lilcza Posted June 8, 2016 Share Posted June 8, 2016 Hey everyone, I didn't see anyone really request this either so i figured i would. It would be great if we could specify our Hyperspin Path so that those of us on Marshmallow that may only have 16 GB of storage and deal with the UUID being put in the path of any external drives can also use hyperspin. Also if Subfolder directory scanning can be put in, that would make a huge difference for allowing emulators like ScummVM, DosBox and many other emulators that have romsets or data files of similar type finally usable. i searched for it and saw that it previously was not implemented, but it didnt state if it was not possible due to android issues or time constraints. Thanks again! Link to comment Share on other sites More sharing options...
thatman84 Posted June 8, 2016 Share Posted June 8, 2016 Hey everyone, I didn't see anyone really request this either so i figured i would. It would be great if we could specify our Hyperspin Path so that those of us on Marshmallow that may only have 16 GB of storage and deal with the UUID being put in the path of any external drives can also use hyperspin. Also if Subfolder directory scanning can be put in, that would make a huge difference for allowing emulators like ScummVM, DosBox and many other emulators that have romsets or data files of similar type finally usable. i searched for it and saw that it previously was not implemented, but it didnt state if it was not possible due to android issues or time constraints. There was a thread a few weeks ago where a member had managed to make hyperspin search subfolders for PSX games. It was some additions to the ini but was a work around so needed something doing to the database, if your interested i will try and find it Link to comment Share on other sites More sharing options...
lilcza Posted June 8, 2016 Author Share Posted June 8, 2016 That would be awesome! Link to comment Share on other sites More sharing options...
thatman84 Posted June 8, 2016 Share Posted June 8, 2016 http://www.hyperspin-fe.com/topic/26074-setting-up-playstation-wheel/ BUT if you do it then all your artwork needs renaming. Or something like that i didnt really understand. Try a reply in that thread or PM the guy Link to comment Share on other sites More sharing options...
lilcza Posted June 10, 2016 Author Share Posted June 10, 2016 Ok, so basically he edited the game name to match both the subfolder name and the game name. But by doing this, it requires a rename of all the media assets because it doesn't match the new game name. Got it. This will be a great workaround for the MS-Dos setup and ScummVM game setup!. Thanks! Link to comment Share on other sites More sharing options...
thatman84 Posted June 10, 2016 Share Posted June 10, 2016 Cool so if you have the correct database you can run dons renamer over the art files untick crc and it will rename all the art for you. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.