MarkWingens Posted December 26, 2015 Posted December 26, 2015 Hi this is my first post, for a couple of months now i have been creating my HyperSpin setup. There is one emulator that keeps bugging me. This is Dolphin. I want to use it for gamecube emulation, my problem is: When i choose a game from within hyperspin the screen turns black (as it should) then Windows error comes up from: dolphin.exe is not responding. When i run the same game from the emulator instead of using Hyperspin then the game runs perfectly. I tried Dolphin 3.5 and 4.0 both of them have the same problem. My hardware: Asus H81-T Intel Core i7-4770K 16GB RAM Onboard Graphics 120GB mSATA SSD & 500 GB Seagate SSHD Windows 10 Home 64-Bit Full-HD Resolution (1920x1080) Can any one help me?
Spawk Posted December 26, 2015 Posted December 26, 2015 Hard to say without knowing what all is running in your setup, and what versions. The module in my RL states "v4.0 r6928" so I would stick to that particular version as it will have been tested and will work for sure. It runs from emulator, so settings are good there, does it run through rocketlauncher (hyperlaunch if you're still using that)? If no, then it is most likely a setting in RL. If yes, then it is most likely a setting in HyperHQ.
Asparky Posted December 26, 2015 Posted December 26, 2015 This might help, the Guide from Simply Austin.
MarkWingens Posted December 26, 2015 Author Posted December 26, 2015 I watched That YouTube video. before i started. I still use hyperlaunch. I've red About rocketlauncher is That one better?
Spawk Posted December 27, 2015 Posted December 27, 2015 I watched That YouTube video. before i started. I still use hyperlaunch. I've red About rocketlauncher is That one better?HL is no longer in development. RL is the natural successor. It looks just the same but has many improvements. And it will auto update itself.Sent from my SGH-I337M using Tapatalk
Ericvp Posted December 29, 2015 Posted December 29, 2015 I tought Dolphin wasn't compatible with Hyperspin
Guest Posted December 29, 2015 Posted December 29, 2015 I tought Dolphin wasn't compatible with Hyperspin Works fine. Sent from my iPhone using Tapatalk
MarkWingens Posted January 4, 2016 Author Posted January 4, 2016 I am running rocketlauncher now, when i use rocketlauncherUI i get no problems when i run in from hyperspin the emulator stops working and crashes when i tries to load the rom. Any thoughts?
boomerps2 Posted January 5, 2016 Posted January 5, 2016 Do you have visual C++ installed? Won't run without it.
MarkWingens Posted January 15, 2016 Author Posted January 15, 2016 This is the log file: 07:35:41 PM | HyperSpin Started07:35:41 PM | Going FullScreen07:35:41 PM | Checking for updates07:35:41 PM | Update Check Complete07:35:41 PM | Startup program unavailable07:35:41 PM | Error intializing joysticks07:35:41 PM | Menu Mode is multi07:35:41 PM | Loading Main Menu.xml07:35:41 PM | Main Menu.xml successfully loaded07:35:42 PM | Main Menu wheel loaded successfully07:35:45 PM | Loading Nintendo GameCube.xml07:35:46 PM | Main Menu.xml successfully loaded07:35:46 PM | Nintendo GameCube wheel loaded successfully07:35:48 PM | Launching Game07:35:48 PM | Using HyperLaunch07:35:48 PM | Getting Launcher path07:35:48 PM | Launcher located at D:\RocketLauncher\RocketLauncher.exe07:35:48 PM | Running Launcher07:35:48 PM | Launcher Command Line is: D:\RocketLauncher\RocketLauncher.exe "Nintendo GameCube" "the Legend of Zelda Twilight Princess"07:35:57 PM | Quiting Hyperspin07:35:57 PM | Bye!
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