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show only a couple of systems in hyperspin


bytebackjrd

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Probably a dumb question - I have several systems in hyperlaunch like nes, snes, genesis, mame, taitox, and Naomi - however I have the Taito and Naomi games in the Mame wheel.

So my question is - when hyperspin starts it shows all my systems - however I would like it to show only mame, nes, snes, and genesis. Is there a way to do this?

I know I can show just one system like setting it to go into the mame wheel only.

Thanks for anyone's help

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Hi bytebackjrd.

I know a way to do this.

Are you familiar with your Main Menu.ini?

All you need to do is edit that and only the chosen systems will appear on your wheel. Let me know if you need more info on location, edit method, etc.

Good Luck

-Bilbo

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Probably a dumb question - I have several systems in hyperlaunch like nes, snes, genesis, mame, taitox, and Naomi - however I have the Taito and Naomi games in the Mame wheel.

So my question is - when hyperspin starts it shows all my systems - however I would like it to show only mame, nes, snes, and genesis. Is there a way to do this?

I know I can show just one system like setting it to go into the mame wheel only.

Thanks for anyone's help

+1 for sure. Only he is close.

The file you are looking for is in ...\HyperSpin\Databases\Main Menu

and it's called Main Menu.xml

Open it in Notepad or your favorite text editor. Then delete the lines you don't want shown. If your system names are official, the file should look like this:

<menu>
 <game name="Nintendo Entertainment System"/>
 <game name="Super Nintendo Entertainment System"/>
 <game name="Sega Genesis"/>
 <game name="MAME"/>
</menu>

Or, option 2:

Open up ...\HyperSpin\HyperHQ.exe

Click the Man Menu Wizard tab.

Click the - Remove item from Main Menu

Remove the items you don't want.

Thanks,

Ron

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Would the method of

"Or, option 2:

Open up ...\HyperSpin\HyperHQ.exe

Click the Man Menu Wizard tab.

Click the - Remove item from Main Menu

Remove the items you don't want."

work if I wanted to start working on several systems (configs, themes, etc) but only show the systems on the main menu I have completed? This way I slowly setup each system to make sure I'm doing it the right way. Right now I have a bunch of systems in the menu but only a few are fully configured (i think, lol).

Thanks

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Would the method of

"Or, option 2:

Open up ...\HyperSpin\HyperHQ.exe

Click the Man Menu Wizard tab.

Click the - Remove item from Main Menu

Remove the items you don't want."

work if I wanted to start working on several systems (configs, themes, etc) but only show the systems on the main menu I have completed? This way I slowly setup each system to make sure I'm doing it the right way. Right now I have a bunch of systems in the menu but only a few are fully configured (i think, lol).

Thanks

No. The systems shown in your Main Menu and in HyperHQ are the only ones that will show up in HyperLaunchHQ. What I do is comment out the items in the Main Menu.xml until I am ready to work on them. Then add one back in, get it running. Add another back in, get it running. Lather, Rinse, Repeat...

To comment out an item you have to use xml commenting tags. Using the example above, this is how NES would be commented out:


<menu>
<!--
 <game name="Nintendo Entertainment System"/>
-->
 <game name="Super Nintendo Entertainment System"/>
 <game name="Sega Genesis"/>
 <game name="MAME"/>
</menu>

This is an open comment tag "<!--" and this is a close comment tag "-->". Everything between them will not be used.

So, you would not see NES in either HyperSpin, HyperHQ or HyperLaunchHQ. But this does allow you to get everything organized and your roms and emu working first. As soon as you remove the comment tags, it will show back up in HLHQ, HS and HHQ.

Hope this helps some...

Thanks,

Ron

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so i did what everyone said to do here - except one issue. I took out naomi and sammy so the wheels would not show up (i have those games in my mame wheel) and as soon as i did that - those games would not start at all. As soon as i changed it back so that naomi and sammy showed on hyperlaunch and hyperspin - then the games started working again.

Any ideas on why this is happening - thanks for the help

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so i did what everyone said to do here - except one issue. I took out naomi and sammy so the wheels would not show up (i have those games in my mame wheel) and as soon as i did that - those games would not start at all. As soon as i changed it back so that naomi and sammy showed on hyperlaunch and hyperspin - then the games started working again.

Any ideas on why this is happening - thanks for the help

Try this. Remove the wheel again. Try to run a sammy or naomi game and post your HyperLaunch log as described here:

http://www.hyperspin-fe.com/forum/showthread.php?31072-The-HyperNoobie-Guide-For-Posting-To-The-Fourm

It's hard to diagnose a problem without logs. ;)

Thanks,

Ron

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so i did what everyone said to do here - except one issue. I took out naomi and sammy so the wheels would not show up (i have those games in my mame wheel) and as soon as i did that - those games would not start at all. As soon as i changed it back so that naomi and sammy showed on hyperlaunch and hyperspin - then the games started working again.

Any ideas on why this is happening - thanks for the help

are your sammy and naomi roms on your mame emulator or demul?

you stated that you wanted to have Taito X on your MAME wheel. You can do that with a custom MAME xml, but note that you will have to run alternative emulators for all the systems that are not run by MAME.

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hi, I removed the wheel and the Naomi games now work perfect in mame without errors - however with Sammy I am still getting this error

15:51:08:040 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.0.1.1c
15:51:08:102 | HL |     INFO  | +62    | Main - System Specs:
				HyperLaunch Dir: E:\Hyperspin\HyperLaunch
				OS: Microsoft Windows 7 Professional
				SKU: Professional
				Total Memory: 3965.61 MB
				Free Memory: 2949.46 MB
				Used Memory: 1016.152 MB
				SystemType: x64-based PC
				Physical Processors: 1
				Logical Processors: 4
				GPU 1 Name: NVIDIA GeForce GT 610
				GPU 1 RAM: -2048.00 MB
				GPU 1 Driver Version: 9.18.13.3523
				Sound 1 Device: NVIDIA High Definition Audio
				Sound 1 Status: Enabled
				Sound 2 Device: High Definition Audio Device
				Sound 2 Status: Enabled
				OS Language: English_United_States
				OS Admin Status: Yes
				Monitor #1 (\\.\DISPLAY1): 1600x900 (1600x856 work)
				AutoHotkey Path: C:\Program Files (x86)\AutoHotkey\AutoHotkey.exe
				AHK Version: 1.1.09.04
				Unicode: No
15:51:08:102 | HL |     INFO  | +0     | Main - HyperSpin.exe coordinates are x y w h
15:51:08:102 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\HyperLaunch\HyperLaunch.exe exists
15:51:08:102 | HL |     INFO  | +0     | Main - HyperLaunch received "MAME" and "dolphin"
15:51:08:133 | HL |     INFO  | +31    | Main - dolphin is switching to emulator Demul57 via: E:\Hyperspin\HyperLaunch\Settings\MAME\Games.ini
15:51:08:133 | HL |     INFO  | +0     | Main - Checking for a [Demul57] section in E:\Hyperspin\HyperLaunch\Settings\MAME\Emulators.ini
15:51:08:133 | HL |     INFO  | +0     | Main - Checking for a [Demul57] section in E:\Hyperspin\HyperLaunch\Settings\Global Emulators.ini
15:51:08:133 | HL |     INFO  | +0     | Main - Found [Demul57] in E:\Hyperspin\HyperLaunch\Settings\Global Emulators.ini
15:51:08:133 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\HyperLaunch\Modules\Demul\Demul (v0.5.7).ahk exists
15:51:08:133 | HL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
15:51:08:133 | HL |     INFO  | +0     | Main - dolphin will use module: E:\Hyperspin\HyperLaunch\Modules\Demul\Demul (v0.5.7).ahk
15:51:08:149 | HL |     INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
15:51:08:149 | HL |     INFO  | +0     | Main - INI Keys read
15:51:08:149 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\HyperLaunch\Module Extensions\7z.exe exists
15:51:08:149 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\HyperLaunch\Module Extensions\7z.dll exists
15:51:08:149 | HL |     INFO  | +0     | CheckPaths - Started
15:51:08:165 | HL |     INFO  | +16    | CheckPaths - Found rom: E:\Hyperspin\Emulators\demul057\roms\dolphin.zip
15:51:08:165 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Emulators\demul057\demul.exe exists
15:51:08:165 | HL |     INFO  | +0     | CheckPaths - Ended
15:51:08:165 | HL |     INFO  | +0     | BuildScript - User Variables:
				;----------------------------------------------------------------------------
				; INJECTED VARIABLES
				;----------------------------------------------------------------------------

				#NoTrayIcon
				#InstallKeybdHook
				DetectHiddenWindows, ON
				SetTitleMatchMode, 2
				SendMode, Event
				0 = 2
				hlMode =
				frontendPID = 0
				frontendPath = E:\Hyperspin
				frontendExe = HyperSpin.exe
				frontendExt = exe
				frontendName = HyperSpin
				frontendDrive = E:
				exitEmulatorKey = Esc
				exitEmulatorKeyWait = 0
				forceHoldKey = ~Esc
				restoreFE = false
				exitScriptKey = ~q & ~s
				toggleCursorKey = ~e & ~t
				emuFullPath = E:\Hyperspin\Emulators\demul057\demul.exe
				emuPath = E:\Hyperspin\Emulators\demul057
				emuName = Demul57
				emuExt = exe
				romPath = E:\Hyperspin\Emulators\demul057\roms
				romPathFromIni = E:\Hyperspin\Emulators\MAME Plus!\roms|E:\Hyperspin\Emulators\Mame148\roms|E:\Hyperspin\Emulators\Daphne\framefile|E:\Hyperspin\Emulators\nebula\roms|E:\Hyperspin\Emulators\demul057\roms
				romExtension = .zip
				romExtensionOrig = .zip
				romExtensions = zip|gdi|cue|cdi|chd|mds|ccd|nrg
				executable = demul.exe
				systemName = MAME
				dbName = dolphin
				romName = dolphin
				romMapPath =
				romMappingEnabled = false
				romMappingLaunchMenuEnabled = false
				romMappingFirstMatchingExt = false
				romMappingShowAllRomsInArchive = true
				romMappingNumberOfWheelsByScreen = 7
				romMappingMenuWidth = 300
				romMappingMenuMargin = 50
				romMappingTextFont = Bebas Neue
				romMappingTextOptions = cFFFFFFFF r4 s40 Bold
				romMappingDisabledTextColor = ff888888
				romMappingTextSizeDifference = 5
				romMappingTextMargin = 10
				romMappingTitleTextFont = Bebas Neue
				romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
				romMappingTitle2TextFont = Bebas Neue
				romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
				romMappingGameInfoTextFont = Bebas Neue
				romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
				romMappingBackgroundBrush = aa000000
				romMappingColumnBrush = 33000000
				romMappingButtonBrush1 = 6f000000
				romMappingButtonBrush2 = 33000000
				romMappingBackgroundAlign = Stretch and Lose Aspect
				romMappingMenuFlagWidth = 40
				romMappingMenuFlagSeparation = 5
				romMappingDefaultMenuList = FullList
				romMappingSingleFilteredRomAutomaticLaunch = false
				skipchecks = false
				romMatchExt = true
				blockInputTime = 0
				blockInputFile =
				errorLevelReporting = false
				logFile = E:\Hyperspin\HyperLaunch\HyperLaunch.log
				logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
				logLevel = 3
				logIncludeModule = true
				logIncludeFileProperties = true
				logShowCommandWindow = false
				logCommandWindow = false
				sysLang = English_United_States
				navUpKey = Up
				navDownKey = Down
				navLeftKey = Left
				navRightKey = Right
				navSelectKey = Enter
				navP2UpKey = Numpad8
				navP2DownKey = Numpad2
				navP2LeftKey = Numpad4
				navP2RightKey = Numpad6
				navP2SelectKey = NumpadEnter
				originalWidth = 1600
				originalHeight = 900
				dtEnabled = true
				dtPath =
				dtUseSCSI = true
				dtAddDrive = false
				emuIdleShutdown = 0
				hideCursor = false
				hideEmu = false
				hideFE = false
				fadeIn = false
				fadeInDuration = 500
				fadeInTransitionAnimation = DefaultAnimateFadeIn
				fadeInDelay = 0
				fadeInExitDelay = 0
				fadeOutExitDelay = 0
				fadeOut = false
				fadeOutExtraScreen = false
				fadeOutDuration = 500
				fadeOutTransitionAnimation = DefaultAnimateFadeOut
				fadeOutDelay = 0
				fadeLyrInterpolation = 7
				fadeLyr1Color = FF000000
				fadeLyr1AlignImage = Align to Top Left
				fadeLyr2Pos = Bottom Right Corner
				fadeLyr2X = 300
				fadeLyr2Y = 300
				fadeLyr2Adjust = 1
				fadeLyr2PicPad = 0
				fadeLyr3Pos = Center
				fadeLyr3X = 300
				fadeLyr3Y = 300
				fadeLyr3Adjust = 0.75
				fadeLyr3Speed = 750
				fadeLyr3Animation = DefaultFadeAnimation
				fadeLyr37zAnimation = DefaultFadeAnimation
				fadeLyr3Type = imageandbar
				fadeLyr3ImgFollow7zProgress = true
				fadeLyr3Repeat = 1
				fadeLyr3PicPad = 0
				fadeLyr4Adjust = 0.75
				fadeLyr4X = 100
				fadeLyr4Y = 100
				fadeLyr4Pos = Above Layer 3 - Left
				fadeLyr4FPS = 10
				fadeLyr4PicPad = 0
				fadeTranspGifColor = FFFFFF
				fadeBarWindow = false
				fadeBarWindowX =
				fadeBarWindowY =
				fadeBarWindowW = 600
				fadeBarWindowH = 120
				fadeBarWindowR = 20
				fadeBarWindowM = 20
				fadeBarWindowHatchStyle = 8
				fadeBarBack = true
				fadeBarBackColor = FF555555
				fadeBarH = 20
				fadeBarR = 5
				fadeBarColor = DD00BFFF
				fadeBarHatchStyle = 3
				fadeBarPercentageText = true
				fadeBarInfoText = true
				fadeBarXOffset = 0
				fadeBarYOffset = 100
				fadeRomInfoDescription = text
				fadeRomInfoSystemName = text
				fadeRomInfoYear = text
				fadeRomInfoManufacturer = text
				fadeRomInfoGenre = text
				fadeRomInfoRating = text
				fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
				fadeRomInfoTextPlacement = topRight
				fadeRomInfoTextMargin = 5
				fadeRomInfoText1Options = cFF555555 r4 s20 Bold
				fadeRomInfoText2Options = cFF555555 r4 s20 Bold
				fadeRomInfoText3Options = cFF555555 r4 s20 Bold
				fadeRomInfoText4Options = cFF555555 r4 s20 Bold
				fadeRomInfoText5Options = cFF555555 r4 s20 Bold
				fadeRomInfoText6Options = cFF555555 r4 s20 Bold
				fadeStats_Number_of_Times_Played = text with label
				fadeStats_Last_Time_Played = text with label
				fadeStats_Average_Time_Played = text with label
				fadeStats_Total_Time_Played = text with label
				fadeStats_System_Total_Played_Time = text with label
				fadeStats_Total_Global_Played_Time = text with label
				fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
				fadeStatsInfoTextPlacement = topLeft
				fadeStatsInfoTextMargin = 5
				fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
				fadeText1X = 0
				fadeText1Y = 0
				fadeText1Options = cFFFFFFFF r4 s20 Right Bold
				fadeText1 = Loading Game
				fadeText2X = 0
				fadeText2Y = 0
				fadeText2Options = cFFFFFFFF r4 s20 Right Bold
				fadeText2 = Extraction Complete
				fadeFont = Arial
				fadeSystemAndRomLayersOnly = false
				fadeInterruptKey =
				detectFadeErrorEnabled = false
				fadeImgPath = E:\Hyperspin\HyperLaunch\Media\Fade
				HLDataPath = E:\Hyperspin\HyperLaunch\Data
				HLMediaPath = E:\Hyperspin\HyperLaunch\Media
				HLErrSoundPath = E:\Hyperspin\HyperLaunch\Media\Sounds\Error
				modulesPath = E:\Hyperspin\HyperLaunch\Modules
				moduleFullName = E:\Hyperspin\HyperLaunch\Modules\Demul\Demul (v0.5.7).ahk
				moduleName = Demul (v0.5.7)
				modulePath = E:\Hyperspin\HyperLaunch\Modules\Demul
				moduleExtension = ahk
				moduleExtensionsPath = E:\Hyperspin\HyperLaunch\Module Extensions
				libPath = E:\Hyperspin\HyperLaunch\Lib
				7zEnabled = false
				7zPath = E:\Hyperspin\HyperLaunch\Module Extensions\7z.exe
				7zDllPath = E:\Hyperspin\HyperLaunch\Module Extensions\7z.dll
				7zExtractPath = C:\Users\MAME\AppData\Local\Temp\HS
				7zExtractPathOrig =
				7zAttachSystemName = false
				7zDelTemp = true
				7zSounds = true
				7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
				7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
				mgEnabled = false
				mgKey = ~NumpadSub
				mgBackgroundColor = FF000000
				mgSidePadding = 0.2
				mgYOffset = 500
				mgImageAdjust = 1
				mgFont = Arial
				mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
				mgText1Text = Please select a game
				mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
				mgText2Offset = 70
				mgUseSound = true
				mgSoundfreq = 300
				mgExitEffect = none
				mgSelectedEffect = rotate
				mgUseGameArt = false
				mgArtworkDir = Artwork1
				hpEnabled = false
				hpKey = ~NumpadAdd
				hpBackToMenuBarKey = X
				hpZoomInKey = C
				hpZoomOutKey = V
				hpScreenshotKey = ~PrintScreen
				hpHiToTextPath = E:\Hyperspin\HyperLaunch\Module Extensions\HiToText.exe
				hpSaveStateKeyCodes =
				hpLoadStateKeyCodes =
				keymapperEnabled = false
				keymapperAHKMethod = false
				keymapper = ahk
				xpadderFullPath = E:\Hyperspin\Utilities\Xpadder\xpadder.exe
				joyToKeyFullPath = E:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe
				keymapperProfilePath = E:\Hyperspin\HyperLaunch\Profiles\ahk
				keymapperFrontEndProfileName = HyperSpin
				keymapperFrontEndProfile = false
				keymapperHyperLaunchProfileEnabled = false
				JoyIDsEnabled = false
				JoyIDsPreferredControllersSystem = use_global
				JoyIDsPreferredControllersGlobal = use_global
				CustomJoyNamesEnabled = false
				CustomJoyNames =
				FEProfile = E:\Hyperspin\HyperLaunch\Profiles\ahk\HyperSpin
				defaultProfile = E:\Hyperspin\HyperLaunch\Profiles\ahk\_Default
				systemProfile = E:\Hyperspin\HyperLaunch\Profiles\ahk\MAME
				xPadderSystemProfile = E:\Hyperspin\HyperLaunch\Profiles\ahk\MAME\_Default
				emuProfile = E:\Hyperspin\HyperLaunch\Profiles\ahk\MAME\Demul57
				romProfile = E:\Hyperspin\HyperLaunch\Profiles\ahk\MAME\dolphin
				HyperLaunchProfile = E:\Hyperspin\HyperLaunch\Profiles\ahk\HyperLaunch
				blankProfile = E:\Hyperspin\HyperLaunch\Profiles\ahk\blank
				ahkFEProfile = E:\Hyperspin\HyperLaunch\Profiles\AHK\HyperSpin
				ahkDefaultProfile = E:\Hyperspin\HyperLaunch\Profiles\AHK\_Default
				ahkSystemProfile = E:\Hyperspin\HyperLaunch\Profiles\AHK\MAME
				ahkEmuProfile = E:\Hyperspin\HyperLaunch\Profiles\AHK\MAME\Demul57
				ahkRomProfile = E:\Hyperspin\HyperLaunch\Profiles\AHK\MAME\dolphin
				ahkHyperLaunchProfile = E:\Hyperspin\HyperLaunch\Profiles\AHK\HyperLaunch
				bezelEnabled = false
				statisticsEnabled = true

15:51:08:165 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
15:51:08:165 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
15:51:08:165 | HL |     INFO  | +0     | BuildScript - Loaded User Functions Init.ahk script
15:51:08:165 | HL |     INFO  | +0     | BuildScript - Module:
				MEmu = Demul
				MEmuV =  v0.5.7
				MURL = http://demul.emulation64.com/
				MAuthor = djvj
				MVersion = 2.0.2
				MCRC = 57AEED04
				iCRC = ECAD1562
				MID = 635038268881865553
				MSystem = "Sammy Atomiswave","Sega Dreamcast","Sega Naomi"
				;----------------------------------------------------------------------------
				; Notes:
				; Required - control and nvram files can be found in my user dir on the FTP at /Upload Here/djvj/Sega Naomi\Emulators. Additonal instructions from my orignal HL1.0 script at http://www.hyperspin-fe.com/forum/showpost.php?p=86093&postcount=104
				; Required - moduleName ini: can be found in my user dir on the FTP at /Upload Here/djvj/Sega Naomi\Modules\Sega Naomi
				; moduleName ini must be placed in same folder as this module
				; GDI images must match mame zip names and be extracted and have a .dat extension
				; Rom_Extension should be zip
				;
				; Place the naomi.zip bios archive in the demul\roms subdir
				; Set your Video Plugin to gpuOglv3 and set your desired resolution there
				; In case your control codes do not match mine, set your desired control type in demul, then open the demul.ini and find section PORTB and look for the device key. Use this number instead of the one I provided
				; gpuDX11, gpuDXv3, and gpuDXLegacy are all supported. Define what plugin you want to use for each game in the moduleName ini.
				; Read the notes at the top of the moduleName ini on how to control windowed fullscreen, true fullscreen, or windowed mode
				; Windowed fullscreen will take effect the 2nd time you run the emu. It has to calculate your resolution on first run.
				;
				; Controls:
				; Start a game of each control type (look in the moduleName ini for these types) and configure your controls to play the game. Copy paste the JAMMA0_0 and JAMMA0_1 (for naomi) or the ATOMISWAVE0_0 and ATOMISWAVE0_1 (for atomiswave) sections into the moduleName ini under the matching controls section.
				;
				; Troubleshooting:
				; For some reason demul's ini files can get corrupted and ahk can't read/write to them correctly.
				; If your ini keys are not being read or not writing to their existing keys in the demul inis, create a new file and copy/paste everything from the old ini into the new one and save.
				; If you use Fade_Out, the module will force close demul because you cannot send ALT+F4 to demul if another GUI is covering it. Otherwise demul should close cleanly when Fade_Out is disabled. I suggest keeping Fade_Out disabled if you use this emu.
				;----------------------------------------------------------------------------
				StartModule()
				FadeInStart()

				; This object controls how the module reacts to different systems. Demul can play a few systems, but needs to know what system you want to run, so this module has to adapt.
				mType := Object("Sammy Atomiswave","atomiswave","Sega Dreamcast","dc","Sega Naomi","naomi")
				ident := mType[systemName]	; search object for the systemName identifier MESS uses
				If !ident
					ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this MESS module: " . moduleName)

				settingsFile := modulePath . "\" . moduleName . ".ini"
				demulFile := CheckFile(emuPath . "\Demul.ini")
				padFile := CheckFile(emuPath . "\padDemul.ini")

				controls := IniReadCheck(settingsFile, romname, "controls","standard",,1)	; have to read this first so the below loop works

				; Read all the keys from the moduleName ini. Format is:
				; Section, Key, Default Value, unique var
				iniLookup =
				( ltrim c
					Settings, GlobalMax, false
					Settings, MaxHideTaskbar
					Settings, ControllerCode, 16777216
					Settings, MouseCode, 131072
					Settings, KeyboardCode, 1073741824
					Settings, LightgunCode, -2147483648
					Settings, LastControlUsed, standard
					Settings, GlobalPlugin, gpuDX11
					Settings, GlobalShaderUsePass1, false
					Settings, GlobalShaderUsePass2, false
					Settings, GlobalShaderNamePass1
					Settings, GlobalShaderNamePass2
					%romName%, Max
					%romName%, LoadDecrypted
					%romName%, Bios
					%romName%, ShaderUsePass1
					%romName%, ShaderUsePass2
					%romName%, ShaderNamePass1
					%romName%, ShaderNamePass2
					%romName%, Plugin
					%romName%, ListSorting
					%controls%_JAMMA0_0, push1,,push1_0
					%controls%_JAMMA0_0, push2,,push2_0
					%controls%_JAMMA0_0, push3,,push3_0
					%controls%_JAMMA0_0, push4,,push4_0
					%controls%_JAMMA0_0, push5,,push5_0
					%controls%_JAMMA0_0, push6,,push6_0
					%controls%_JAMMA0_0, push7,,push7_0
					%controls%_JAMMA0_0, push8,,push8_0
					%controls%_JAMMA0_0, SERVICE,,service_0
					%controls%_JAMMA0_0, START,,start_0
					%controls%_JAMMA0_0, COIN,,coin_0
					%controls%_JAMMA0_0, DIGITALUP,,digitalup_0
					%controls%_JAMMA0_0, DIGITALDOWN,,digitaldown_0
					%controls%_JAMMA0_0, DIGITALLEFT,,digitalleft_0
					%controls%_JAMMA0_0, DIGITALRIGHT,,digitalright_0
					%controls%_JAMMA0_0, ANALOGUP,,analogup_0
					%controls%_JAMMA0_0, ANALOGDOWN,,analogdown_0
					%controls%_JAMMA0_0, ANALOGLEFT,,analogleft_0
					%controls%_JAMMA0_0, ANALOGRIGHT,,analogright_0
					%controls%_JAMMA0_0, ANALOGUP2,,analogup2_0
					%controls%_JAMMA0_0, ANALOGDOWN2,,analogdown2_0
					%controls%_JAMMA0_0, ANALOGLEFT2,,analogleft2_0
					%controls%_JAMMA0_0, ANALOGRIGHT2,,analogright2_0
					%controls%_JAMMA0_1, push1,,push1_1
					%controls%_JAMMA0_1, push2,,push2_1
					%controls%_JAMMA0_1, push3,,push3_1
					%controls%_JAMMA0_1, push4,,push4_1
					%controls%_JAMMA0_1, push5,,push5_1
					%controls%_JAMMA0_1, push6,,push6_1
					%controls%_JAMMA0_1, push7,,push7_1
					%controls%_JAMMA0_1, push8,,push8_1
					%controls%_JAMMA0_1, SERVICE,,service_1
					%controls%_JAMMA0_1, START,,start_1
					%controls%_JAMMA0_1, COIN,,coin_1
					%controls%_JAMMA0_1, DIGITALUP,,digitalup_1
					%controls%_JAMMA0_1, DIGITALDOWN,,digitaldown_1
					%controls%_JAMMA0_1, DIGITALLEFT,,digitalleft_1
					%controls%_JAMMA0_1, DIGITALRIGHT,,digitalright_1
					%controls%_JAMMA0_1, ANALOGUP,,analogup_1
					%controls%_JAMMA0_1, ANALOGDOWN,,analogdown_1
					%controls%_JAMMA0_1, ANALOGLEFT,,analogleft_1
					%controls%_JAMMA0_1, ANALOGRIGHT,,analogright_1
					%controls%_JAMMA0_1, ANALOGUP2,,analogup2_1
					%controls%_JAMMA0_1, ANALOGDOWN2,,analogdown2_1
					%controls%_JAMMA0_1, ANALOGLEFT2,,analogleft2_1
					%controls%_JAMMA0_1, ANALOGRIGHT2,,analogright2_1
				)
				Loop, Parse, iniLookup, `n
				{
					StringSplit, split, A_LoopField, `,, %A_Space%%A_Tab%
					If split4
						%split4% := IniReadCheck(settingsFile, split1, split2, split3,,1)
					Else
						%split2% := IniReadCheck(settingsFile, split1, split2, split3,,1)
					; need to empty the vars for the next loop otherwise they will still have values from the previous loop
					split3:=
					split4:=
				}

				; Now compare global & rom keys to get final value
				max := If (max = "" or max = "ERROR") ? globalMax : max
				plugin := If (plugin = "" or plugin = "ERROR") ? globalPlugin : plugin
				shaderUsePass1 := If (shaderUsePass1 = "" or shaderUsePass1 = "ERROR") ? globalShaderUsePass1 : shaderUsePass1
				shaderUsePass2 := If (shaderUsePass2 = "" or shaderUsePass2 = "ERROR") ? globalShaderUsePass2 : shaderUsePass2
				shaderNamePass1 := If (shaderNamePass1 = "" or shaderNamePass1 = "ERROR") ? globalShaderNamePass1 : shaderNamePass1
				shaderNamePass2 := If (shaderNamePass2 = "" or shaderNamePass2 = "ERROR") ? globalShaderNamePass2 : shaderNamePass2

				; Verify user set desired gpu plugin name correctly
				If ( plugin != "gpuDX11" And plugin != "gpuDXv3" And plugin != "gpuDXLegacy" ) or ( plugin = "" or plugin = "ERROR" )
					ScriptError(plugin . " is not a supported gpu plugin.`nLeave the plugin blank to use the default ""gpuDX11"".`nValid options are gpuDX11, gpuDXv3, or gpuDXLegacy.")

				; check for the specified gpu plugin
				gpuFile := CheckFile(emuPath . "\" . plugin . ".ini")

				; This updates the DX11gpu ini file to turn List Sorting on or off. Depending on the games, turning this on for some games may remedy missing graphics, having it off on other games may fix corrupted graphics. Untill they improve the DX11gpu, this is the best it's gonna get.
				If plugin = gpuDX11
					If ListSorting = true
						IniWrite, 0, %gpuFile%, main, AutoSort	; 0 enables Auto Sort in demul 0.5.7, opposite from 0.5.6
					Else
						IniWrite, 1, %gpuFile%, main, AutoSort	; Disabling Auto Sort unless someone specifies it to be on or off in settings

				; This updates the demul.ini with your gpu plugin choice for the selected rom
				IniWrite, %plugin%.dll, %demulFile%, plugins, gpu

				 ; Shader Effects
				 If plugin = gpuDX11	; Demul 0.5.7 only supports shaders using the gpuDX11 plugin
				 {
					Loop, 2 {
						shaderUsePass%A_Index% := If (ShaderUsePass%A_Index% != "" and ShaderUsePass%A_Index% != "ERROR" ? (ShaderUsePass%A_Index%) : (GlobalShaderUsePass%A_Index%))	; determine what shaderUsePass to use
						IniRead, currentusePass%A_Index%, %gpuFile%, shaders, usePass%A_Index%
						If (shaderUsePass%A_Index% = "true")
						{
							shaderNamePass%A_Index% := If (ShaderNamePass%A_Index% != "" and ShaderNamePass%A_Index% != "ERROR" ? (ShaderNamePass%A_Index%) : (GlobalShaderNamePass%A_Index%))	; determine what shaderNamePass to use
							If shaderNamePass%A_Index% not in FXAA,HDR-TV,SCANLINES,CARTOON,RGB DOT(MICRO),RGB DOT(TINY),BLUR
								ScriptError(shaderNamePass%A_Index% . " is not a valid choice for a shader. Your options are FXAA, HDR-TV, SCANLINES, CARTOON, RGB DOT(MICRO), RGB DOT(TINY), or BLUR.")
							If (currentusePass%A_Index% = 0)
								IniWrite, 1, %gpuFile%, shaders, usePass%A_Index%	; turn shader on in gpuDX11 ini
							IniWrite, % shaderNamePass%A_Index%, %gpuFile%, shaders, shaderPass%A_Index%	; update gpuDX11 ini with the shader name to use
						}Else If (shaderUsePass%A_Index% != "true" and currentusePass%A_Index% = 1)
							IniWrite, 0, %gpuFile%, shaders, usePass%A_Index%	; turn shader off in gpuDX11 ini
					}
				}

				If ident = dc
				{
					7z(romPath, romName, romExtension, 7zExtractPath)
					If ( romExtension = ".cdi" || romExtension = ".mds" || romExtension = ".ccd" || romExtension = ".nrg" || romExtension = ".gdi" || romExtension = ".cue" ) {
						gdrImageFile := CheckFile(emuPath . "\gdrImage.ini")
						FileDelete, %gdrImageFile%
						Sleep, 500
						IniWrite, gdrImage.dll, %demulFile%, plugins, gdr
						IniWrite, false, %gdrImageFile%, Main, openDialog
						IniWrite, %romPath%\%romName%%romExtension%, %gdrImageFile%, Main, imagefilename
					} Else If romExtension = .chd
					{
						gdrCHDFile := CheckFile(emuPath . "\gdrCHD.ini")
						FileDelete, %gdrCHDFile%
						Sleep, 500
						IniWrite, false, %gdrCHDFile%, Main, openDialog
						IniWrite, gdrCHD.dll, %demulFile%, plugins, gdr
						IniWrite, %romPath%\%romName%%romExtension%, %gdrCHDFile%, Main, imagefilename
					} Else
						ScriptError(romExtension . " is not a supported file type for this " . moduleName . " module.")

					IniWrite, 1, %demulFile%, main, region ; Set BIOS to Auto Region
				} Else {	; all other systems, Naomi and Atomiswave
					; This updates the demul.ini with your Bios choice for the selected rom
					If ( Bios != "" and Bios != "ERROR" ) {
						Bios := RegExReplace(Bios,"\s.*")	; Cleans off the added text from the key's value so only the number is left
						IniWrite, false, %demulFile%, main, naomiBiosAuto	; turning auto bios off so we can use a specific one instead
						IniWrite, %Bios%, %demulFile%, main, naomiBios	; setting specific bios user has set from the moduleName ini
					} Else
						IniWrite, true, %demulFile%, main, naomiBiosAuto	; turning auto bios on if user did not specify a specific one
				}

				; This section writes your custom keys to the padDemul.ini. Naomi games had many control panel layouts. The only way we can accomodate these differing controls, is to keep track of them all and write them to the ini at the launch of each game.
				; First we check if the last controls used are the same as the game we want to play, so we don't waste time updating the ini if it is not necessary. For example playing 2 sfstyle type games in a row, we wouldn't need to write to the ini.

				; This section tells demul what arcade control type should be connected to the game. Options are standard (aka controller), mouse, lightgun, or keyboard
				If ( controls = "lightgun" || controls = "mouse" )
					IniWrite, %MouseCode%, %demulFile%, PORTB, device
				Else If ( controls = "keyboard" )
					IniWrite, %KeyboardCode%, %demulFile%, PORTB, device
				Else ; accounts for all other control types
					IniWrite, %ControllerCode%, %demulFile%, PORTB, device

				If ( LastControlUsed != controls ) {	; find out last controls used for the system we are launching
					WriteControls(padFile, 0,push1_0,push2_0,push3_0,push4_0,push5_0,push6_0,push7_0,push8_0,SERVICE_0,START_0,COIN_0,DIGITALUP_0,DIGITALDOWN_0,DIGITALLEFT_0,DIGITALRIGHT_0,ANALOGUP_0,ANALOGDOWN_0,ANALOGLEFT_0,ANALOGRIGHT_0,ANALOGUP2_0,ANALOGDOWN2_0,ANALOGLEFT2_0,ANALOGRIGHT2_0)
					WriteControls(padFile, 1,push1_1,push2_1,push3_1,push4_1,push5_1,push6_1,push7_1,push8_1,SERVICE_1,START_1,COIN_1,DIGITALUP_1,DIGITALDOWN_1,DIGITALLEFT_1,DIGITALRIGHT_1,ANALOGUP_1,ANALOGDOWN_1,ANALOGLEFT_1,ANALOGRIGHT_1,ANALOGUP2_1,ANALOGDOWN2_1,ANALOGLEFT2_1,ANALOGRIGHT2_1)
					IniWrite, %controls%, %settingsFile%, Settings, LastControlUsed
				}

				; Setting demul to use true fullscreen if defined in settings.ini, otherwise sets demul to run windowed. This is for gpuDX11 plugin only
				If plugin = gpuDX11
					If Max = fullscreen
						IniWrite, 1, %gpuFile%, main, UseFullscreen
					Else
						IniWrite, 0, %gpuFile%, main, UseFullscreen

				If Max = true
				{
					If maxHideTaskbar = true
					{
						WinHide, ahk_class Shell_TrayWnd
						WinHide, Start ahk_class Button
					}
					; Create black background to give the emu the fullscreen look
					Gui 2: -Caption +ToolWindow
					Gui 2: Color, Black
					Gui 2: Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth%
				}

				Sleep, 250

				;  Construct the CLI for demul and send romName if naomi or atomiswave. Dreamcast needs a full path and romName.
				If LoadDecrypted = true	; decrypted naomi rom
					romCLI := "-customrom=" . """" . romPath . "\" . romName . ".bin"""
				Else If ident = dc	; dreamcast game
					romCLI := " -image=" . """" . romPath . "\" . romName . romExtension . """"
				Else	; standard naomi rom
					romCLI := "-rom=" . romName

				Run(executable .  " -run=" . ident . " " . romCLI, emuPath,, emuPID)
				; Sleep, 1000 ; need a second for demul to launch, increase if yours takes longer and the emu is appearing too soon

				Loop { ; looping until demul is done loading rom and gpu starts showing frames
					Sleep, 200
					WinGetTitle, winTitle, ahk_class window
					StringSplit, winTextSplit, winTitle, %A_Space%
					If ( winTextSplit5 = "gpu:" And winTextSplit6 != "0" And winTextSplit6 != "1" )
						break
				}
				WinActivate ahk_class window

				If ( ( plugin = "gpuDXv3" Or plugin = "gpuDXLegacy" ) && Max = "fullscreen" )
					Send !{ENTER} ; go fullscreen for gpuDXv3 and gpuDXLegacy plugins only

				; This is where we calculate and maximize demul's window using our pseudo fullscreen code
				If Max = true
				{
					WinSet, Style, -0x40000, ahk_class window ; Removes the border of the game window
					WinSet, Style, -0xC00000, ahk_class window ; Removes the TitleBar
					Send, {F3} ; Removes the MenuBar
					MaximizeWindow("ahk_class window") ; this will take effect after you run demul once because we cannot stretch demul's screen while it is running.
				}

				FadeInExit()
				Process("WaitClose", executable)

				Gui 2: Destroy

				FadeOutExit()

				If (Max = "true" and maxHideTaskbar = "true") {
					WinShow,ahk_class Shell_TrayWnd
					WinShow,Start ahk_class Button
				}

				ExitModule()


				 ; Write new controls to padDemul.ini
				WriteControls(file, player,push1,push2,push3,push4,push5,push6,push7,push8,service,start,coin,digitalup,digitaldown,digitalleft,digitalright,analogup,analogdown,analogleft,analogright,analogup2,analogdown2,analogleft2,analogright2) {
					IniWrite, %push1%, %file%, JAMMA0_%player%, PUSH1
					IniWrite, %push2%, %file%, JAMMA0_%player%, PUSH2
					IniWrite, %push3%, %file%, JAMMA0_%player%, PUSH3
					IniWrite, %push4%, %file%, JAMMA0_%player%, PUSH4
					IniWrite, %push5%, %file%, JAMMA0_%player%, PUSH5
					IniWrite, %push6%, %file%, JAMMA0_%player%, PUSH6
					IniWrite, %push7%, %file%, JAMMA0_%player%, PUSH7
					IniWrite, %push8%, %file%, JAMMA0_%player%, PUSH8
					IniWrite, %service%, %file%, JAMMA0_%player%, SERVICE
					IniWrite, %start%, %file%, JAMMA0_%player%, START
					IniWrite, %coin%, %file%, JAMMA0_%player%, COIN
					IniWrite, %digitalup%, %file%, JAMMA0_%player%, DIGITALUP
					IniWrite, %digitaldown%, %file%, JAMMA0_%player%, DIGITALDOWN
					IniWrite, %digitalleft%, %file%, JAMMA0_%player%, DIGITALLEFT
					IniWrite, %digitalright%, %file%, JAMMA0_%player%, DIGITALRIGHT
					IniWrite, %analogup%, %file%, JAMMA0_%player%, ANALOGUP
					IniWrite, %analogdown%, %file%, JAMMA0_%player%, ANALOGDOWN
					IniWrite, %analogleft%, %file%, JAMMA0_%player%, ANALOGLEFT
					IniWrite, %analogright%, %file%, JAMMA0_%player%, ANALOGRIGHT
					IniWrite, %analogup2%, %file%, JAMMA0_%player%, ANALOGUP2
					IniWrite, %analogdown2%, %file%, JAMMA0_%player%, ANALOGDOWN2
					IniWrite, %analogleft2%, %file%, JAMMA0_%player%, ANALOGLEFT2
					IniWrite, %analogright2%, %file%, JAMMA0_%player%, ANALOGRIGHT2
				}

				MaximizeWindow(class) {
						Global
						WinGetPos, appX, appY, appWidth, appHeight, %class%
						widthMaxPercenty := ( A_ScreenWidth / appWidth )
						heightMaxPercenty := ( A_ScreenHeight / appHeight )

						If  ( widthMaxPercenty < heightMaxPercenty )
							percentToEnlarge := widthMaxPercenty
						Else
							percentToEnlarge := heightMaxPercenty

						appWidthNew := appWidth * percentToEnlarge
						appHeightNew := appHeight * percentToEnlarge
						Transform, appX, Round, %appX%
						Transform, appY, Round, %appY%
						Transform, appWidthNew, Round, %appWidthNew%
						Transform, appHeightNew, Round, %appHeightNew%
						appXPos := ( A_ScreenWidth / 2 ) - ( appWidthNew / 2 )
						appYPos := ( A_ScreenHeight / 2 ) - ( appHeightNew / 2 )
						If ( plugin = "gpuDX11" ) {
							IniWrite, %appWidthNew%, %gpuDX11File%, resolution, Width
							IniWrite, %appHeightNew%, %gpuDX11File%, resolution, Height
						} Else {
							IniWrite, %appWidthNew%, %gpuFile%, resolution, wWidth
							IniWrite, %appHeightNew%, %gpuFile%, resolution, wHeight
						}
						WinMove, %class%,, appXPos, appYPos
					}

				HaltEmu:
					If Max = fullscreen
						Send !{ENTER}
				Return
				RestoreEmu:
					If Max = fullscreen
						Send !{ENTER}
				Return

				CloseProcess:
					FadeOutStart()
					If fadeOut != true	; cannot send ALT+F4 to a background window (controlsend doesn't work), so we have to force close instead.
					{
						; demul 0.5.7 crashes 50% of the time if you try to close it any other way
						Send, {F3}{Alt}{Up}s{Enter}
						Sleep, 50
					}
					Process("Close", emuPID) ; we have to close this way otherwise demul crashes with WinClose
				Return

15:51:08:165 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
15:51:08:165 | HL |     INFO  | +0     | BuildScript - Loaded User Functions.ahk script
15:51:08:165 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
15:51:08:165 | HL |     INFO  | +0     | Main - Module is built
15:51:08:165 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\HyperLaunch\AutoHotkey.dll exists
15:51:08:165 | HL |     INFO  | +0     | Main - Running module
15:51:08:289 | MD |     INFO  | +N/A   | Module initialized
15:51:08:289 | MD |     INFO  | +0     | StartModule - Started
15:51:08:289 | MD |     INFO  | +0     | StartModule - MEmu: Demul
				MEmuV: v0.5.7
				MURL: http://demul.emulation64.com/
				MAuthor: djvj
				MVersion: 2.0.2
				MCRC: 57AEED04
				iCRC: ECAD1562
				MID:
				MSystem: "Sammy Atomiswave","Sega Dreamcast","Sega Naomi"
15:51:08:289 | MD |  WARNING  | +0     | StartModule - You have an unsupported System Name for this module: "MAME". Only the following System Names are suppported: ""Sammy Atomiswave","Sega Dreamcast","Sega Naomi""
15:51:08:289 | MD |     INFO  | +0     | StartModule - Ended
15:51:08:289 | MD |     INFO  | +0     | StartGlobalUserFeatures - Starting
15:51:08:289 | MD |     INFO  | +0     | StartGlobalUserFeatures - Ending
15:51:11:035 | MD |    ERROR  | +2746  | Your systemName is: MAME
It is not one of the known supported systems for this MESS module: Demul (v0.5.7)
15:51:11:035 | MD |     INFO  | +0     | ExitModule - Started
15:51:11:035 | MD |     INFO  | +0     | Starting Updating Statistics:
15:51:11:036 | MD |     INFO  | +0     | CreateRomTable - Started
15:51:11:036 | MD |     INFO  | +0     | CreateRomTable - Ended, 7 Loops to create table.
15:51:11:127 | MD |     INFO  | +94    | Game section statistics updated.
15:51:11:128 | MD |     INFO  | +0     | ExitModule - Ended
15:51:11:128 | MD |     INFO  | +0     | End of Module Logs
15:51:11:194 | HL |     INFO  | +3026  | Main - Module ended, exiting HyperLaunch normally
15:51:11:194 | HL |     INFO  | +0     | ExitScript - Started
15:51:11:194 | HL |     INFO  | +0     | SystemCursor - Restoring mouse cursor
15:51:11:210 | HL |     INFO  | +16    | ExitScript - Ended

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hi, I removed the wheel and the Naomi games now work perfect in mame without errors - however with Sammy I am still getting this error

Ok, could you put the Sammy wheel back in and launch a Sammy game from your MAME wheel. Then post the good log please.

Is there some Alternate Emulator setup for these games?

Thanks,

Ron

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The log is with the sammy on the wheel. I put it back after seeing that it didn't work with the wheel out either. It is weird because naomi and sammy all use the same directory and emulator.

Either way when i start a game - it goes to a black screen with this error message: MAME

It is not one of the known supported systems for this MESS module: Demul (v0.5.7)

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