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Using Hyperspin, performance loss in games?


RobertBlum

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Posted

Hello, I noticed a significant performance loss while using Hyperspin.

For example, when I run PPSSPP-Emulator directly and start Burnout Revenge I get 60fps with 10x resolution. When I start the game through Hyperspin the game stutters and I have to lower the resolution to 9x to get stable 60fps.

I dont think that the hyperspin background process is using so much system resources, or does it?

So does anybody has a clue why this is happening?

Posted

Don't know. Maybe running HyperSpin, RocketLauncher and PPSSPP all at the same time just taxes your computer enough to cause it. That's the most obvious possibility.

 

  • 1 month later...
Posted
On 4/3/2017 at 6:23 PM, RobertBlum said:

Hello, I noticed a significant performance loss while using Hyperspin.

For example, when I run PPSSPP-Emulator directly and start Burnout Revenge I get 60fps with 10x resolution. When I start the game through Hyperspin the game stutters and I have to lower the resolution to 9x to get stable 60fps.

I dont think that the hyperspin background process is using so much system resources, or does it?

So does anybody has a clue why this is happening?

In HyperHQ's optimization menu, what's the CPU priority set to? HS doesn't use much resources but some emus are more CPU dependent than others and maybe if the HS CPU priority is set to "High" it's creating a slowdown for normal processes? Worth checking.

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