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Aorin

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Aorin last won the day on December 13 2019

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About Aorin

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    Ultimate HyperSpin Guru

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    Male
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    São Paulo

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    braz

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  1. @dark13, I've never tried the Sharp X68000 until today. I added it to RL, added a weird database and tried some m3u files, some games run fine, Final Fight, etc, even the gamepad works, is there something you'd want in the module for this system that could make it work better? I mean, since you mentioned a working module or something in your last post.
  2. Sure thing man, the contributions are really great. Yeah, I know it seems the staff isn't working or fixing anything, but they surely do, there was some talking about the issues on the platform and the software itself, I'm hoping all major issues are fixed when possible. As for new content, I'm not sure if you checked, but I worked on the Japanese and PAL Mega Drive, same for SNES, the idea of a database including only playable or translated titles wasn't OK with me, it's best to have all entries and artwork for any system, translations are released from time to time, etc. Some games had PAL releases added instead of Japanese or even Brazilian ones which run at 60Hz, like Alien Soldier (Japan) or Donald in Maui Mallard (Brazil), and so on. The database and artwork related to this system can be found here, in case you're interested: Also, as you may have known, the development databases were mostly lost, possibly due to a hardware problem on the server site (not sure at all), and I'd really appreciate if you could at least PM me with what you have.
  3. Not related to the topic, just wanted to say a big thanks for all contributions you made to all the community, not only here but on RocketLauncher as well.
  4. Hyperspin wird in naher Zukunft neue Updates haben, worüber wir in letzter Zeit gesprochen haben. Das Forum selbst wird größere Korrekturen haben, wie zum Beispiel, dass Anhänge nicht richtig funktionieren und dass die Dateigröße pro Datei derzeit sehr klein ist. LB scheint wirklich nett und einfach zu bedienen. Ich selbst habe ein solides HS-Setup mit viel handgefertigtem Material, das ich anderswo nicht replizieren könnte oder das ich nicht mit Geduld tun müsste. Wie auch immer, erwarten Sie bald einige Neuigkeiten.
  5. Sega Genesis Database (USA) View File It has all entries released in USA, including official, unlicensed, protos and compilations. World unlicensed games like Xeno Crisis and others aren't included and will have their own database later. It's heavily based on @SupraKarma's improvements on the communities database, I've added two missing entries MTV's Beavis and Butthead (USA) and Prince of Persia (USA). Includes 22 titles released on the Sega Channel service, which are exclusives, even some undumped and titles that were only available physically in Europe and Japan. Early prototypes which are mostly broken/incomplete weren't considered, while the most complete ones were already tested and added on previous efforts. 3D Box art: Carts: Wheels/Logos Submitter Aorin Submitted 12/16/2019 Category Databases (XML) Credits Suprakarma and the gaming community in general  
  6. Super Nintendo Entertainment System Database (PAL) View File This is a complete database for the Super Nintendo, it should include all 517 officially released games in Europe, plus Super Copa released in Brazil. There's still room for improvements, like checking and fixing possible minor naming differences, which were mostly fixed, but there's always something that could be rechecked, also in Europe, ratings are different, so that's something to be checked as well. Submitter Aorin Submitted 12/12/2019 Category Databases (XML) Credits The gaming community in general.  
  7. Sega Mega Drive (Iapan) View File There's never been a true Japanese database and artwork for any given system I can think of, I've seen packs here and there, but this is different, I've worked on logos to match all cover arts, all released titles in Japan are covered here, including protos and unlicensed games to this region, all different names were fixed, since not all games have the same name across the globe. This is a complete Japanese Mega Drive database, not only exclusives, even program entries are here, mostly for the sake of the database and as a curiosity than any other practical use, also, all artwork is always nice to see, that's why having different regions for the same console is always relevant. This is a team work between Robin from LaunchBox/Emumovies and myself, we wanted separate regions and we're getting there, USA, Europe and Japan now complete. Carts: Logos: Submitter Aorin Submitted 12/07/2019 Category Databases (XML) Credits From SegaRetro to the gaming community in general.  
  8. Sega Mega Drive (Europe) View File There's never been a true European database and artwork for any given system I can think of, I've seen packs here and there, but this is different, I've worked on logos to match all cover arts, all released titles in Europe are covered here, including game compilations, protos and unlicensed games to this region, all different names were fixed, since not all games have the same name across the globe. This is a complete European Mega Drive database, including all games released in Europe, not only exclusives, even program entries are here, like Action Replay, mostly for the sake of the database and as a curiosity than any other practical use, also, all artwork is always nice to see, that's why having different regions for the same console is always relevant. This is a team work between Robin from LaunchBox/Emumovies and myself, we aimed separate regions and we're getting there, USA, Europe and Japan now complete. Carts: Logos: Submitter Aorin Submitted 12/07/2019 Category Databases (XML) Credits From SegaRetro to the gaming community in general.  
  9. Está realmente offline, acredito que a seção de tutoriais em geral está assim.
  10. Quais jogos não estão iniciando? Além dessas informações, gostaria que abrisse a CUE de cada um desses games e colasse o conteúdo aqui.
  11. Thanks! I'll update them (one day) since I learned, fixed and improved stuff over time.
  12. Thanks for contributing, great work.
  13. Hey, that's true, try that @NEO207 Talking about it, do you know if there's a way to make Hyperspin jump to the very next system/game instead of spinning randomly @Bungles?
  14. Well, if there's a way, I'm not aware of. I've been making some custom intro videos for my systems, and if they reach the 5 min limit, they are played until the end, anything longer than that will stop at the 5 min mark and it will go to the next system.
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