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Dolphin Triforce - MarioKart GP2 - JVS I/O Error


dougan78

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Posted

Anyone know how to get past this JVS I/O error. I have found numerous ini settings around the interwebs however no matter what I do I just get JVS I/O error when Launching Mario Kart GP2. Any help would be appreciated.

  • Replies 72
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Posted

Here's what I'm using in GGPE02.ini.

[OnFrame]

$Emulation Bug Fixes

0x8002E100:dword:0x60000000

0x8002E340:dword:0x60000000

0x8002E34C:dword:0x60000000

0x80084FC4:dword:0x4800000C

0x80085000:dword:0x60000000

0x80073BF4:dword:0x98650023

0x80073C10:dword:0x98650023

$Disable Commentary

0x801B6510:dword:0x38800000

[OnFrame_Enabled]

$Emulation Bug Fixes

Posted

I'm using 4.0-315 for MarioKart GP2 and 4.0-309 for MarioKart GP1 and Virtua Striker 3 Ver. 2002. The problem with Triforce at the moment is that you need to enable AM-Baseboard in both SP1 and Port1 for it to work. This can't be done by ini settings in these builds. It has been added in later dolphin builds. So whenever you want to play a Triforce game, you need to make these Changes in the menu. And then when you want to play a Gamecube game, you must change it back. I don't Think there is a way yo make the Changes only affect the triforce versions. The Changes are also made to the regular dolphin install. The workaround would be to make the baseboard settings default and then edit every Gamecube ini file to not use that. I don't Think that's gonna happen.

Posted

sounds like a PIA. Will just hold off on it and circle back in a year and see where it is at. Got plenty of other stuff to play so not worried and figured if it was easy would set it up. Thanks for the replies.

Posted
I'm using 4.0-315 for MarioKart GP2 and 4.0-309 for MarioKart GP1 and Virtua Striker 3 Ver. 2002. The problem with Triforce at the moment is that you need to enable AM-Baseboard in both SP1 and Port1 for it to work. This can't be done by ini settings in these builds. It has been added in later dolphin builds. So whenever you want to play a Triforce game, you need to make these Changes in the menu. And then when you want to play a Gamecube game, you must change it back. I don't Think there is a way yo make the Changes only affect the triforce versions. The Changes are also made to the regular dolphin install. The workaround would be to make the baseboard settings default and then edit every Gamecube ini file to not use that. I don't Think that's gonna happen.

No need for any of that.

https://dolphin-emu.org/docs/guides/controlling-global-user-directory/

  • 4 weeks later...
Posted

Where can I get the inis for f-zero and Mario Kart GP? I can't get past the card check in GP 1.

By the way, do you know how to toggle postprocessing effects (shaders)? it used to be / key, now I don't know.

Posted
Where can I get the inis for f-zero and Mario Kart GP? I can't get past the card check in GP 1.

By the way, do you know how to toggle postprocessing effects (shaders)? it used to be / key, now I don't know.

Inis for MarioKart GP1, MarioKart GP2 and Virtua Striker 3 Ver. 2002 are in my FTP folder. Make sure your ins are named the same or it won't work. As far as I know F-Zero isn't playable.

Posted

Thanks, it worked, I had them downloaded but was testing a longer ini I had. Nothing for F-Zero then? gotta use some hacks for the game cube version then.

I have a problem though, I don't know how to throw things in GP 1. I have all my GameCube pad buttons mapped but nothing works.

btw do you name the games after the inis (ie GGPE01) or the other way around?

Posted

There is a bug preventing you from usng items in GP1. It has been fixed now, but I'm afraid the game isn't playable in the newer versions. The games can be named whatever. The inis are created from the game ID. If you manage to get Any version of F-Zero running, let me know. I couldnt get it to work right.

Posted

newer versions? I use r309 as you said. I'm using r315 for others, main master dolphin branch doesn't run triforce right?

Posted
newer versions? I use r309 as you said. I'm using r315 for others, main master dolphin branch doesn't run triforce right?

I Think the input buttons has been fixed in revision after 309. But since we can't get ingame with those. It's no use. I hope the next update will fix all this so we can use one version to play all the games. Or better yet, merge it with regular Dolphin.

Posted
I Think the input buttons has been fixed in revision after 309. But since we can't get ingame with those. It's no use. I hope the next update will fix all this so we can use one version to play all the games. Or better yet, merge it with regular Dolphin.

crediar was popping out updates for a while... I think from twitter he is still working on it...I was really hoping there would be a version what we could use the card to save... but all seems quiet. :(

  • 4 weeks later...
Posted

Dime what versions of dolphin are you using to make each triforce game work. I have been defeated by this thus far. Maybe with your inis and this info I will win. Thanks

Sent from my SCH-I545 using Tapatalk

Posted
Dime what versions of dolphin are you using to make each triforce game work. I have been defeated by this thus far. Maybe with your inis and this info I will win. Thanks

Sent from my SCH-I545 using Tapatalk

Read post #4.

  • 5 months later...
Posted
Oh my god! Added a portable.txt in the triforce emulator directory and BAM! Problem solved. Thank you very much for that info.

Great solution to add portable.txt .. Thanks ¡ :)

regards ¡

  • 2 months later...
Posted
i followed post #4, but i still can't get by the card yes/no screen.. nothing happens when i press the gas pedal, any ideas?

What game is this?

  • 3 weeks later...
Posted

I just tested this and On the screen that says "Do you have a mario card?" Nothin happens if I choose yes. But i I choose no, (using the gas pedal) I get to the next screen where I can create a card if I want. If you are using my ini file from my FTP folder, make sure your game has the same ID. If you have a different region game, it won't work.

  • 1 month later...

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