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Retroarch Shaders


shitoken

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Posted

Hi friends,

Do we have already have a topic about RA shaders which shader is good for which system? and which are you currently using?

Sorry as I could not find that

Thanks

Posted

crt-easymode-halation for 240p consoles. I've been trying xbr-lv2-accuracy-smart-blur as an alternate for when I feel like something different; it's probably the best smoothing shader.

 

gb-pocket-shader for Gameboy.

 

pixellate for handhelds and 480p consoles. I don't like any of the color LCD shaders available so far, and the CRT shaders don't look great on 480p content. Pixellate keeps everything even looking at non-integer scale by blurring subpixels.

Posted

How about SNES/FAMICOM/NEOGEO/SEGA Systems?

 

Those are all 240p, so my first suggestion. There're lots of other crt shaders to try; crt-easymode-halation just has great default settings and doesn't have scanline scaling or brightness issues.

Posted

crt-easymode-halation for 240p consoles. I've been trying xbr-lv2-accuracy-smart-blur as an alternate for when I feel like something different; it's probably the best smoothing shader.

 

gb-pocket-shader for Gameboy.

 

pixellate for handhelds and 480p consoles. I don't like any of the color LCD shaders available so far, and the CRT shaders don't look great on 480p content. Pixellate keeps everything even looking at non-integer scale by blurring subpixels.

Any chance you could throw up some screenshots? I'm getting lost in the lingo here lol.

Personally I just use the advanced-aa shader for every system. Seems to smooth things out quite nicely. Though I'm trying to get everything stretched to 16:9 on a 50" TV, so my needs may be different than most lol.

5ad621987d31b_Gam3B0x-Rainbow.png.df3bcab9977e90c50559d1d88e65fbed.png

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