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Aorin

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Everything posted by Aorin

  1. Aorin

    Video Snaps not played until end

    Hey, that's true, try that @NEO207 Talking about it, do you know if there's a way to make Hyperspin jump to the very next system/game instead of spinning randomly @Bungles?
  2. Aorin

    Video Snaps not played until end

    Well, if there's a way, I'm not aware of. I've been making some custom intro videos for my systems, and if they reach the 5 min limit, they are played until the end, anything longer than that will stop at the 5 min mark and it will go to the next system.
  3. Aorin

    Video Snaps not played until end

    As far as I know, there's a limit of 5 minutes for video playback with no option to change it.
  4. Aorin

    MUGEN - Main Wheel

    MUGEN - Main Wheel View File Simple Main Menu Wheels for MUGEN Submitter Aorin Submitted 06/20/2015 Category Main Menu Wheels HyperBase Version Credits Aorin  
  5. Taking a wild guess, this version, prior to the latest works here because I'm using Windows 10 LTSB, which only receives security updates, maybe the fixed version works for the normal Windows 10 builds, maybe you use this version? Anyway, if people are having similar crashes, it will be nice to have this HyperTheme version in the downloads section as a separate file.
  6. For some reason, hypertheme crashed for me in the latest Hyperspin update fix, since HyperLaunch and HyperTheme were also updated, I use the backed up Hypertheme instead, no clue why it happened. In case anyone has this crashing problems and want to give it a try, I'm posting my HyperTheme. HyperTheme.exe
  7. OK then, yeah the Escape button is a problem, which I solved by mapping "equal" instead for DosBox games, for example. About the module, I believe it's easy to add these systems, since I have a modified RA module that adds some systems that the old RA module doesn't have.
  8. @dark13 actually, I just came across this, probably something really new, so you can expect Daphne for Retroarch too. https://forums.libretro.com/t/daphne-retroarch-help-please/18820/1
  9. I believe you mean cores? Or you want an updated RA module that would work with these cores? I think you could run Sharp x68000 and Commodore 64, Sharp via MAME/MESS core and there's this core called Vice for C64, there's no Daphne option for RA. I've managed to run Philips CD-i via MAME/MESS core in Retroarch some years ago and it was playable. Personally I don't have any of the above systems but I can probably help you getting them to work in case you need it, except for Daphne :]
  10. It's OK and healthy to talk about it, so I repeat myself, thanks for sharing your experiences with other frontends, I could only learn from your posts and it was inevitable that people would argue this and that, since the nature of your change can be seem from different views. I use Hyperspin and it works flawlessly for me, really, from wide-screen to gamepad, things that were never built-in, were solved by or plugin or Photoshop. I know one thing or two from other frontends and really like that they offer different features, some users will fit better in a particular frontend because of this. I hope you don't feel uncomfortable because some users may argue stuff about a frontend, etc., this is just natural and I hope you keep posting your experiences, and like you said above, keep helping people.
  11. I have, and I'm on both sides, since I handcrafted all my themes, made them wide-screen, configured RocketLauncher, emulators, recorded half my videos, the list goes on, and there's this thread so we can talk about games we've been playing, I only added a few.
  12. Aorin

    Jump to next game

    Does anyone know how to configure Hyperspin to jump to the very next game once a video is played? The roulette thing is nice but I want it to jump one game at a time.
  13. Aorin

    Jump to next game

    I'm not sure if I want a macro for that, I use them for PC Games and they do the job, I don't know, maybe it's hard coded in the frontend.
  14. Aorin

    Jump to next game

    I tried finding some config line that would do the trick, but I couldn't,.
  15. I never read frontend comparisons so far, thanks for all the info. There's absolutely no frontend taboos I'm aware of, anyone is free not to only talk about anything game/frontend related stuff, but also share their experiences with them. Just like you did above, it also might help other people try other options. It's nice to know Attract-Mode has so much to offer! Edit: You should paste your comparison in your OP.
  16. The retroarch module thread in RL forums gets a lot of support from time to time, my current RA module has lots of updates comparing to the outdated official one.
  17. I remember when using a Dual Shock 3 gamepad, I had problems with it in Hyperspin, but with Dual Shock 4 it works perfectly fine, like a native controller for the frontend, so I figured it was something that scp driver (for DS3) and the Startup Script had some kind of conflict, DS4 uses InputMapper, and I still use the Startup Script, so it's definitely SCP driver. As for the frontend, it seems that Launchbox is a nice one for those who want a simple frontend, it downloads games info and has tons of different themes, etc., and there's a lot of nice people there too, there's others frontends, I remember the very first one I tried years ago was EmuControlCenter, I think this one doesn't even exist anymore, but was a nice start nevertheless. Good luck! @dark13, it's easy to add support for any new core in the Retroarch module, I can probably help getting info for it, if you want it.
  18. Aorin

    Extra 3D cases for PS1

    I made some 3D cases, they can be useful for others, so I'm sharing. Aconcagua (Japan) [2 Discs] J. League Jikkyou Winning Eleven 2002 (Japan) King of Fighters Kyo, The (Japan) (Translated Es) One Piece Grand Battle! 2 (Japan) Rittai Ninja Katsugeki Tenchu - Shinobi Gaisen (Japan) [Updated version of Tenchu, one of the two discs feature fan made levels and more extras] Rittai Ninja Katsugeki Tenchu - Shinobi Haykusen (Japan) Rival Schools 2 (Japan) RPG Tsukuru 4 (Japan) [2 discs] Samurai Spirits - Kenkaku Shinan Pack (Japan) [Features Samurai Shodown 1 and 2, never released in separate discs for PSX] Soukaigi (Japan) [3 Discs] Stahlfeder - Tekkou Hikuudan (Japan) [2 discs] Super Adventure Rockman (Japan) [3 Discs] Tetris with Card Captor Sakura - Eternal Heart (Japan) Winning Eleven 3 - Final Version (Japan) Winning Eleven 4 (Japan)
  19. Aorin

    Extra 3D cases for PS1

    Mizzurna Falls (Japan) A future translation is possible.
  20. Aorin

    Extra 3D cases for PS1

    I fixed the spine in the above jewel cases, I couldn't find the following discs anywhere, some may be useful. Gungage (Europe) Hot Wheels - Extreme Racing (USA) Jersey Devil (USA) Kingsley's Adventure (USA) NASCAR Thunder 2004 (USA) Simpsons, The - Wrestling (USA) SuperLite 1500 Series - The Tetris (Japan) Tamago de Puzzle (Japan) This Is Football 2 (Europe)
  21. Aorin

    Extra 3D cases for PS1

    Elder Gate (Japan) Wander Trek (Japan) Both games not yet translated.
  22. Hi and thanks for taking time to read this. Some time ago Awakened told me in a Retroarch thread he was using Gzipped roms, i.e., ".gz" for PS2 games, I use PBP for PS1 , CSO for PSP and GCZ for GameCube, it saved me lots of Gigabytes without the need to wait for uncompression, like it does for 7z, but for systems like 3DO, Sega CD and some others that don't support compressed isos I only leave them uncompressed to Bin+Cue or ISO. PCSX2 (SVS versions from emucr) now supports reading compressed ISOS to .gz and it's a great deal because some games gets half it's size. When we run a gzipped game for the first time it does create a reference .tmp file in the same folder the game is, taking about a minute or 2, but the second time we run that game it starts directly like it does for ordinary isos. I managed to compress some PS2 isos I got here and downloaded the latest PCSX2 which supports this format, I also updated hyperlaunch and HLHQ via GIT today but I get this error when I try to load a game from HLHQ. I tried setting 7z support and ignoring rom extensions but it remains. Does anyone know how to sort it out or show me how to update PCSX2 module? Thanks again!
  23. Any CHDMAN version should work, at least from MAME 190 and above, I've been updating CHDMAN from time to time and the script works without problems. If you grabbed the scripts above, make sure you download CSO2ISO again, it needed a minor fix in the output compressed file and it's OK now.
  24. On Github, I contacted Unknown W. Brackets, among other tools, he developed maxcso, which a lot of people use to compress games for PS2 and PSP to save space. He sent me a useful batch script that will facilitate compression/decompression, I'm posting the script here. Hopefully it will be attached to the OP as well. Instructions: First of all, get the latest MAXCSO version on Github here: https://github.com/unknownbrackets/maxcso/releases Than extract MAXCSO.exe to the same folder where this batch is in your computer. CSO to ISO batch will decompress CSO compressed files back to ISO, you need to open this batch in notepad (notepad++ recommended), and add the input CSOs folder in "set inpath=" and the output ISOs folder in "set outpath=" ISO to CSO batch will compress PS2 and PSP backed up games to CSO, saving tons of space, instructions are like above, just make sure you set the input folder path for your ISOs first and the compressed CSO files in outpath. As a bonus I'm also posting more two batches that will compress Bin+Cue to CHDs and ISO to CHDs. Like in MaxCSO batches, all you have to do is making sure you have, in this case, CHDMAN.exe in the same directory as the batch and set the input and output folders like this: Note that the ISO to CHD batch is different and will not compress games that are in other formats and vice versa. Obs: Even Bin with multiple bin tracks+cue will be compressed and the game will play as usual like it was from the real CD in a single CHD. ISO2CSO.bat CSO2ISO.bat Batch - Bins+Cues to CHD.cmd Batch - Isos to CHD.cmd
  25. I created this topic last year: http://www.rlauncher.com/forum/showthread.php?5023-New-SSF-Plugin-for-CHD-no-Daemon-tools-needed
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