dark13 Posted April 14, 2014 Author Posted April 14, 2014 New video Automatizing infopanels creation from .csv files for HTPCs themes (look at infopanel tutorial.zip on the ftp in dark13 folder) PNGs to SWFs automatized flash scripts Hyperspin Wheelset automatized template (photoshop's variables + batch) Aeon nox 4.13 W.I.P. hyperspin skin
relic Posted April 14, 2014 Posted April 14, 2014 looks very sharp compared to the orginal more like sega saturn graphics 100%
dark13 Posted April 14, 2014 Author Posted April 14, 2014 Textures are 4X the original. In some case they are 8x (roads). For the sponsor on car's back I went completely nuts... original texture are 64*32, mine are 1024*512. The only problem with hi-res texture is texture filtering, model 2 did not had any texture filtering and m2emulator only allows bilinear. In virtua daytona you will not see any issue as textures are really simple but in my HD mod textures will look too grainy. To avoid this simply activate AF 16X, AA 8x and transparency AA 8x from nvidia driver. It will look sweet Automatizing infopanels creation from .csv files for HTPCs themes (look at infopanel tutorial.zip on the ftp in dark13 folder) PNGs to SWFs automatized flash scripts Hyperspin Wheelset automatized template (photoshop's variables + batch) Aeon nox 4.13 W.I.P. hyperspin skin
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