Matheus10001 Posted April 9, 2016 Share Posted April 9, 2016 Caros, preciso de ajuda, estou criando um Pinball virtual, instalei HiperSpin + Rocket Laucher + Bam + Future Pinball, porém quando seleciono a ''Table'' desejada tenho o conforme imagem. Como posso solucionar esse problema? Desde já agradeço. Link to comment Share on other sites More sharing options...
Aorin Posted April 9, 2016 Share Posted April 9, 2016 Pela mensagem, fica um pouco genénico saber o que ocorre, você confirma se as mesas e os respectivos emuladores das mesas estão funcionando OK fora do Rocket Launcher? Link to comment Share on other sites More sharing options...
Matheus10001 Posted April 10, 2016 Author Share Posted April 10, 2016 Elite, sim a mesas estão funcionando certinho através do BAM, porém a versão do modulo ahk ro RL é diferente da versão do future pinball, será que influencia? Link to comment Share on other sites More sharing options...
Aorin Posted April 10, 2016 Share Posted April 10, 2016 Dependendo do que muda de uma versão para outra pode influenciar sim, se puder, me mande umas screenshots das configurações globais desse emulador de Pinball e do próprio sistema de pinball, eu não tenho nenhum sistema pinball ativo no meu Hyperspin mas posso tentar te ajudar. Link to comment Share on other sites More sharing options...
Matheus10001 Posted April 10, 2016 Author Share Posted April 10, 2016 Media, veja, desculpe minha ignorância se não for essas informações. Meu maior problema é configurar o sistema no RockeLaucher, no HyperLaucherHQ tenho um dominio maior mas não tenho o modulo Ahk do future pinball, por isso resolvi utilizar o RocketLaucher. Desde já agradeço a atenção disponibilizada. Modulo AHK do RocktLaucher. MEmu = Future PinballMEmuV = v1.9.1.20101231MURL = http://www.futurepinball.com/MAuthor = djvj,brolly,bleasbyMVersion = 2.0.1MCRC = D29236A2iCRC = F3A73C54MID = 635038268894446032MSystem = "Future Pinball";----------------------------------------------------------------------------; Notes:; Thanks to the FPLaunch author for some of the code; To set fullscreen, open the emu and goto Preferences->Video / Rendering Options and set your resolution and check fullscreen.; To prevent crashes disable "Load Image into Table Editor" under Preferences->Editor Options; AHK is not 100% reliable with its focusing. If coin/start/flipper buttons don't function when you start a table, try clicking your left mouse button.; The script will fail If you have any errors or missing files for your tables. Make sure every table is working before you turn on the LoadingScreen.; If you use Esc as your exit_emulator_key, you may see the table editor flash in when you exit a game. This is because Esc is the default fixed key for FP so it's closing the game before ahk does.; If you get script errors or no tables seem to work, try running FP as admin and it will probably fix it.; If you need to run FP as admin, you can try this trick http://www.zdnet.com/blog/bott/fixing-windows-vista-part-2-taming-uac/436?pg=4 and use the other Run command commented below ; Future Pinball stores its config in the registry @ HKEY_CURRENT_USER\Software\Future Pinball\GamePlayer; For tables with custom game rooms you can see the fine details by pressing F11 to enable manual camera, then using WASD and your mouse to move around. Press F1 through F5 to cycle the camera views.; If you are using BAM together with Future Pinball, make sure you point your emulator executable to the FPLoader.exe file and do not rename this file to anything else.; You can download BAM here : http://www.ravarcade.pl/;;Fade:;If you want to hide the future pinball loading screen behind fade, you just need to set the fullscreen option to false.;----------------------------------------------------------------------------StartModule()BezelGUI()FadeInStart()settingsFile := modulePath . "\" . moduleName . ".ini"ArcadeRenderer := IniReadCheck(settingsFile, "Settings|" . romName, "ArcadeRenderer", "false",,1)RenderGameRoom := IniReadCheck(settingsFile, "Settings|" . romName, "RenderGameRoom", "false",,1)Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)WindowedResolution := IniReadCheck(settingsFile, "Settings", "Windowed_Resolution",A_ScreenWidth . "x" . A_ScreenHeight,,1)BezelStart()If bezelPath WindowedResolution := % Round(bezelScreenWidth) . "x" . Round(bezelScreenHeight)If (executable = "FPLoader.exe") StayInRAM := IniReadCheck(settingsFile, "Settings|" . romName, "StayInRAM", "false",,1) ;Only applicable with BAMIf (ArcadeRenderer = "true") ParamsEnd := "/arcaderender"If (StayInRAM = "true") ParamsBegin := "/STAYINRAM"If (Fullscreen = "true") RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\Future Pinball\GamePlayer, FullScreen, 1Else { StringSplit, WindowedResolution, WindowedResolution, x RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\Future Pinball\GamePlayer, Width, %WindowedResolution1% RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\Future Pinball\GamePlayer, Height, %WindowedResolution2% RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\Future Pinball\GamePlayer, FullScreen, 0};Setting RenderGameRoom option on registry If neededRegRead, currentGameRoom, HKEY_CURRENT_USER, Software\Future Pinball\GamePlayer, RenderGameRoomIf (currentGameRoom != RenderGameRoom){ NewValue := If RenderGameRoom = "true" ? "1" : "0" RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\Future Pinball\GamePlayer, RenderGameRoom, %NewValue%}hideEmuObj := Object("ahk_class Ghost",0,"ahk_class SPLASH",0,"ahk_class ScriptEditorClass",0,"ahk_class FuturePinballOpenGLSecondary",0,"ahk_class FuturePinballOpenGL",1,"ahk_class FuturePinball",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later7z(romPath, romName, romExtension, 7zExtractPath)HideEmuStart()Run(executable . " " . ParamsBegin . " /open """ . romPath . "\" . romName . romExtension . """ /play /exit" . " " . ParamsEnd, emupath, "Hide");Run, "schtasks /run /tn �Future Pinball�", C:\Windows\system32 ; this runs FP via Task Scheduler If you need to run as admin and don't want to see a UAC popupWinWait("ahk_class FuturePinball")WinWait("ahk_class FuturePinballOpenGL")WinActivate, ahk_class FuturePinballOpenGLWinWaitActive("ahk_class FuturePinballOpenGL")WinWait, ahk_class FuturePinballOpenGLSecondary,,1 ; do not use the function because it will ScriptError after 1 secondWinActivate, ahk_class FuturePinballOpenGLSecondaryWinWaitActive, ahk_class FuturePinballOpenGLSecondary,,1 ; do not use the function because it will ScriptError after 1 secondWinWaitClose("ahk_class Ghost",,5) ; this doesn't always get picked up by ahk, so we need a timeoutLoop { IfWinActive, Future Pinball ahk_class FuturePinballOpenGL Break WinActivate, Future Pinball ahk_class FuturePinballOpenGL Sleep, 50}WinWaitActive("Future Pinball ahk_class FuturePinballOpenGL")If (Fullscreen = "false"){ If !bezelPath { WinGet emulatorID, ID, A WinSet, Style, -0xC00000, A ;ToggleMenu(emulatorID) WinSet, Style, -0xC40000, A WinMove, ahk_id %emulatorID%, , 0, 0 timeout := A_TickCount Sleep, 200 Loop { Sleep, 50 WinGetPos, X, Y, W, H, ahk_id %emulatorID% If (X=0) and (Y=0) Break If (timeout < A_TickCount - 3000) Break Sleep, 50 WinMove, ahk_id %emulatorID%, , 0, 0 } }}BezelDraw()HideEmuEnd()FadeInExit()Process("WaitClose", executable)BezelExit()7zCleanUp()FadeOutExit()ExitModule()CloseProcess: FadeOutStart() WinHide, ahk_class FuturePinball ; need these 2 lines otherwise the table editor flashes over the GUI WinMinimize, ahk_class FuturePinball WinClose("ahk_class FuturePinball") WinWaitClose("ahk_class FuturePinball") ; this helps eliminate the slight flicker when you exit the tableReturn Configurações Future Pinball.ini [exe info]path=C:\HyperSpin\Emulators\Future Pinball\BAM\rompath=C:\HyperSpin\Emulators\Future Pinball\Tables\userompath=exe=FPLoader.exeromextension=7zparameters=searchsubfolders=pcgame=falsewinstate=HIDDENhyperlaunch=true[filters]parents_only=falsethemes_only=falsewheels_only=falseroms_only=false[themes]use_parent_vids=trueuse_parent_themes=falseanimate_out_default=falsereload_backgrounds=false[wheel]alpha=0.6small_alpha=1style=normalspeed=highpin_center_width=500horz_wheel_y=512vert_wheel_position=righty_rotation=centernorm_large=360norm_small=230vert_large=400vert_small=240pin_large=500pin_small=200horz_large=240horz_small=150letter_wheel_x=800letter_wheel_y=384text_width=700text_font=Style4small_text_width=260large_text_width=400text_stroke_size=6text_stroke_color=0x000000text_color1=0x00BFFDtext_color2=0xFFFFFFtext_color3=0x00BFFDcolor_ratio=139shadow_distance=0shadow_angle=45shadow_color=0x000000shadow_alpha=1shadow_blur=0[pointer]animated=truex=975y=384[video defaults]path=[sounds]game_sounds=truewheel_click=true[navigation]game_jump=50use_indexes=falsejump_timer=400remove_info_wheel=falseremove_info_text=falseuse_last_game=falselast_game=ACDC - Devil Girl (Stern) (2012) (Ultimate) (1.0)random_game=falsestart_on_favorites=false[special Art A]default=falseactive=truex=512y=720in=0.4out=0.4length=3delay=0type=normalstart=bottom[special Art B]default=trueactive=truex=512y=740in=0.4out=0.4length=3delay=0type=fadestart=none[special Art C]active=truex=512y=384in=0out=0length=3delay=10type=fadestart=none[Game Text]game_text_active=trueshow_year=trueshow_manf=trueshow_description=truetext_color1=0xfffffftext_color2=0x0099ccstroke_color=0x000000text_font=Style1text1_textsize=26text1_strokesize=7text1_x=32text1_y=610text2_textsize=36text2_strokesize=8text2_x=30text2_y=640 Configurações RocketLauncher > Settings > Future Pinball > Emulators [ROMS]Default_Emulator=Future PinballRom_Path=..\Emulators\Future Pinball\Tables[Future Pinball]Emu_Path=C:\Hyperspin\Emulators\Future Pinball\BAM\FPLoader.exeRom_Extension=7z|fptModule=Future Pinball.ahkHyperPause_Save_State_Keys=HyperPause_Load_State_Keys=Pause_Save_State_Keys=Pause_Load_State_Keys= Link to comment Share on other sites More sharing options...
Matheus10001 Posted April 10, 2016 Author Share Posted April 10, 2016 Cara, descobri o motivo desse conflito fuçando alguns fóruns americanos, o modulo do future pinball não está compatível com a extensão .7z é só descompactar e alterar para extensão .fpt. Deu certo aqui, obrigado pela atenção dispensada! Abrç Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.