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JoyToKey Now supports 360 guide button!


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Posted

Just in case anyone missed this, the latest version or joytokey now allows for the 360 guide button to be mapped.

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Posted

Oh no. This is terrible news.

Why is that?

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  • 5 weeks later...
Posted

You don't need to use joytokey for emulators. Just map the buttons to the 360 controller in the emulators themselves. All you use joytokey is to be able to use the controller to navigate within hyperspin. Once your emulators are launched hyperspin is out of the question.

Posted

You don't need to use joytokey for emulators. Just map the buttons to the 360 controller in the emulators themselves. All you use joytokey is to be able to use the controller to navigate within hyperspin. Once your emulators are launched hyperspin is out of the question.

 

 

but it sounds interesting for those who like to your Pause (hyper pause) within their setups :)

Posted

I am able to enter Pause. Rocketlauncher and Hyperspin are two totally different applications. RocketLauncher is what controls hyperpause not hyperspin. Hyperspin is just a front end.

Posted

You do all this through RocketLauncherUI

You need a key mapper to map pad controls to keys. And joytokey is one of the very few (if only) that supports mapping the 360 controller guide button to a key, using default drivers.

That's the exciting bit here. I map the guide button to my RL pause key. Gives for quite a nice setup.

You're right though - it's always best to setup controls in the emulator its self, however this isn't always possible. Even if it is possible, using a key mapper can allow for a default profile that is applied on all systems. Allowing for buttons to be key mapped to, pause key, exit emulator across all systems.

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Posted

Oh I agree I just find it easier for RL to handle it for me makes it default throughout and I like different keys on different emulators so I manually do them one at a time.

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