Spawk Posted January 13, 2016 Posted January 13, 2016 Forgive me if I go over stuff several times. Just trying to get a good feel of what's happening. Ok good, now you know the problem is in HL. When you audit, they are all green? (if yes then rompath is correct and it is finding them) When you try to launch 1 from HL, does it display an error?
aldub516 Posted January 13, 2016 Author Posted January 13, 2016 oh no man i appreciate all the help, go over whatever youd like! When i audit, they arent ALL green but thats because i made a filtered set.. 2435 roms are found which is correct. when i try to launch it, the only thing that happens is this.. the first game i try to launch, for a quick second i see a HL symbol appear in my taskbar.. and it dissapears. After that, nothing ever shows. It only shows that little blip on the first load attempt.. after that just nothing happens. i try to load games and it does nothing
aldub516 Posted January 13, 2016 Author Posted January 13, 2016 again my only observation is the emulator version for MAME.AHK is .159.. my mame setup is .149. How it wouldve changed, or if it matters i dont know.. but thats that
32assassin Posted January 13, 2016 Posted January 13, 2016 you are using Hyperlaunch3, their is no need for you to add the emulator path in hyperHQ, rom paths are only needed in HyperHQ if you are using rom filters in HyperHQ. (and just so you know, their are no games CHD extensions in the XML, their is no need to add CHD to your extensions, each CHD game has a corresponding zip file, the XML has the zip file listed) you need to post your Hyperlunch3 trouble shoot log and modules are only updated if the emulator launch sequence is updated. MAME has been udpated multipel times but the launch sequence is still the same, hence you can still use the module for .149 with the latest version of MAME.
Spawk Posted January 13, 2016 Posted January 13, 2016 I don't think the AHK version matters that much in this case. My AHK is version is .166 and I currently use a .158 set on it without error.
Spawk Posted January 13, 2016 Posted January 13, 2016 you are using Hyperlaunch3, their is no need for you to add the emulator path in hyperHQ, Thanks for clearing that up assassin, I wasn't sure... RL doesn't need it. This may be what's causing issues!
aldub516 Posted January 13, 2016 Author Posted January 13, 2016 EDIT* ^^^ as per wheter or not i have the directories in hyperhq, ive tried it every which way anyway.. original post ok so i was in the midst of a big response when..A very weird whole process happened.... this is exactly i just did. As per the above suggestion now saying i didnt need to fill out the directories in HYPERHQ, i removed those. I ran hyperspin, and select mame after that, then it would completely exit out of hyperspin back to windows.. i got the log for that and was going to post it, side by side, with a log of when i re-entered the directories into HYPERHQ..So i went back into hyperhq, and re entered the rom and executable paths. I started hyperspin to try it again and produce the log with the hyperhq directories..and, IT WORKED! mame worked. I tried a bunch of games. It worked. I know i re-entered the hyperhq directories a dozen times so im lost on how it worked now..so now here comes the stick.. I exited out. Went to my F: drive and figured id try the same process. It did not work on my F drive. So i went back to my A: drive, tried it, and.. it doesnt work again. I repeated that process of deleting hyperhq dirs..running hyperspin..re entering hyperhq dirs, restart hyperspin, and now it still doesnt work again. WTF!?!? Is it possible that although installed on two completely seperate drives, when i run hyperspin on one or the other they are changing some like, global file on my pc that both are reading from? And even if not, how did it work for a minute and then not agaiN?
aldub516 Posted January 14, 2016 Author Posted January 14, 2016 Here is my HYPERLAUNCH.LOG, with NO directories set in hyperhq for mame. I start an atari game to show its all working, then go to mame. It shuts down hyperspin completely [code] 19:02:24:606 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.5b BETA (www.hyperlaunch.net) 19:02:24:690 | HL | INFO | +79 | Main - System Specs: HyperLaunch Dir: A:\HyperSpin HyperLaunch is: 32-bit OS: Microsoft Windows 10 Pro SKU: Professional Total Memory: 16261.99 MB Free Memory: 13440.30 MB Used Memory: 2821.684 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 8 GPU 1 Name: NVIDIA GeForce GTX 750 Ti GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 10.18.13.5382 GPU 2 Name: Intel(R) HD Graphics 4600 GPU 2 RAM: 1024.00 MB GPU 2 Driver Version: 10.18.15.4256 Sound 1 Device: High Definition Audio Device Sound 1 Status: Enabled Sound 2 Device: Realtek High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 3 Status: Enabled Sound 4 Device: NVIDIA High Definition Audio Sound 4 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1536x864 (1536x824 work) Monitor #2 (\\.\DISPLAY5): 3200x1168 (3200x1128 work) Monitor #1 Orientation: Landscape Current AHK Desktop Width: 1536 Current AHK Desktop Height: 864 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 19:02:24:690 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\HyperLaunch.exe exists 19:02:24:690 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Module Extensions\dxwnd\dxwnd.ini exists 19:02:24:690 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Module Extensions\dxwnd\dxwnd.exe exists 19:02:24:691 | HL | WARNING | +0 | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-f <PATH_TO_MY_FE\FRONTEND.exe>" 19:02:24:693 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1536 h864 19:02:24:693 | HL | WARNING | +0 | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-p <PLUGINTYPE>" 19:02:24:693 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Plugins\HyperSpin.plugin exists 19:02:24:694 | HL | INFO | +0 | Main - HyperLaunch received "Atari 2600" and "Mr. Do! (Europe)" 19:02:24:700 | HL | INFO | +15 | Main - Mr. Do! (Europe) is using the default emulator: MESS 19:02:24:700 | HL | INFO | +0 | Main - Checking for a [MESS] section in A:\HyperSpin\Settings\Atari 2600\Emulators.ini 19:02:24:700 | HL | INFO | +0 | Main - Checking for a [MESS] section in A:\HyperSpin\Settings\Global Emulators.ini 19:02:24:700 | HL | INFO | +0 | Main - Found [MESS] in A:\HyperSpin\Settings\Global Emulators.ini 19:02:24:700 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Modules\MESS\MESS.ahk exists 19:02:24:705 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 19:02:24:705 | HL | INFO | +0 | Main - Mr. Do! (Europe) will use module: A:\HyperSpin\Modules\MESS\MESS.ahk 19:02:24:715 | HL | INFO | +16 | Main - Did not find a "A:\HyperSpin\Settings\Atari 2600\Game Options.ini" file, skipping any game-specific options. 19:02:24:715 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 19:02:24:718 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Emulators\MESS 159\mess64.exe exists 19:02:24:718 | HL | INFO | +0 | Main - INI Keys read 19:02:24:718 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Module Extensions\7z.exe exists 19:02:24:719 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Module Extensions\7z.dll exists 19:02:24:719 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Module Extensions\FontReg.exe exists 19:02:24:726 | HL | INFO | +0 | Main - "Mr. Do! (Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 19:02:24:726 | HL | INFO | +0 | CheckPaths - Started 19:02:24:726 | HL | INFO | +0 | CheckPaths - Found rom: A:\HyperSpin\Emulators\Atari 2600 HyperSpin Set (ROMs + Covers + XML)\Atari 2600 Complete Romset\Mr. Do! (Europe).zip 19:02:24:726 | HL | INFO | +0 | CheckPaths - Ended 19:02:24:727 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 pluginPath = A:\HyperSpin\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = hlMode = hlTitle = HyperLaunch hlVersion = 3.1.0.5b BETA hlAuthor = djvj hlURL = www.hyperlaunch.net langFile = A:\HyperSpin\Data\Language\Localization.ini frontendPID = 4388 frontendPath = A:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = A: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = A:\HyperSpin\Emulators\MESS 159\mess64.exe emuPath = A:\HyperSpin\Emulators\MESS 159 emuName = MESS emuExt = exe romPath = A:\HyperSpin\Emulators\Atari 2600 HyperSpin Set (ROMs + Covers + XML)\Atari 2600 Complete Romset romPathFromIni = A:\HyperSpin\Emulators\Atari 2600 HyperSpin Set (ROMs + Covers + XML)\Atari 2600 Complete Romset romExtension = .zip romExtensionOrig = .zip romExtensions = 7z|zip|chd|cue|32x|a26|a52|a78|bin|caq|col|cpr|gg|gb|gba|gbc|int|lnx|rom|sms|st2|md|j64|n64|nes|ngc|ngp|pce|sfc|sv|vb|vec|ws|wsc executable = mess64.exe systemName = Atari 2600 dbPath = dbName = Mr. Do! (Europe) dbExt = romName = Mr. Do! (Europe) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = A:\HyperSpin\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = A:\HyperSpin\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false hlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1536 originalHeight = 864 dtEnabled = false dtPath = dtUseSCSI = true dtAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = A:\HyperSpin\Profiles\LEDBlinky ledblinkyHLProfile = A:\HyperSpin\Profiles\LEDBlinky\HyperLaunch emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = image fadeLyr3ImgFollow7zProgress = false fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = A:\HyperSpin\Media\Fade HLDataPath = A:\HyperSpin\Data HLMediaPath = A:\HyperSpin\Media HLErrSoundPath = A:\HyperSpin\Media\Sounds\Error modulesPath = A:\HyperSpin\Modules moduleFullName = A:\HyperSpin\Modules\MESS\MESS.ahk moduleName = MESS modulePath = A:\HyperSpin\Modules\MESS moduleExtension = ahk moduleExtensionsPath = A:\HyperSpin\Module Extensions libPath = A:\HyperSpin\Lib 7zEnabled = true 7zPath = A:\HyperSpin\Module Extensions\7z.exe 7zDllPath = A:\HyperSpin\Module Extensions\7z.dll 7zExtractPath = C:\Users\Al-Dub\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = A:\HyperSpin\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = A:\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = A:\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = A:\HyperSpin\Profiles\xpadder keymapperFrontEndProfileName = HyperLaunchHQ keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = A:\HyperSpin\Profiles\xpadder\HyperLaunchHQ defaultProfile = A:\HyperSpin\Profiles\xpadder\_Default systemProfile = A:\HyperSpin\Profiles\xpadder\Atari 2600 xPadderSystemProfile = A:\HyperSpin\Profiles\xpadder\Atari 2600\_Default emuProfile = A:\HyperSpin\Profiles\xpadder\Atari 2600\MESS romProfile = A:\HyperSpin\Profiles\xpadder\Atari 2600\Mr. Do! (Europe) HyperLaunchProfile = A:\HyperSpin\Profiles\xpadder\HyperLaunch blankProfile = A:\HyperSpin\Profiles\xpadder\_Default\blank ahkFEProfile = A:\HyperSpin\Profiles\AHK\HyperLaunchHQ ahkDefaultProfile = A:\HyperSpin\Profiles\AHK\_Default ahkSystemProfile = A:\HyperSpin\Profiles\AHK\Atari 2600 ahkEmuProfile = A:\HyperSpin\Profiles\AHK\Atari 2600\MESS ahkRomProfile = A:\HyperSpin\Profiles\AHK\Atari 2600\Mr. Do! (Europe) ahkHyperLaunchProfile = A:\HyperSpin\Profiles\AHK\HyperLaunch bezelEnabled = true bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = A:\HyperSpin\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = A:\HyperSpin\Module Extensions\dxwnd\dxwnd.exe mon1O = 0 pacDrivedllFile = A:\HyperSpin\Module Extensions\PacDrive32.dll userFadeAnimIniFile = A:\HyperSpin\Lib\User Fade Animations.ini 19:02:24:727 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 19:02:24:728 | HL | INFO | +15 | BuildScript - Loaded Statistics Init.ahk scripts 19:02:24:728 | HL | WARNING | +0 | BuildScript - "A:\HyperSpin\Lib\User Functions Init.ahk" not found 19:02:24:728 | HL | INFO | +0 | BuildScript - Validating module 19:02:24:729 | HL | INFO | +0 | BuildScript - Validation complete 19:02:24:729 | HL | INFO | +0 | BuildScript - Module: MEmu = MESS MEmuV = v0.154 MURL = http://www.mess.org/ MAuthor = djvj & faahrev & brolly MVersion = 2.2.5 MCRC = 1CE95379 iCRC = FAF9D0F2 MID = 635038268905515239 MSystem = "Amstrad GX4000","APF Imagination Machine","Apple IIGS","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai WonderSwan","Bandai WonderSwan Color","Casio PV-1000","Casio PV-2000","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","Interton VC 4000","JungleTac Sport Vii","Magnavox Odyssey 2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega SG-1000","Sinclair ZX81","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision" ;---------------------------------------------------------------------------- ; Notes: ; Exit fade will only work correctly if you don't have Esc, the default MESS exit key, as your exit key. If you use Esc, turn off the ExitScreen ; This module assumes you have bios zip in your MESS "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below ; If MESS has a problem reading the bios zips, try archving them with "no compression" ; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html ; You may get a black screen or MESS may close w/o notice if you do not have a bios rom for your system when one is needed. ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your mess.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 ; ; Following systems require a BIOS zip with their roms inside, placed in the "Mess\Roms\" directory: ; Amstrad GX4000 - N/A ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games) ; Apple IIGS - apple2gs ; Atari 800 - a800 ; Atari 5200 - a5200 ; Atari 7800 - a7800 ; Atari Jaguar - jaguar ; Atari Lynx - lynx ; Bally Astrocade - astrocde ; Bandai WonderSwan - N/A ; Bandai WonderSwan Color - N/A ; Casio PV-2000 - pv2000 ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi ; ColecoVision - coleco ; Creatronic Mega Duck - N/A ; Emerson Arcadia 2001 - N/A ; Entex Adventure Vision - advision ; Epoch Game Pocket Computer - gamepock ; Epoch Super Cassette Vision - scv ; Exidy Sorcerer - sorcerer ; Fairchild Channel F - channelf ; Funtech Super ACan - supracan ; GCE Vectrex - vextrex ; Hartung Game Master - gmaster ; Interton VC 4000 - vc4000 ; JungleTac Sport Vii - vii ; Magnavox Odyssey 2 - odyssey2 ; Matra & Hachette Alice - alice32 ; Mattel Aquarius - aquarius ; Mattel Intellivision - intv ("exec.bin" [8,192 bytes] & "grom.bin" [2,048 bytes]) ; MGT Sam Coupe - samcoupe ; NEC PC Engine - N/A ; NEC PC Engine-CD - N/A ; NEC SuperGrafx - N/A ; NEC TurboGrafx-16 - N/A ; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath) ; Nintendo 64 - n64 ; Nintendo Entertainment System - N/A ; Nintendo Famicom Disk System - famicom ; Nintendo Game Boy - gameboy ; Nintendo Game Boy Advance - gba ; Nintendo Game Boy Color - gbcolor ; Nintendo Virtual Boy - N/A ; Philips CD-i - the cdimono1 ; RCA Studio II - studio2 ; Sega 32X - 32x ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj) ; Sega Game Gear - gamegear ; Sega Genesis - N/A ; Sega Master System - sms ; Sega Mega Drive - N/A ; Sinclair ZX81 - zx81 ; SNK Neo Geo AES - aes ; SNK Neo Geo CD - neocd ; SNK Neo Geo Pocket - ngp ; SNK Neo Geo Pocket Color - ngpc ; Sony PlayStation - psa, pse, psj, psu ; Sony PocketStation - pockstat ; Sord M5 - m5 ; Super Nintendo Entertainment System - snes ; Tandy TRS-80 Color Computer - coco3 ; Texas Instruments TI 99-4A - ti99_4a ; Tiger Game.com - gamecom ; Tomy Tutor - tutor ; VTech CreatiVision - crvision ; Watara Supervision - N/A ; ; Custom Configuration Files: ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MESS cfg folder using the following structure: ; cfg\mess_system_name\HS_XML_rom_name\mess_system_name.cfg ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be: ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg ; ; Bally Astrocade: ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf ; A custom build of MESS is needed to play this game if you don't want to press F3 manually each time you play ICBM. The custom build enables DirectInput so it is possible to script a soft reset in. ; I compiled a mess with this turned on and it can be found in my user dir @ /Upload Here/djvj/Bally Astrocade/ ; Also ICBM uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file. ; Rom extensions should be zip,bin,txt ; Create a txt file in your rom dir called "Gunfight+Checkmate+Calculator+Scribbling (USA).txt" This game is built into the system and no rom is required to play it. ; ; GCE Vectrex: ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the mess\artwork\vectrex folder. ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs. ; ; Magnavox Odyssey 2: ; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues. ; Use the systemName ini file in the folder with this module for this, example: ; [Moto-Crash (France)] ; Bios=videopac ; ; Texas Instruments TI 99/4A: ; This system requires full keyboard emulation to work properly ; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module) ; You can check how to convert split cart dumps to RPK here: ; http://www.ninerpedia.org/index.php/MESS_multicart_system ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk" ; Bezels: ; Module settings control whether HyperLaunch or MESS bezels are shown ; In the bezel normal mode only HyperLaunch Bezels will be show and the MESS use_bezels option will be forced disbaled ; In the bezel layout mode, HyperLaunch Bezels will be drawn only when you do not have a layout file on your MESS folders for the current game ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mType := Object("Amstrad GX4000","gx4000","APF Imagination Machine","apfimag","Apple IIGS","apple2gs","Atari 8-bit","a800","Atari 2600","a2600","Atari 5200","a5200","Atari 7800","a7800","Atari Jaguar","jaguar","Atari Lynx","lynx","Bally Astrocade","astrocde","Bandai WonderSwan","wswan","Bandai WonderSwan Color","wscolor","Casio PV-1000","pv1000","Casio PV-2000","pv2000","Coleco ADAM","adam","ColecoVision","coleco","Creatronic Mega Duck","megaduck","Emerson Arcadia 2001","arcadia","Entex Adventure Vision","advision","Epoch Game Pocket Computer","gamepock","Epoch Super Cassette Vision","scv","Exidy Sorcerer","sorcerer","Fairchild Channel F","channelf","Funtech Super Acan","supracan","GCE Vectrex","vectrex","Hartung Game Master","gmaster","Interton VC 4000","vc4000","JungleTac Sport Vii","vii","Magnavox Odyssey 2","odyssey2","Matra & Hachette Alice","alice32","Mattel Aquarius","aquarius","Mattel Intellivision","intv","NEC PC Engine","pce","NEC PC Engine-CD","pce","NEC SuperGrafx","sgx","NEC TurboGrafx-16","tg16","NEC TurboGrafx-CD","tg16","Nintendo 64","n64","Nintendo Entertainment System","nes","Nintendo Famicom Disk System","famicom","Nintendo Game Boy","gameboy","Nintendo Game Boy Advance","gba","Nintendo Game Boy Color","gbcolor","Nintendo Virtual Boy","vboy","Philips CD-i","cdimono1","RCA Studio II","studio2","Sega 32X","32x","Sega CD","segacd","Sega Game Gear","gamegear","Sega Genesis","genesis","Sega Master System","sms","Sega Mega Drive","megadriv","Sega SG-1000","sg1000","Sinclair ZX81","zx81","SNK Neo Geo AES","aes","SNK Neo Geo CD","neocdz","SNK Neo Geo Pocket","ngp","SNK Neo Geo Pocket Color","ngpc","Sony PlayStation","psx","Sony PocketStation","pockstat","Sord M5","m5","Super Nintendo Entertainment System","snes","Tandy TRS-80 Color Computer","coco3","Texas Instruments TI 99-4A","ti99_4a","Tiger Game.com","gamecom","Tomy Tutor","tutor","VTech CreatiVision","crvision","Watara Supervision","svision") ident := mType[systemName] ; search object for the systemName identifier MESS uses If !ident ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this MESS module: " . moduleName) settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Set fullscreen mode Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, mess uses d3d by default hlsl := IniReadCheck(settingsFile, "Settings|" . systemName, "HLSL","false",,1) bezelMode := IniReadCheck(settingsFile, "Settings", "BezelMode","layout",,1) ; "layout" or "normal" UseSoftwareList := IniReadCheck(settingsFile, SystemName, "UseSoftwareList","false",,1) userparams := IniReadCheck(settingsFile, SystemName, "Parameters",A_Space,,1) Artwork_Crop := IniReadCheck(settingsFile, systemName . "|" . romName, "Artwork_Crop", "true",,1) Use_Bezels := IniReadCheck(settingsFile, systemName . "|" . romName, "Use_Bezels", "false",,1) Use_Overlays := IniReadCheck(settingsFile, systemName . "|" . romName, "Use_Overlays", "true",,1) Use_Backdrops := IniReadCheck(settingsFile, systemName . "|" . romName, "Use_Backdrops", "true",,1) artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop" useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels" useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays" useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops" hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAME",1) ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later If bezelEnabled = true { ListXMLtable := [] ListXMLtable := ListXMLInfo(romName) If (bezelMode = "layout"){ BezelStart("layout",ListXMLtable[1],ListXMLtable[2],romName) } else { ;bezel mode = normal useBezels := " -nouse_bezels" ; force disabling MESS built-in bezels BezelStart(,,ListXMLtable[2]) } } 7z(romPath, romName, romExtension, 7zExtractPath) winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel" fullscreen := If (Fullscreen = "true") ? " -nowindow" : " -window" videomode := If (Videomode != "" )? " -video " . videomode : "" hlsl := If hlsl = "true" ? " -hlsl_enable" : " -nohlsl_enable" param1 := " -cart " . """" . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems. If romExtension = .txt ; This can be applied to all systems param1:= If ident = apfimag ; APF Imagination Machine If romExtension != .tap ident = apfm1000 ; cart games for APF Imagination Machine require a different bios to be loaded If UseSoftwareList != true { ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game. If ident in ti99_4a,aes,apple2gs,odyssey2 ; these systems will use an ini to store game specific settings { messSysINI := CheckFileMESS(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist If ident = ti99_4a ; Texas Instruments TI 99-4A { mainCart := IniReadCheck(messSysINI, romName, "Main_Cart",A_Space,,1) basicCart := IniReadCheck(messSysINI, romName, "Basic_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one expansionLocation := IniReadCheck(messSysINI, romName, "Expansion_Location","extended_basic.rpk",,1) ; Now set the parameters to send to mess If romExtension = .dsk ; Expansion Disk ; If using the mainCart , send expansionLocation to MESS. This will require DirectInput to be enabled on the MESS build! Else we are loading a Disk game param1 := " -gromport multi -cart1", param2:="""" . romPath . "\" . (If mainCart ? (mainCart):(basicCart)) . """", param3:=" -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc", param4:=" -flop1", param5:="""" . romPath . "\" . romName . romExtension . """" Else If romExtension = .rpk ; Cart Game (RPK Format) param1 := " -gromport single -cart1", param2:="""" . romPath . "\" . romName . romExtension . """", param3:="-peb:slot3 speech" ;-cart will also work here param6 := " -ui_active" ;Enable partial keyboard mode at startup } Else If ident = aes ; SNK Neo Geo AES { biosRegion := IniReadCheck(messSysINI, romName, "BIOS_Region","asia",,1) param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games param2 := " -rompath " . """" . "roms;" . romPath . """" param3 := " -cart " . romName }Else if ident = apple2gs ; Apple IIGS { externalOS := IniReadCheck(messSysINI, romName, "External_OS","false",,1) 2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found multipartTable := CreateRomTable(multipartTable) If externalOS = true { CheckFile(romPath . "\" . 2gsSystemFile) param1 := " -flop3", param2:="""" . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:="""" . romPath . "\" . romName . romExtension . """" }Else{ param1 := " -flop3", param2:="""" . romPath . "\" . romName . romExtension . """" If (multipartTable.MaxIndex() > 1) param3:=" -flop4", param4 := """" . multipartTable[2,1] . """" } param5 := " -ui_active" ;Enable partial keyboard mode at startup }Else if ident = odyssey2 ; Magnavox Odyssey 2 param2 := " -ui_active" ;Enable partial keyboard mode at startup ;Use a different bios if needed (This must be done after the above if conditions since the ident will change) iniBios := IniReadCheck(messSysINI, romName, "Bios",ident,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini If (iniBios != "") ident := iniBios ; need to change the bios name for some games } ; These systems don't use an ini, but do require parameters to be changed from the default method of launching Mess If (ident = "neocdz" || ident = "cdimono1" || ident = "segacd" || ident = "psx" || (ident = "tg16" && systemName = "NEC TurboGrafx-CD") || (ident = "pce" && systemName = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD { If romExtension not in .chd,.cue ScriptError("MESS only supports " . systemName . " games in chd and cue format. It does not support:`n" . romExtension) If (systemName = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run ; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce") param2 := " -cart " . """" . tgcdBios . """" } Else If (systemName = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce") param2 := " -cart " . """" . pcecdBios . """" } Else If (ident = "psx") { ; Sony PlayStation ident = psu ; changing ident sent to Mess to use the USA bios ; SelectMemCard() ; future function to swap around memcards ; Usage: mc1 "J:\MESS\software\psu\card1.mc" } If (systemName = "Sega CD") { ; If InStr(romName,"(Jap") ; Mega CD Japanese v2 ident = megacd2j Else If InStr(romName,"(Euro") ; Mega CD European (PAL) ident = megacd } param1 := " -cdrm " . """" . romPath . "\" . romName . romExtension . """" }Else If ident = gamecom ; Tiger Game.com { If romExtension != .txt param1 := " -cart1 " . """" . romPath . "\" . romName . romExtension . """" }Else If ident = genesis ; Sega Genesis { If (InStr(romName, "(Europe") || InStr(romName, "(PAL")) ; if rom is from europe, tell MESS to boot a Mega Drive instead ident = megadriv }Else If ident = megadriv ; Sega Mega Drive { If (InStr(romName, "(USA") || InStr(romName, "(NTSC")) ; if rom is from America, tell MESS to boot a Genesis instead ident = genesis }Else If ident = vii ; JungleTac Sport Vii { If romName = Built-In Games (China) ; Has some built-in games, gotta launch just BIOS for it. param1:= }Else If ident = alice32 ; Matra & Hachette Alice { If romExtension != .txt param1 := " -cass1 " . """" . romPath . "\" . romName . romExtension . """" }Else If ident = pockstat ; Sony PocketStation { If romExtension != .gme param1 := " -cart1 " . """" . romPath . "\" . romName . romExtension . """" }Else If ident = coco3 ; Tandy TRS-80 Color Computer { If romExtension != .txt param1 := " -cart " . """" . romPath . "\" . romName . romExtension . """" }Else If ident = zx81 ; Sinclair ZX81 { If romExtension != .txt param1 := " -cass1 " . """" . romPath . "\" . romName . romExtension . """" }Else If ident = sorcerer ; Exidy Sorcerer { If romExtension = .snp ; Snapshot file param1 := " -dump " . """" . romPath . "\" . romName . romExtension . """" Else If romExtension = .bin param1 := " -quik " . """" . romPath . "\" . romName . romExtension . """" }Else If (ident = "a800" || ident = "famicom" || ident = "samcoupe") ; Atari 8-bit, Nintendo Famicom Disk System, and MGT Sam Coupe { If romExtension != .txt param1 := " -flop1 " . """" . romPath . "\" . romName . romExtension . """" }Else If ident = vectrex ; GCE Vectrex { If romName = Mine Storm (World) ; Mess dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex) param1:= }Else If ident = apfm1000 ; APF Imagination Machine/APF M1000 { If romName = Rocket Patrol (USA) ; Rocket Patrol is built into the APF M1000 ROM. param1:= }Else If ident = adam ; Coleco ADAM param1 := (If romExtension = ".ddp" ? " -cass1" : " -floppydisk") . " """ . romPath . "\" . romName . romExtension . """" ; Decide if disk or ddp game }Else{ ; Use Software List hashname := ident param1 := " -rompath " . """" . "roms;" . romPath . """" . A_Space . romName ; param1 used for launching from software lists If ident = aes ; SNK Neo Geo AES { hashname := "neogeo" param2 := " -bios asia" ; can also be japan, but the asian one has english menus for most games } CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . ident) ;Check if software list for selected system exists } If ident = vectrex ; GCE Vectrex param2 := " -view " . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName If userparams userparams := " " . userparams ; tacking on a space in case user forgot to add one ; use a custom cfg file if it exists and append it to param1 IfExist, % emuPath . "\cfg\" . ident . "\" . dbName param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . ident . "\" . dbName . """" . param1 HideEmuStart() errLvl := Run(executable . A_Space . ident . param1 . param2 . param3 . param4 . param5 . param6 . userparams . fullscreen . hlsl . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . " -skip_gameinfo", emuPath, winstate) If errLvl { If (errLvl = 1) Error = Failed Validity Else If(errLvl = 2) Error = Missing Files Else If(errLvl = 3) Error = Fatal Error Else If(errLvl = 4) Error = Device Error Else If(errLvl = 5) Error = Game Does Not Exist Else If(errLvl = 6) Error = Invalid Config Else If errLvl in 7,8,9 Error = Identification Error Else Error = MESS Error Log("MESS Error - " . Error,3) } WinWait("ahk_class MAME") WinWaitActive("ahk_class MAME") BezelDraw() If romName = ICBMromName ; for Bally Astrocade only { Sleep, 2000 ; increase if you don't see the title screen SetKeyDelay(50) Send, {F3 down}{F3 up} ; sends a reset to MESS, needed for ICBM to boot } HideEmuEnd() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ; This will simply create a new blank ini if one does not exist CheckFileMESS(file){ IfNotExist, %file% FileAppend,, %file% Return file } ListXMLInfo(rom){ ; returns MAME/MESS info about parent rom, orientation angle, resolution Global emuFullPath, emuPath ListXMLtable := [] Log("Module - RunWait`, " . comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt`, " . emuPath . "`, Hide") RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide Fileread, ListxmlContents, %emuPath%\tempBezel.txt RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent) RegExMatch(parent,"cloneof=" . """" . ".*", parent) RegExMatch(parent,"""" . ".*", parent) StringTrimLeft, parent, parent, 1 RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle) RegExMatch(angle,"[0-9]+", angle, "-6") RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width) RegExMatch(width,"[0-9]+", width, "-6") RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height) RegExMatch(Height,"[0-9]+", Height, "-6") ListXMLtable[1] := parent ListXMLtable[2] := angle ListXMLtable[3] := height ListXMLtable[4] := width If (ListXMLtable[3] > ListXMLtable[4]) ListXMLtable[2] := true FileDelete, %emuPath%\tempBezel.txt Return ListXMLtable } BezelLabel: WinSet, Transparent, 0, ahk_class ConsoleWindowClass Return CloseProcess: FadeOutStart() WinClose("ahk_class MAME") Return 19:02:24:734 | HL | INFO | +0 | BuildScript - Loaded Multi-Player scripts 19:02:24:736 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 19:02:24:736 | HL | WARNING | +0 | BuildScript - "A:\HyperSpin\Lib\User Functions.ahk" not found 19:02:24:736 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 19:02:24:737 | HL | INFO | +0 | Main - Module is built 19:02:24:737 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\AutoHotkey.dll exists 19:02:24:740 | HL | INFO | +0 | Main - Running module 19:02:24:837 | MD | INFO | +N/A | Module initialized 19:02:24:838 | MD | INFO | +0 | StartModule - Started 19:02:24:838 | MD | INFO | +0 | StartModule - MEmu: MESS MEmuV: v0.154 MURL: http://www.mess.org/ MAuthor: djvj & faahrev & brolly MVersion: 2.2.5 MCRC: 1CE95379 iCRC: FAF9D0F2 MID: MSystem: "Amstrad GX4000","APF Imagination Machine","Apple IIGS","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai WonderSwan","Bandai WonderSwan Color","Casio PV-1000","Casio PV-2000","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","Interton VC 4000","JungleTac Sport Vii","Magnavox Odyssey 2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega SG-1000","Sinclair ZX81","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision" 19:02:24:838 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Atari 2600" 19:02:24:839 | MD | INFO | +0 | PluginInit - Started 19:02:24:839 | MD | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Databases\Atari 2600\Atari 2600.xml exists 19:02:24:873 | MD | INFO | +31 | PluginInit - Ended 19:02:24:874 | MD | INFO | +0 | StartModule - Ended 19:02:24:874 | MD | INFO | +0 | BezelGUI - Started 19:02:24:908 | MD | INFO | +31 | BezelGUI - Ended 19:02:24:909 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 19:02:24:909 | MD | INFO | +0 | Module Setting - [Settings] - Videomode: d3d 19:02:24:909 | MD | INFO | +0 | Module Setting - [Settings] - HLSL: false 19:02:24:909 | MD | INFO | +0 | Module Setting - [Atari 2600] - HLSL: true 19:02:24:909 | MD | INFO | +0 | Module Setting - [Settings] - BezelMode: normal 19:02:24:909 | MD | INFO | +0 | Module Setting - [Atari 2600] - UseSoftwareList: false 19:02:24:909 | MD | INFO | +0 | Module Setting - [Atari 2600] - Parameters: 19:02:24:909 | MD | INFO | +0 | Module Setting - [Atari 2600] - Artwork_Crop: true 19:02:24:909 | MD | INFO | +0 | Module Setting - [Mr. Do! (Europe)] - Artwork_Crop: true 19:02:24:909 | MD | INFO | +0 | Module Setting - [Atari 2600] - Use_Bezels: false 19:02:24:910 | MD | INFO | +0 | Module Setting - [Mr. Do! (Europe)] - Use_Bezels: false 19:02:24:910 | MD | INFO | +0 | Module Setting - [Atari 2600] - Use_Overlays: true 19:02:24:910 | MD | INFO | +0 | Module Setting - [Mr. Do! (Europe)] - Use_Overlays: true 19:02:24:910 | MD | INFO | +0 | Module Setting - [Atari 2600] - Use_Backdrops: true 19:02:24:910 | MD | INFO | +0 | Module Setting - [Mr. Do! (Europe)] - Use_Backdrops: true 19:02:24:910 | MD | INFO | +0 | Module - RunWait, C:\WINDOWS\system32\cmd.exe /c "A:\HyperSpin\Emulators\MESS 159\mess64.exe" -listxml Mr. Do! (Europe) > tempBezel.txt, A:\HyperSpin\Emulators\MESS 159, Hide 19:02:24:969 | MD | INFO | +63 | BezelStart - Started 19:02:24:999 | MD | INFO | +31 | Bezel - Loading Bezel image: A:\HyperSpin\Media\Bezels\Atari 2600\_Default\Bezel - 16x9 Atari 2600 (Austin585).png 19:02:24:000 | MD | INFO | +0 | Bezel - Loading Background image: A:\HyperSpin\Media\Bezels\_Default\Background4 Nosh.png 19:02:25:095 | MD | INFO | +94 | BezelStart - Ended 19:02:25:095 | MD | INFO | +0 | 7z - Started, received A:\HyperSpin\Emulators\Atari 2600 HyperSpin Set (ROMs + Covers + XML)\Atari 2600 Complete Romset\Mr. Do! (Europe).zip. If rom is an archive, it will extract to C:\Users\Al-Dub\AppData\Local\Temp\HS 19:02:25:095 | MD | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Emulators\Atari 2600 HyperSpin Set (ROMs + Covers + XML)\Atari 2600 Complete Romset\Mr. Do! (Europe).zip exists 19:02:25:151 | MD | INFO | +62 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Mr. Do! (Europe).a26" 19:02:25:152 | MD | INFO | +0 | 7z - Extracted path of rom will be 75 in length and within the 255 character limit. 19:02:25:152 | MD | INFO | +0 | 7z - The 7zExtractPath has 95143 MB of free space which is enough to extract this game: 0 MB 19:02:25:212 | MD | INFO | +63 | 7z - Ended 19:02:25:212 | MD | INFO | +0 | Run - Running: A:\HyperSpin\Emulators\MESS 159\mess64.exe a2600 -cart "C:\Users\Al-Dub\AppData\Local\Temp\HS\Mr. Do! (Europe)\Mr. Do! (Europe).a26" -window -hlsl_enable -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -skip_gameinfo 19:02:25:244 | MD | INFO | +31 | WinWait - Waiting for "ahk_class MAME" 19:02:25:416 | MD | INFO | +172 | WinWaitActive - Waiting for "ahk_class MAME" 19:02:25:558 | MD | INFO | +141 | BezelDraw - Started 19:02:25:558 | MD | INFO | +0 | Bezel - Bezel Screen Offset: left= top= right= bottom= 19:02:28:654 | MD | INFO | +3093 | BezelDraw - Ended 19:02:28:654 | MD | INFO | +0 | Process - WaitClose mess64.exe 19:02:29:335 | MD | INFO | +672 | WinClose - Closing: ahk_class MAME 19:02:29:563 | MD | INFO | +235 | 7zCleanUp - Started 19:02:29:621 | MD | INFO | +62 | 7zCleanUp - Ended 19:02:29:621 | MD | INFO | +0 | BezelExit - Started 19:02:29:627 | MD | INFO | +0 | Bezel - Removing bezel image components to exit HyperLaunch. 19:02:29:629 | MD | INFO | +0 | BezelExit - Ended 19:02:29:629 | MD | INFO | +0 | ExitModule - Started 19:02:29:629 | MD | INFO | +0 | Starting Updating Statistics: 19:02:29:719 | MD | INFO | +94 | Game section statistics updated. 19:02:29:719 | MD | INFO | +0 | ExitModule - Ended 19:02:29:719 | MD | INFO | +0 | End of Module Logs 19:02:29:745 | HL | INFO | +5016 | Main - Module ended, exiting HyperLaunch normally 19:02:29:745 | HL | INFO | +0 | ExitScript - Started 19:02:29:758 | HL | INFO | +0 | SystemCursor - Restoring mouse cursor 19:02:29:768 | HL | INFO | +16 | ExitScript - Ended [/code] This is the hyperlaunch log from AFTER i re entered the mame exe and rom path in HYPERHQ. The first time i did this process, it made it work that one time. Now it simply brings me to the game list but wont launch anything [code] 19:05:22:442 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.5b BETA (www.hyperlaunch.net) 19:05:22:518 | HL | INFO | +78 | Main - System Specs: HyperLaunch Dir: A:\HyperSpin HyperLaunch is: 32-bit OS: Microsoft Windows 10 Pro SKU: Professional Total Memory: 16261.99 MB Free Memory: 13574.61 MB Used Memory: 2687.379 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 8 GPU 1 Name: NVIDIA GeForce GTX 750 Ti GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 10.18.13.5382 GPU 2 Name: Intel(R) HD Graphics 4600 GPU 2 RAM: 1024.00 MB GPU 2 Driver Version: 10.18.15.4256 Sound 1 Device: High Definition Audio Device Sound 1 Status: Enabled Sound 2 Device: Realtek High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 3 Status: Enabled Sound 4 Device: NVIDIA High Definition Audio Sound 4 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1536x864 (1536x824 work) Monitor #2 (\\.\DISPLAY5): 3200x1168 (3200x1128 work) Monitor #1 Orientation: Landscape Current AHK Desktop Width: 1536 Current AHK Desktop Height: 864 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 19:05:22:518 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\HyperLaunch.exe exists 19:05:22:519 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Module Extensions\dxwnd\dxwnd.ini exists 19:05:22:519 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Module Extensions\dxwnd\dxwnd.exe exists 19:05:22:520 | HL | WARNING | +0 | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-f <PATH_TO_MY_FE\FRONTEND.exe>" 19:05:22:522 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1536 h864 19:05:22:522 | HL | WARNING | +0 | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-p <PLUGINTYPE>" 19:05:22:522 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Plugins\HyperSpin.plugin exists 19:05:22:523 | HL | INFO | +0 | Main - HyperLaunch received "MAME" and "sengoku3" 19:05:22:527 | HL | INFO | +15 | Main - sengoku3 is using the default emulator: MAME 19:05:22:527 | HL | INFO | +0 | Main - Checking for a [MAME] section in A:\HyperSpin\Settings\MAME\Emulators.ini 19:05:22:527 | HL | INFO | +0 | Main - Checking for a [MAME] section in A:\HyperSpin\Settings\Global Emulators.ini 19:05:22:527 | HL | INFO | +0 | Main - Found [MAME] in A:\HyperSpin\Settings\Global Emulators.ini 19:05:22:527 | HL | INFO | +0 | CheckFile - Checking if A:\HyperSpin\Modules\MAME\MAME.ahk exists 19:05:22:532 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 19:05:22:532 | HL | INFO | +0 | Main - sengoku3 will use module: A:\HyperSpin\Modules\MAME\MAME.ahk 19:05:22:540 | HL | INFO | +16 | Main - Did not find a "A:\HyperSpin\Settings\MAME\Game Options.ini" file, skipping any game-specific options. 19:05:22:540 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 19:05:22:542 | HL | WARNING | +0 | Main - Possible duplicate launch or emulator never closed from previous launch. mame64.exe is already running, closing HyperLaunch
aldub516 Posted January 14, 2016 Author Posted January 14, 2016 ive seen that last error or mame already running.. but ive even done a restart, i know its not running. how in the hell did it work once, and then not again without me changing anything. After it was working and i tested some games, i exited. Tried to toy with my other install on the other drive. And after that it never worked again. Aint that a biatch
Spawk Posted January 14, 2016 Posted January 14, 2016 Our last advice was to simply remove the "executable" from HQ... nobody said anything about deleting both and re-entering... If that line is in HQ then HS is starting mame... and then passes the loading to HL, and HL tries to start it again! (so it's running already!) Remove the executable line from HQ (not the rompath or extension, they stay)
aldub516 Posted January 14, 2016 Author Posted January 14, 2016 ok a few things... one gentleman said "their is no need for you to add the emulator path in hyperHQ, rom paths are only needed in HyperHQ if you are using rom filters in HyperHQ." thats why i removed both. After that hyperspin would completely shut down when i selected mame on the menu. Now i understand that because i mis-read and erased both directories. So after that i re-entered the directories i had, so atleast i can get to the game menu and not shut down hyperspin. The point is, with both rom and executable entered in hyperhq, it did work that once. Now it keeps getting interesting. Just now i restarted my computer. Started hyperspin. it worked with mame! i exited HS, started again, and repeated 5 times. All 5 times, it would start hyperspin and launch mame fine. I then started hyperspin on the F drive.. just to test a theory. Exited the F drive. re-started the first instance of HS that worked 5 in a row, and it would NOT launch mame. Figures that it looks like the F drive is either not closing mame, OR somehow conflicting. So i felt i narrowed it down to simply somewhere, mame isnt closing. So i restarted windows again, figuring it would work again.. and its back to not loading the initial working HS. Heres a breakdown of my current situation. im sorry if it sounds crazy, but ive never seen issues like this anywhere before.. --As far as hyperHQ, this is what ive tried and what happened..all of this pertains to the mame wheel and settings. Ive tried every combination over and over.-----with NO exe path, WITH rom path- I can access mame game menu, but wont launch anything -----with both exe path and rom path filled- I successfully launched mame multiple times, but even after fresh restarts of pc, it either does, or doesnt launch mame -----with no exe and no rom path- hyperspin closes after selecting mame (makes sense) Ive only got it to work with BOTH the exe and rom paths filled out in hyperhq. Only after i try and start up the F drive version does it seem that the A drive version stops launching mame, apparently because mame is running somewhere? (no i dont run both at the same time) I restarted my pc, launched hyperspin, it launched mame fine on multiple instances of exiting and restarting hyperspin. I restarted pc again, and then in wont launch mame. it gives me different respones even if i dont change anything. Currently i am following what you said.. as we speak, i have NO exe set in hyperhq, but i do have the rom and extensions.
Spawk Posted January 14, 2016 Posted January 14, 2016 I agree with Agent47, 1 setup at a time. You are also missing the point here about configuration. I will attempt to clear up some confusion. 1. rompath and extension are only needed if you want to filter your wheel (these settings have no bearing on mame working whatsoever! there or not, does not matter) 2. executable is only used if you do not use Hyperlaunch! Hyperlaunch will load mame! (we set the path in HL) If you also put the executable in here HS will load it as well, but it will be loaded already by HS! (which is what you're seeing)
aldub516 Posted January 14, 2016 Author Posted January 14, 2016 no i understand the difference, im simply saying that even with no exe filled in, its somehow giving me the multiple mames open error.. but i figured it out. so ive officially narrowed it down. The good news, i know how to keep my own A:\ system of hyperspin running. The bad news, i just spent hours figuring out a stupid problem to come full circle and start on the initial problem. Here is whats happenening I now have only rom path set in hyperhq. On a fresh pc start, i can start hyperspin as many times as i want, and it will always run, and launch mame. That problem is solved. This was the cause. The very point of this first post was to get mame running on my f drive, so i can put it in another system. I now see, when i launch hyperspin from the F: drive, it wont launch mame, but after that i can no longer launch the first HS that worked.. I now understand this is the issue, It is the F drive version that is messing it all up. If i dont touch that, my initial drive works fine. I was indeed focused on one system at a time, but its an invisible event running from the F drive that conflicted with A. I had no way of knowing that. . Drive A: is out of the picture as of now and considered resolved. Drive F is not closing something and would screw up Drive A. It took me hours to realize every time i begin work on the F drive, in inhibits my ability to launch and use the A drive as a reference of settings.. OK. so basically lets pretend the last 2 hours didnt happen. I feel somewhat stupid, but it is also a very specific issue with a lot of variables. Now. Taking A: out of the picture completely, lets pretend i have one single system.. this F drive. When i launch hyperspin, i get to the game menu, but cant launch mame. When i close hyperspin, and open task manager, at the very bottom i see "your favorite front end companion visit us at"... so i figure thats whats not closing. I end that task. Now, that NEVER happens again on the next launches on the F drive. But no matter what, its not closing something. There is nothing on my task manager showing as running. So im going to now post the log from the F drive. I almost want to delete this whole f'ing thread. My simple god damn goal was to transfer hyperspin from Drive A, to Drive F. Everything worked fine except mame, which still wont work. I know why it wasnt working on A (because F effed up) but now im just back to my initial problem. Why does the first launch of hyperspin leave me with that "your favorite front end" service running, and never again after. And how do i figure out what is not lettting mame launch? The drive a problem was because of drive F. What is the drive F problem now? Im going to re-copy my whole set up over to F again and start fresh. I sincerely thank you all for helping me endlessly with this. I guess it comes with the turf of the hobby.. hours of redundancy on stupid crap. I guess this is solved, and im going to go back to the drawing board on the 2nd drive. Maybe one day this will serve as a reference for someone with 2 drives of hyperspin in one pc
aldub516 Posted January 14, 2016 Author Posted January 14, 2016 and for those who are probably like.. wtf is this kid on lol.. this was the depressing process of my time wasted "let me try and figure out why mame doesnt work on the F drive, let me check my A drive setup for reference" "Oh, my A drive mame doesnt work now? It worked before. Wtf. I need to solve this issue first now" 4 hours later "Oh, A drive didnt work because F drive was effing with it for no reason" eff my life. Back to square one. I cant get mame to load on my F drive. If anyone even cares at this point to take a look at any more settings or logs, feel free lol. All i wanted to do today was run mame on my F drive hyperspin
Spawk Posted January 14, 2016 Posted January 14, 2016 Im going to re-copy my whole set up over to F again and start fresh. I sincerely thank you all for helping me endlessly with this. I guess it comes with the turf of the hobby.. hours of redundancy on stupid crap. I guess this is solved, and im going to go back to the drawing board on the 2nd drive. Maybe one day this will serve as a reference for someone with 2 drives of hyperspin in one pc I don't see how this will help... everything will be pointing back to A:\ drive again. I have had more than 1 HS setup on my system no problem, but they were just NOT copied! I installed new, made new settings... nothing should interfere with each other. You can copy emulators and roms over, just not HS/RL (well the HS media folder is copy-able too). And if you are going to go that route, why not update to RL on new install and see what you've been missing?
32assassin Posted January 14, 2016 Posted January 14, 2016 you don't even need to do a fresh install post a picture of your Hypespin folder, and I will tell you what you can delete (you can delete any files associated with Hyperlaunch3 or keep them; its redundant unused files) download rockerlauncher install at Your root drive (CHANGE THE DIVE LETTER TO SOMETHING PAST G) Root Drive:\Rocketlauncher\ or in your Hyperspin folder Root Drive):\HyperSpin\Rocketlauncher\ Update Rocketlauncher and configure Rocketlauncher, Your Hyperspin Settings can be carried over, I would suggest you upgrade your Hyperspin.exe to he latest version 1.4 you can even drag and drop your Global emulator.in ( path to your emulators) from Hyperlaunch3 to Rocketlauncher
aldub516 Posted January 14, 2016 Author Posted January 14, 2016 I promise, im not against your suggestions. I do a lot of different projects so i have to pick and choose where to allot my time. With that being said, i actually already had rocket launcher downloaded and in the root folder. I just abandoned the upgrade before i started. I already have rocketlauncher in my root, and ill upload a screen shot of my files in a moment. Ideally i would of course like to update. I just really didnt wanna throw a wrench in what already worked
aldub516 Posted January 14, 2016 Author Posted January 14, 2016 from my past experiences every tutorial i would ever follow, at some point, would have a step or direction that had a different file, etc. I finally found one tutorial and file set that worked, so i thanked heaven and stuck with it. If anyone can help with an easy and clean cut way for a fresh install, im happy to go for it. I actually feel somewhat boldly that i can do it myself to an extent. I realized its all just setting up the modules, emulators, and directories. I just feel somewhere along the way theres a small setting or trick that i wont remember and screw it all up. Im just pissed i spent all day on this weird little problem lol.
Spawk Posted January 14, 2016 Posted January 14, 2016 Not really sure where you are looking. The guide in the Tutorials section right here on this site is very accurate and super easy to follow. You will be redirected to the RL site for the second half though. So I guess that's 2 guides really.
aldub516 Posted January 14, 2016 Author Posted January 14, 2016 heres my folder breakdown. Although i guess if i take it upon myself from here i could probably figure it out. Today was a long day lol, but as of now, it seems i have everything back to working image hosting 30 mb
Twiztedtechs Posted January 23, 2016 Posted January 23, 2016 I had this problem with mine on windows 10. Had hdmi to my tv and set up to 175% . Put it down to 150 and the hs. rlui and emu boot properly now. Thought this was a bit weird turned it up and some refused to open with just a quick blip then nothing. No errors or faults. Just something I experienced this last 36 hours
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