darth2499 Posted May 1, 2014 Posted May 1, 2014 I tried multiple PSX emulators and found that PSXFin causes the least amount of trouble. Whenever I try playing a game without the use of HyperLaunch it works perfectly, but when I try launching through HyperLaunch (same game) I get the error CD not usabe: Failed to read .cue file. Along with the No .cue file found in the console. Any reason why this may be happening?
gigapig Posted May 1, 2014 Posted May 1, 2014 I use PCSXR so I'm not familiar with this emu. Is the cue sheet name to match the database and bin file and more importantly, when you open the cue sheet in notepad, is it named correctly in there also? Post your logs if thats not the issue. Thanks.
darth2499 Posted May 1, 2014 Author Posted May 1, 2014 Sorry but Im quite new to this so I don't have a clue where all the files like the cue sheets are located. I did give PCSXR (version r87054) a go but just crashes upon loading (Yes this works when I don't launch it through hyperlaunch) EDIT: For the cue sheet name if you mean opening the .cue file in notepad yes the names do indeed match.
32assassin Posted May 2, 2014 Posted May 2, 2014 PCSXR has a very specific setting, you must configure before launching in Hyperlaunch ; Notes:; To use CUE files: (NOTE: no other file types are tested with this module) ; In the emu, set your Cdrom plugin to P.E.OpS CDR Driver 1.4 and press configure ; I set Interface to "W2K/XP - IOCTL scsi commands" ; Set Drive to match your Daemon Tools scsi drive letter and mount a PSX disc in it, then click "Try auto-detection" and Read Mode should be filled for you. ; I set Caching to Async, but haven't done much testing. If something else is better please let me know. ; Module supports sending cue files directly to the emu simply by turning off Daemon Tools in HLHQ ; On first time use, 2 default memory card files will be created called _default_001.mcr and _default_002.mcr in emuPath\memcards ; ; Sound ; I had to change the Sound mode to High Compatibility to get rid of scratchy sounds ; ; Graphics ; If you have no video with OpenGL Driver, try using Pete's OpenGL2 plugin ; Fullscreen is controlled by the setting in HLHQ to give quick access to testing and bezel support ; Resolution can changed in the emu's GPU Plugin config. if you post your log someone can give you very detailed explanation of why your emulators are crashing instead of trying to figure out whats happening based on your descriptions. http://www.hyperspin-fe.com/forum/showthread.php?26044-HyperLaunch-Read-Before-Posting!
darth2499 Posted May 2, 2014 Author Posted May 2, 2014 Sorry, here is my log. Hopefully it will solve this trouble. 19:16:33:184 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 19:16:33:309 | HL | INFO | +125 | Main - System Specs: HyperLaunch Dir: C:\Hyperspin\HyperLaunch OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 1958.73 MB Free Memory: 1004.10 MB Used Memory: 954.637 MB SystemType: x64-based PC Physical Processors: 1 Logical Processors: 4 GPU 1 Name: Intel(R) HD Graphics 3000 GPU 1 RAM: 787.37 MB GPU 1 Driver Version: 9.17.10.3347 Sound 1 Device: Cirrus Logic CS4206B (AB 33) Sound 1 Status: Enabled Sound 2 Device: Intel(R) Display Audio Sound 2 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 19:16:33:309 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 19:16:33:309 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\HyperLaunch\HyperLaunch.exe exists 19:16:33:309 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\Databases\Main Menu\Main Menu.xml exists 19:16:33:402 | HL | INFO | +93 | Main - HyperLaunch launched directly 19:16:34:541 | HL | INFO | +1139 | Main - HyperLaunch received "Sony PlayStation" and "Crash Bandicoot (USA)" 19:16:34:572 | HL | INFO | +31 | Main - Crash Bandicoot (USA) is using the default emulator: PCSXR 19:16:34:572 | HL | INFO | +0 | Main - Checking for a [PCSXR] section in C:\Hyperspin\HyperLaunch\Settings\Sony PlayStation\Emulators.ini 19:16:34:572 | HL | INFO | +0 | Main - Checking for a [PCSXR] section in C:\Hyperspin\HyperLaunch\Settings\Global Emulators.ini 19:16:34:572 | HL | INFO | +0 | Main - Found [PCSXR] in C:\Hyperspin\HyperLaunch\Settings\Global Emulators.ini 19:16:34:588 | HL | INFO | +16 | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Modules\PCSXR\PCSXR.ahk exists 19:16:34:588 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 19:16:34:588 | HL | INFO | +0 | Main - Crash Bandicoot (USA) will use module: C:\Hyperspin\HyperLaunch\Modules\PCSXR\PCSXR.ahk 19:16:34:604 | HL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 19:16:34:604 | HL | INFO | +0 | Main - INI Keys read 19:16:34:604 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Module Extensions\7z.exe exists 19:16:34:604 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Module Extensions\7z.dll exists 19:16:34:604 | HL | INFO | +0 | CheckPaths - Started 19:16:34:604 | HL | INFO | +0 | CheckPaths - Found rom: C:\Hyperspin\Emulators\PSXfin\PSXFin v1.13\cdimages\Crash Bandicoot (USA).7z 19:16:34:604 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\Emulators\PCSXR\Pcsxr-r87054\pcsxr.exe exists 19:16:34:604 | HL | INFO | +0 | CheckPaths - Ended 19:16:34:604 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 0 hlMode = frontendPID = 0 frontendPath = C:\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = C: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = C:\Hyperspin\Emulators\PCSXR\Pcsxr-r87054\pcsxr.exe emuPath = C:\Hyperspin\Emulators\PCSXR\Pcsxr-r87054 emuName = PCSXR emuExt = exe romPath = C:\Hyperspin\Emulators\PSXfin\PSXFin v1.13\cdimages romPathFromIni = C:\Hyperspin\Emulators\PSXfin\PSXFin v1.13\cdimages romExtension = .7z romExtensionOrig = .7z romExtensions = 7z|zip|cue|bin executable = pcsxr.exe systemName = Sony PlayStation dbName = Crash Bandicoot (USA) romName = Crash Bandicoot (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = false romMatchExt = true blockInputTime = 0 blockInputFile = errorLevelReporting = false logFile = C:\Hyperspin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false sysLang = English_United_States navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = false dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe dtUseSCSI = false dtAddDrive = true emuIdleShutdown = 0 hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = C:\Hyperspin\HyperLaunch\Media\Fade HLDataPath = C:\Hyperspin\HyperLaunch\Data HLMediaPath = C:\Hyperspin\HyperLaunch\Media HLErrSoundPath = C:\Hyperspin\HyperLaunch\Media\Sounds\Error modulesPath = C:\Hyperspin\HyperLaunch\Modules moduleFullName = C:\Hyperspin\HyperLaunch\Modules\PCSXR\PCSXR.ahk moduleName = PCSXR modulePath = C:\Hyperspin\HyperLaunch\Modules\PCSXR moduleExtension = ahk moduleExtensionsPath = C:\Hyperspin\HyperLaunch\Module Extensions libPath = C:\Hyperspin\HyperLaunch\Lib 7zEnabled = false 7zPath = C:\Hyperspin\HyperLaunch\Module Extensions\7z.exe 7zDllPath = C:\Hyperspin\HyperLaunch\Module Extensions\7z.dll 7zExtractPath = C:\Users\Arcade\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 0 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = C:\Hyperspin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = {F1 down}{F1 up} hpLoadStateKeyCodes = {F3 down}{F3 up} keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadderFullPath = C:\Hyperspin\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = C:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = C:\Hyperspin\HyperLaunch\Profiles\ keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = false CustomJoyNames = FEProfile = C:\Hyperspin\HyperLaunch\Profiles\\HyperSpin defaultProfile = C:\Hyperspin\HyperLaunch\Profiles\\_Default systemProfile = C:\Hyperspin\HyperLaunch\Profiles\\Sony PlayStation xPadderSystemProfile = C:\Hyperspin\HyperLaunch\Profiles\\Sony PlayStation\_Default emuProfile = C:\Hyperspin\HyperLaunch\Profiles\\Sony PlayStation\PCSXR romProfile = C:\Hyperspin\HyperLaunch\Profiles\\Sony PlayStation\Crash Bandicoot (USA) HyperLaunchProfile = C:\Hyperspin\HyperLaunch\Profiles\\HyperLaunch blankProfile = C:\Hyperspin\HyperLaunch\Profiles\\blank ahkFEProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\_Default ahkSystemProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\Sony PlayStation ahkEmuProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\Sony PlayStation\PCSXR ahkRomProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\Sony PlayStation\Crash Bandicoot (USA) ahkHyperLaunchProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\HyperLaunch bezelEnabled = false statisticsEnabled = true 19:16:34:604 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 19:16:34:604 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 19:16:34:604 | HL | INFO | +0 | BuildScript - Module: MEmu = PCSXR MEmuV = r87054 MURL = http://pcsxr.codeplex.com/ MAuthor = djvj MVersion = 2.0.4 MCRC = B3C7605B iCRC = 30C9905C MID = 635038268913822158 MSystem = "Sony PlayStation" ;---------------------------------------------------------------------------- ; Notes: ; To use CUE files: (NOTE: no other file types are tested with this module) ; In the emu, set your Cdrom plugin to P.E.OpS CDR Driver 1.4 and press configure ; I set Interface to "W2K/XP - IOCTL scsi commands" ; Set Drive to match your Daemon Tools scsi drive letter and mount a PSX disc in it, then click "Try auto-detection" and Read Mode should be filled for you. ; I set Caching to Async, but haven't done much testing. If something else is better please let me know. ; Module supports sending cue files directly to the emu simply by turning off Daemon Tools in HLHQ ; On first time use, 2 default memory card files will be created called _default_001.mcr and _default_002.mcr in emuPath\memcards ; ; Sound ; I had to change the Sound mode to High Compatibility to get rid of scratchy sounds ; ; Graphics ; If you have no video with OpenGL Driver, try using Pete's OpenGL2 plugin ; Fullscreen is controlled by the setting in HLHQ to give quick access to testing and bezel support ; Resolution can changed in the emu's GPU Plugin config. ; ; MultiGame ; Module only supports swapping discs when using Daemon Tools ; ; Emu settings are stored in the registry @ HKEY_CURRENT_USER\Software\Pcsxr ; GPU settings are stored in the registry @ HKEY_CURRENT_USER\Software\Vision Thing\PSEmu Pro\GPU\ ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) NoEmuGUI := IniReadCheck(settingsFile, "Settings", "NoEmuGUI","true",,1) ; Remove all GUI elements from the emu sysParams := IniReadCheck(settingsFile, "Settings", "Params", A_Space,,1) perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1) romParams := IniReadCheck(settingsFile, romName, "Params", A_Space,,1) BezelStart() If (Fullscreen = "true") { WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WindowMode", 0) ; changes fullscreen setting for all 3 gpu plugins WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WindowMode", 0) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WindowMode", 0) } Else { WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WindowMode", 1) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WindowMode", 1) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WindowMode", 1) If (bezelEnabled = "true") { winSize := bezelScreenHeight * 65536 + bezelScreenWidth ; convert desired windowed resolution to Decimal WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WinSize", winSize) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WinSize", winSize) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WinSize", winSize) } } ; Memory Cards memCardPath := emuPath . "\memcards" origMemCard1 := memCardPath . "\Mcd001.mcr" ; defining original memory card for slot 1 origMemCard2 := memCardPath . "\Mcd002.mcr" ; defining original memory card for slot 2 defaultMemCard1 := memCardPath . "\_default_001.mcr" ; defining default blank memory card for slot 1 defaultMemCard2 := memCardPath . "\_default_002.mcr" ; defining default blank memory card for slot 2 romMemCard1 := memCardPath . "\" . romName . "_001.mcr" ; defining name for rom's memory card for slot 1 romMemCard2 := memCardPath . "\" . romName . "_002.mcr" ; defining name for rom's memory card for slot 2 memcardType := If perGameMemCards = "true" ? "rom" : "default" ; define the type of memory card we will create in the below loop IfNotExist, %memCardPath% FileCreateDir, %memCardPath% ; create memcard folder if it doesn't exist Loop 2 { IfExist, % origMemCard%A_Index% FileMove, % origMemCard%A_Index%, % defaultMemCard%A_Index%, 1 ; rename the original memory cards to the new defaults if they exist If perGameMemCards = true { IfNotExist, % romMemCard%A_Index% { FileCopy, % defaultMemCard%A_Index%, % romMemCard%A_Index% ; copy the default to a new rom named memory card if one does not exist Log("Module - Created a new blank memory card in Slot " . A_Index . ":" . romMemCard%A_Index%) } WriteReg("SZ", "Pcsxr", "Mcd" . A_Index, romMemCard%A_Index%) } Else WriteReg("SZ", "Pcsxr", "Mcd" . A_Index, defaultMemCard%A_Index%) ; Now disable a memory card if required for the game to boot properly ; memcard%A_Index%Enable := ReadReg("Pcsxr\config", "Memcard" . A_Index . "Enable") ; If (disableMemoryCard%A_Index% = "true") ; WriteReg("SZ", "Pcsxr", "Memcard" . A_Index . "Enable", 0) ; Else ; WriteReg("SZ", "Pcsxr", "Memcard" . A_Index . "Enable", 1) } If (dtEnabled != "true" && (mgEnabled = "true" || ChangeDisc_Menu_Enabled = "true")) { Log("Module - Turning off MultiGame and HyperPause Change Disc Menu support as the module only supports swapping discs with Daemon Tools and it is disabled",2) mgEnabled = false ; turn off MultiGame ChangeDisc_Menu_Enabled = false ; turn off change disc menu in HyperPause } 7z(romPath, romName, romExtension, 7zExtractPath) noEmuGUI := If NoEmuGUI = "true" ? "-nogui" : "" cdType := If dtEnabled = "true" ? "-runcd" : "-cdfile" cdPath := If dtEnabled = "true" ? "" : """" . romPath . "\" . romName . romExtension . """" sysParams := If sysParams != "" ? sysParams : "" romParams := If romParams != "" ? romParams : "" ; Mount the CD using DaemonTools If dtEnabled = true DaemonTools("mount", romPath . "\" . romName . romExtension) Run(executable . A_Space . noEmuGUI . A_Space . sysParams . A_Space . romParams . A_Space . cdType . A_Space . cdPath, emuPath) WinWait("ahk_class PCSXR Main") WinWaitActive("ahk_class PCSXR Main") BezelDraw() FadeInExit() Process("WaitClose", executable) If dtEnabled = true DaemonTools("unmount") 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ReadReg(var1, var2) { RegRead, regValue, HKEY_CURRENT_USER, Software\%var1%, %var2% Return %regValue% } WriteReg(type, var1, var2, var3) { RegWrite, REG_%type%, HKEY_CURRENT_USER, Software\%var1%, %var2%, %var3% } MultiGame: ; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = " . mgRomName ; Unmount the CD from DaemonTools DaemonTools("unmount") Sleep, 500 ; Required to prevent DT from bugging ; Mount the CD using DaemonTools DaemonTools("mount",selectedRom) Return CloseProcess: FadeOutStart() WinClose("ahk_class PCSXR Main") Return 19:16:34:604 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 19:16:34:604 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 19:16:34:604 | HL | INFO | +0 | Main - Module is built 19:16:34:604 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\HyperLaunch\AutoHotkey.dll exists 19:16:34:619 | HL | INFO | +15 | Main - Running module 19:16:34:713 | MD | INFO | +N/A | Module initialized 19:16:34:713 | MD | INFO | +0 | StartModule - Started 19:16:34:713 | MD | INFO | +0 | StartModule - MEmu: PCSXR MEmuV: r87054 MURL: http://pcsxr.codeplex.com/ MAuthor: djvj MVersion: 2.0.4 MCRC: B3C7605B iCRC: 30C9905C MID: MSystem: "Sony PlayStation" 19:16:34:713 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sony PlayStation" 19:16:34:713 | MD | INFO | +0 | StartModule - Ended 19:16:34:713 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 19:16:34:713 | MD | INFO | +0 | Module Setting - [settings] - NoEmuGUI: true 19:16:34:713 | MD | INFO | +0 | Module Setting - [settings] - Params: 19:16:34:713 | MD | INFO | +0 | Module Setting - [settings] - PerGameMemoryCards: true 19:16:34:713 | MD | INFO | +0 | Module Setting - [Crash Bandicoot (USA)] - Params: 19:16:34:713 | MD | INFO | +0 | Run - Running: C:\Hyperspin\Emulators\PCSXR\Pcsxr-r87054\pcsxr.exe -nogui -cdfile "C:\Hyperspin\Emulators\PSXfin\PSXFin v1.13\cdimages\Crash Bandicoot (USA).7z" 19:16:34:744 | MD | INFO | +31 | WinWait - Waiting for "ahk_class PCSXR Main" 19:16:35:056 | MD | INFO | +312 | WinWaitActive - Waiting for "ahk_class PCSXR Main" 19:16:35:415 | MD | INFO | +359 | Process - WaitClose pcsxr.exe 19:16:37:950 | MD | INFO | +2527 | ExitModule - Started 19:16:37:950 | MD | INFO | +0 | Starting Updating Statistics: 19:16:37:950 | MD | INFO | +0 | CreateRomTable - Started 19:16:37:950 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table. 19:16:38:012 | MD | INFO | +62 | Game section statistics updated. 19:16:38:012 | MD | INFO | +0 | ExitModule - Ended 19:16:38:012 | MD | INFO | +0 | End of Module Logs 19:16:38:048 | HL | INFO | +3432 | Main - Module ended, exiting HyperLaunch normally 19:16:38:048 | HL | INFO | +0 | ExitScript - Started 19:16:38:063 | HL | INFO | +16 | SystemCursor - Restoring mouse cursor 19:16:38:071 | HL | INFO | +0 | ExitScript - Ended UPDATE: I was able to fix it as I looked into the rom loading it wasn't loading the correct file. I picked a .cue file but was loading a .7z file instead.
pankymb Posted July 29, 2014 Posted July 29, 2014 This also happened to me I found that the problem is not that the daemon tools mount cue. If you try montrar the file directly in daemon tools without emulator vera that the program does not accept the file, the same file runs smoothly direct the emulator. "Text created in google translator"
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