jfromeo Posted November 6, 2017 Posted November 6, 2017 Since most Hyperspin sets are not updated in PD since 2013-2014 and there are some important systems not uploaded (PSX), I am trying to rebuild my own sets from Hyperlist official XML and No-Intro/Redump/Trurip sets. I am examining the XML structure and I see that it only identifies the rom by its name, not by CRC cheksum or similar. But oddly enough, I load the XML into latest clrmamepro, point to full PSX redump (USA) source folder, press rebuild and get a: Source-Files: 1720 - now even counting files in archives - Analyzed Files: 10984 Created Files: 0 Matched Files: 0 Skipped Files: 10984 And it does nothing. Comparing manually the XML and the roms source folder, they seem to match the names (for example "1Xtreme (USA).zip" and "1Xtreme (USA)" ). What I am doing worng? Do I need to convert the XML to DAT so clrmamepro can read it correctly? Thanks in advance. Sony PlayStation.xml
jfromeo Posted November 6, 2017 Author Posted November 6, 2017 I have only come across to this problem on the PSX set. I have tried other sets (NES, SNES...) and they got rebuilt correctly. So I guess there is something additionally that needs to be done before rebuilding/scanning for the clrmamepro to identify the roms (the dumps are *.bin and *.cue in *.zip)
32assassin Posted November 6, 2017 Posted November 6, 2017 disc based system XMLs do not have crc numbers and you cannot use clrmamepro to rebuild Cue, bin files because when you rename your bin file. the contents of your CUE flies need to be updated. Open a CUE file in NotePadd++, and you will see a reference to CurrentName.Bin file if you do not updated this reference your CUE file will be worthless. Depending on what emulator you are running you are better of replacing your PSX CUE/Bin files with CHD or the PSP ready format files this files consist of a single file and you can rename them without breaking anything. (the best part is that they offer a better compression ratio)
jfromeo Posted November 7, 2017 Author Posted November 7, 2017 16 hours ago, 32assassin said: disc based system XMLs do not have crc numbers and you cannot use clrmamepro to rebuild Cue, bin files because when you rename your bin file. the contents of your CUE flies need to be updated. Open a CUE file in NotePadd++, and you will see a reference to CurrentName.Bin file if you do not updated this reference your CUE file will be worthless. Depending on what emulator you are running you are better of replacing your PSX CUE/Bin files with CHD or the PSP ready format files this files consist of a single file and you can rename them without breaking anything. (the best part is that they offer a better compression ratio) Thanks a lot for the detailed answer. I will go for the CHD route.
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