Nocturnaloner Posted April 15, 2014 Share Posted April 15, 2014 I'm interested in seeing the HLSL effects for vectors in MAME 152/153. I've seen a few mentions that there are 'sliders' to change settings for individual games. Right now I have Jumpstile's compiled mame64.exe. Can I get to these settings in the compiled .exe, or do I need something else? Link to comment Share on other sites More sharing options...
lovemaker72 Posted April 15, 2014 Share Posted April 15, 2014 Nope. You are good to go. Hit "tab" and adjust the sliders! You might need to tweak your mame.ini to write game specific hlsl files. It is something like HLSL write 0/1. Link to comment Share on other sites More sharing options...
Nocturnaloner Posted April 15, 2014 Author Share Posted April 15, 2014 Nope. You are good to go. Hit "tab" and adjust the sliders! You might need to tweak your mame.ini to write game specific hlsl files. It is something like HLSL write 0/1. Thank you sir. That's what I get for not updating MAME since .90. Link to comment Share on other sites More sharing options...
grotius Posted July 9, 2014 Share Posted July 9, 2014 I have a question about using the Mame emulator in Hyperlaunch and hlsl. I installed the 0.153 version of mame (downloaded at mamedev.org). The emulator works with my games (SNK NEO GEO). Now i am trying to get a better video. I used "edit global module settings" in HyperLaunch HQ under installed modules to make use of hlsl. This works, when running a game and pressing "TAB" i can access the hlsl options. But hlsl prescale is not present as an option? e. How can i make use of the prescale (for better video quality)? I did make the Mame.ini (using the commandline: MAME64.exe -cc) inside the emulator folder. Within the mame.ini i added the following code: hlsl_prescale_x 4hlsl_prescale_y 4 Is this the correct way to do? I do not notice any difference when looking at a game (metalslug 1). And are the any other settings i can use to improve the video quality? Link to comment Share on other sites More sharing options...
gigapig Posted July 9, 2014 Share Posted July 9, 2014 Hello again grotius. Did you check out the link to the youtube vid? There are some settings under show more on youtube which you should look at. Here are my hlsl settings which you can copy and paste into your Mame.ini under.... # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_prescale_x 4 hlsl_prescale_y 5 hlsl_preset -1 hlsl_write 1 hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.12 shadow_mask_texture crt_slot_mask.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.18750 shadow_mask_vsize 0.21875 curvature 0.05 pincushion 0.050000 scanline_alpha 1.5 scanline_size 0.95 scanline_height 1.0 scanline_bright_scale 1.1 scanline_bright_offset 0.6 scanline_jitter 0.00 defocus 0.005,0.005 converge_x 0.2,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.2,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 0.85,0.15,0.0 grn_ratio -0.1,1.1,0.0 blu_ratio -0.075,0.0,1.075 saturation 1.0 offset -0.15,-0.18,-0.18 scale 1.15,1.18,1.18 power 1.1,0.9,0.7 floor 0.01,0.0,0.01 phosphor_life 0.0,0.0,0.0 Link to comment Share on other sites More sharing options...
potts43 Posted July 10, 2014 Share Posted July 10, 2014 Hello again grotius.Did you check out the link to the youtube vid? There are some settings under show more on youtube which you should look at. Here are my hlsl settings which you can copy and paste into your Mame.ini under.... # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_prescale_x 4 hlsl_prescale_y 5 hlsl_preset -1 hlsl_write 1 hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.12 shadow_mask_texture crt_slot_mask.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.18750 shadow_mask_vsize 0.21875 curvature 0.05 pincushion 0.050000 scanline_alpha 1.5 scanline_size 0.95 scanline_height 1.0 scanline_bright_scale 1.1 scanline_bright_offset 0.6 scanline_jitter 0.00 defocus 0.005,0.005 converge_x 0.2,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.2,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 0.85,0.15,0.0 grn_ratio -0.1,1.1,0.0 blu_ratio -0.075,0.0,1.075 saturation 1.0 offset -0.15,-0.18,-0.18 scale 1.15,1.18,1.18 power 1.1,0.9,0.7 floor 0.01,0.0,0.01 phosphor_life 0.0,0.0,0.0 It's also fair to mention that Gig and I found that the sliders worked to experiment with settings but no matter what we changed in the ini files the slider settings were not saved. The solution working with v152 was to use the sliders and write down the numbers and then manually change the ini file. Hey presto they worked. Gig did a good tut vid as this is an area which is confusing. Link to comment Share on other sites More sharing options...
gigapig Posted July 10, 2014 Share Posted July 10, 2014 It's also fair to mention that Gig and I found that the sliders worked to experiment with settings but no matter what we changed in the ini files the slider settings were not saved. The solution working with v152 was to use the sliders and write down the numbers and then manually change the ini file. Hey presto they worked.Gig did a good tut vid as this is an area which is confusing. Thanks for clarifying that Sir, and those settings you provided me with, are still the best. Did you loose the rounded corners on the last Mame update? Link to comment Share on other sites More sharing options...
potts43 Posted July 10, 2014 Share Posted July 10, 2014 Thanks for clarifying that Sir, and those settings you provided me with, are still the best. Did you loose the rounded corners on the last Mame update? I'm in the process of updating to 153 as we speak so I'll find out about the pincushion effect today I guess! Didn't know there were issues with v 153. Hmmm Link to comment Share on other sites More sharing options...
gigapig Posted July 10, 2014 Share Posted July 10, 2014 I'm in the process of updating to 153 as we speak so I'll find out about the pincushion effect today I guess! Didn't know there were issues with v 153. Hmmm I lost the curved corners with 0.153, but there is a fix in the show notes of my youtube vid if the same happens to you. They really made a difference to the overall look. Link to comment Share on other sites More sharing options...
potts43 Posted July 10, 2014 Share Posted July 10, 2014 Mine still here I think...going to recheck as my rom rebuild went south so re downloading Grrrrrr Link to comment Share on other sites More sharing options...
potts43 Posted July 10, 2014 Share Posted July 10, 2014 I lost the curved corners with 0.153, but there is a fix in the show notes of my youtube vid if the same happens to you. They really made a difference to the overall look. When I update I only replace the exe file. My hlsl had custom files not in standard setup. So mine were not overwrote or deleted Link to comment Share on other sites More sharing options...
grotius Posted July 11, 2014 Share Posted July 11, 2014 I did use the settings in the comment line of the youtube movie. I do think the settings in the mame.ini work but is there a way to be sure? I do not see much difference between "hlsl_prescale_x 1" and "hlsl_prescale_x 4" Link to comment Share on other sites More sharing options...
gigapig Posted July 11, 2014 Share Posted July 11, 2014 I did use the settings in the comment line of the youtube movie. I do think the settings in the mame.ini work but is there a way to be sure? I do not see much difference between "hlsl_prescale_x 1" and "hlsl_prescale_x 4" Agreed, I did not see a difference either. Do you have bi-linear filtering switched on? This blog has some good info on each setting and what it does. http://gamingnos.blogspot.co.uk/2011/10/quick-start-mame-hlsl-filter-guide-up.html Link to comment Share on other sites More sharing options...
gadget2k Posted September 12, 2014 Share Posted September 12, 2014 Hello again grotius.Did you check out the link to the youtube vid? There are some settings under show more on youtube which you should look at. Here are my hlsl settings which you can copy and paste into your Mame.ini under.... # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_prescale_x 4 hlsl_prescale_y 5 hlsl_preset -1 hlsl_write 1 hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.12 shadow_mask_texture crt_slot_mask.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.18750 shadow_mask_vsize 0.21875 curvature 0.05 pincushion 0.050000 scanline_alpha 1.5 scanline_size 0.95 scanline_height 1.0 scanline_bright_scale 1.1 scanline_bright_offset 0.6 scanline_jitter 0.00 defocus 0.005,0.005 converge_x 0.2,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.2,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 0.85,0.15,0.0 grn_ratio -0.1,1.1,0.0 blu_ratio -0.075,0.0,1.075 saturation 1.0 offset -0.15,-0.18,-0.18 scale 1.15,1.18,1.18 power 1.1,0.9,0.7 floor 0.01,0.0,0.01 phosphor_life 0.0,0.0,0.0 Hi Giga I've used these setting and I was able to get the rounded corners but there seems to be a some sort pre-made glare going on in the right side of the screen. Is there anyway of getting rid of that. I'll see if I can get a snap shot of what I am talking if you need one. Also is there anyway to bump up the colors a bit more? To me it looks a tab bit washed. Also I would like to add bezels to my mame something like this. Is there a tutorial on adding bezel art somewhere? Link to comment Share on other sites More sharing options...
mmg1design Posted September 13, 2014 Share Posted September 13, 2014 Hi Giga I've used these setting and I was able to get the rounded corners but there seems to be a some sort pre-made glare going on in the right side of the screen. Is there anyway of getting rid of that. I'll see if I can get a snap shot of what I am talking if you need one. Also is there anyway to bump up the colors a bit more? To me it looks a tab bit washed. Also I would like to add bezels to my mame something like this. Is there a tutorial on adding bezel art somewhere? you need to download an updated post.fx file to get rid of the glare or reflection (google jezzeshader). I can't attach files here, so maybe someone else can post it. Link to comment Share on other sites More sharing options...
gadget2k Posted September 13, 2014 Share Posted September 13, 2014 you need to download an updated post.fx file to get rid of the glare or reflection (google jezzeshader). I can't attach files here, so maybe someone else can post it. I've downloaded this post.fx file from this site Located at the bottom. Giga had the link within his youtube tutorial. Do I need another post.fx file? And the file you are suggesting to post would I be able to do the rounded corners as well? Link to comment Share on other sites More sharing options...
mmg1design Posted September 13, 2014 Share Posted September 13, 2014 I've downloaded this post.fx file from this site Located at the bottom. Giga had the link within his youtube tutorial. Do I need another post.fx file? And the file you are suggesting to post would I be able to do the rounded corners as well? The file you downloaded includes the reflection, vignette and rounded corners. There are a couple of variants to this file, the one I suggested includes the rounded corners but without the reflection. Link to comment Share on other sites More sharing options...
gadget2k Posted September 13, 2014 Share Posted September 13, 2014 The file you downloaded includes the reflection, vignette and rounded corners. There are a couple of variants to this file, the one I suggested includes the rounded corners but without the reflection. Any Idea as to where I may obtain this/your file? Thanks Link to comment Share on other sites More sharing options...
mmg1design Posted September 13, 2014 Share Posted September 13, 2014 Any Idea as to where I may obtain this/your file? Thanks google jezzeshader, because I don't remember what site I downloaded it from. Link to comment Share on other sites More sharing options...
gigapig Posted September 13, 2014 Share Posted September 13, 2014 Thanks for bringing this up guys, I was looking into removing the light spot as it was very distracting while playing Gradius. I'm still searching for a better post.fx file, but for the time being I've been able to remove it by editing the post.fx file. The areas to remove are Light Spot and Light Reflection, both need to be removed or you get a black screen. I have attached it for convenience. post.zip Link to comment Share on other sites More sharing options...
gigapig Posted September 13, 2014 Share Posted September 13, 2014 Update, I think I found the site mm was talking about so thank you. http://www.videogameperfection.com/2014/08/07/further-hlsl-rabbit/ Or grab the file here. I also added a little more curvature to my settings. # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_prescale_x 5 hlsl_prescale_y 4 hlsl_preset -1 hlsl_write 1 hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.12 shadow_mask_texture crt_slot_mask.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.18750 shadow_mask_vsize 0.21875 curvature 0.15 pincushion 0.050000 scanline_alpha 1.5 scanline_size 0.95 scanline_height 1.0 scanline_bright_scale 1.1 scanline_bright_offset 0.6 scanline_jitter 0.00 defocus 0.005,0.005 converge_x 0.2,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.2,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 0.85,0.15,0.0 grn_ratio -0.1,1.1,0.0 blu_ratio -0.075,0.0,1.075 saturation 1.0 offset -0.15,-0.18,-0.18 scale 1.15,1.18,1.18 power 1.1,0.9,0.7 floor 0.01,0.0,0.01 phosphor_life 0.0,0.0,0.0 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 1.570796325 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_length_scale 0.8 vector_length_ratio 500.0 # # BLOOM POST-PROCESSING OPTIONS # vector_bloom_scale 0.3 raster_bloom_scale 0.225 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.21 bloom_lvl2_weight 0.19 bloom_lvl3_weight 0.17 bloom_lvl4_weight 0.15 bloom_lvl5_weight 0.14 bloom_lvl6_weight 0.13 bloom_lvl7_weight 0.12 bloom_lvl8_weight 0.11 bloom_lvl9_weight 0.10 bloom_lvl10_weight 0.09 JezzeShader.zip Link to comment Share on other sites More sharing options...
gadget2k Posted September 13, 2014 Share Posted September 13, 2014 Update, I think I found the site mm was talking about so thank you. http://www.videogameperfection.com/2014/08/07/further-hlsl-rabbit/Or grab the file here. I also added a little more curvature to my settings. # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_prescale_x 5 hlsl_prescale_y 4 hlsl_preset -1 hlsl_write 1 hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.12 shadow_mask_texture crt_slot_mask.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.18750 shadow_mask_vsize 0.21875 curvature 0.15 pincushion 0.050000 scanline_alpha 1.5 scanline_size 0.95 scanline_height 1.0 scanline_bright_scale 1.1 scanline_bright_offset 0.6 scanline_jitter 0.00 defocus 0.005,0.005 converge_x 0.2,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.2,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 0.85,0.15,0.0 grn_ratio -0.1,1.1,0.0 blu_ratio -0.075,0.0,1.075 saturation 1.0 offset -0.15,-0.18,-0.18 scale 1.15,1.18,1.18 power 1.1,0.9,0.7 floor 0.01,0.0,0.01 phosphor_life 0.0,0.0,0.0 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 1.570796325 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_length_scale 0.8 vector_length_ratio 500.0 # # BLOOM POST-PROCESSING OPTIONS # vector_bloom_scale 0.3 raster_bloom_scale 0.225 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.21 bloom_lvl2_weight 0.19 bloom_lvl3_weight 0.17 bloom_lvl4_weight 0.15 bloom_lvl5_weight 0.14 bloom_lvl6_weight 0.13 bloom_lvl7_weight 0.12 bloom_lvl8_weight 0.11 bloom_lvl9_weight 0.10 bloom_lvl10_weight 0.09 Thanks for this Giga. I will give it a go but any info as to adding side bezels in mame or hyperlaunch HQ? I need some sort of tutorial. Link to comment Share on other sites More sharing options...
gigapig Posted September 13, 2014 Share Posted September 13, 2014 Thanks for this Giga. I will give it a go but any info as to adding side bezels in mame or hyperlaunch HQ? I need some sort of tutorial. Really? Look to the last link in my signature, or if you just want user created bezels just set it to true and then under "Edit Global Module Settings" set the bezel mode to "Normal". You'll then need to put the bezels in :Hyperspin\HyperLaunch\Media\Bezels\MAME either in the default folder or if game specific in a folder named after the Rom. Link to comment Share on other sites More sharing options...
gadget2k Posted September 13, 2014 Share Posted September 13, 2014 Really? Look to the last link in my signature, or if you just want user created bezels just set it to true and then under "Edit Global Module Settings" set the bezel mode to "Normal".You'll then need to put the bezels in :Hyperspin\HyperLaunch\Media\Bezels\MAME either in the default folder or if game specific in a folder named after the Rom. [ATTACH=CONFIG]44622[/ATTACH] My fault I didn't see it. I'm just coming off a 12 hr shift at work. Link to comment Share on other sites More sharing options...
Gerurver Posted September 18, 2014 Share Posted September 18, 2014 Hi, Great guide guys! Look realy realy good. Just wonder, can you make te screen higher and lower? I work with a 4:3 screen. And i have black borders on the top and bottom. Is it possible to adjust That? I played with settings. But negative;-( I hope you can help me. Tnx Link to comment Share on other sites More sharing options...
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