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PSXFin Trouble


darth2499

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Posted

I tried multiple PSX emulators and found that PSXFin causes the least amount of trouble. Whenever I try playing a game without the use of HyperLaunch it works perfectly, but when I try launching through HyperLaunch (same game) I get the error CD not usabe: Failed to read .cue file. Along with the No .cue file found in the console.

Any reason why this may be happening?

Posted

I use PCSXR so I'm not familiar with this emu.

Is the cue sheet name to match the database and bin file and more importantly, when you open the cue sheet in notepad, is it named correctly in there also?

Post your logs if thats not the issue. Thanks.

Posted

Sorry but Im quite new to this so I don't have a clue where all the files like the cue sheets are located. I did give PCSXR (version r87054) a go but just crashes upon loading (Yes this works when I don't launch it through hyperlaunch)

EDIT:

For the cue sheet name if you mean opening the .cue file in notepad yes the names do indeed match.

Posted

PCSXR has a very specific setting, you must configure before launching in Hyperlaunch

; Notes:

; To use CUE files: (NOTE: no other file types are tested with this module)

; In the emu, set your Cdrom plugin to P.E.OpS CDR Driver 1.4 and press configure

; I set Interface to "W2K/XP - IOCTL scsi commands"

; Set Drive to match your Daemon Tools scsi drive letter and mount a PSX disc in it, then click "Try auto-detection" and Read Mode should be filled for you.

; I set Caching to Async, but haven't done much testing. If something else is better please let me know.

; Module supports sending cue files directly to the emu simply by turning off Daemon Tools in HLHQ

; On first time use, 2 default memory card files will be created called _default_001.mcr and _default_002.mcr in emuPath\memcards

;

; Sound

; I had to change the Sound mode to High Compatibility to get rid of scratchy sounds

;

; Graphics

; If you have no video with OpenGL Driver, try using Pete's OpenGL2 plugin

; Fullscreen is controlled by the setting in HLHQ to give quick access to testing and bezel support

; Resolution can changed in the emu's GPU Plugin config.

if you post your log someone can give you very detailed explanation of why your emulators are crashing instead of trying to figure out whats happening based on your descriptions.

http://www.hyperspin-fe.com/forum/showthread.php?26044-HyperLaunch-Read-Before-Posting!

Posted

Sorry, here is my log. Hopefully it will solve this trouble.

19:16:33:184 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.0.1.1c
19:16:33:309 | HL |     INFO  | +125   | Main - System Specs:
				HyperLaunch Dir: C:\Hyperspin\HyperLaunch
				OS: Microsoft Windows 7 Ultimate 
				SKU: Ultimate
				Total Memory: 1958.73 MB
				Free Memory: 1004.10 MB
				Used Memory: 954.637 MB
				SystemType: x64-based PC
				Physical Processors: 1
				Logical Processors: 4
				GPU 1 Name: Intel(R) HD Graphics 3000
				GPU 1 RAM: 787.37 MB
				GPU 1 Driver Version: 9.17.10.3347
				Sound 1 Device: Cirrus Logic CS4206B (AB 33)
				Sound 1 Status: Enabled
				Sound 2 Device: Intel(R) Display Audio
				Sound 2 Status: Enabled
				OS Language: English_United_States
				OS Admin Status: No
				Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work)
				AutoHotkey Path: 
				AHK Version: 1.1.09.04
				Unicode: No
19:16:33:309 | HL |     INFO  | +0     | Main - HyperSpin.exe coordinates are x y w h
19:16:33:309 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\HyperLaunch.exe exists
19:16:33:309 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Databases\Main Menu\Main Menu.xml exists
19:16:33:402 | HL |     INFO  | +93    | Main - HyperLaunch launched directly
19:16:34:541 | HL |     INFO  | +1139  | Main - HyperLaunch received "Sony PlayStation" and "Crash Bandicoot (USA)"
19:16:34:572 | HL |     INFO  | +31    | Main - Crash Bandicoot (USA) is using the default emulator: PCSXR
19:16:34:572 | HL |     INFO  | +0     | Main - Checking for a [PCSXR] section in C:\Hyperspin\HyperLaunch\Settings\Sony PlayStation\Emulators.ini
19:16:34:572 | HL |     INFO  | +0     | Main - Checking for a [PCSXR] section in C:\Hyperspin\HyperLaunch\Settings\Global Emulators.ini
19:16:34:572 | HL |     INFO  | +0     | Main - Found [PCSXR] in C:\Hyperspin\HyperLaunch\Settings\Global Emulators.ini
19:16:34:588 | HL |     INFO  | +16    | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Modules\PCSXR\PCSXR.ahk exists
19:16:34:588 | HL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
19:16:34:588 | HL |     INFO  | +0     | Main - Crash Bandicoot (USA) will use module: C:\Hyperspin\HyperLaunch\Modules\PCSXR\PCSXR.ahk
19:16:34:604 | HL |     INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
19:16:34:604 | HL |     INFO  | +0     | Main - INI Keys read
19:16:34:604 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Module Extensions\7z.exe exists
19:16:34:604 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Module Extensions\7z.dll exists
19:16:34:604 | HL |     INFO  | +0     | CheckPaths - Started
19:16:34:604 | HL |     INFO  | +0     | CheckPaths - Found rom: C:\Hyperspin\Emulators\PSXfin\PSXFin v1.13\cdimages\Crash Bandicoot (USA).7z
19:16:34:604 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Emulators\PCSXR\Pcsxr-r87054\pcsxr.exe exists
19:16:34:604 | HL |     INFO  | +0     | CheckPaths - Ended
19:16:34:604 | HL |     INFO  | +0     | BuildScript - User Variables:
				;----------------------------------------------------------------------------
				; INJECTED VARIABLES
				;----------------------------------------------------------------------------

				#NoTrayIcon
				#InstallKeybdHook
				DetectHiddenWindows, ON
				SetTitleMatchMode, 2
				SendMode, Event
				0 = 0
				hlMode = 
				frontendPID = 0
				frontendPath = C:\Hyperspin
				frontendExe = HyperSpin.exe
				frontendExt = exe
				frontendName = HyperSpin
				frontendDrive = C:
				exitEmulatorKey = ~Esc
				exitEmulatorKeyWait = 0
				forceHoldKey = ~Esc
				restoreFE = false
				exitScriptKey = ~q & ~s
				toggleCursorKey = ~e & ~t
				emuFullPath = C:\Hyperspin\Emulators\PCSXR\Pcsxr-r87054\pcsxr.exe
				emuPath = C:\Hyperspin\Emulators\PCSXR\Pcsxr-r87054
				emuName = PCSXR
				emuExt = exe
				romPath = C:\Hyperspin\Emulators\PSXfin\PSXFin v1.13\cdimages
				romPathFromIni = C:\Hyperspin\Emulators\PSXfin\PSXFin v1.13\cdimages
				romExtension = .7z
				romExtensionOrig = .7z
				romExtensions = 7z|zip|cue|bin
				executable = pcsxr.exe
				systemName = Sony PlayStation
				dbName = Crash Bandicoot (USA)
				romName = Crash Bandicoot (USA)
				romMapPath = 
				romMappingEnabled = false
				romMappingLaunchMenuEnabled = false
				romMappingFirstMatchingExt = false
				romMappingShowAllRomsInArchive = true
				romMappingNumberOfWheelsByScreen = 7
				romMappingMenuWidth = 300
				romMappingMenuMargin = 50
				romMappingTextFont = Bebas Neue
				romMappingTextOptions = cFFFFFFFF r4 s40 Bold
				romMappingDisabledTextColor = ff888888
				romMappingTextSizeDifference = 5
				romMappingTextMargin = 10
				romMappingTitleTextFont = Bebas Neue
				romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
				romMappingTitle2TextFont = Bebas Neue
				romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
				romMappingGameInfoTextFont = Bebas Neue
				romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
				romMappingBackgroundBrush = aa000000
				romMappingColumnBrush = 33000000
				romMappingButtonBrush1 = 6f000000
				romMappingButtonBrush2 = 33000000
				romMappingBackgroundAlign = Stretch and Lose Aspect
				romMappingMenuFlagWidth = 40
				romMappingMenuFlagSeparation = 5
				romMappingDefaultMenuList = FullList
				romMappingSingleFilteredRomAutomaticLaunch = false
				skipchecks = false
				romMatchExt = true
				blockInputTime = 0
				blockInputFile = 
				errorLevelReporting = false
				logFile = C:\Hyperspin\HyperLaunch\HyperLaunch.log
				logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
				logLevel = 3
				logIncludeModule = true
				logIncludeFileProperties = true
				logShowCommandWindow = false
				logCommandWindow = false
				sysLang = English_United_States
				navUpKey = Up
				navDownKey = Down
				navLeftKey = Left
				navRightKey = Right
				navSelectKey = Enter
				navP2UpKey = Numpad8
				navP2DownKey = Numpad2
				navP2LeftKey = Numpad4
				navP2RightKey = Numpad6
				navP2SelectKey = NumpadEnter
				originalWidth = 1920
				originalHeight = 1080
				dtEnabled = false
				dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
				dtUseSCSI = false
				dtAddDrive = true
				emuIdleShutdown = 0
				hideCursor = false
				hideEmu = false
				hideFE = false
				fadeIn = false
				fadeInDuration = 500
				fadeInTransitionAnimation = DefaultAnimateFadeIn
				fadeInDelay = 0
				fadeInExitDelay = 0
				fadeOutExitDelay = 0
				fadeOut = false
				fadeOutExtraScreen = false
				fadeOutDuration = 500
				fadeOutTransitionAnimation = DefaultAnimateFadeOut
				fadeOutDelay = 0
				fadeLyrInterpolation = 7
				fadeLyr1Color = FF000000
				fadeLyr1AlignImage = Align to Top Left
				fadeLyr2Pos = Bottom Right Corner
				fadeLyr2X = 300
				fadeLyr2Y = 300
				fadeLyr2Adjust = 1
				fadeLyr2PicPad = 0
				fadeLyr3Pos = Center
				fadeLyr3X = 300
				fadeLyr3Y = 300
				fadeLyr3Adjust = 0.75
				fadeLyr3Speed = 750
				fadeLyr3Animation = DefaultFadeAnimation
				fadeLyr37zAnimation = DefaultFadeAnimation
				fadeLyr3Type = imageandbar
				fadeLyr3ImgFollow7zProgress = true
				fadeLyr3Repeat = 1
				fadeLyr3PicPad = 0
				fadeLyr4Adjust = 0.75
				fadeLyr4X = 100
				fadeLyr4Y = 100
				fadeLyr4Pos = Above Layer 3 - Left
				fadeLyr4FPS = 10
				fadeLyr4PicPad = 0
				fadeTranspGifColor = FFFFFF
				fadeBarWindow = false
				fadeBarWindowX = 
				fadeBarWindowY = 
				fadeBarWindowW = 600
				fadeBarWindowH = 120
				fadeBarWindowR = 20
				fadeBarWindowM = 20
				fadeBarWindowHatchStyle = 8
				fadeBarBack = true
				fadeBarBackColor = FF555555
				fadeBarH = 20
				fadeBarR = 5
				fadeBarColor = DD00BFFF
				fadeBarHatchStyle = 3
				fadeBarPercentageText = true
				fadeBarInfoText = true
				fadeBarXOffset = 0
				fadeBarYOffset = 100
				fadeRomInfoDescription = text
				fadeRomInfoSystemName = text
				fadeRomInfoYear = text
				fadeRomInfoManufacturer = text
				fadeRomInfoGenre = text
				fadeRomInfoRating = text
				fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
				fadeRomInfoTextPlacement = topRight
				fadeRomInfoTextMargin = 5
				fadeRomInfoText1Options = cFF555555 r4 s20 Bold
				fadeRomInfoText2Options = cFF555555 r4 s20 Bold
				fadeRomInfoText3Options = cFF555555 r4 s20 Bold
				fadeRomInfoText4Options = cFF555555 r4 s20 Bold
				fadeRomInfoText5Options = cFF555555 r4 s20 Bold
				fadeRomInfoText6Options = cFF555555 r4 s20 Bold
				fadeStats_Number_of_Times_Played = text with label
				fadeStats_Last_Time_Played = text with label
				fadeStats_Average_Time_Played = text with label
				fadeStats_Total_Time_Played = text with label
				fadeStats_System_Total_Played_Time = text with label
				fadeStats_Total_Global_Played_Time = text with label
				fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
				fadeStatsInfoTextPlacement = topLeft
				fadeStatsInfoTextMargin = 5
				fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
				fadeText1X = 0
				fadeText1Y = 0
				fadeText1Options = cFFFFFFFF r4 s20 Right Bold
				fadeText1 = Loading Game
				fadeText2X = 0
				fadeText2Y = 0
				fadeText2Options = cFFFFFFFF r4 s20 Right Bold
				fadeText2 = Extraction Complete
				fadeFont = Arial
				fadeSystemAndRomLayersOnly = false
				fadeInterruptKey = 
				detectFadeErrorEnabled = true
				fadeImgPath = C:\Hyperspin\HyperLaunch\Media\Fade
				HLDataPath = C:\Hyperspin\HyperLaunch\Data
				HLMediaPath = C:\Hyperspin\HyperLaunch\Media
				HLErrSoundPath = C:\Hyperspin\HyperLaunch\Media\Sounds\Error
				modulesPath = C:\Hyperspin\HyperLaunch\Modules
				moduleFullName = C:\Hyperspin\HyperLaunch\Modules\PCSXR\PCSXR.ahk
				moduleName = PCSXR
				modulePath = C:\Hyperspin\HyperLaunch\Modules\PCSXR
				moduleExtension = ahk
				moduleExtensionsPath = C:\Hyperspin\HyperLaunch\Module Extensions
				libPath = C:\Hyperspin\HyperLaunch\Lib
				7zEnabled = false
				7zPath = C:\Hyperspin\HyperLaunch\Module Extensions\7z.exe
				7zDllPath = C:\Hyperspin\HyperLaunch\Module Extensions\7z.dll
				7zExtractPath = C:\Users\Arcade\AppData\Local\Temp\HS
				7zExtractPathOrig = 
				7zAttachSystemName = false
				7zDelTemp = true
				7zSounds = true
				7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
				7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
				mgEnabled = false
				mgKey = ~NumpadSub
				mgBackgroundColor = FF000000
				mgSidePadding = 0.2
				mgYOffset = 500
				mgImageAdjust = 0
				mgFont = Arial
				mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
				mgText1Text = Please select a game
				mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
				mgText2Offset = 70
				mgUseSound = true
				mgSoundfreq = 300
				mgExitEffect = none
				mgSelectedEffect = rotate
				mgUseGameArt = false
				mgArtworkDir = Artwork1
				hpEnabled = false
				hpKey = ~NumpadAdd
				hpBackToMenuBarKey = X
				hpZoomInKey = C
				hpZoomOutKey = V
				hpScreenshotKey = ~PrintScreen
				hpHiToTextPath = C:\Hyperspin\HyperLaunch\Module Extensions\HiToText.exe
				hpSaveStateKeyCodes = {F1 down}{F1 up}
				hpLoadStateKeyCodes = {F3 down}{F3 up}
				keymapperEnabled = false
				keymapperAHKMethod = false
				keymapper = 
				xpadderFullPath = C:\Hyperspin\Utilities\Xpadder\xpadder.exe
				joyToKeyFullPath = C:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe
				keymapperProfilePath = C:\Hyperspin\HyperLaunch\Profiles\
				keymapperFrontEndProfileName = HyperSpin
				keymapperFrontEndProfile = false
				keymapperHyperLaunchProfileEnabled = false
				JoyIDsEnabled = false
				JoyIDsPreferredControllersSystem = use_global
				JoyIDsPreferredControllersGlobal = use_global
				CustomJoyNamesEnabled = false
				CustomJoyNames = 
				FEProfile = C:\Hyperspin\HyperLaunch\Profiles\\HyperSpin
				defaultProfile = C:\Hyperspin\HyperLaunch\Profiles\\_Default
				systemProfile = C:\Hyperspin\HyperLaunch\Profiles\\Sony PlayStation
				xPadderSystemProfile = C:\Hyperspin\HyperLaunch\Profiles\\Sony PlayStation\_Default
				emuProfile = C:\Hyperspin\HyperLaunch\Profiles\\Sony PlayStation\PCSXR
				romProfile = C:\Hyperspin\HyperLaunch\Profiles\\Sony PlayStation\Crash Bandicoot (USA)
				HyperLaunchProfile = C:\Hyperspin\HyperLaunch\Profiles\\HyperLaunch
				blankProfile = C:\Hyperspin\HyperLaunch\Profiles\\blank
				ahkFEProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\HyperSpin
				ahkDefaultProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\_Default
				ahkSystemProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\Sony PlayStation
				ahkEmuProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\Sony PlayStation\PCSXR
				ahkRomProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\Sony PlayStation\Crash Bandicoot (USA)
				ahkHyperLaunchProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\HyperLaunch
				bezelEnabled = false
				statisticsEnabled = true

19:16:34:604 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
19:16:34:604 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
19:16:34:604 | HL |     INFO  | +0     | BuildScript - Module:
				MEmu = PCSXR
				MEmuV =  r87054
				MURL = http://pcsxr.codeplex.com/
				MAuthor = djvj
				MVersion = 2.0.4
				MCRC = B3C7605B
				iCRC = 30C9905C
				MID = 635038268913822158
				MSystem = "Sony PlayStation"
				;----------------------------------------------------------------------------
				; Notes:
				; To use CUE files: (NOTE: no other file types are tested with this module)
				; In the emu, set your Cdrom plugin to P.E.OpS CDR Driver 1.4 and press configure
				; I set Interface to "W2K/XP - IOCTL scsi commands"
				; Set Drive to match your Daemon Tools scsi drive letter and mount a PSX disc in it, then click "Try auto-detection" and Read Mode should be filled for you.
				; I set Caching to Async, but haven't done much testing. If something else is better please let me know.
				; Module supports sending cue files directly to the emu simply by turning off Daemon Tools in HLHQ
				; On first time use, 2 default memory card files will be created called _default_001.mcr and _default_002.mcr in emuPath\memcards
				;
				; Sound
				; I had to change the Sound mode to High Compatibility to get rid of scratchy sounds
				;
				; Graphics
				; If you have no video with OpenGL Driver, try using Pete's OpenGL2 plugin
				; Fullscreen is controlled by the setting in HLHQ to give quick access to testing and bezel support
				; Resolution can changed in the emu's GPU Plugin config.
				;
				; MultiGame
				; Module only supports swapping discs when using Daemon Tools
				;
				; Emu settings are stored in the registry @ HKEY_CURRENT_USER\Software\Pcsxr
				; GPU settings are stored in the registry @ HKEY_CURRENT_USER\Software\Vision Thing\PSEmu Pro\GPU\
				;----------------------------------------------------------------------------
				StartModule()
				BezelGUI()
				FadeInStart()

				settingsFile := modulePath . "\" . moduleName . ".ini"
				Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
				NoEmuGUI := IniReadCheck(settingsFile, "Settings", "NoEmuGUI","true",,1)			; Remove all GUI elements from the emu
				sysParams := IniReadCheck(settingsFile, "Settings", "Params", A_Space,,1)
				perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1)
				romParams := IniReadCheck(settingsFile, romName, "Params", A_Space,,1)

				BezelStart()

				If (Fullscreen = "true") {
					WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WindowMode", 0)	; changes fullscreen setting for all 3 gpu plugins
					WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WindowMode", 0)
					WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WindowMode", 0)
				} Else {
					WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WindowMode", 1)
					WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WindowMode", 1)
					WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WindowMode", 1)
					If (bezelEnabled = "true") {
						winSize := bezelScreenHeight * 65536 + bezelScreenWidth	; convert desired windowed resolution to Decimal
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WinSize", winSize)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WinSize", winSize)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WinSize", winSize)
					}
				}

				; Memory Cards
				memCardPath := emuPath . "\memcards"
				origMemCard1 := memCardPath . "\Mcd001.mcr"	; defining original memory card for slot 1
				origMemCard2 := memCardPath . "\Mcd002.mcr"	; defining original memory card for slot 2
				defaultMemCard1 := memCardPath . "\_default_001.mcr"	; defining default blank memory card for slot 1
				defaultMemCard2 := memCardPath . "\_default_002.mcr"	; defining default blank memory card for slot 2
				romMemCard1 := memCardPath . "\" . romName . "_001.mcr"		; defining name for rom's memory card for slot 1
				romMemCard2 := memCardPath . "\" . romName . "_002.mcr"		; defining name for rom's memory card for slot 2
				memcardType := If perGameMemCards = "true" ? "rom" : "default"	; define the type of memory card we will create in the below loop
				IfNotExist, %memCardPath%
					FileCreateDir, %memCardPath%	; create memcard folder if it doesn't exist
				Loop 2
				{	IfExist, % origMemCard%A_Index%
						FileMove, % origMemCard%A_Index%, % defaultMemCard%A_Index%, 1		; rename the original memory cards to the new defaults if they exist
					If perGameMemCards = true
					{	IfNotExist, % romMemCard%A_Index%
						{	FileCopy, % defaultMemCard%A_Index%, % romMemCard%A_Index%		; copy the default to a new rom named memory card if one does not exist
							Log("Module - Created a new blank memory card in Slot " . A_Index . ":" . romMemCard%A_Index%)
						}
						WriteReg("SZ", "Pcsxr", "Mcd" . A_Index, romMemCard%A_Index%)
					} Else
						WriteReg("SZ", "Pcsxr", "Mcd" . A_Index, defaultMemCard%A_Index%)

					; Now disable a memory card if required for the game to boot properly
					; memcard%A_Index%Enable := ReadReg("Pcsxr\config", "Memcard" . A_Index . "Enable")
					; If (disableMemoryCard%A_Index% = "true")
						; WriteReg("SZ", "Pcsxr", "Memcard" . A_Index . "Enable", 0)
					; Else
						; WriteReg("SZ", "Pcsxr", "Memcard" . A_Index . "Enable", 1)
				}

				If (dtEnabled != "true" && (mgEnabled = "true" || ChangeDisc_Menu_Enabled = "true")) {
					Log("Module - Turning off MultiGame and HyperPause Change Disc Menu support as the module only supports swapping discs with Daemon Tools and it is disabled",2)
					mgEnabled = false	; turn off MultiGame
					ChangeDisc_Menu_Enabled = false	; turn off change disc menu in HyperPause
				}

				7z(romPath, romName, romExtension, 7zExtractPath)

				noEmuGUI := If NoEmuGUI = "true" ? "-nogui" : ""
				cdType := If dtEnabled = "true" ? "-runcd" : "-cdfile"
				cdPath := If dtEnabled = "true" ? "" : """" . romPath . "\" . romName . romExtension . """"
				sysParams := If sysParams != ""  ? sysParams : ""
				romParams := If romParams != ""  ? romParams : ""

				; Mount the CD using DaemonTools
				If dtEnabled = true
					DaemonTools("mount", romPath . "\" . romName . romExtension)

				Run(executable . A_Space .  noEmuGUI . A_Space . sysParams . A_Space . romParams . A_Space . cdType . A_Space .  cdPath, emuPath)

				WinWait("ahk_class PCSXR Main")
				WinWaitActive("ahk_class PCSXR Main")

				BezelDraw()
				FadeInExit()
				Process("WaitClose", executable)

				If dtEnabled = true
					DaemonTools("unmount")

				7zCleanUp()
				BezelExit()
				FadeOutExit()
				ExitModule()


				ReadReg(var1, var2) {
					RegRead, regValue, HKEY_CURRENT_USER, Software\%var1%, %var2%
					Return %regValue%
				}

				WriteReg(type, var1, var2, var3) {
					RegWrite, REG_%type%, HKEY_CURRENT_USER, Software\%var1%, %var2%, %var3%
				}

				MultiGame:
					; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = "  . mgRomName
					; Unmount the CD from DaemonTools
					DaemonTools("unmount")
					Sleep, 500	; Required to prevent  DT from bugging
					; Mount the CD using DaemonTools
					DaemonTools("mount",selectedRom)
				Return

				CloseProcess:
					FadeOutStart()
					WinClose("ahk_class PCSXR Main")
				Return

19:16:34:604 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
19:16:34:604 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
19:16:34:604 | HL |     INFO  | +0     | Main - Module is built
19:16:34:604 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\AutoHotkey.dll exists
19:16:34:619 | HL |     INFO  | +15    | Main - Running module
19:16:34:713 | MD |     INFO  | +N/A   | Module initialized
19:16:34:713 | MD |     INFO  | +0     | StartModule - Started
19:16:34:713 | MD |     INFO  | +0     | StartModule - MEmu: PCSXR
				MEmuV: r87054
				MURL: http://pcsxr.codeplex.com/
				MAuthor: djvj
				MVersion: 2.0.4
				MCRC: B3C7605B
				iCRC: 30C9905C
				MID: 
				MSystem: "Sony PlayStation"
19:16:34:713 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Sony PlayStation"
19:16:34:713 | MD |     INFO  | +0     | StartModule - Ended
19:16:34:713 | MD |     INFO  | +0     | Module Setting - [settings] - Fullscreen: true
19:16:34:713 | MD |     INFO  | +0     | Module Setting - [settings] - NoEmuGUI: true
19:16:34:713 | MD |     INFO  | +0     | Module Setting - [settings] - Params: 
19:16:34:713 | MD |     INFO  | +0     | Module Setting - [settings] - PerGameMemoryCards: true
19:16:34:713 | MD |     INFO  | +0     | Module Setting - [Crash Bandicoot (USA)] - Params: 
19:16:34:713 | MD |     INFO  | +0     | Run - Running: C:\Hyperspin\Emulators\PCSXR\Pcsxr-r87054\pcsxr.exe -nogui   -cdfile "C:\Hyperspin\Emulators\PSXfin\PSXFin v1.13\cdimages\Crash Bandicoot (USA).7z"
19:16:34:744 | MD |     INFO  | +31    | WinWait - Waiting for "ahk_class PCSXR Main"
19:16:35:056 | MD |     INFO  | +312   | WinWaitActive - Waiting for "ahk_class PCSXR Main"
19:16:35:415 | MD |     INFO  | +359   | Process - WaitClose pcsxr.exe 
19:16:37:950 | MD |     INFO  | +2527  | ExitModule - Started
19:16:37:950 | MD |     INFO  | +0     | Starting Updating Statistics:
19:16:37:950 | MD |     INFO  | +0     | CreateRomTable - Started
19:16:37:950 | MD |     INFO  | +0     | CreateRomTable - Ended, 7 Loops to create table.
19:16:38:012 | MD |     INFO  | +62    | Game section statistics updated.
19:16:38:012 | MD |     INFO  | +0     | ExitModule - Ended
19:16:38:012 | MD |     INFO  | +0     | End of Module Logs
19:16:38:048 | HL |     INFO  | +3432  | Main - Module ended, exiting HyperLaunch normally
19:16:38:048 | HL |     INFO  | +0     | ExitScript - Started
19:16:38:063 | HL |     INFO  | +16    | SystemCursor - Restoring mouse cursor
19:16:38:071 | HL |     INFO  | +0     | ExitScript - Ended

UPDATE:

I was able to fix it as I looked into the rom loading it wasn't loading the correct file. I picked a .cue file but was loading a .7z file instead.

  • 2 months later...
Posted

This also happened to me I found that the problem is not that the daemon tools mount cue. If you try montrar the file directly in daemon tools without emulator vera that the program does not accept the file, the same file runs smoothly direct the emulator. "Text created in google translator"

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