Jump to content
  • Announcement

    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

House of the dead 3 pc and dual aimtraks via "troubleshooter2 launcher"


majorspawn

Recommended Posts

Posted

Hi Guys,

Has anyone got experience or has the same setup as below:

2 x aimtrak lightguns

using troubleshooter2 TS2.exe to launch model 2 emu to have 2 lightguns working?

guns setup as: (with mouse buttons, running fine in mame and emu)

Aimtrak device 1

Aimtrak device 2

I can run sega model 2 emulator hotd, vcop etc with both guns and no problems

i can get the model 2 emu working ok with both guns and hyperspin etc but CAN'T get hotd3 pc to launch via TS2 or get detected by ts2? default game directories.

Do you need a "specific" release of hotd3

there is a mention of a regedit entry that allows the hotd3 to run direct without the launcher? is this true?

C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD3_EU\exe\hotd3pc.exe

TS2 points to the launcher file, should it point to the game exe file above instead? i have tried this... didnt work

i have tried the patched version of the exe that allows no-cd, this still doesnt work.

any suggestions or ideas from anyone that got this working?

thanks in advance

post-88970-142870593233_thumb.jpg

post-88970-142870593235_thumb.jpg

post-88970-142870593237_thumb.jpg

Posted

fyi

got them working by using the old troubleshooter app

now i have both installed

troubleshooter2 for m2emulator and dual aimtrak

original troubleshooter app for hotd2 and hotd3 pc

  • 4 weeks later...
Posted
fyi

got them working by using the old troubleshooter app

now i have both installed

troubleshooter2 for m2emulator and dual aimtrak

original troubleshooter app for hotd2 and hotd3 pc

How did you get this to work?

I've been struggling for ages, wondering if it is the OS im using.

  • 4 weeks later...
Posted
Hi Guys,

With ongoing trail and error I can say that everything is working now. have a look at the doc below with my setup and instructions:

within some instructions on setting up hotd2 and 3 pc via troubleshooter app and m2m emulator via troubleshooter 2 app

https://docs.google.com/file/d/0B8EU2Qo18LGEX3dRWHhMOWpSYU0/edit?usp=sharing

hope this helps someone out

hi majorspawn..

followed all TS2 setup instructions

tried everything but guns wont show when I load model2 emulator... no cross hair... mouse has disappeared as well

did you encounter this prob..

also on a side note... on aimtrak v1.9... only device 1 is found... both guns work fine on MAME though

did you encounter this problem?

also noticed that both guns are using the same game controller number???????

post-54837-14287060021_thumb.jpg

Posted

did you assign a different ids to each of the aimtraks via the aimtrak utility?

mine are

ATRAK Device 1

ATRAK device 2

this might be your problem, this is pretty standard when using 2 devices its fully covered in the instructions that come from the website

M2M emu and TS2 is very sketchy and random, sometimes both guns work and sometimes just one. "Troubleshooter 1" and hotd2 and hotd3 pc work everytime regardless on what changes i make they seems to stick. in the end you just have to cut your loses i think or hope for m2m to get native dual mouse support in the future or mame to support m2m games

hi majorspawn..

followed all TS2 setup instructions

tried everything but guns wont show when I load model2 emulator... no cross hair... mouse has disappeared as well

did you encounter this prob..

also on a side note... on aimtrak v1.9... only device 1 is found... both guns work fine on MAME though

did you encounter this problem?

also noticed that both guns are using the same game controller number???????

[ATTACH=CONFIG]31454[/ATTACH]

Posted
Also what I would suggest is to avoid having any OTHER mouse devices connected at all to the PC, use the gun to mouse around the Windows environment.

Cheers mate

will give it a go...

ATRAK Device is still showing two of the same .... ATRAK Device 1 ( for both guns...)... argh cant figure out how to change that...

:hmmmm2:

Ive uninstalled all software and removed gun drivers.... re loaded still the same issue..

Funny enough that they are still seen as 2 different guns in MAME ... :hmmmm2:

Edit.... finally got them changed, didn't do anything different just finally decided to work... :pcguru: got to love computers

  • 1 year later...
Posted
Hi Guys,

With ongoing trail and error I can say that everything is working now. have a look at the doc below with my setup and instructions:

within some instructions on setting up hotd2 and 3 pc via troubleshooter app and m2m emulator via troubleshooter 2 app

https://docs.google.com/file/d/0B8EU2Qo18LGEX3dRWHhMOWpSYU0/edit?usp=sharing

hope this helps someone out

Hi and thanks for the document.

I believe I have done everything as you say but I simply can't make hod2 or hod3 work. I am under Windows 7 64 bits.

First off : do I need Hyperspin ? It is not installed right now.

HotD 2 seems a more complex case as there is the question of which exact version is installed (which I have no idea), so for now I'll focus on trying to have HotD 3 run correctly.

1) Both my Aimtrak guns (firmware 9.15) are recognized and configured fine by the Aimtrak software, with separate IDs (first is Device 1, second is Device 2). They're both configured as "Emulate mouse" like in the picture from your document, and thus are both able to control the mouse in Windows as they should with this configuration. The guns themselves work fine (I have tested them independently).

2) I have installed TRBLSH232.MSI (ie, the "old" TroubleShooter, in its latest version, 2.32), from http://thetroubleshooter.home.mindspring.com

3) I have selected "Dual Act Labs PC USB Light Guns". To determine the correct device to select in the TroubleShooter configuration, I have simply looked at which entry appears/disappears when I plug/unplug each of the guns. I have checked, these are always the same. The config is on "Enable" (ie, the "Enable" button is greyed out, and the "Disable" button is available)

4) In the "Games" tab, House of the Dead 3 properties : compatibility is enabled (ticked). The rest (autoreload, hide gun sight) is disabled for now.

5) I have set up HotD 3 controller settings as Keyboard for both players, as instructed on http://thetroubleshooter.home.mindspring.com/games/hotd3/info.htm. I have left the key settings untouched as instructed. I close the launcher.

6) I have manually edited the Windows registry to have the "Played" registry values set at 1, both in HLM/Software/SEGA/hod3/settings (the SEGA directory didn't exist, so I added the directory tree manually anyway, but I guess this was not needed) and in HLM/Software/Wow6432Node/SEGA/hod3/settings (where everything was present as expected). Since the second one is reset to 0 after each game, I switch it to 1 just before launching the exe (in the future I'll do like you and make a script to do it automatically). (i can't forget this part since otherwise the hod3pc.exe warns and refuses to get launched directly).

7) I then launch the game directly from "hod3pc.exe" and NOT from the launcher (just before i do that I ensure the registry keys are set to 1 again)

But then it seems TS is simply not doing its job :

I launch the game.

In the menu the guns still behave as mices, which I believe they shouldn't do.

In game, both guns can shoot with their trigger, yet sometimes it is reloading instead of shooting. Also the crosshair is simply not moving according to what is done (seems to only be jumping due to ingame recoil).

My keyboard is configured as French, but it doesnt feel like it would affect the aiming problems I'm describing, would it ? (i've also tried setting up keyboard as English US, no change)

Also, just saw that in the TS folder appeared a "hod3pc.exe.log" file, containing 4 lines of "Exception in GlobalHookProc". Any idea how to troubleshoot (haha...) that ?

Help would be very much appreciated. Thanks a lot.

Posted

Certainly appears that you have done everything correctly. Can you get ANY of the guns working in HOTD 2 or 3? even 1 of them?

The reason I ask is because HOTD3 for example supports mouse input default so 1 of your Aimtraks should work without any config required. The troubleshooter will also enable autoreload when working so thats normal.

Keep in mind that I had similar problems and frustrations. I personally couldn't get HOT2 pc working at all, i believe this is due to my PC version not being compatible. In the TS app it lists the versions supported you might simply have a version that doesn't work properly have you tried a different release version for 2 and 3?

I definitely think your on the right track as autoreload is working so the TS app is doing something right.

Some of the things that I found that I believe resolved these issues were due to the mouse IDs swapping constantly after reboot of pc. Most people cant get past this step and find that it doesnt work or the player assignments keep conflicting of getting reversed. How i got around this was to reinstall the aimtracks and ensured that at the time of install I had no mouse devices installed other than the 2 guns.

This defaulted the aimtract to the first 2 Windows mouse id assignments rather than something not sequential because you also have 2 another mouse devices installed. Reboot a couple of times and retest ensuring the assignments are static.

I then added a mouse later but after everything was confirmed working and ensured that the mouse was never unplugged. Use the Aimtrack to get around when all mouse devices are disconnected. My gut feel is that your games are the wrong version or ids not assigning correctly and saving.

The old version of TS needs no configuration apart from enabling the game with a tick box from memory, the new version of TS DOESNT work at all for PC games apart from the emulator support which i use for dual aimtraks for HOTD2 only.

Posted

Another way to keep the ID's from getting swapped is to make sure each aimtrak is plugged into a different usb header on the motherboard. You need to sort this before trying to get HOD3 working, even with the ID's sticking it took me a lot of trial and error to get both guns working in HOD3, you think you have 1 gun working (correct id) only for it to stop working when you change the id of the 2nd gun.

Posted

Hi majorspawn, thanks a lot for coming back here :) Thanks also connorsdad, I have seen posts of you around too :)

Certainly appears that you have done everything correctly. Can you get ANY of the guns working in HOTD 2 or 3? even 1 of them?

The reason I ask is because HOTD3 for example supports mouse input default so 1 of your Aimtraks should work without any config required. The troubleshooter will also enable autoreload when working so thats normal.

Yes. Using 1 gun only, no TS, works perfectly for both games (HotD 2 and HotD 3) (and others games as well).

Keep in mind that I had similar problems and frustrations. I personally couldn't get HOT2 pc working at all, i believe this is due to my PC version not being compatible. In the TS app it lists the versions supported you might simply have a version that doesn't work properly have you tried a different release version for 2 and 3?

I have tried getting another version of HotD 3. This happens to be quite difficult to do. I finally managed to find another one but the version itself was simply buggy, and it didnt work either.

I definitely think your on the right track as autoreload is working so the TS app is doing something right.

Hmm, actually, I disabled autoreload, and I get these "Exception in GlobalHookProc" in the "hod3pc.exe.log" file, so I'm not sure what is happening. At least this is proof TS recognized a hod3pc.exe file, but I don't know if that message means it's not an expected version or something unrelated happened.

Some of the things that I found that I believe resolved these issues were due to the mouse IDs swapping constantly after reboot of pc. Most people cant get past this step and find that it doesnt work or the player assignments keep conflicting of getting reversed. How i got around this was to reinstall the aimtracks and ensured that at the time of install I had no mouse devices installed other than the 2 guns.

This defaulted the aimtract to the first 2 Windows mouse id assignments rather than something not sequential because you also have 2 another mouse devices installed. Reboot a couple of times and retest ensuring the assignments are static.

I then added a mouse later but after everything was confirmed working and ensured that the mouse was never unplugged. Use the Aimtrack to get around when all mouse devices are disconnected.

At this point I don't think it should be such an issue, as I hadnt rebooted between identifying IDs and trying everything. But I would be considering that (have rebooted since :)).

My gut feel is that your games are the wrong version or ids not assigning correctly and saving.

Yes, the game version thing is something I really would want to check, but I have no idea how to do that. I see the signature numbers expected in the .ini of TS, but I have no idea how to check. Tried opening the .exe in a hex editor, looking at "sigadrr" adress, but numbers weren't matching. Maybe I could try editing the ini with the values I find this way, but it would be better to at least check my interpretation is correct before hand. Could you or connorsdad try on your hod3pc.exe, or email / share this only file with me so that I can check by myself (and compare with mine) ?

The old version of TS needs no configuration apart from enabling the game with a tick box from memory, the new version of TS DOESNT work at all for PC games apart from the emulator support which i use for dual aimtraks for HOTD2 only.

I'm using the "old" TS (ie TS, not "TS2"), in its latest version - which is 2.3.2. Is that correct ? Could you or connorsdad confirm this is the exact same version you've been using ?

Thanks a lot for your help again

Posted

Thanks a lot ouguitarman.

Looking at your tutorial, the steps seem identical to majorspawn's document instructions, which I believe I have followed rigorously. But I'll look into it again more precisely tomorrow. Until then, once again, thanks for the additional help.

Posted

msg sent :)

ouguitarman, I have applied every step of your tutorial as well.

I have the same kind of behavior as previously described in both HoD 2 and HoD 3, that is :

- Both triggers work - when I pull them, the game registers a shoot. So, TS is obviously doing something right, otherwise this shouldnt be the case (I checked, left clicking with my actual mouse isnt doing anything, thus there is a working redirection in place).

- The aiming is inactive / random : crosshairs seem to move only due to recoil (I left the crosshairs visible as it easier to test things around). Note : when activating the TS option to hide crosshairs, they do disappear (although flashing briefly when I shoot), so once again TS is doing something right.

It is even easier to see in the menus that the guns still behave as mice regarding the aiming : I can move the cursor around with them, just like I can with my actual mouse. Which shouldnt happen if there was a redirection right ?

Could you guys confirm that you are using the latest TS version (2.3.2 from http://thetroubleshooter.home.mindspring.com/downloads.htm) ?

EDIT : OK GUYS...

In fact, it works. I just wasn't aware it was working. Seems stupid ? Not that much, and here's why.

Actually, TS doesn't continuously hack the game memory adresses with gun movement / aiming. No, it only does so WHEN A SHOT IS FIRED (as it is very briefly mentioned in http://thetroubleshooter.home.mindspring.com/howitworks.htm).

Why should we care ? Well, because that means that until you fire a shot, the game won't see any aiming update, thus your crosshair won't move no matter how you are moving your gun. Everything will be fine once you pull the trigger, but until then, the game won't see anything. This is why unchecking the "Hide Gun Sight" option is not only useless (be it for testing or playing), it is simply a really bad idea as it will just confuse you since you'll expect the crosshair to follow your movements and it simply won't.

And this is exactly what was happening to me. Since I was expecting TS to update coordinates in real time, leaving crosshairs activated was obviously more practical at least to checkup / test whether and how well it was working.

And of course, I wasnt seeing any crosshair movement (since that's the way TS is in fact working), and thus I have spent a couple dozen hours figuring this out.

So, to sum up : "Hide Gun Sight" is actually not an option nor a feature. IT'S BASICALLY A REQUIREMENT. If you don't activate it, then you'll only have a dead crosshair in your screen (which is pretty stupid). Worst case scenario, you'll have spent hours like me being led astray by that stupid dead crosshair, thinking something was not working :)

Once again I want to thank everyone in this thread for their help and their tutorials. If I may suggest, both majorspawn and ouguitarman, you should definitely add a few lines to cover this in your respective tutorials :)

Does anyone know if the original TS author is still around somewhere and how to contact him ? I've tried to email him about this, asking if he would be willing to modify its program to update aiming more regularly (frame or time basis), which would also allow the use of crosshairs for ppl who want them, but apparently is mailbox is inactive and thus refuses new mail.

Posted
My crosshair is visible and is tracked fine, strange.

Then I don't get it.

You're using the original TS ? In version 2.3.2 (TRBLSH232.MSI) from http://thetroubleshooter.home.mindspring.com/downloads.htm ? Not the dragonking one, usually referred to as "TS2", which is supposed not to work with PC games even though it says it does (or does it now ?) ? EDIT : OK, it appears TS2 from DragonKing actually ALSO works, and in the way one would expect, ie with position updated in real time. At least I did manage to make it work and it updates real time, so I guess that was what you'd been using too. EDIT2 : Just saw your edit :) Good news is, I've managed to have it updated it real time by using "TS2", see conclusion and TS2 setup guide :)

In MAME and the like, or in solo play, when TS is unneeded, there of course is no crosshair issue (since everything is behaving normally).

But with the original TS, the "How It Works" page (http://thetroubleshooter.home.mindspring.com/howitworks.htm) clearly states

When the player fires a light gun, the Troubleshooter reads the gun's absolute coordinates, converts them to the appropriate scale and data type for the game, and writes them into the game's memory. It then injects a keystroke for the player's "Fire" key. And voila! The shot is fired and goes exactly where it was supposed to.

It's also consistent with what is happening on my computer. Upon firing, I see the crosshair appearing for a frame or so (even with the Hide option), basically where TS hacked its position. But between shots, no crosshair position update (as can be seen without the Hide option).

Conclusion : "TS2" from DragonKing (http://dragonking.arcadecontrols.com/static.php?page=aboutTS2) actually ALSO works, BUT in the way one would expect, ie with position updated in real time (which TS does not), which means

- crosshairs available if one wants them visible

- in games where your arm/gun is displayed, it will actually move according to your aiming between shots

So I'll be using only this "TS2" from now on. ouguitarman, majorspawn, or others, if you are interested, I'll share a quick how-to guide for TS2 right here (see next post :))

Posted

Guide for Dual AimTrak guns with "TS2" (the dragonking one)

This assumes you have each of your AimTraks already calibrated "as usual" (ie each one can correctly control the mouse on the Windows desktop). Don't forget to set them up to two different Device ID's (usually you'd choose 1 and 2) in the AimTrak software.

Also make sure your PC game is configured to use keyboard inputs only, as it is required by all existing solutions (be it either "TS2" or the original TS) to the problem at hand.

Last quick note : if you end up using xpadder like me (which I totally recommend, ended up being quite easy, made everything far better for controls, and also means I never have to change them around in the slow / unstable AimTrak software again), then I also recommend, in the AimTrak software, setting up your controls so as to maximize "activable" buttons. For example :

TRIGGER : Mouse Left when onscreen, Mouse Right when offscreen

LEFT : GP Button 1 when onscreen, GP Button 2 when offscreen

RIGHT : GP Button 3 when onscreen, GP Button 4 when offscreen

And then never change it again.

Xpadder will allow you to redirect several Buttons to the same key anyway if you don't want onscreen/offscreen to matter, so definitely have them set up this way. For games where you'll want it to matter, you'll be able to use them for different purposes, and for games where you don't want it to matter, you'll be able to use them this way too :)

That's it, let's go for the actual guide.

Installation of TS2

1) Get "TS2_1.2.zip" from http://dragonking.arcadecontrols.com/static.php?page=aboutTS2

2) Unzip it anywhere. I unzipped it in a TS2 folder in my Games folder.

3) Check that you have "dx8vb.dll" somewhere on your computer (expected in your C:\Windows\System32 or C:\Windows\SysWOW64 folder). If you don't, just Google for it and get a copy of it. Then put it in C:\Windows\SysWOW64 (if you're running a 64 bit Windows), C:\Windows\System32 otherwise. Then go to Start->Run and type the following command :

regsvr32 C:\Windows\SysWOW64\dx8vb.dll

(of course adapt the path to C:\Windows\System32 if you have a 32bit Windows)

Windows should acknowledge.

Configuration of TS2

At this point, the Read Me provided with TS2 should be enough to guide you, but I'll clarify a few points.

4) Launch TS2.exe. This is the configuration interface. On Page 1, Select the game you want to configure from the list. Be careful to select the correct version. Note the game's name 'shortcut' (indicated between parentheses in the drop menu), as you'll need it later in the Playing section of this guide.

5) On Page 1:

- If you're not planning to use MAME (for example because you've selected a PC game), you can untick the Send outputs to MameHooker option. For HotD 3 PC, I had everything unchecked on Page 1 and all went well.

- The "Game Exe" field is critical. You shouldn't have to edit it. If you have to edit it, this probably means the version of the game you have does not match what is expected by TS2.

- The "Exe Path" information is useful only if you want TS2 to launch the game for you. Otherwise, it doesn't matter. Since you'll most probably be using a .bat file to automate the few steps required for playing anyway (see .bat provided in the "Bonus" section of this guide :)), there's not really any point selecting it.

- You shouldn't have to edit Keyboard Input, unless you want to change your game's default Keyboard controls. Which you shouldnt need since in the end all of this is being done so that you can play with your gun and not a Keyboard... !

Don't forget to save when you are done. BEWARE, don't "Save as Default", as it will erase the default exe information for all games (which would be annoying).

6) On Page 2 :

- Lightgun/IR Gun (Mouse Based) is what I have selected for both Gun Settings. This is also the default setting selected in the AimTrak software ("Emulate Mouse"). They should match if you want to things to work. I'd advise keeping this setting both here in TS2 and in the AimTrak software.

- Device #: here you have to 'guess' which device number is each of the guns. Honestly, it's actually not difficult. Usually you'll be in a configuration with 3 mice : your regular actual mouse, and the guns (even though the menu goes up to 16 or something). Thus all chances are your guns will be among 0/1/2. In my case, they were devices 2 and 1.

The nice thing with TS2 is that you will have an easy way to check things are ok and pinpoint potential issues to quickly solve them (more on that later).

- Buttons :

I have 0 for both players' Trigger, and 1 for both players' Reload. The other buttons are of less importance, you can bother configuring them if you want, in any case you now know how to do so if you want. Note that regular keyboard presses continue to work, so even if you keep "NONE" selected, you'll always be able to push start and/or give coins by using your physical keyboard.

[basically I figure that (if configured that way) the AimTrak Software assigns your physical trigger to "Mouse Left" command, which is command 0 for a mouse ("Mouse Right" being command 1). Then here, TS2 is being told that when it sees a "0" command, it should interpret it as a physical trigger pull from the player, which TS2 will then automatically / invisibly adapt to the keyboard input matching the game's controls as indicated in Page 1 (which by default are filled with the selected game's default controls, so you don't have to edit it).]

Unfortunately, only triggers have been actually working this way for me, and I have still to find a way for TS2 to retrieve inputs from other buttons by itself (between TS2 settings and AimTrak settings, I have tried pretty much every combination possible, just wouldn't work).

So, I ended up using the well-known program "xpadder" which allows easily setting up controls profiles for each device and game (plus at the end of this guide is a bonus section to automate profile selections for each of your games so that you only have to do it once per game). I recommend you do the same. I had never used that program before and it was quite intuitive. Don't worry about xpadder profiles management, you'll only have to create them once, because for day-to-day usage I have provided a .bat template below (Bonus section :) ) that will do all the switching automatically for you.

- Finally, don't forget to Enable both Player Controls.

Then Save.

You should now be done with configuring your game ! Yay ! :) You shouldn't have to do this ever again for this game and you can now close the TS2 window.

Playing your game (step-by-step explanation)

This is a manual, step-by-step explanation of what needs to be done for launching the game with everything in place. This need to be done everytime you want to play your game. In practice, all of these steps can be done automatically by simply executing a .bat file like the one I provided in the next "Bonus" section. Still, you can take a few minutes reading this section as it will give you better understanding of what's going on in case you encounter an issue.

0) Don't forget selecting your game's xpadder profile for both guns.

1) You have to issue a DOS command to tell TS2 to listen for your game's exe being launched. For that you need to know the adequate name 'shortcut' for your game. The game's shortcut is indicated between parentheses in the drop menu from Page 1 Settings (example for HotD 3 is hotd3). To issue the DOS command, Start->Run, then type (example for my TS2 folder path and for HotD3)

start "" "D:\Jeux\TS2\TS2.exe" hotd3

At this point you should see a TS2 icon in your taskbar. If not, or if it disappears when you mouse over it, then something is not right. If you get a 429 error, this means you're missing a dll (usually the dx8vb.dll from earlier, so if you installed it like instructed you shouldn't have that problem).

On the other hand, if you have the TS2 icon showing up, try double clicking on it. A small window should appear, saying something like

Status: Waiting for The House of the Dead 3

and indicating "Player1:" and "Player2:".

2) If that is indeed the case, you can now launch your game and everything should work as expected :)

In case it doesn't, try to run your game in Windowed mode, so that you are able to see the previous TS2 window at the same time you're playing and moving your guns (or put the TS2 window on a second screen). The TS2 window should display

Hooked: The House of the Dead 3

and position + command (trigger, reload, start, coin) information for each device. This will allow you to check that, for example, maybe you have set a wrong Device ID in the TS2 configuration. It will also briefly show registered commands (ie if you pull the trigger, the number "1" should quickly flicker in front of the line named this way). In all cases, this should help you greatly in identifying and solving any problems.

Bonus : DOS script to automate playing a game

As a bonus, here is the .bat template I'm now using to autolaunch any game with dual AimTraks. Of course, you'd have to edit the relevant parts with your path, game and xpadder profiles information, and put the resulting .bat file where the game's exe is. So you end up with one adequate .bat file in each of your game's folders, and you can just edit your usual game shortcuts or create new ones to point to the .bat instead of the .exe so that everything is now completely transparent to the user.

@REM ! START uses first quoted string as window name and NOT the path
@REM ! thus the need to add "" before the path if it is behind quotes.

@REM ! Launches xpadder with appropriated config for each gun
start "" "D:\Jeux\Xpadder\xpadder.exe" /M "HOTD 3 P1.xpadderprofile" "HOTD 3 P2.xpadderprofile"

@REM ! TS2 in listen mode...
start "" "D:\Jeux\TS2\TS2.exe" hotd3

@REM ! A short pause seems necessary after calling TS2
TIMEOUT /t 1

@REM ! Launches the game exe
start "" "hod3launch.exe"

Voilà, I hope this can help someone sometime :) For additional help, I suggest trying to post in http://forum.arcadecontrols.com/index.php/topic,130784.0.html (this is where TS2's author first posted the program).

  • 3 weeks later...
Posted

Thanks for this info, ParkerLewis31884. I am having one issue I was hoping maybe you have seen?

With House of the Dead 3 (PC), both lightguns work and track in the menus and can start games (and add "Credits"). But once in game, Player 1 works fine but Player 2 just a a centered crosshair that doesn't move and no shots are registered. The other buttons (mapped via xpadder) work fine. What is really strange is that it was working just fine for a while, but then suddenly started doing this after I configured a few other games. I double-checked my device IDs and they seem fine - plus it works in the menus.

Any ideas?

Any chance you saw this?

Posted
Thanks for this info, ParkerLewis31884. I am having one issue I was hoping maybe you have seen?

With House of the Dead 3 (PC), both lightguns work and track in the menus and can start games (and add "Credits"). But once in game, Player 1 works fine but Player 2 just a a centered crosshair that doesn't move and no shots are registered. The other buttons (mapped via xpadder) work fine. What is really strange is that it was working just fine for a while, but then suddenly started doing this after I configured a few other games. I double-checked my device IDs and they seem fine - plus it works in the menus.

Any ideas?

Any chance you saw this?

Definitely sounds like a device id issue to me.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...