Right. Uses mirrors to produce the 3D effect. When ripping the game from the DVD you can choose 2D or 3D anagliphic. Thanks, Ron Time Traveller is one of those Holographic games right? Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
awaawaawa Posted July 22, 2015 Author Posted July 22, 2015 Now American Laser Game works good, thanks again. The WoW Action Max is not working... It start, it ask me (the first time) to parse the file, it parse the file, after green screen and the program stop working. Any idea??Thanks
awaawaawa Posted July 22, 2015 Author Posted July 22, 2015 An update. I update the Daphne xml (with the one in the Hyperlist) and there are 20 games instead 17 (in the xml download automatically from the HyperSync). Why are different?? Anyway one of the 3 new games is Ninja Hayate.When I try to run this game there is an error Bad Command Line. Now I'm very confused. But Ninja Hayate is Daphne or Daphne Singe?? Help me please
Metalzoic Posted July 23, 2015 Posted July 23, 2015 An update. I update the Daphne xml (with the one in the Hyperlist) and there are 20 games instead 17 (in the xml download automatically from the HyperSync). Why are different?? Anyway one of the 3 new games is Ninja Hayate.When I try to run this game there is an error Bad Command Line. Now I'm very confused. But Ninja Hayate is Daphne or Daphne Singe?? Help me please Ninja Hayate and Time Gal are Daphne-Singe. That's why in your other topic I gave you the direct links to Ron's Daphne & Daphne-Singe tutorials for you to read through.
awaawaawa Posted July 23, 2015 Author Posted July 23, 2015 Ok but why in the HyperList official web page the Daphne has also some Singe games?? And someone can help with the green screen??Thanks again
Metalzoic Posted July 23, 2015 Posted July 23, 2015 I had answered that in your other thread too For the XML he was saying that those three games are run using the Daphne-Singe emulator, but it makes more sense to have them in the normal Daphne Hyperspin wheel & database with the other laserdisc games. Don't worry about that yet. First read the tutorials, get it working right, figure that part out later once you understand it a bit better. Since they are Laserdisc it makes sense for them to be in the Daphne wheel with all the other Laserdisc games. So that's why they are in the Daphne database. Not sure about the green screen.
rfancella Posted July 23, 2015 Posted July 23, 2015 I have my ALG wheel with only gun games. I know it doesn't fit so well. Some of the games that do not use a gun are still made by American Laser Games. That said, the Ninja Hayate and Time Gal are not ALG games, even though they are laser disk games. I think they are better suited into the Daphne wheel. Along with Time Traveler. I really need to change my wheel name for ALG anyway. Maybe "Laser Disk Gun Games"... lol My Daphne I already changed to LaserDisk. I don't like the fact that Daphne and MAME are named based on the emulator name. Just my two cents. Thanks, Ron I had answered that in your other thread tooSince they are Laserdisc it makes sense for them to be in the Daphne wheel with all the other Laserdisc games. So that's why they are in the Daphne database.Not sure about the green screen. Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
rfancella Posted July 23, 2015 Posted July 23, 2015 Hard to help without any logs, my friend. You might make sure you have SingePathUpdate and ForcePathUpdate set to false in your Module settings for this system as well. If that doesn't fix it, post your .../Daphne-Singe/Daphne_log.txt file so we can see what's going on. Thanks, Ron Ok but why in the HyperList official web page the Daphne has also some Singe games?? And someone can help with the green screen??Thanks again Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
awaawaawa Posted July 23, 2015 Author Posted July 23, 2015 Oh there is a log of Daphne?? I did not know I found the problem Thank you P.S. Any idea for http://www.hyperspin-fe.com/topic/10609-philips-vg-5000/
rfancella Posted July 23, 2015 Posted July 23, 2015 LOL. Glad it's all sorted now. Thanks, Ron PS: No clue on that emu from me. Oh there is a log of Daphne?? I did not know I found the problem Thank you P.S. Any idea for http://www.hyperspin-fe.com/topic/10609-philips-vg-5000/ Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
kevinlisowski Posted October 15, 2015 Posted October 15, 2015 LOL. Glad it's all sorted now. Thanks, Ron PS: No clue on that emu from me. Hi Ron I'm hoping you can help me, I am trying to fix my Aimtraks in Daphne Singe. They work but are hyper movement sensitive and move WAY to fast. I was told to put the emu in full window from screened. Here is my script.... cd data cls @daphne.exe singe vldp -x 800 -y 600 -fullscreen -noserversend -framefile singe/drugwars/frame-drugwars-cdrom.txt -script singe/drugwars/cdrom-drugwars.singe Is that not full windowed already? Any ideas?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.